Fenris the Lycan
Model: Acolyte

Wolf Model:

HUMAN FORM
Model: Acolyte
HP: 300
Mana: 100
Base Attack: 125
Attack Type: Normal
Movement Speed: 350
Armor Type: Medium
Base Armor: 0
Level Max: 14
Base Agility: 0 +2/level
Base Strength: 0 +2/level
Base Intelligence: 0 +2/level
Lumbers: 25 Lumber per swing
Max Lumber Carrying Amount: 50 Lumber
WOLF FORM
Model: Dire Wolf
HP: 500
Mana: 200
Base Attack: 150
Attack Type: Normal
Movement Speed: 400
Armor Type: Medium
Base Armor: 4
Level Max: 14
Base Agility: 0 +2/level
Base Strength: 0 +2/level
Base Intelligence: 0 +2/level
Lumbers: 50 Lumber per swing
Max Lumber Carrying Amount: 50 Lumber
Story:
The Scourge were notorious for their Experiments. And in their quest for the perfectly balanced soldier, something went wrong. Way wrong. One of the experiments escaped. Delirious; Not knowing where to go, the Experiment boarded an expedition boat with 20 men. Set for the ancient city of Atlantis for fame and fortune. It was a long trip, of many nights and many days. But as the ship arrived on the island, only one man emerged.The Lycan is a variant of the Morphling but is harder to play as. The way lycan was meant to be played as is that he is a strong ganker at night time and a medium level supporter during the day. Offensive during night time and Support during the day.
Starting Ability:
Dire Transformation
Each Night, Fenris transforms into his wolf form. Making him more agile, stronger and more dangerous.
Wolf has 500Hp +25 damage +4 armor and a faster lumberer.
Innate [Passive] (Cannot Choose to transform, once night comes thats when you turn. you revert back to human form once dawn comes)
In Wolf Form he can lumber and gold. but cannot build.
Escape Abilities:
Corruption:
Causes the titan to feel ill and weak, making his movement speed radically slow, and deals 25 damage a second for 5 seconds
35 Mana, 80 CD.
Innate

Blood’s Charge:
The Lycan Charges himself forward in his Wolf form, launching himself a range of 600 away from his original position.
Works like blink, but he jumps over things. (Not trees)
Used only by his wolf form.
30 Mana, 40 CD.

Shadowmeld:
At night, the lycan in his wolf form is able to become near invisible when he stands still, hiding himself from dangers.
Only Works at night - 2 second fade time.
Used only by his wolf form
Requires: Shadow meld
Spells – Day Time – Human Form 
Dark Aura:
Fenris creates a dark shield around an allied unit or himself, that harms enemy units and grants a +2 armor bonus. (instant cast)
(basically lightning shield)
Grants +5 armor and costs 35 mana
Requires: Dark Aura

Doomed Spirit :
Fenris creates a dark spirit capable of seeing invisible units from a corpse.
Doomed Spirit has 5 Life, is invisible and has true sight.
Model of Spirit: Shade
Requires: Doomed Spirit

Spirit Chains :
Fenris creates a dark spirit link that creates a Void of darkness on the spot where the titan is hooked. The titan is hooked towards him at a speed of 600. But leaves a dark void in the original area where titan was standing that damages any enemy in it for 50 damage a second.
Cast range of 700. Void area is 350.
Requires: Doomed Spirit

Curse:
Sends a curse to make the titan miss 30% of the time for 5 seconds.
10 seconds, 70 mana cost, CD 100 Seconds
Requires: Curse

Blood’s Infusion:
Fenris Creates a shield of HP over Friendly unit, this shield takes half of fenris’s HP off of him and grants the target the extra hp and spell immunity.
Gives target half of Fenris’s HP and magical immunity for 10 seconds, once spell wears off, fenris needs to regenerate the Life back.
Requires: Bloods infusion.

Blood Spirit:
Turns a doomed spirit into a capable undead soldier.
10 second channeling time, 100 Mana, 60 CD.
Requires: Blood Spirit
Blood Spirit:

HP: 500
Atk: 125-125 Chaos
Armor: 5 Medium armor
Model File: Infernal tinted all red. with Blood lust on its hands.

Magi Master:
Fenris improves his dark spells, increasing mana by 100, hp by 100 and armor by 2.
Increases
Requires: Blood Spirit

Night Mastery:
Fenris has complete control over his darker side, granting him the ability to transform when he wants to. Also grants +100 HP. or enabling him to become his human form at night time.
+100 HP gives him the ability to transform into his darker side whenever he wants
Requires: Night Mastery
This is an ability that isn’t in his book.
Spells – Night Time – Wolf Form 
Howl:
The wolf howls in fury, causing any enemy in a range of 500 to lose 5 armour and run in fear.
Makes titan run in fear, and lose 5 armor. Armour loss lasts for 10 seconds.
Requires: Howl

Blood’s Preservence:
The wolf’s endurance is increased, offering a +50% HP regen.
Gives +50% HP regen (only for himself.)
Requires: Bloods Preservence

Night Vision:
The wolf’s Vision Is improved. granting + 200 vision at nighttime.
Gives +200 Area of vision at night.
Requires: Night Vision

Savage Swipe:
The wolf’s attacks deal more bloody blows each swipe, increasing damage by 2.5% each time he attacks.
Grants 2.5% extra damage each time he attacks while the enemy is under the effect of savage swipe. (maximum percentage 20%)
Requires: savage swipe

Crippling Strikes:
The wolf’s next 3 attacks will keep the target near him.
(These attacks, every time they are applied, will keep the target next to him)
Requires: Crippling strikes

Bloody Bite:
The wolf attacks an enemy and gains life for amount damaged on that attack.
(One attack only)(CD 25 seconds)(Critical Strike does apply to this.)
Innate

Critical Strike:
The wolf is able to hit weak points on enemy’s dealing x2 damage.
Gives the wolf Critical strike, giving a 15% chance to critical x2 damage.
requires: critical strike

Dark Magic:
The wolf is able to burn 10 mana each attack.
Gives the wolf mana feedback, allowing him to burn mana each attack.
requires: Dark Magic

Ravage:
The wolf Goes into an uncontrollable rage for 10 seconds, giving him a +20% attack speed bonus, + 25 damage and has the cleave ability in an area of 200. After he comes out of this rage, damage dealt to him is increased by 15% for 10 seconds.
Grants +20% faster attacking speed, +50 damage and a 20% cleave ability in an area of 200. 80 Mana, 120 CD.
Requires: Ravage
Structures: (can only be built by human form) Model: SOMETHING BROKEN DOWN.
Shelter: Forsaken Shelter
Cost 30 Lumber
Stats: 300 HP. provides 150 food.
Contains: Dark aura, Doomed Spirit, Curse, Bloods infusion, Blood Spirit, Magi Master

Model:
ARC: Sacrificial table
Stats: 500 hp medium armor.
Cost: 2 gold 1750 Lumber
Contains: Howl, bloods preservance, ravage, savage swipe, crippling strikes, critical strike, dark magic, Night mastery, Dark Hide, Darker Hide
Requires: Forsaken Shelter
Model: Goblin Merchant
Merchant: Merchant
Stats: Same as normal one
FINAL TOWERSONLY 2
-Feral Spirit-

Model: Timber Wolf/Giant Wolf
Damage: 50-50 Pierce
Attack Speed: Very Fast
Special: Has a 20% chance to deal x3 Damage
-Feral Ancestry-

Model: Spirit Wolf (tinted Green) (50% transparent)
Damage: 120-120 Pierce
Attack Speed: Fast
Special: Roar: Gives all towers near him a +50% attack damage boost for 5 seconds. (60 second cool down)
SPELL COSTS AND WHERE YOU CAN FIND THEM Dark Aura:
Costs: 1000 Lumber
Forsaken Shelter
Doomed Spirit:
Costs: 600 Lumber
Forsaken Shelter
Curse:
Costs: 2 gold 1000 Lumber
Forsaken Shelter
Bloods infusion:
Costs: 10 Gold 1500 Lumber
Forsaken Shelter
Blood Spirit:
Costs: 10 Gold 1000 Lumber
Forsaken Shelter
Magi Master:
Costs: 20 Gold 1750 Lumber
Forsaken Shelter
Night Mastery:
Costs: 20 Gold 2000 Lumber
Forsaken Shelter, Merchant
Howl:
Costs: 700 Lumber
Forsaken Shelter, Sacrificial Table
Bloods preservence
Costs: 5 Gold 1000 Lumber
Forsaken Shelter, Sacrificial Table
Ravage:
Costs: 15 Gold 3500 Lumber
Forsaken Shelter, Sacrificial Table
Savage Swipe::
Costs: 5 gold 1000 Lumber
Forsaken Shelter, Sacrificial Table
Crippling Strikes:
Costs: 10 gold 1000 Lumber
Forsaken Shelter , Sacrificial Table
Critical Strike:
Costs: 5 Gold 1000 Lumber
Forsaken Shelter, Sacrificial Table
Dark Magic:
Costs: 15 Gold 2000 Lumber
Sacrificial Table
Night Tracking:
Costs: 10 Gold 1750 Lumber
Forsaken Shelter, Sacrificial Table
UPGRADES
Dark Claws:
The Wolf’s claws are imbued with dark magic, increasing attack speed by 5% and damage by 10.
Costs: 1000 Lumber, Gives +10 Attack +5% attack speed
Requires: Forsaken Shelter

Darker Claws:
The Wolfs imbued claws are improved again with dark magics. increasing attack speed by 5% and damage by 15.
Costs: 5 Gold 1500 Lumber, Gives +15 Attack +5% attack speed
Requires: Forsaken Shelter

Darkest Claws:
The Wolf’s claws are at its darkest, imbued with the strongest magi. Increases attack speed by 5% and damage by 20.
Costs: 10 Gold 2000 Lumber, Gives +20 Attack +10% attack speed.
Requires: Forsaken Shelter

Dark Hide:
The Wolf’s Fur is tougher through dark magics, grants +2 armor and 100 hp.
Costs: 2 gold 1000 Lumber, Gives +2 armor +100 HP FOR WOLF
Requires: Forsaken Shelter

Darker Hide:
The Wolf’s Fur is tougher through dark magics, grants +2 armor and an extra 100 hp.
Costs: 2 gold 1000 Lumber, Gives +2 armor +100 HP FOR WOLF
Requires: Forsaken Shelter + Magi Master


? Dark Resistance: The wolf’s fur is at its toughest and most dark.
Costs: 15 gold 1500 Lumber, Turns armor to Fortified.
Requires: Forsaken Shelter + Magi Master + Darker Hide
Dark Transformation: Reduces the wolfs transformation cast time from 10 seconds down to 4.
Costs: 5 gold 1500 Lumber, Reduces cast time to 4 seconds.
Requires: Forsaken Shelter + Magi Master
UNITS:
Blood Spirit:
500 HP
Attack: 125-125 Pierce (medium attack speed)
Armor: 2 Medium
Lumber holding max: 25
Lumber Per Swing: 5
Size: 2x2 space (titan hunter size)
Food Cost: 50
Doomed Spirit:
5 HP
Attack: 0
Armor: 0
Size: 1x1
Food Cost: 0
(Has True sight)