RuNm
Titanious Minion
   
Karma: +14/-18
Posts: 918
What do you want from me?
|
 |
« on: November 25, 2010, 09:23:08 PM » |
|
Foreword: Once again, I have returned again with my 3rd and newest Titan suggestion. He is yes, once again agility based, but differs greatly from many other titans. I hope you like him, and I will be awaiting you comments, suggestions, and criticism, but please make it constructive and give a reason why or why not. Green is a description of a spell or ability. Yellow informs as to what a spell or ability does. Red states a mandatory level requirement for a spell or ability. Blue explains my thoughts on such spells and abilities. Background: Achilleous, the titan of war, was once a small warrior seeking power. Drawn by the rumors, he went into the cave where he now resides in search of power, however, he failed to heed the warnings. Now he is cursed to guard the cave, but because he was to minute, the curse he bears also gives him great strength and so he fights onwards, never knowing rest till the cave is once again safe from threat.  Model: Chaos Blademaster AchilleousTitan of WarStatsMain Attribute: Strength Base HP: 900 Base Mana: 0 STR: 44 +10/level AGI: 42 +4.5/level INT: 40 +4.5/levl Damage: 60 Type: Hero Armor: -1 Type: Hero Movement Speed: 390 Attack Speed: 1.5 Skills Innate- Map tracker Achilleous orders a small unit in his army to run out and scout of the surrounding lands.Model: Chaos Wolf Rider, 300 HP, 0 medium armor, Lasts for 30 seconds, has Truesight, Invisibility, and has 1000 sight range in both night and day, 200 Mana, 60 CD. Requires: InnateScouting spell, useful in the beginning Windwalk- Ambush Achilleous hides himself to strike at an unknowing victim. He usus this surprise to apply a joint slowing toxin that allows him to catch what he attacked.Gives +10% MS, lasts for 20 seconds, Toxin last for 2 seconds and slow by 50%, 50 Mana, 90CDRequires: Level: 2All is fair in love and war, what better than an ambush to attack? Heal- Regeneration Aura Achilleous doesn’t have time to heal on the battlefield so in trying to find a way to regain health, he learned how to increase his health regeneration over time.Level 1: +5 HP per second, Passive Level 2: +10 HP per second, Passive Level 3: +15 HP per second, Passive Level 4: +20 HP per second, Passive Requires: Level: 2, 4, 6, 8A rather different alternative to the normal way of healing, I figured this new concept could be interesting, what are your thoughts about it? Nuke- Glaive Launch Achilleous throws a huge war glaive that damages all enemies in the area it lands.Level 1: 120 damage, 350 AoE, 300 Mana, 17 CD Level 2: 145 Damage, 375 AoE, 300 Mana, 16 CD Level 3: 175 Damage, 400 AoE, 300 Mana, 15 CD Requires: Levels: 2, 4, 6Basic AoE nuke. Your Choice- Toppling Strike Achilleous attacks buildings at their very foundations to cause significantly more damage every now and then.Gives 5% chance to land a 3x critical hit on structure.Requires: Level 7Is it so wrong to be unfair in war? Especially in sieges? Your Choice- Battle Shout Achilleous lets out a shot so fierce it inspires his allies to attack and his enemies become terrified for a small time.Gives +10% attack to allies, -10% damage to all enemies, lasts for 10 seconds, 350 Mana, 40 CD Requires: Level 5[color=blue} A simple buff/debuff spell that useful for the heat of sieging. Does not stack with anything else.[/color]  Ultimate- Charge Achilleous changes his weapon for a short period of time and attacks faster to try and deal more damage to his enemies and their structures.Gives +50% attacking speed, Changes attack type to Siege, lasts for 10 seconds, 350 Mana, 180 CD Requires: Level 13The large damage is simply meant to counter the extreme speed of which he is about to attack. Model: Possessed Grom Hellscream MinionsMinion StatsHealth - 800 Health Regen - 6 Mana - 0 Mana Regen - 3 Move speed - 390 Armor - -1 Damage - 60 Attack speed - 1.5 Range - 105 Starting str - 35 + 7 Starting agi - 35 +6 Starting int - 35 +6  Nuke- Hammer Burst The minion throws and enchanted hammer that bursts upon impact with the ground.Level 1: AoE 300, 100 Damage, 250 Mana, 20 CD Level 2: AoE 325, 125 Damage, 250 Mana, 19 CD Level 3: AoE 350, 150 Damage, 250 Mana, 18 CD Requires: Level 2, 4, 6Basic Minion nuke. Heal- Life's Incantation The minion repeats ancient words that help heal him over time.Level 1: Heals 50HP/sec, lasts 6 seconds, 250 Mana, 23 CD Level 2: Heals 75HP/sec, lasts 6 seconds, 250 Mana, 22 CD Level 3: Heals 100HP/sec, lasts 6 seconds, 250 Mana, 21 CD Level 4: Heals 135HP/sec, lasts 6 seconds, 250 Mana, 20 CD Requires: Level 2, 4, 6, 8Semi-normal minion heal. (and icon for mini) Model: Chaos Grunt Minis- Enraged Spirit The minion summons an angry blood thirsty spirit that attacks with great power.Same as all other minion stats except has chaos damage, 50 less hp and is melee. Requires: Level 4A slightly more dangerous minion‘s minion, but not by much. Wind Walk- Art of Camouflage The Minion can use a quick illusion of camouflage to hide from his enemies‘ eyes for a quick retreat.+25% MS, lasts 5 seconds, 0 Mana, 90 CDRequires: Level 2Basic Windwalk for a minion. Ultimate- Berserker Fury The minion starts to see red and attacks harder and stronger for a short period of time losing what little control he had.Gives +25 attack and +25% attacking speed, lasts 15 seconds, 150 Mana, 120 CD Requires: Level 7A different approach to the normal minion ultimate.
|