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Author Topic: Mr Ducks "Fenris the Lycanthrope" [Completed] [3.1.0 Builder Suggestion Comp]  (Read 1083 times)
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MrDuck
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« on: November 18, 2010, 05:40:47 PM »

Fenris the Lycan


Model: Acolyte


Wolf Model:



HUMAN FORM
Model: Acolyte
HP: 300
Mana: 100
Base Attack: 125
Attack Type: Normal
Movement Speed: 350
Armor Type: Medium
Base Armor: 0
Level Max: 14
Base Agility: 0 +2/level
Base Strength: 0 +2/level
Base Intelligence: 0 +2/level
Lumbers: 25 Lumber per swing
Max Lumber Carrying Amount: 50 Lumber


WOLF FORM
Model: Dire Wolf
HP: 500
Mana: 200
Base Attack: 150
Attack Type: Normal
Movement Speed: 400
Armor Type: Medium
Base Armor: 4
Level Max: 14
Base Agility: 0 +2/level
Base Strength: 0 +2/level
Base Intelligence: 0 +2/level
Lumbers: 50 Lumber per swing
Max Lumber Carrying Amount: 50 Lumber



Story:
The Scourge were notorious for their Experiments. And in their quest for the perfectly balanced soldier, something went wrong. Way wrong. One of the experiments escaped. Delirious; Not knowing where to go, the Experiment boarded an expedition boat with 20 men. Set for the ancient city of Atlantis for fame and fortune. It was a long trip, of many nights and many days. But as the ship arrived on the island, only one man emerged.



The Lycan is a variant of the Morphling but is harder to play as. The way lycan was meant to be played as is that he is a strong ganker at night time and a medium level supporter during the day. Offensive during night time and Support during the day.



Starting Ability:
Dire Transformation
Each Night, Fenris transforms into his wolf form. Making him more agile, stronger and more dangerous.
Wolf has 500Hp +25 damage +4 armor and a faster lumberer.
Innate [Passive] (Cannot Choose to transform, once night comes thats when you turn. you revert back to human form once dawn comes)
In Wolf Form he can lumber and gold. but cannot build.


Escape Abilities:

Corruption:
Causes the titan to feel ill and weak, making his movement speed radically slow, and deals 25 damage a second for 5 seconds
35 Mana, 80 CD.
Innate


Blood’s Charge:
The Lycan Charges himself forward in his Wolf form, launching himself a range of 600 away from his original position.
Works like blink, but he jumps over things. (Not trees)
Used only by his wolf form.
30 Mana, 40 CD.



Shadowmeld:
At night, the lycan in his wolf form is able to become near invisible when he stands still, hiding himself from dangers.
Only Works at night - 2 second fade time.
Used only by his wolf form
Requires: Shadow meld






Spells – Day Time – Human Form    



Dark Aura:
 Fenris creates a dark shield around an allied unit or himself, that harms enemy units and grants a +2 armor bonus. (instant cast)
(basically lightning shield)
Grants +5 armor and costs 35 mana
Requires: Dark Aura



Doomed Spirit :
Fenris creates a dark spirit capable of seeing invisible units from a corpse.
Doomed Spirit has 5 Life, is invisible and has true sight.
Model of Spirit: Shade
Requires: Doomed Spirit
 

Spirit Chains :
Fenris creates a dark spirit link that creates a Void of darkness on the spot where the titan is hooked. The titan is hooked towards him at a speed of 600. But leaves a dark void in the original area where titan was standing that damages any enemy in it for 50 damage a second.
Cast range of 700. Void area is 350.
Requires: Doomed Spirit


Curse:
Sends a curse to make the titan miss 30% of the time for 5 seconds.
10 seconds, 70 mana cost, CD 100 Seconds
Requires: Curse



Blood’s Infusion:
Fenris Creates a shield of HP over  Friendly unit, this shield takes half of fenris’s HP off of him and grants the target the extra hp and spell immunity.
Gives target half of Fenris’s HP and magical immunity for 10 seconds, once spell wears off, fenris needs to regenerate the Life back.
Requires: Bloods infusion.


Blood Spirit:
Turns a doomed spirit into a capable undead soldier.
10 second channeling time, 100 Mana, 60 CD.
Requires: Blood Spirit

Blood Spirit:

HP: 500                  
Atk: 125-125 Chaos
Armor: 5 Medium armor
Model File: Infernal tinted all red. with Blood lust on its hands.


Magi Master:
Fenris improves his dark spells, increasing mana by 100, hp by 100 and armor by 2.
Increases
Requires: Blood Spirit


Night Mastery:
Fenris has complete control over his darker side, granting him the ability to transform when he wants to. Also grants +100 HP. or enabling him to become his human form at night time.
+100 HP gives him the ability to transform into his darker side whenever he wants
Requires: Night Mastery
This is an ability that isn’t in his book.







Spells – Night Time – Wolf Form    


Howl:
The wolf howls in fury, causing any enemy in a range of 500 to lose 5 armour and run in fear.
Makes titan run in fear, and lose 5 armor. Armour loss lasts for 10 seconds.
Requires: Howl


Blood’s Preservence:
The wolf’s endurance is increased, offering a +50% HP regen.
Gives +50% HP regen (only for himself.)
Requires: Bloods Preservence


Night Vision:
The wolf’s Vision Is improved. granting + 200 vision at nighttime.
Gives +200 Area of vision at night.
Requires: Night Vision




Savage Swipe:
 The wolf’s attacks deal more bloody blows each swipe, increasing damage by 2.5% each time he attacks.
Grants 2.5% extra damage each time he attacks while the enemy is under the effect of savage swipe. (maximum percentage 20%)
Requires: savage swipe



Crippling Strikes:
The wolf’s next 3 attacks will keep the target near him.
(These attacks, every time they are applied, will keep the target next to him)
Requires: Crippling strikes



 Bloody Bite:
The wolf attacks an enemy and gains life for amount damaged on that attack.
(One attack only)(CD 25 seconds)(Critical Strike does apply to this.)
Innate


Critical Strike:
The wolf is able to hit weak points on enemy’s dealing x2 damage.
Gives the wolf Critical strike, giving a 15% chance to critical x2 damage.
requires: critical strike


Dark Magic:
The wolf is able to burn 10 mana each attack.
Gives the wolf mana feedback, allowing him to burn mana each attack.
requires: Dark Magic


Ravage:
The wolf Goes into an uncontrollable rage for 10 seconds, giving him a +20% attack speed bonus, + 25 damage and has the cleave ability in an area of 200. After he comes out of this rage, damage dealt to him is increased by 15% for 10 seconds.
Grants +20% faster attacking speed, +50 damage and a 20% cleave ability in an area of 200. 80 Mana, 120 CD.
Requires: Ravage






Structures: (can only be built by human form)    

Model: SOMETHING BROKEN DOWN.
Shelter: Forsaken Shelter
Cost 30 Lumber
Stats: 300 HP. provides 150 food.
Contains: Dark aura, Doomed Spirit, Curse, Bloods infusion, Blood Spirit, Magi Master



Model:
ARC: Sacrificial table
Stats: 500 hp medium armor.
Cost: 2 gold 1750 Lumber
Contains: Howl, bloods preservance, ravage, savage swipe, crippling strikes, critical strike, dark magic, Night mastery, Dark Hide, Darker Hide
 Requires: Forsaken Shelter



Model: Goblin Merchant
Merchant: Merchant
Stats: Same as normal one



FINAL TOWERS
ONLY 2

-Feral Spirit-

Model: Timber Wolf/Giant Wolf
Damage: 50-50 Pierce
Attack Speed: Very Fast
Special: Has a 20% chance to deal x3 Damage



-Feral Ancestry-

Model: Spirit Wolf (tinted Green) (50% transparent)
Damage: 120-120 Pierce
Attack Speed: Fast
Special: Roar: Gives all towers near him a +50% attack damage boost for 5 seconds. (60 second cool down)




SPELL COSTS AND WHERE YOU CAN FIND THEM


Dark Aura:
Costs: 1000 Lumber
Forsaken Shelter

Doomed Spirit:
Costs: 600 Lumber
Forsaken Shelter

Curse:
Costs: 2 gold 1000 Lumber
Forsaken Shelter

Bloods infusion:
Costs: 10 Gold 1500 Lumber
Forsaken Shelter

Blood Spirit:
Costs: 10 Gold 1000 Lumber
Forsaken Shelter
Magi Master:
Costs: 20 Gold 1750 Lumber
Forsaken Shelter


Night Mastery:
Costs: 20 Gold 2000 Lumber
Forsaken Shelter, Merchant

Howl:
Costs: 700 Lumber
Forsaken Shelter, Sacrificial Table

Bloods preservence
Costs: 5 Gold 1000 Lumber
Forsaken Shelter, Sacrificial Table

Ravage:
Costs: 15 Gold 3500 Lumber
Forsaken Shelter, Sacrificial Table

Savage Swipe::
Costs: 5 gold 1000 Lumber
Forsaken Shelter, Sacrificial Table


Crippling Strikes:
Costs: 10 gold 1000 Lumber
Forsaken Shelter , Sacrificial Table

Critical Strike:
Costs: 5 Gold 1000 Lumber
Forsaken Shelter, Sacrificial Table

Dark Magic:
Costs: 15 Gold 2000 Lumber
Sacrificial Table

Night Tracking:
Costs: 10 Gold 1750 Lumber
Forsaken Shelter, Sacrificial Table





UPGRADES

Dark Claws:
The Wolf’s claws are imbued with dark magic, increasing attack speed by 5% and damage by 10.
Costs: 1000 Lumber, Gives +10 Attack +5% attack speed
Requires: Forsaken Shelter



Darker Claws:
 The Wolfs imbued claws are improved again with dark magics. increasing attack speed by 5% and damage by 15.
Costs: 5 Gold 1500 Lumber, Gives +15 Attack +5% attack speed
Requires: Forsaken Shelter



Darkest Claws:
The Wolf’s claws are at its darkest, imbued with the strongest magi. Increases attack speed by 5% and damage by 20.
Costs: 10 Gold 2000 Lumber, Gives +20 Attack +10% attack speed.
Requires: Forsaken Shelter



Dark Hide:
The Wolf’s Fur is tougher through dark magics, grants +2 armor and 100 hp.
Costs: 2 gold 1000 Lumber, Gives +2 armor +100 HP FOR WOLF
Requires: Forsaken Shelter

Darker Hide:
The Wolf’s Fur is tougher through dark magics, grants +2 armor and an extra 100 hp.
Costs: 2 gold 1000 Lumber, Gives +2 armor +100 HP FOR WOLF
Requires: Forsaken Shelter + Magi Master

Huh?Huh??  Dark Resistance: The wolf’s fur is at its toughest and most dark.
Costs: 15 gold 1500 Lumber, Turns armor to Fortified.
Requires: Forsaken Shelter + Magi Master + Darker Hide

Dark Transformation: Reduces the wolfs transformation cast time from 10 seconds down to 4.
Costs: 5 gold 1500 Lumber, Reduces cast time to 4 seconds.
Requires: Forsaken Shelter + Magi Master


UNITS:
Blood Spirit:
500 HP
Attack: 125-125 Pierce (medium attack speed)
Armor: 2 Medium
Lumber holding max: 25
Lumber Per Swing: 5
Size: 2x2 space (titan hunter size)
Food Cost: 50

Doomed Spirit:
5 HP
Attack: 0
Armor: 0
Size: 1x1
Food Cost: 0
(Has True sight)






« Last Edit: December 09, 2010, 06:33:42 PM by MrDuck » Logged

theorchero
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« Reply #1 on: November 21, 2010, 05:16:48 PM »

It sounds kinda like the D0ta lycan

It looks ok, but I haven't had much time to look at it, add more icons and I'll read it when I can..

Best of luck! Cheesy

fuck you zen
« Last Edit: November 24, 2010, 01:18:23 PM by theorchero » Logged
Playerof
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« Reply #2 on: November 26, 2010, 11:09:31 PM »

seems cool but its just a wall o text right now you might wanta make it a bit more interesting
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RuNm
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« Reply #3 on: November 27, 2010, 11:24:26 AM »

seems cool but its just a wall o text right now you might wanta make it a bit more interesting
Yes, the icons will draw people in, as humans, we are unfortunately drawn to the pretty colors...  Roll Eyes
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Playerof
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« Reply #4 on: November 29, 2010, 04:26:00 AM »

+500hp?
no
but the 25 attack is good just make it +100
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MrDuck
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« Reply #5 on: November 29, 2010, 11:42:20 PM »

Ummm. Yeah. OOps.When transformed, he ONLY HAS 500 HP
soory, not +500hp on top of the original 300.

um. the wolf gets upgrades for his attack and armor, in the end when all armor and hp upgrades are made he has
+45 damage so he has total of (195 damage)
+20% attack speed
+200 hp so the wolf has total of 700hp
+4 armor so he has a total of 4

So, add instead of +25 damage making 150.
I should make it +100 so he has 225 damage. then when he gets the upgrades after he deals 270 damage. with speed boosting specials and his passive which lets him deal 5% extra damage each time? (max 25%)

Also.

Quote
Ravage: The wolf Goes into an uncontrollable rage for 10 seconds, giving him a +50% attack speed bonus, + 100 damage and has the cleave ability in an area of 200. after he comes out of this rage, damage dealt to him is increased by 10% for 10 seconds.
Grants +50% faster attacking speed, +100 damage and cleave ability in an area of 200. 80 Mana, 120 CD.
Requires: Ravage

^^^^^Should i nerf this?^^^^^^^
Seems a bit overpowered. does + 25 damage and only 10% attack speed seem appropriate? and what if he cant do any spells in this form?


@Runm
This hero does seem a bit like the dota lycan, but thats only cuz hes a werewolf. the real inspiration came from the nightstalker hero. the concept of stronger at night appealed to me. XD
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Playerof
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« Reply #6 on: November 30, 2010, 12:39:32 AM »

Ravage: The wolf Goes into an uncontrollable rage for 10 seconds, giving him a +50% attack speed bonus, + 100 damage and has the cleave ability in an area of 200. after he comes out of this rage, damage dealt to him is increased by 10% for 10 seconds.
Grants +50% faster attacking speed, +100 damage and cleave ability in an area of 200. 80 Mana, 120 CD.
Requires: Ravage
Defenetly nerf if your poking the extra damage to you won't matter
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Chocobo
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« Reply #7 on: November 30, 2010, 06:02:46 AM »

sounds nice Smiley only problem is the run in fear that would be a bit overpower.


w/e good job.

''vouch''
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« Reply #8 on: November 30, 2010, 06:13:34 AM »

i like the idea.
put some icons and colors, it feels kinda boring to read i dont really wanna get into it right now.
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theorchero
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« Reply #9 on: November 30, 2010, 02:10:27 PM »

sounds nice Smiley only problem is the run in fear that would be a bit overpower.


w/e good job.

''vouch''
I agree, it does sound like It has potential, but create a backstory as to how they got onto the island -_-
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RuNm
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« Reply #10 on: November 30, 2010, 02:12:47 PM »

I really like the idea of it too, and it definetly sound interesting, but yes, a nice backstory with maybe a little drama always makeseverything so much better.
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MrDuck
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« Reply #11 on: December 01, 2010, 12:14:51 AM »

Quote
Story:
The Scourge were notorious for their Experiments. And in their quest for the perfectly balanced soldier, something went wrong. Way wrong. One of the experiments escaped. Delirious; Not knowing where to go, the Experiment boarded an expedition boat with 20 men. Set for the ancient city of Atlantis for fame and fortune. It was a long trip, of many nights and many days. But as the ship arrived on the island, only one man emerged.

Its in the post Tongue
Jsut didnt highlight it. maybe i should do that. o.0
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« Reply #12 on: December 01, 2010, 12:34:04 AM »

The first icon I saw made me realize how much I miss having WoW time  Sad

I tried reading it, but all the sections at just clumped together with no dividers  Shocked
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Critikill
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« Reply #13 on: December 01, 2010, 04:11:07 AM »

Sounds like a great idea, but doesn't the buff the Spirit Wolves from Feral Ancestry seem a bit too overpowered? 100% damage boost, that's 85% more than the Magnataur's War Cry.
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MrDuck
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« Reply #14 on: December 01, 2010, 11:19:46 PM »

I guess it is. i've changed it to 50%.
Declumped. Added more Icons.

Added: Night Vision - Passive ability that allows wolf to see more clearly at night.
Changed -Dark Hook: Have a look for yourself. i think its pretty good. Cheesy
            -Ravage: Decreased damage to +25 and increase of damage against wolf to 15%


« Last Edit: December 02, 2010, 12:23:28 AM by MrDuck » Logged

Jux.Mage
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« Reply #15 on: December 02, 2010, 08:58:40 AM »

Blood Spirit really feels rigged. Poor Minions will die fast enough.
Crippling Strike(s) feels sort of awkward. It feels like you're going to hook him in.
Where are the corpses when you need them? You don't see critters/corpses very often.
Wolf Form shouldn't be able to build.
Mana Burn on each strike feels quite awkward.
Giving the wolf cleave during the ultimate also feels strange, because it'll be more easier to kill minions/titans without getting killed.

Note: This Builder is an Offensive type.
« Last Edit: December 02, 2010, 12:38:27 PM by Jux.Mage » Logged

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« Reply #16 on: December 02, 2010, 12:26:23 PM »

Yes you can Jux, but its highly recommened that custom icons are not used. Tongue
« Last Edit: December 03, 2010, 03:42:04 PM by RuNm » Logged

MrDuck
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« Reply #17 on: December 03, 2010, 12:55:13 AM »

Ok. valid points jux. i'll get right on it.
The crippling strikes is exactly that. its his anti escape ability on the minion or titan. just keeps them close.

Wolf form doesnt build. i think i wrote that. o.0

mana destroyed each attack will be changed to 10 mana every time he attacks.

No cleave? i just thought it would be an added bonus. and its 20% of his damage splashed onto nearby minion. thats not that much.

Hmm.. The Cannibalism issue can kinda be resolved. I might change that ability to a special attack.
How about instead of cannibalism.

"Bloody Bite"
The wolf attacks and enemy. and gains life for amount damaged on that attack.
(one attack only)(CD 25 seconds)(Critical Strike does apply to this.)

Blood spirit seems fine i thought. the fact is u have to find a corpse, use the ability, and you get a weak unit that gives truesight. how about making it not invisible then? if you think its rigged.

WOLF = Offensive
HUMAN = Support
« Last Edit: December 03, 2010, 12:57:30 AM by MrDuck » Logged

theorchero
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« Reply #18 on: December 03, 2010, 07:09:48 AM »

Cool... but..

add more than 2 buildings?


And is he going to be in wolf form in the beginning of the game, considering he cannot even build walls while in wolf form? :<
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MrDuck
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« Reply #19 on: December 03, 2010, 03:32:52 PM »

Hmm..
That would be  a problem, seeing that night-time is at start of game?
ok. maybe, and only for the start of game. He could have about 30 seconds to build a shelter? then transform into wolf. (wolf can lumber though)
He cant build walls. Yeah i put that in for a reason. he's offensive.

Shelter, ARC, Merchant, Final Towers(2). = 5


Oh Yeah. SORRY THAT I USED CUSTOM ICONS FOR A FEW OF THEM. IM NOT SUGGESTING THOSE ARE THE ONES IN THE GAME.
but i couldnt find many warcraft 3 icons.
I DONT WANT THE CUSTOM ICONS IN TEH GAME.
« Last Edit: December 03, 2010, 03:36:55 PM by MrDuck » Logged

theorchero
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« Reply #20 on: December 05, 2010, 08:06:33 PM »

more upgrades, is he going to have wood, hp ups etc?
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« Reply #21 on: December 06, 2010, 12:38:56 AM »

Lumber Upgrades. No.
He has Hp and attack upgrades. read bottom bit of post.
I could add a few upgrades eg:

Dark Transformation
Reduces Cast time of turning into wolf form from 10 seconds to 4.
Cost: 5 Gold 1500 Lumber

He has no workers, (but i am considering something different for these) (maybe make blood spirits his workers? Lumber per swing 5, lumber held 25. Max 3 workers?)
this would give him an option. But only after he buys upgrades etc.
« Last Edit: December 06, 2010, 04:04:26 AM by MrDuck » Logged

theorchero
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« Reply #22 on: December 06, 2010, 02:36:13 PM »

The thing is it seems like a rather boring builder after the first couple games, there isn't that many upgrades (I counted 4)
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