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Author Topic: RuNm's Templar [Builder Contest Suggestion]  (Read 1577 times)
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RuNm
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« Reply #25 on: November 07, 2010, 05:07:41 PM »

Um, ok i'll start changng things but any of ur suggestios will really help

EDIT: Changed up a lot of things, mostly reductions on times and ect, but some other stuff too, if anything else needs to be addressed, please say so.
« Last Edit: November 07, 2010, 07:11:03 PM by RuNm » Logged

SgtWaffles
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« Reply #26 on: November 12, 2010, 04:16:22 PM »

Um, ok i'll start changng things but any of ur suggestios will really help

EDIT: Changed up a lot of things, mostly reductions on times and ect, but some other stuff too, if anything else needs to be addressed, please say so.

its looking alot better now Cheesy
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MrDuck
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« Reply #27 on: November 13, 2010, 06:07:55 PM »

Hey whats the total gold and lumber cost for all the abilities?
or total cost for all neutral spells?
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RuNm
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« Reply #28 on: November 14, 2010, 09:57:04 AM »

For all the spells and abilities, its 140 gold and 16,250 lumber for the light and dark paths, but the neutral path is 140 gold and 14,750 lumber. Keep in mind, this is only for the spells and abilities. Numbers are however subject to change if a better idea is found or made.
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SgtWaffles
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« Reply #29 on: November 14, 2010, 02:04:05 PM »

For all the spells and abilities, its 140 gold and 16,250 lumber for the light and dark paths, but the neutral path is 140 gold and 14,750 lumber. Keep in mind, this is only for the spells and abilities. Numbers are however subject to change if a better idea is found or made.

i had another look, it seems very balanced now. is going to be hella hard to get that much lumber and gold, thus making it nice and balanced (y)
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RuNm
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« Reply #30 on: November 14, 2010, 06:40:08 PM »

I'm still debating on how much lumber he should be able to have per swing, because he does need a lot. I currently have 30, but im wondering if that's to low (it's higher than all other except sat, but he has no workers like sat). Any ideas or suggestions guys?
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iC0ckBlock
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« Reply #31 on: November 15, 2010, 09:05:55 AM »

I'm still debating on how much lumber he should be able to have per swing, because he does need a lot. I currently have 30, but im wondering if that's to low (it's higher than all other except sat, but he has no workers like sat). Any ideas or suggestions guys?

If it's one swing per second, exactly, and you lumbered from the VERY start, and right to the gold penalty, that's 54k lumber (if my math was right? 30 minutes * 60 second * 30 lumber/second). Now, obviously you won't be lumbering the entire time (probably only about 10 minutes), so that cuts it down by 2/3rds, to 18k. That's enough for all his upgrades (assuming he gets the gold).
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You could easily buy 3 from the shop, making it 9g instead of 15g.

So no.
eyes are 5 g.
RuNm
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« Reply #32 on: November 15, 2010, 11:56:28 AM »

Well i never tried figuring it out like that, but i thank you for your time iC0ckBlock, so maybe I should leave it at current or reduce it by 5? What are your thoughts?
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theorchero
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« Reply #33 on: November 15, 2010, 03:21:42 PM »

As in change, they're overpowered/imbalanced.

Those, you might want to change the numbers.
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RuNm
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« Reply #34 on: November 15, 2010, 04:53:27 PM »

Orc did you even look to see how much i nerfed many spells and abilities?  Angry

Ok, just made a bunch more reductions to many spells and ect, any new thoughts? And Carn and Sickel, i wouldn't mind knowing what you 2 think of it now to   Roll Eyes
« Last Edit: November 15, 2010, 08:13:33 PM by Zen1400 » Logged

PoNy
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« Reply #35 on: November 17, 2010, 10:24:14 AM »

It is still Overpowered.

You didn't remove the neutral templars truesight.
You didn't remove Banish from light which every agreed was bad.

And I just notice other then the word "Hook" there is no hooks.

Only channel spells that may deceive others to believe are hooks since they are single target.
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RuNm
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« Reply #36 on: November 17, 2010, 12:21:10 PM »

And I just notice other then the word "Hook" there is no hooks.

Only channel spells that may deceive others to believe are hooks since they are single target.
Ok I fixed the spell by changing it completely to just silence basically, but from what i was getting, with the animation and ect. not many people minded it.  I'll probably do something about truesight later after school if i can. But about my "Hooks"
The theme is hooks.  The builder must have between one and three (Read: 1-3) hook type abilities (NOT TEN, ONE TO THREE).  --> They do not have to be normal Pudge Wars hooks, you should try to be creative. <--  Range should probably be short, I don't think a builder with a long hook would be very balanced.


I went with the concept mainly for a hook like projectile Pony, maybe its not always a hook, but its the concept of doing as a hook does or would do that matters.
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carnerox
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« Reply #37 on: November 17, 2010, 01:14:47 PM »

I myself like the Builder, though just because numbers are over powered on here doesn't mean it will be exactly the same if this did get implemented.
As RuNm quoted just because it says hook doesn't mean it drags a unit like a whore.
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RuNm
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« Reply #38 on: November 17, 2010, 02:54:49 PM »

Ty Carn  Kiss What else is op now tho? I've reduced just about everything  Tongue
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PoNy
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« Reply #39 on: November 17, 2010, 07:00:27 PM »

Truesight has no numbers.
It is a passive skill.
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RuNm
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« Reply #40 on: November 17, 2010, 08:17:29 PM »

Ok, what if I changed truesight to something like nightvision then, making the Neutral Templar able to see at night as far as he can in the day? Sound good? (I would do it now, but I can't scroll on my itouch)  Tongue
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PoNy
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« Reply #41 on: November 18, 2010, 09:44:29 AM »

Change overall aura concept to one at a time or 2 at max like in WoW, you might wanna set it as active 1-2 at a time, Change overall buffs and damaging spells, remove Banish and truesight and put something more balanced in place or leave empty with placeholders till decided.
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RuNm
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« Reply #42 on: November 18, 2010, 04:46:55 PM »

Changed up Banish and Spectral sight, now they are Silence, and Nightvision.
Please explain what you mean by the on and off feature for the auras, I'm intrigued and want to better understand what you mean.
How should I change the buffs? I've nerfed all except Dark Templar's Ultimate. (which surprising no one has complained about, I figured it would be the worst one)
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PoNy
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« Reply #43 on: November 18, 2010, 11:01:56 PM »

You choose which aura you want active, that aura will be in effect while the others don't do anything.

When you click and aura it will activate it and disable the other aura you had on. So you can only have one aura on
at a time in other words.

We don't need aura tree builder with stuns.
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theorchero
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« Reply #44 on: November 19, 2010, 04:13:46 AM »

You choose which aura you want active, that aura will be in effect while the others don't do anything.

When you click and aura it will activate it and disable the other aura you had on. So you can only have one aura on
at a time in other words.

We don't need aura tree builder with stuns.
aww.

but I agree, make it one aura at a time.

why not put X in place of most numbers, it lets the editor do what they think best and increases the chance for the Templar being chosen.
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RuNm
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« Reply #45 on: November 19, 2010, 05:41:06 AM »

Sounds fair enough and yes, I will changes the auras to only one at a time, I rather like that idea.

Alright did as you suggested orc, took out most of the variable numbers and put in XXXX's instead. If this is not liked, i do still have the original suggestion with the numbers, and can put it back if requested.
« Last Edit: November 19, 2010, 06:48:46 AM by RuNm » Logged

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« Reply #46 on: November 19, 2010, 12:43:25 PM »

You can't do XXXX and expect us to do the work.  You have to balance it yourself, that's part of making the builder.
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PoNy
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« Reply #47 on: November 19, 2010, 01:53:48 PM »

XXXX Is kind of like a place holder until you can think of proper balance.
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theorchero
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« Reply #48 on: November 19, 2010, 01:55:12 PM »

nvm then lul.

I only suggested that because it appeared that the editors would edit the numbers as they see fit anyway =p
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RuNm
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« Reply #49 on: November 19, 2010, 02:39:48 PM »

Dammit, my email with the original file got corrupted, so i won't be able to change it back till moday  Undecided However, I will try to restore to the best of my memory what was

Nvm, restored it all  Cheesy
« Last Edit: November 19, 2010, 02:47:40 PM by RuNm » Logged

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