Gameplay
The gameplay of this game is similar to the Rayman M Battle Arena (which is where most of the ability ideas come from). The whole idea is that each player starts off with an avatar that cannot attack nor cast spells. Each avatar has 5 health which does not regenerate, and armor and mana are unused. The avatar has to touch generators to gain abilities, which give them a single item before deactivating for 15 seconds. There are 3 different types of generators, and they are always in the same positions each game. Gold generators give special offensive items, whereas green and red give generic defensive and offensive items respectively. The avatar then proceeds to use the item they have just gathered against the opposing players.
Each item, when picked up, give the avatar an ability to use dependent on the item. All abilities are at the top-right side of the avatars command card, where "attack" usually is. Just like the "attack" ability, their hotkeys' are always "A".
Once an avatar's health reaches 0, they will "die" and be (almost) instantly respawned at a random position in the arena. The killing player gains 1 kill point which is used in order to win the game. Once a player reaches the designated amount of kill points, the game finishes and restarts for the next round. It's planned to have unlimited rounds (you can play all day without leaving the game!). The only way for players to lose kill points is for them to be the killers of their own avatar.
The Arena
The arena, as all arena's should be, is dynamic. Although not purely dynamic, since that would generate some extremely random terrain. Instead, the host can choose out of several arena's to play in, each with their unique generator points and terrain.
Generated Items  | Rubber Bullet Offensive | This is the generic offensive weapon and deals 1 damage when it collides with a player. This offensive weapon can bounce of walls and objects (up to 2 bounces). Point Targeted - 800 Range - 5 Charges |  | Ice Bullet Offensive Passive | On collision with a player, this delicate orb breaks and unleashes a wave of frost in all directions. The initial player is frozen in place for 3 seconds, and any surrounding players movement speed is slowed by 20%. Point Targeted - 800 Range - 1 Charge |  | Hound Bullet Offensive | This bullet automatically chases the nearest enemy unit at cast time. If the bullet collides with any player it will deal 1 damage to them. This bullet is also destroyed if it collides with any walls or objects. Point Targeted - 800 Range - 3 Charges |
 | Rapid Bullets Offensive | Fires 3 bullets in quick concession at the targeted point. Each bullet inflicts 1 point of damage. This bullet is destroyed if it collides with any walls or objects. Point Targeted - 800 Range - 3 Charges |
 | Flametongue Bullet Offensive | Creates a path of deadly fire from the point of the casting unit in a random spiral around the map. This bullet deals 1 damage every 2 seconds to all units crossing it's path, including the caster. No Target - 3 Charges |
 | Buzz Bullet Offensive | Summons a controllable projectile that deals 5 damage on collision. During this time, the caster is immobile and cannot be controlled. No Target - 1 Charge |
 | Item Leech Offensive Passive | Steals a random players item from them and gives it to the caster. If no items are available it will steal the item from the closest generator. No Target - 1 Charge |  | Fake Generator Offensive Passive | Creates a fake generator at the casters location. This generator is actually a bomb that will explode when a unit is nearby, dealing 3 damage. The generator activates after 3 seconds to allow the caster to get away. No Target - 1 Charge |  | Ultimate Barrier Defensive | Creates an impenetrable shield around the caster, blocking any bullet from hitting them. Also deals 1 damage to nearby enemies. Any bullet that contacts the shield will bounce off. Lasts 10 seconds. No Target - 1 Charge |  | Time Barrier Defensive | Creates a time distorting shield at the caster's position, slowing any bullet inside the field dramatically. Lasts 10 seconds. No Target - 1 Charge |  | Glue Bomb Offensive | Fires a bomb to the targeted point. On collision with other players, this bomb will attach itself and start counting down from 10. The effected unit can rid itself of the ticking bomb by touching another player, giving THEM the bomb. Once the countdown reaches 0 the bomb explodes, dealing 3 damage. Point Targeted - 800 range - 1 Charge |  | Cluster Rocket Offensive | Launches a rocket towards a target location. Once the rocket has reached an appropriate altitude it will explode, releasing 3 smaller rockets. These rockets will then bombard the area dealing 1 damage each in the area of effect. If the caster is caught within the blast radius, they will also take damage. Area Targeted - 800 range - 1 Charge |
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MORE INFORMATION TO COME!