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Author Topic: Audascious - Legendary Titan of Sound  (Read 1032 times)
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Smygarn
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« on: December 08, 2010, 02:02:58 PM »

MAIN TITAN

Starting Statistics

42 / 48 (Intellect) / 40
Initial: 800 hit points
Initial: 700 mana
4 (Health) / 7 (Mana) Regeneration
Damage: 59 +1/1 (Standard)

Statistic Increase per level:
4.5 (Agility)
7.0 (Strength)
10.0 (Intelligence)

Quote
42 / 60 (Intellect) / 30
Initial: 1050 hit points
Initial: 1050 mana
4 (Health) / 8 (Mana) Regeneration
Damage: 59 +1/1 (Standard)

Statistic Increase per level:
4.0 (Agility)
2.0 (Strength)
18.0 (Intelligence)
Possible change, ideas?

Slow Poison (Passive)
Typical Standard slow: 40% Ms for 2 seconds.

Voice Screech (Nuke)
The Siren sings out one of her more deadly tunes, the Screech. It is known to entrance sailors over long distances, pacifying them shortly. When heard however at close distance, the tone can be deadly.

Voice Screech projects sonic waves around the Siren, harmfully damaging those unfortunate who hear it in an area of 550. Outside the immediate area, the tone becomes gentler and entrances those who hear it.

Slows victims by 25% for 1.75 seconds inside the 550-1200 area, and deals damages for 100/125/150 inside the 550 area. Victims that become entranced will be silenced of the duration of the effect.

Mana Cost: 300
Levels: 3
Cooldown: 9 Seconds


Sixth Song (Windwalk)
Hearing is the fundamental side of all living beings. Ears catch vibrations in the air and decipher the sound. The Sixth song disrupts that flow, and can cause hallucinations to the victims.

When the Siren sings the Sixth song, she creates a sound emitted clone of herself while hiding her real self in an invisible state from the victim’s now confused perception. The clone takes 100% damage and deals 0% damage, and lasts 60 seconds. The Windwalk lasts 60 seconds. The song is very delicate, and will cancel the effect upon attacking or using other abilities.

Mana Cost: 150
Levels: 1
Cooldown: 160 Seconds (20 seconds less than the standard)


Mana Shield (Heal)
The Siren is very adept at handling mana, and can use it to create a force field around her which soaks up all damage she would otherwise suffer. The mana shield can absorb damage with each mana point and costs no mana to maintain.
However, the shield costs mana to activate.

Level 1/2/3/4
Level 1: 400 Mana, 1 damage per mana point
Level 2: 350 Mana, 2 damage per mana point
Level 3: 300 Mana, 3 damage per mana point
Level 4: 250 Mana, 4 damage per mana point

Sonic Receiver (Innate: Active)
The Siren forms a cluster of mana into a kind of device even she does not completely understand. But when a victim trespasses upon the device, it receives the sound waves of the trespasser and emits the alert in a sonic song. It also creates nearby sonic illusions to attack the victim with slowing screeches.

The Siren plants a small clone of herself as a Sonic Receiver which when activated will summon 4 sonic illusions of itself for 6-16 seconds to attack and slow the trespasser. The Receiver will dot the activation on the minimap. How long the sonic illusions remain active depends on how much distance there is between the Siren and the Receiver or the closest Minion.

The Receiver lasts indefinitely and the Siren can have three on the map at any given time. When activated, the Receiver is lost.

Mana Cost: 250


Voice of a Goddess (Ultimate)
The Siren sings with her most beloved tone, to put all creatures on an entire island to sleep. Sleeping units will remain attackable for the duration of the effect at which point the effect disappears. Sleeping units also become magic immune.
The effect lasts for 30 seconds.

Mana Cost: 450
Duration: 30 seconds
Cooldown: 180 Seconds


MINION TITAN

Statistics

35 / 43 (Intellect) / 27
Initial: 600 hit points
Initial: 800 mana
3 (Health) / 6 (Mana) Regeneration
Damage: 59 +1/1 (Standard)

Statistic Increase per level:
6.0 (Agility)
6.0 (Strength)
6.0 (Intelligence)


Slow Poison (Passive)
Typical Standard slow: 40% Ms for 2 seconds.


Voice Screech (Nuke)
The Siren Minion sings out one of her more deadly tunes, the Screech. It is known to entrance sailors over long distances, pacifying them shortly. When heard however at close distance, the tone can be deadly.

Voice Screech projects sonic waves around the Siren, harmfully damaging those unfortunate who hear it in an area of 550. Outside the immediate area, the tone becomes gentler and entrances those who hear it.

Slows victims by 25% for 1.75 seconds inside the 550-1200 area, and deals damages for 100/125/150 inside the 550 area. Victims that become entranced will be silenced structures of the duration of the effect.

Mana Cost: 300
Levels: 3
Cooldown: 9 Seconds


Sixth Song (Windwalk)
Hearing is the fundamental side of all living beings. Ears catch vibrations in the air and decipher the sound. The Sixth song disrupts that flow, and can cause hallucinations to the victims.

When the Siren Minion sings the Sixth song, she creates a sound emitted clone of herself while hiding her real self in an invisible state from the victim’s now confused perception. The clone takes 100% damage and deals 0% damage, and lasts 10 seconds. The Windwalk lasts 10 seconds. The song is very delicate, and will cancel the effect upon attacking or using other abilities.

Mana Cost: 150
Levels: 1
Cooldown: 160 Seconds (20 seconds less than the standard)


Sonic Receiver (Innate: Active)
The Siren Minion forms a cluster of mana into a kind of device even she does not completely understand. But when a victim trespasses upon the device, it receives the sound waves of the trespasser and emits the alert in a sonic song. It also creates nearby sonic illusions to attack the victim with slowing screeches.

The Siren plants a small clone of herself as a Sonic Receiver which when activated will summon 4 sonic illusions of itself for 6-16 seconds to attack and slow the trespasser. The Receiver will dot the activation on the minimap. How long the sonic illusions remain active depends on how much distance there is between the Siren and the Receiver or the closest Minion.

The Receiver lasts indefinitely and the Minion can have one on the map at any given time. When activated, the Receiver is lost.

Mana Cost: 250


Mana Shield (Innate: Heal)
The Siren Minion is adept at handling mana, and can use it to create a force field around her which soaks up all damage she would otherwise suffer. The mana shield can absorb damage with each mana point and costs no mana to maintain.
However, the shield costs mana to activate.

Level 1
Level 1: 300 Mana, 3 damage per mana point

Energy Transfer
The Siren Minions have no knowledge on how to restore physical health, but their ability to relieve and restore magical pools in an allied minion or Titan are quite well renowned.

Levels: 4
Transfers 100/200/300/400 mana per second
Duration: 5 seconds
Cooldown: 12 seconds
Mana Cost: 150


Summon Sound Elemental (Miniminion)
The Siren Minion is no Necromancer when thought comes to reanimating slain creatures. Instead she summons sound elementals, magic creatures with blinking abilities.

Mana Cost: 450
Amount of Summons: 3
Duration: 180
Cooldown: 180

Sound Elemental:

Hit points: 100
Mana: 150
Damage: 14-14+1 (15 Damage)

Abilities:
Mana shield: absorbs 1.5 damage per mana point
Blink: Cost-free, 500 range but with a 60 second Cooldown.
Slow: 20% movement speed (passive)

Magical Reformation
The Siren Minions have come to realize their true purpose. It lies not in the independent superiority of their individual power, but to serve and protect their Siren and fellow Minions at any cost.
Therefore, the Minions of a Siren become willing to trade away their life energy to expand their magic reserves. By sacrificing their physical health in a kind of mana alchemy, they can trade health for mana at a 1.5 per point trade, and effectively expand their mana pools for extended periods of Mana usage, such as for Energy Transfer.

Magical Reformation consumes 1000 health from the Minion and adds 1500 mana to its current mana pool.

Levels: 1
Mana Cost: None
Cooldown: 30
« Last Edit: December 09, 2010, 07:15:34 AM by Smygarn » Logged


The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Playerof
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« Reply #1 on: December 08, 2010, 02:08:02 PM »

Wow seems like yet another great idea and Nice to have ya back smygarn
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theorchero
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« Reply #2 on: December 08, 2010, 03:00:26 PM »

Looks interesting... Could be nice, but the heal isn't really a "heal" it's just a mana shield :<
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Smygarn
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« Reply #3 on: December 08, 2010, 04:09:22 PM »

There are a few advantages to this titan having a mana shield;

yes, you cannot profit as well from Tridents since you do not have strength as the main attribute, but you gain better use of Intellect = MANA.

You will rack up mana like you would with health as Fossurious or any other titan, even more perhaps. Items are very cheap to get since intellect items rarely cost anything. Makes for some great fast early hp, your shield does the rest. A leveled mana shield also provides you with a good damage reduction early, 1 extra damage per mana point as you level it up. Minions can supply you with mana during a siege and thus your shield will be on steroids. =)

And thats just the shield part.

You got a Teleport breaking, slowing and silencing nuke, a Windwalk that throws calculation off for the builders and scout mines that throw in decent slowing. The Global sleep is also pretty neat, being able to frigging put that rewaller to sleep, surround his ass and score the kill.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
theholysmighter
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« Reply #4 on: December 08, 2010, 04:16:55 PM »

Smygarn was never gone, he just needs time for his awesome ideas
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Zen1400
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« Reply #5 on: December 08, 2010, 04:21:46 PM »

With the ult there should be some casting time instead of instant (3-5 secs). Right now once you get it, its instantly over since if you have to rewall, you are guaranteed to be killed, but the 30 seconds seems right.
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Smygarn
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« Reply #6 on: December 08, 2010, 04:40:18 PM »

Considering all her chase supportive abilities, she is hard to escape from to begin with or for that matter outsmart. Since with that illusion you get, awh the fun you can have with publics. =)

Agreed on that ultimate concern though. It does seem to be more than a match for builders, since it effectively kills rewalling.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
RuNm
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« Reply #7 on: December 08, 2010, 06:35:07 PM »

30 seconds would be enough time to completely destroy a base easily  Undecided if a builder can't rewall, its just GG fter being a meat shield to get rid of the walls  Tongue
But all in all, the rest of it seems rather good (i like the mana shield heal)
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Smygarn
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« Reply #8 on: December 09, 2010, 05:52:10 AM »

What do you think if I pushed around statistic values a bit for her?

Lets look at her original stats here:
42 / 48 (Intellect) / 40
Initial: 800 hit points
Initial: 700 mana
4 (Health) / 7 (Mana) Regeneration
Damage: 59 +1/1 (Standard)

Statistic Increase per level:
4.5 (Agility)
7.0 (Strength)
10.0 (Intelligence)

This means that by Lvl 16, she will have 3800 Hit points, and 3120 Mana points. Not very favorable since the other titans will have almost about 7000 hit points by lvl 16, and Audascious is in a mixed pool between mana and health, not good at all. So I i've tried to push the starting stats and stats per level around a bit:

This came up as an option, considering that each intellect in hit point manners is with 1.6 to each str attribute point (1 int gives 15, while 1 str gives 25):
42 / 60 (Intellect) / 30
Initial: 1050 hit points
Initial: 1050 mana
4 (Health) / 8 (Mana) Regeneration
Damage: 59 +1/1 (Standard)

Statistic Increase per level:
4.0 (Agility)
2.0 (Strength)
18.0 (Intelligence)

I drew off 10 starting strenght points, removed 5 points from each str per level. This leaves her with 2600 Hit Points at lvl 16. Hew new Intelligence has been increased from 48 to 60, giving her +180 mana to the initial pool. She also gains 6 more intelligence per level and starts with 350 more initial mana. Mana regeneration has been buffed by 1. So, what is her new maximum mana pool?
She now has 6270 At lvl 16.

At Level two, she will have 96 intelligence, 2490 Mana and 13.8 Mana per second regeneration.
New Hit points would be 2600 Hit points and 6270 Mana, more mana oriented. Spells should become more expensive as a result though. perhaps, 30% increase?

Gee im bad at these values.
« Last Edit: December 09, 2010, 08:29:15 AM by Smygarn » Logged


The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
PoNy
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« Reply #9 on: December 09, 2010, 10:31:27 AM »

I like the general idea, mana shield would be a great concept.

But I really, really dislike the windwalk. There are reasons for this.

1. You'll never know when the titan is absent.
2. Someone who can't focus fire, minion illusions can tank towers for duration, at end they take over fire.

Question, does the illusion die when the windwalk breaks, either way unless the illusion has a signal on it signifying that it isn't the real one. Slight but over time people can get used to.
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iC0ckBlock
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« Reply #10 on: December 09, 2010, 11:01:58 AM »

I like the general idea, mana shield would be a great concept.

But I really, really dislike the windwalk. There are reasons for this.

1. You'll never know when the titan is absent.
2. Someone who can't focus fire, minion illusions can tank towers for duration, at end they take over fire.

Question, does the illusion die when the windwalk breaks, either way unless the illusion has a signal on it signifying that it isn't the real one. Slight but over time people can get used to.

1. If it bashes on a wall it won't do damage, and if it just sits there in front of the wall, not hitting it, the builders will go 'What.' and become suspicious.
2. That's their fault, not the titan's fault.
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You could easily buy 3 from the shop, making it 9g instead of 15g.

So no.
eyes are 5 g.
sickle
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« Reply #11 on: January 14, 2011, 04:06:00 PM »

I think it's executed beautifully, and I'd support it being ingame.

But I just can't live with that model.  Everything is fine, but that.

Also, minis overlapping with breeze, imo, it's fine.  Maybe even add a trail of sparkling faerie dust to them to make them a bit more unique.

But, yeah, pick a better model.  please.
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Neco
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« Reply #12 on: January 14, 2011, 04:10:04 PM »

Good model is good.

Bad sickle is bad.
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Novynn@Azeroth | Novynn@Lordaeron | Novynn@Northrend
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« Reply #13 on: January 14, 2011, 11:48:55 PM »

Sickle don't be a fanatic about NO HUMANS!!!!
it really unless its like a marine builder doesn't matter!
And ulti is over powered because if a demo/mag attempts a min kill you just use this kill all the summons then them!
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Zen1400
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« Reply #14 on: January 14, 2011, 11:50:38 PM »

naga isn't human......
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The Farmer
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« Reply #15 on: January 15, 2011, 12:41:45 AM »

I know thats why its ridicules!
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