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Author Topic: Luminarius, Titan of Light  (Read 594 times)
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Jux.Mage
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« on: November 17, 2010, 02:07:05 PM »

Luminarius, Titan of Light

HP: 900
HP/s: 6
MP: #
MP/s: 3.75
STR: 42 + 10
AGI: 42 + 3
INT: 45 + 7
MSPD: 390
ARM: -1
DMG: 60
ASPD: 1.5
RNG: 105

_________________________________________________________________

Solar Sight: (Slow Poison/Innate)
Every time the Titan attacks an enemy unit, it temporarily loses 25% movement speed for 4 seconds and earns a negative buff which causes it to be "Sighted" by him for 25 seconds, even when invisible. (Can be detonated)


Light Form: (Wind Walk/Level 1)
Luminarius blinks away from the eyes of the enemies, changing his form from Physical to Ethereal. He gains 30% movement speed and becomes a part of light (The beam from Faerie's Attack), but he cannot attack while in this form. Cast Delay of 0.5 seconds, Costs ## MP, 30 second CD. (FYI, it's like Foss' burrow).


Healing Shift: (Heal/Level 1,2,4,6)
Luminarius gathers the sources of light, using them to cover and heal himself while being immune to physical damage 2/1.5/1/0.5 seconds,. Heals 250/450/650/850, Cast Delay of 1/0.75/0.5/0.25 seconds, Costs 100/200/300/400 MP, CD of 7/10/13/16 seconds.


Orb of Flare: (Nuke/Level 1,2,4,5)
The Titan summons an orb of light, landing onto an AoE of 500, damaging any units in the area with 75/105/135/165 and slowing them with 15% for 2.75 seconds. Costs 100/120/140/160 MP, CD of 7/10/13/16 seconds.

Solar Radiation (Unique/Level 6)
Luminarius emits an aura of heat which surrounds him,causing every enemy unit in the range of 600 to be 15% more prone to physical damage.

Solar Barrier (Ultimate/Level 13)
Luminarius surrounds a large area of 1500 with light, causing each enemy unit/building to lose 3 HP/s, temporarily lose 5 armor, 15% attack/movement speed for 45 seconds and be seen (Even invisibles) until the spell goes away. Can also cause units within the area to be 15% more prone to spells and allows him to have an increased HP regeneration of 5 HP/s, +2 armor and be invisible while not attacking any units.  Costs 450 MP, Cast range of 500, 120 second CD.


Oh dear, it took me a long time for every thing since I get bored easily (><'). If you have any suggestions to change numbers or an ability, add and so on, please simply post. Positive feedbacks only, No flaming, Thanks for reading it. ^_^
(I DON'T KNOW IF THERE WILL BE A MINION.)
« Last Edit: November 18, 2010, 01:59:46 PM by Jux.Mage » Logged

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carnerox
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« Reply #1 on: November 17, 2010, 02:27:37 PM »

The only thing I dislike his the Ultimate. Probably some tweaks and such but the idea is there.
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Jux.Mage
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« Reply #2 on: November 17, 2010, 02:39:44 PM »

Reduced the damage of the ultimate from 3 to 2 HP/S and attack/movement speed to 10%. (Thanks, Carn)

Changed Solar Radiation into an aura.
Allowed Titan to see everything in the barrier and be invisible while not attacking. (DOES NOT INCREASE MSPD)
« Last Edit: November 18, 2010, 02:05:18 PM by Jux.Mage » Logged

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carnerox
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« Reply #3 on: November 17, 2010, 05:12:10 PM »

Whoa I didn't mean that, I meant like a boost for him or some other stuff besides just health/slow, it's a lucidious ultimate but weaker.

Should have typed it correctly.
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« Reply #4 on: November 17, 2010, 05:53:29 PM »

The ulti seems kinda weak..idk i didn't bother thinking about it much but it seems kinda basic
solar radiation should be an aura imo
4 levels of nuke? Sad
on the heal is the immune time suppose to decrease over the levels?
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PoNy
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« Reply #5 on: November 17, 2010, 07:16:40 PM »



Solar Radiation (Unique/Level 6)
Luminarius summons an orb of light onto an AoE of 500, causing every enemy unit to go nearby it to be 15% more prone to physical damage. Cast range of 600, Costs 250 MP, Lasts for 30 seconds, 60 second CD.


Explain this to me.
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carnerox
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« Reply #6 on: November 17, 2010, 07:23:42 PM »

They take more damage.
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RuNm
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« Reply #7 on: November 17, 2010, 08:22:13 PM »

@PoNy he means that any enemy unit that steps within a certain AoE of the orb will take +15% damage from all physical hits

All in all he seems fairly decent but a new ulti should be made for him.
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SgtWaffles
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« Reply #8 on: November 18, 2010, 12:12:54 AM »

not really a titan that read and say 'WOW' that was epic, but still decent idea + concept

get the ulti fixed up and he'll be looking lovely and dashing Smiley
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PoNy
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« Reply #9 on: November 18, 2010, 11:05:53 PM »

Nono, it says "causes every unit to go", in other words units should go to a certain location.

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Coaster_Man
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« Reply #10 on: November 18, 2010, 11:09:06 PM »

Nono, it says "causes every unit to go", in other words units should go to a certain location.


it's an aura now, easy enough to understand.
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carnerox
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« Reply #11 on: November 19, 2010, 03:02:30 AM »

I could see people getting wtfpwned with the 15% more physical damage aura.
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RuNm
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« Reply #12 on: November 19, 2010, 03:28:30 PM »

Only if there stupid enough to go intot he light Tongue
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Playerof
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« Reply #13 on: November 19, 2010, 03:48:23 PM »

Only if there stupid enough to go intot he light Tongue
theres lots of stupid people out there
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GodOfChickens
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« Reply #14 on: November 19, 2010, 04:50:01 PM »

Good idea but the heal looks really weak no? I mean, it's being worse and worse.
More mana cost,les immune time and the worse is the CD. I don't see the point in having a 16 seconds CD with a 850 heal. It makes upping heal being pointless and anyways 16 seconds is too much I think. It would probably be longer than mini's heal CD which is not the case with any titans I think (maybe bubo ordemo but even for them I don't think so).
« Last Edit: November 19, 2010, 04:54:01 PM by GodOfChickens » Logged

Jux.Mage
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« Reply #15 on: November 19, 2010, 04:58:23 PM »

Good idea but the heal looks really weak no? I mean, it's being worse and worse.
More mana cost,les immune time and the worse is the CD. I don't see the point in having a 16 seconds CD with a 850 heal. It makes upping heal being pointless and anyways 16 seconds is too much I think. It would probably be longer than mini's heal CD which is not the case with any titans I think (maybe bubo ordemo but even for them I don't think so).

Only reason is to make it balanced.
Most heals are stronger and this one is also unique because there's an 'invulnerability' time which no one can attack him while Healing. Because of that, the CD has to rise up.
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carnerox
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« Reply #16 on: November 19, 2010, 07:09:52 PM »

Even though the heal may seemed balance it really isn't imho its really weak for what it does. You should try to get more of a unique heal.
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MrDuck
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« Reply #17 on: November 20, 2010, 12:40:52 AM »

I like it, ultimate seems bad though, maybe balance to make it either mostly positive buffs or mostly negative buffs, because atm you have a lot of each. Tongue and maybe make them stronger.
good idea. good concept.
what do you propse the art model to be though?
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GodOfChickens
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« Reply #18 on: November 20, 2010, 03:26:24 AM »

Even though the heal may seemed balance it really isn't imho its really weak for what it does. You should try to get more of a unique heal.

I'm okay with you to up the CD if the heal ups a bit more too and the invulnerability gets a longer time period with levels instead of the opposite.
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