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theorchero
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« on: October 31, 2010, 07:27:04 PM » |
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This is part of the manual for the builders, I've just got a lot of random shit saved up from satyr, so I'm starting with him... Oh, and I know you guys prefer having mostly-complete guides posted, but I have a LOT of icon links stored on an IH site, and I don't really want to re dl to put in word.. etc. TL;DR: It's too fucking complicated. ---- Actual Guide Below ----- Theorchero's Guide to Satyr Shadowdancer Table of Contents- Introduction
- Satyr - The Unit
- Buildings
- Upgrades
- Abilities
- Pros/Cons
- Dangers
- Survivability
- Poking
- Early Game
- The inevitable -Killing that Minion
- Mid-Game
- Late Game
Introduction Welcome to my guide to Satyr Shadowdancer. Let Orcie Sensei teach you the art of the shadows.. unfortunately , we don't have the powers of an Ogre Shadowdancer, but our permanent invisibility will suit us just fine! The Satyr is the classic "Glass Cannon", able to dish out massive amounts of damage, but typically easily destroyed until he achieves his upgrades late game. I'm going to teach you how to avoid this; How to use your abilities, escape the titan, and to make every minion fear for its life. Satyr - The Unit Let's look at our little ninja... Satyr ShadowdancerDifficulty: Very HardEscape Abilities: Permanent InvisibilityDescription: A fragile stealth artist, this gold hungry builder can loot the titan. Although physically fragile, his high damage combined with his abilities make him perfect for slaying titans. Definitely not for those new to Island Defense.Health: 150Damage: 255-255, Piercing, MeleeAttack Speed: AverageArmor: 3, Hero, 15% damage reductionMovement Speed: Very FastBuilding Type: Peon (Allows "Wall Walking")Buildings Rogue Den Acts as a shelter for the Satyr and also provides other vital functions and researches.Cost: 0 50 Health: 200Armor: 5, Fortified, 23% damage reductionSize: 3x3 (That of a Fruit Tree)Notes: A crucial building to the satyr - requires 50 lumber so you cannot get it immediately; useful early game for weak walls and for "wall walking".
Loot Stash

Allows the Satyr to learn deadly skills.
Cost: 15 500 Health: 400 Armor: 10, Fortified, 38% damage reduction Size: 3x3 (That of a Fruit Tree) Notes: A critical building to get as soon as possible, this enables you to get additional endurance upgrades, and the upgrades that enable both Dash and Blur.
Thieves Guild

Has units for hire, at a price.
Cost: 40 150 Health: 300* Armor: 10, Fortified, 38% damage reduction* Size: 4x4 Notes: An important building, this enables another tier of endurance upgrades, and allows you to build a permanent army to hunt minions and titans alike. Contains the upgrades for all types of army units.
Crown of Thieves

*unverified -Can I get the numbers for these? (3.0.6e version, please)
Guide Edit Changelog: -added CoT icon -added size statistic
-More Later-
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« Last Edit: November 02, 2010, 07:28:59 PM by theorchero »
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theorchero
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« Reply #1 on: November 01, 2010, 04:08:06 AM » |
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Reserved if needed.
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SandStormer
Spearloc
 
Karma: +2/-5
Posts: 202
Blame it on Skill
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« Reply #2 on: November 01, 2010, 04:10:24 AM » |
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with the into, starts as a glass cannon, but as the game progresses develops stonger and better abilities
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From Clan TRA at west Clan IDG at east [] ex leader of FtF, TBE and TBF [] hit me up for Inhouse Island Defense Games!! >spoiler>>THE GAME<<spoiler<
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theorchero
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« Reply #3 on: November 01, 2010, 02:35:21 PM » |
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with the into, starts as a glass cannon, but as the game progresses develops stonger and better abilities
Lol, I thought I mentioned that.. guess not xD
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iC0ckBlock
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« Reply #4 on: November 01, 2010, 06:42:12 PM » |
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First, Thieve's Guild is, in fact, 40 gold.
Second:
Notes: A critical building to get as soon as possible, this enables you to get additional endurance upgrades, and the upgrades that enable both Dash and Blur.
It's one upgrade, isn't it? Maybe two. Not the best Satyr. Anyway, you might want to say that you should probably wait until you at least have the gold to get the endurance upgrades (running off without the 5 gold for the upgrades is extremely stupid - titan bashes it out before you get them and there's a wasted amount of gold). It seems like common sense, but eh.
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You could easily buy 3 from the shop, making it 9g instead of 15g.
So no.
eyes are 5 g.
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theorchero
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« Reply #5 on: November 01, 2010, 06:51:32 PM » |
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First, Thieve's Guild is, in fact, 40 gold.
Second:
Notes: A critical building to get as soon as possible, this enables you to get additional endurance upgrades, and the upgrades that enable both Dash and Blur.
It's one upgrade, isn't it? Maybe two. Not the best Satyr. Anyway, you might want to say that you should probably wait until you at least have the gold to get the endurance upgrades (running off without the 5 gold for the upgrades is extremely stupid - titan bashes it out before you get them and there's a wasted amount of gold). It seems like common sense, but eh.
I did. I think. Anyway, it IS in fact, in 3 upgrades. first gives dash and buff, second just a buff to evasion and crit, third buff again but with blur.
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iC0ckBlock
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« Reply #6 on: November 01, 2010, 06:54:41 PM » |
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First, Thieve's Guild is, in fact, 40 gold.
Second:
Notes: A critical building to get as soon as possible, this enables you to get additional endurance upgrades, and the upgrades that enable both Dash and Blur.
It's one upgrade, isn't it? Maybe two. Not the best Satyr. Anyway, you might want to say that you should probably wait until you at least have the gold to get the endurance upgrades (running off without the 5 gold for the upgrades is extremely stupid - titan bashes it out before you get them and there's a wasted amount of gold). It seems like common sense, but eh.
I did. I think. Anyway, it IS in fact, in 3 upgrades. first gives dash and buff, second just a buff to evasion and crit, third buff again but with blur. Nono, I meant the HP upgrades - there's only one from the Loot, I thought. No wait, there's two. I knew it was three upgrades.
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You could easily buy 3 from the shop, making it 9g instead of 15g.
So no.
eyes are 5 g.
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Coaster_Man
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« Reply #7 on: November 01, 2010, 07:13:19 PM » |
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Loot allows 2 more hp upgrades, to make your total 300. Dash takes one, blur takes 3 of the same upgrade.
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Pirate is an octopus in disguise!

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theorchero
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« Reply #8 on: November 01, 2010, 07:36:04 PM » |
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Loot allows 2 more hp upgrades, to make your total 300. Dash takes one, blur takes 3 of the same upgrade.
yeah. This is how it works; Each endurance gives you + 50 hp and 1 armor. Den: 1 endurance. Loot stash: 2 endurance. Makes total 300 hp 6 armor. Thieves Guild: Adds another endurance CoT: Adds another. Leaves your grand total at 400 hp and 8 armor. Not bad.. =P
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Coaster_Man
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« Reply #9 on: November 01, 2010, 10:44:47 PM » |
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Pretty sure CoT does 2. Might be mistaken.
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Pirate is an octopus in disguise!

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iC0ckBlock
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« Reply #10 on: November 01, 2010, 10:54:29 PM » |
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Pretty sure CoT does 2. Might be mistaken.
It does.
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You could easily buy 3 from the shop, making it 9g instead of 15g.
So no.
eyes are 5 g.
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SgtWaffles
Spearloc
 
Karma: +3/-3
Posts: 227
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« Reply #11 on: November 02, 2010, 01:18:16 AM » |
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Pretty sure CoT does 2. Might be mistaken.
It does.vouch. But yeah looking good so far ... might want to include a bit of detail as to what is / isn't important to rc in the buildings?? i know its a WIP but just saying ... also could you please, PLEASE put some stuff in about how and when to dust. srsly none of the nubs dust anymore to save their buddies D:
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theorchero
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« Reply #12 on: November 02, 2010, 04:25:25 AM » |
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Pretty sure CoT does 2. Might be mistaken.
It does.vouch. But yeah looking good so far ... might want to include a bit of detail as to what is / isn't important to rc in the buildings?? i know its a WIP but just saying ... also could you please, PLEASE put some stuff in about how and when to dust. srsly none of the nubs dust anymore to save their buddies D: all in good time. If you guys could get me pictures of you poking /dusting and other useful stuff I'd appreciate it (I can get it myself but it'll take longer for the guide to be finished).
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SgtWaffles
Spearloc
 
Karma: +3/-3
Posts: 227
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« Reply #13 on: November 02, 2010, 04:37:18 AM » |
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yeah i'll try get ya some vids if i can bruz 
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theorchero
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« Reply #14 on: November 02, 2010, 07:16:07 PM » |
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yeah i'll try get ya some vids if i can bruz  please do (that includes everyone else) I don't like editing the guide when my colors fked cause Its hard to tell if itll look fucked up when I hit submit... at any rate, I'll get back to editing it tommorow, I'm lazy right now.. ps, I'm also going to make a wall walking simulator (similar to wall walking practice but better, it'll have modes for various types of nuke-dodging) Bing! color just popped back up.. so much for not editing the guide 2nite >>
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iC0ckBlock
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« Reply #15 on: November 02, 2010, 07:35:23 PM » |
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Whatcha mean by wallwalking practice? That wallwalk map with nature builder and demonicus?
No panic/windwalk makes me a sad panda.
Great idea though.
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You could easily buy 3 from the shop, making it 9g instead of 15g.
So no.
eyes are 5 g.
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theorchero
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« Reply #16 on: November 02, 2010, 07:52:35 PM » |
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Whatcha mean by wallwalking practice? That wallwalk map with nature builder and demonicus?
No panic/windwalk makes me a sad panda.
Great idea though.
lol. I'll get started on it 2moro =p what do you think its features should be? Should it be a computer or player controlled? Should you have one large area for everyone to wallwalk in, or smaller, but less congested "cells"? Or would you rather have everyone has an individual player but go into "mini-games" where it allows them to attempt different types of nuke-dodges or wall walking (with simulations of all wall-walking builders and all titans)? Or would you rather it be like it is now, but with more customization and fixes? Just a few things to think about, let me know.
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iC0ckBlock
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« Reply #17 on: November 02, 2010, 08:18:58 PM » |
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Whatcha mean by wallwalking practice? That wallwalk map with nature builder and demonicus?
No panic/windwalk makes me a sad panda.
Great idea though.
lol. I'll get started on it 2moro =p what do you think its features should be? Should it be a computer or player controlled? Should you have one large area for everyone to wallwalk in, or smaller, but less congested "cells"? Or would you rather have everyone has an individual player but go into "mini-games" where it allows them to attempt different types of nuke-dodges or wall walking (with simulations of all wall-walking builders and all titans)? Or would you rather it be like it is now, but with more customization and fixes? Just a few things to think about, let me know. Make it have two modes, FFA and cells. FFA is how it is now, with customization and fixes, and cells as you described. I REALLY want a map that lets me practice nuke dodge! You have to put that in! I don't get nuked enough in a real game to practice properly D:. And yes, all titans and all builders should be used, and you should set it up like this: Two modes, one of them player controlled one of them computer controlled (ie. player controlled can use spells, such as Bubonicus's level 13 Plague, nukes, etc), and the aim of it is to survive for a set time limit or something.
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You could easily buy 3 from the shop, making it 9g instead of 15g.
So no.
eyes are 5 g.
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theorchero
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« Reply #18 on: November 03, 2010, 04:25:08 AM » |
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Whatcha mean by wallwalking practice? That wallwalk map with nature builder and demonicus?
No panic/windwalk makes me a sad panda.
Great idea though.
lol. I'll get started on it 2moro =p what do you think its features should be? Should it be a computer or player controlled? Should you have one large area for everyone to wallwalk in, or smaller, but less congested "cells"? Or would you rather have everyone has an individual player but go into "mini-games" where it allows them to attempt different types of nuke-dodges or wall walking (with simulations of all wall-walking builders and all titans)? Or would you rather it be like it is now, but with more customization and fixes? Just a few things to think about, let me know. Make it have two modes, FFA and cells. FFA is how it is now, with customization and fixes, and cells as you described. I REALLY want a map that lets me practice nuke dodge! You have to put that in! I don't get nuked enough in a real game to practice properly D:. And yes, all titans and all builders should be used, and you should set it up like this: Two modes, one of them player controlled one of them computer controlled (ie. player controlled can use spells, such as Bubonicus's level 13 Plague, nukes, etc), and the aim of it is to survive for a set time limit or something. good ideas. but if you have further comments (anyone) put it in the "Wall Walking Simulation" thread.
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Playerof
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« Reply #19 on: November 03, 2010, 05:12:31 AM » |
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wher did you get the wood and gold signs?
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theorchero
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« Reply #20 on: November 03, 2010, 01:31:55 PM » |
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wher did you get the wood and gold signs?
I was looking for it online, couldn't find it, so I clipped and put on my image hosting.
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CapnMelonHead
Spearloc
 
Karma: +20/-7
Posts: 274
I Dunno?
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« Reply #21 on: November 03, 2010, 01:48:32 PM » |
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You could just right click and go view image info if you want to find where they came from.
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theorchero
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« Reply #22 on: November 04, 2010, 02:27:44 PM » |
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You could just right click and go view image info if you want to find where they came from.
yeah I do that with scroll site. at any rate, I'm feeling lazy so I'll play a game of ID then get back onto the guide..
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theorchero
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« Reply #23 on: December 02, 2010, 04:15:15 AM » |
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ugh haven't updated this.
Since there is going to be satyr changes, I think I'll put this on hold until the new release >>
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Playerof
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« Reply #24 on: December 02, 2010, 04:15:57 AM » |
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Lazy orc 
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