MAIN TITAN
Starting Statistics42 / 48 (Intellect) / 40
Initial: 800 hit points
Initial: 700 mana
4 (Health) / 7 (Mana) Regeneration
Damage: 59 +1/1 (Standard)
Statistic Increase per level:4.5 (Agility)
7.0 (Strength)
10.0 (Intelligence)
42 / 60 (Intellect) / 30
Initial: 1050 hit points
Initial: 1050 mana
4 (Health) / 8 (Mana) Regeneration
Damage: 59 +1/1 (Standard)
Statistic Increase per level:
4.0 (Agility)
2.0 (Strength)
18.0 (Intelligence)
Possible change, ideas?
Slow Poison (Passive)Typical Standard slow: 40% Ms for 2 seconds.
Voice Screech (Nuke)The Siren sings out one of her more deadly tunes, the Screech. It is known to entrance sailors over long distances, pacifying them shortly. When heard however at close distance, the tone can be deadly.
Voice Screech projects sonic waves around the Siren, harmfully damaging those unfortunate who hear it in an area of 550. Outside the immediate area, the tone becomes gentler and entrances those who hear it.
Slows victims by 25% for 1.75 seconds inside the 550-1200 area, and deals damages for 100/125/150 inside the 550 area. Victims that become entranced will be silenced of the duration of the effect.
Mana Cost: 300
Levels: 3
Cooldown: 9 Seconds
Sixth Song (Windwalk)Hearing is the fundamental side of all living beings. Ears catch vibrations in the air and decipher the sound. The Sixth song disrupts that flow, and can cause hallucinations to the victims.
When the Siren sings the Sixth song, she creates a sound emitted clone of herself while hiding her real self in an invisible state from the victim’s now confused perception. The clone takes 100% damage and deals 0% damage, and lasts 60 seconds. The Windwalk lasts 60 seconds. The song is very delicate, and will cancel the effect upon attacking or using other abilities.
Mana Cost: 150
Levels: 1
Cooldown: 160 Seconds (20 seconds less than the standard)

Mana Shield (Heal)The Siren is very adept at handling mana, and can use it to create a force field around her which soaks up all damage she would otherwise suffer. The mana shield can absorb damage with each mana point and costs no mana to maintain.
However, the shield costs mana to activate.
Level 1/2/3/4
Level 1: 400 Mana, 1 damage per mana point
Level 2: 350 Mana, 2 damage per mana point
Level 3: 300 Mana, 3 damage per mana point
Level 4: 250 Mana, 4 damage per mana point
Sonic Receiver (Innate: Active)The Siren forms a cluster of mana into a kind of device even she does not completely understand. But when a victim trespasses upon the device, it receives the sound waves of the trespasser and emits the alert in a sonic song. It also creates nearby sonic illusions to attack the victim with slowing screeches.
The Siren plants a small clone of herself as a Sonic Receiver which when activated will summon 4 sonic illusions of itself for 6-16 seconds to attack and slow the trespasser. The Receiver will dot the activation on the minimap. How long the sonic illusions remain active depends on how much distance there is between the Siren and the Receiver or the closest Minion.
The Receiver lasts indefinitely and the Siren can have three on the map at any given time. When activated, the Receiver is lost.
Mana Cost: 250
Voice of a Goddess (Ultimate)The Siren sings with her most beloved tone, to put all creatures on an entire island to sleep. Sleeping units will remain attackable for the duration of the effect at which point the effect disappears. Sleeping units also become magic immune.
The effect lasts for 30 seconds.
Mana Cost: 450
Duration: 30 seconds
Cooldown: 180 Seconds
MINION TITAN
Statistics35 / 43 (Intellect) / 27
Initial: 600 hit points
Initial: 800 mana
3 (Health) / 6 (Mana) Regeneration
Damage: 59 +1/1 (Standard)
Statistic Increase per level:6.0 (Agility)
6.0 (Strength)
6.0 (Intelligence)
Slow Poison (Passive)Typical Standard slow: 40% Ms for 2 seconds.
Voice Screech (Nuke)The Siren Minion sings out one of her more deadly tunes, the Screech. It is known to entrance sailors over long distances, pacifying them shortly. When heard however at close distance, the tone can be deadly.
Voice Screech projects sonic waves around the Siren, harmfully damaging those unfortunate who hear it in an area of 550. Outside the immediate area, the tone becomes gentler and entrances those who hear it.
Slows victims by 25% for 1.75 seconds inside the 550-1200 area, and deals damages for 100/125/150 inside the 550 area. Victims that become entranced will be silenced structures of the duration of the effect.
Mana Cost: 300
Levels: 3
Cooldown: 9 Seconds
Sixth Song (Windwalk)Hearing is the fundamental side of all living beings. Ears catch vibrations in the air and decipher the sound. The Sixth song disrupts that flow, and can cause hallucinations to the victims.
When the Siren Minion sings the Sixth song, she creates a sound emitted clone of herself while hiding her real self in an invisible state from the victim’s now confused perception. The clone takes 100% damage and deals 0% damage, and lasts 10 seconds. The Windwalk lasts 10 seconds. The song is very delicate, and will cancel the effect upon attacking or using other abilities.
Mana Cost: 150
Levels: 1
Cooldown: 160 Seconds (20 seconds less than the standard)
Sonic Receiver (Innate: Active)The Siren Minion forms a cluster of mana into a kind of device even she does not completely understand. But when a victim trespasses upon the device, it receives the sound waves of the trespasser and emits the alert in a sonic song. It also creates nearby sonic illusions to attack the victim with slowing screeches.
The Siren plants a small clone of herself as a Sonic Receiver which when activated will summon 4 sonic illusions of itself for 6-16 seconds to attack and slow the trespasser. The Receiver will dot the activation on the minimap. How long the sonic illusions remain active depends on how much distance there is between the Siren and the Receiver or the closest Minion.
The Receiver lasts indefinitely and the Minion can have one on the map at any given time. When activated, the Receiver is lost.
Mana Cost: 250

Mana Shield (Innate: Heal)The Siren Minion is adept at handling mana, and can use it to create a force field around her which soaks up all damage she would otherwise suffer. The mana shield can absorb damage with each mana point and costs no mana to maintain.
However, the shield costs mana to activate.
Level 1
Level 1: 300 Mana, 3 damage per mana point
Energy TransferThe Siren Minions have no knowledge on how to restore physical health, but their ability to relieve and restore magical pools in an allied minion or Titan are quite well renowned.
Levels: 4
Transfers 100/200/300/400 mana per second
Duration: 5 seconds
Cooldown: 12 seconds
Mana Cost: 150
Summon Sound Elemental (Miniminion)The Siren Minion is no Necromancer when thought comes to reanimating slain creatures. Instead she summons sound elementals, magic creatures with blinking abilities.
Mana Cost: 450
Amount of Summons: 3
Duration: 180
Cooldown: 180
Sound Elemental:
Hit points: 100
Mana: 150
Damage: 14-14+1 (15 Damage)
Abilities:Mana shield: absorbs 1.5 damage per mana point
Blink: Cost-free, 500 range but with a 60 second Cooldown.
Slow: 20% movement speed (passive)
Magical ReformationThe Siren Minions have come to realize their true purpose. It lies not in the independent superiority of their individual power, but to serve and protect their Siren and fellow Minions at any cost.
Therefore, the Minions of a Siren become willing to trade away their life energy to expand their magic reserves. By sacrificing their physical health in a kind of mana alchemy, they can trade health for mana at a 1.5 per point trade, and effectively expand their mana pools for extended periods of Mana usage, such as for Energy Transfer.
Magical Reformation consumes 1000 health from the Minion and adds 1500 mana to its current mana pool.
Levels: 1
Mana Cost: None
Cooldown: 30