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Question: What should the Ultimate be?
50 food cap
no Food Sources can be built
All food producing building provide less food
units take damage when not near a Food Source
Lumber tax of 70%

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Author Topic: Pestilus, Legendary Titan of Famine  (Read 2718 times)
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Dai-Rukh
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« on: October 17, 2010, 06:36:41 AM »

What a surprise, it’s Dai-Rukh. Hello!



Pestilus, Legendary Titan of Famine



One of the most feared of the Titans, Pestilus caused severe food shortages on the island. Even while slumbering far below the surface, his insatiable energies seep through miles of earth to gnaw at and drain the island’s resources. At the time of his arousal, all creatures will quake with fearful anticipation, for they recall the stories told them in childhood about this Titan. He is most feared for the complete annihilation of many weaker species through terrible droughts, massive food shortages, and year-long plagues. Tremble mortals, and despair, Pestilus has arisen.

Pestilus has powerful healing capabilities and is, in general, excellent at siegeing. Unfortunately, he doesn’t have much else going for him besides his game-controlling ultimate.
 


Main Titan

Icon:
Health: 900
Health Regen: 7 (Higher than average)
Mana: 0
Mana Regen: 3
Move Speed: 390
Armor: -1
Damage: 60
Attack Speed: 1.5
Range: 105
Starting int: 42 (+7)
Starting str: 44 (+10)
Starting agi: 42 (+4.5)


     Abilities:


     Lumber Disease
    
     Pestilus infects a group of trees with a deadly disease. This disease can affect those nearby but is especially harmful to those who cut such trees for lumber.
     This is Pestilus’ nuke and is used on an area of trees. Any unit within 100 of any of the targeted trees takes damage/second while the spell lasts and takes further damage for every second they harvest from it. Trees affected by Lumber Disease are given a skin to show their condition, but otherwise no indication is given. Costs 300 mana, has a 20 second cooldown, and lasts for 5 seconds.
     AoE: 200/300/450
     Damage/second (proximity): 5/8/10
     Damage/second (lumbering): 25/50/75
     Range: 400/425/450
     Required level: 2/4/6

     Devour Resources
    
     Pestilus calls upon his draining energies to siphon all nutrients and sustenance from the earth about him, restoring his vitality, but deeply scarring the soil which suffers for his gain.
     This is Pestilus’ heal. It must be channeled for 3 seconds and heals life every second. In addition, if the spell is channeled for all 3 seconds, a patch of blighted earth remains where Pestilus was while he used the spell. This patch lasts for 5 seconds and cannot be built on in any way, shape, or form. 30 second cooldown.
     Mana Cost: 240/260/280/300
     Life healed/second: 300/400/500/600
     Blight Patch AoE: 150/200/250/300
     Level requirement: 2/4/6/8

     Dig
     Dig:
     Return to surface:
     Pestilus lies in wait underground, calmly waiting for prey to pass overhead while at the same time hiding from those who would harm him.
     Dig works exactly the same as Fossurious’ Burrow.
   
     Locus Scouts
    
     Pestilus summons his pets, the Locusts, and sends them off. They act as his eyes and can quickly draw his attention to a source of food.
     This works just like Breezerious’ scout ability, but with several exceptions. This ability releases 12 locusts in random directions. They move at a speed of 600, can fly, and have a vision of only around 300-400. These locusts last for 10 seconds before vanishing. Costs 150 mana and has a 60 second cooldown. Pestilus starts with this ability.

     Sap Energy (Passive)
    
     The mere presence of Pestilus is enough to drain the life from the earth itself. All things living feel his presence and is physically taxed by it, becoming weakened as he draws nearer.
     This is a miscellaneous aura which reduces the attack speed of ALL enemies, buildings included, within 600 by 10%. Requires level 8.

     Global Famine (Ultimate)
    
     Pestilus crushes the island’s resources with an iron claw. The trees, deprived of food, wither and die, and all who once relied on their plentiful lumber must face the consequences.
     This powerful Ultimate imposes a 70% Lumber Tax on all deposits of lumber returned by all Harvesters and Builders. This is a Passive ability which applies to the entire island. Requires Level 8.



Minions

Icon:
Health - 800
Health Regen - 6
Mana - 0
Mana Regen - 3
Move Speed - 390
Armor - -1
Damage - 60
Attack speed - 1.5
Range - 105
Str gain per level - 7
Agi gain per level - 6
Int gain per level - 6
Starting str - 35
Starting agi - 35
Starting int - 35

Names:

Pac-Man
Rutabaga
Ronald McDonald
Pinchy-Pinchy
Varmint
Chip
Dale
Hungry Mungry
Gobbledygook
Pickles



     Abilities:


     Infect
    
     The Minion fires a tainted barb at his target, containing a highly harmful parasite. Almost the second it enters the body, the parasite will hatch and begin to furiously gouge at the target’s insides, trying to free itself and infect more  targets.
     This ability works very similarly to the Parasite ability in the game itself. The affected target takes a bunch of damage over 3 seconds and, if it dies within this period, a parasite forms. Whenever a Parasite kills an enemy, another Parasite of equal level spawns from that enemy’s corpse as well. Parasites may only target units, they have a 1x1 base, and Infect may not be cast on an already infected unit. Costs 300 mana, has a range of 400, and has a 12 second cooldown.
     Damage/Second to Infected Unit: 40/45/50
     Required Level: 2/4/6

          Parasite
          (Heavily tinted green)
          Icon:
          Health: 50/100/150 (no regen)
          Move Speed: 250/300/350
          Attack Speed: 1.5/1.25/1
          Damage: 20/25/30 (Normal)
          Armour: 0/1/2 (Heavy)
          Range: 100 (slightly ranged)
          Duration: 5/5/6 seconds

     Dormancy
    
     The Minion goes into a state of infinitely deep sleep; his body hardens to the strength of metal, his heartbeat slows to the level of the earth, and his brain stops functioning altogether. While in this state, the Minion heals itself very quickly.
     This is an interesting heal which I bet people are going to have some fun with. When used, the Minion in question goes to sleep. While asleep, it is invulnerable, untargetable by ANY spells (even Teleport Titan or Punishing off buffs, though you still can take control of it), and cannot move in any way. Dormancy cannot be interrupted: the Titan player has to wait the set number of seconds for his Minion to wake up before he can do anything with it again. Costs no mana. 30 second cooldown.
     Required Level: 2/4/6/8
     Duration: 8/10/12/15 seconds
     Health Regeneration Boost: +50/75/100/150%
 
     Dig
     Dig:
     Return to surface:
     The Minion lies in wait underground, calmly waiting for prey to pass overhead while at the same time hiding from those who would harm him.
     Dig works exactly the same as Fossurious’ Burrow.
   
     Carrion Swarm
    
     Using a decaying corpse as incentive, the Minion calls carrion from the surrounding landscape to join Pestilus so that they may never be hungry again.
     This is the Minion-Minion spell. It creates a powerful Carrion Swarm from a targeted. Corpse. It only differs from normal Minion-Minion spells in a few ways. For one, it has a cooldown of 30 seconds. For two, Carrion Swarms are flying and very dangerous. Costs 300 mana.

          Carrion Swarm
          Model: Carrion Swarm
          Icon:
          No Slow Poison, but 50% evasion.
          Health: 500
          Attack Speed: 0.25
          Damage: 4 (Normal)
          Speed: 400
          Range: melee
          Has a 2x2 base but no collision size.

     Cleaving Claws (Passive)
    
     The Minion’s claws grow to enormous sizes, gouging and tearing at anything standing in its way.
     Gives the Minion a 30% chance to Critical for 2x damage against units and a 10% chance to critical for 2x damage against buildings. Also, the Minion deals 10% splash damage to units within 100 of a targeted unit and 10% splash damage to buildings within 100 of a targeted building.



Thank you for reading Pestilus. Please leave your advice with me.

Dai-Rukh
« Last Edit: November 07, 2010, 05:12:19 AM by Dai-Rukh » Logged
iC0ckBlock
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« Reply #1 on: October 17, 2010, 03:12:34 PM »

About the minion's Infect and syncnuking. Is it possible to throw two if you syncnuke and get double the DPS? If not, this is gonna be a favorite of siegers and hated by anyone who nukes Tongue.

Anyway, I like it. Is the ultimate permanent? As soon as he gets it, is 50 the maximum you can have for the rest of the game? I can see that destroying pub games, most titans can get level 10 and a mini before 25 minutes is up, thus removing worker HP upgrades and the ability to MAKE workers.
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You could easily buy 3 from the shop, making it 9g instead of 15g.

So no.
eyes are 5 g.
Dai-Rukh
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« Reply #2 on: October 17, 2010, 04:12:55 PM »

Thanks for replying.

The Infect ability would NOT stack (no mass nuking with it). As I said, Infect cannot be cast on an already infected unit.

The Ultimate is permanent. It is very strong, but I do have an alternate idea: the Ultimate would remove the ability to build Food Sources. For races which use shelters or an RC to get food (Panda/Draenei/Magnataur) this would not aplly to them. They would be immune.

Tell me which Ultimate you prefer.
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carnerox
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« Reply #3 on: October 17, 2010, 04:21:34 PM »

I dislike both ultimate's you made, because the current one is pretty much useless once some one has maxed out towers and possibly a Waller with a lot of wood, and the second one is just as bad.
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iC0ckBlock
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« Reply #4 on: October 17, 2010, 04:27:05 PM »

Maybe make it so food sources, after it's gained, give half the food? 13, instead of 25. That way, people can still get the full amount of workers and towers, but it causes them to have to use more space.
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You could easily buy 3 from the shop, making it 9g instead of 15g.

So no.
eyes are 5 g.
Dai-Rukh
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« Reply #5 on: October 17, 2010, 07:01:21 PM »

That is a very good idea. I do like it.

The idea with the ultimates, Carnerox, is to basically stop late-game basing. If you have a different idea, please share.
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iC0ckBlock
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« Reply #6 on: October 17, 2010, 07:06:57 PM »

That is a very good idea. I do like it.

The idea with the ultimates, Carnerox, is to basically stop late-game basing. If you have a different idea, please share.

Yeah, I thought it was good. Sort of balanced, but still strong.

On the topic of balancing - is 12 fruit trees too much? It seems like it would fill most bases, with like, top left and mid right as troll being the exception. Maybe make it 8-9 fruits trees, just to remove that extra space you might need in a smaller base to have a supporter and their buildings.
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You could easily buy 3 from the shop, making it 9g instead of 15g.

So no.
eyes are 5 g.
Dai-Rukh
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« Reply #7 on: October 19, 2010, 04:32:52 AM »

I, personally, prefer the 12, because otherwise it seems too weak. What does everyone else think?
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RuNm
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« Reply #8 on: October 19, 2010, 07:04:03 AM »

I'm a little on some builders actually pretty much being immune to this ulti, I don't yet have a different suggestion, but think that it should be made to affect all, otherwise it's not really fair that a special few survive this ulti  Undecided
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iC0ckBlock
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« Reply #9 on: October 19, 2010, 07:34:15 AM »

I'm a little on some builders actually pretty much being immune to this ulti, I don't yet have a different suggestion, but think that it should be made to affect all, otherwise it's not really fair that a special few survive this ulti  Undecided

But all the ones that aren't effected are, I believe, supporters (with the exception of morph - if it was twice the amount, he'd have 6). This is keeping in mind Draenei would have to build a ton of shelters (but then, he already should anyway). So I guess Drae would be unaffected by this, but that's it.

What's mag gonna have to do, build two shelters?

I guess 12 would work, I'm just thinking it's a bit overpowered. Think of the base right above the mound, or the base below it (hey, it's a pretty alright troll base). Or think of the far right base, with the hook. They're all too small to easily have 12 fruit trees. Sure, plan for it, but when you have 6-8 builders and a small amount of supporters, as soon as this titan spawns, all the big bases are taken right away.
« Last Edit: October 19, 2010, 08:21:43 AM by iC0ckBlock » Logged

You could easily buy 3 from the shop, making it 9g instead of 15g.

So no.
eyes are 5 g.
Dai-Rukh
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« Reply #10 on: October 19, 2010, 03:39:23 PM »

Many Builders would be unaffected by the Ultimate if it prevented the Building of Food Sources. For this reason I prefer the one which reduces the maximum food limit to 50. That way everyone will have problems if they have to detonate, but not to the point where they can't base. iC0ckBlock, your idea is good, but many races are far less affected by it. I think we should choose between your idea (the 1/2 normal food given one) and the one where 50 is the Max: the no Food Sources one is useless against many races.
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CapnMelonHead
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« Reply #11 on: October 19, 2010, 05:05:42 PM »

The problem with making the max food 50 is:
1. Gob can't have any workers if he has a 30 tower base.
2. Pandas base normally goes above 50 food with no workers.
3. Mag can't have Pizzly.
4. Demo can't get demonic fiends.
5. Puppeteer wouldn't be effected (I know he is gone)

Its a good idea though, maybe make the max food different depending on the builders. ei. Gob's max will be 80 (Worker and Base). Demo's max will be 100 (Enough for a Demonic Fiend).
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iC0ckBlock
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« Reply #12 on: October 19, 2010, 05:28:59 PM »

Many Builders would be unaffected by the Ultimate if it prevented the Building of Food Sources. For this reason I prefer the one which reduces the maximum food limit to 50. That way everyone will have problems if they have to detonate, but not to the point where they can't base. iC0ckBlock, your idea is good, but many races are far less affected by it. I think we should choose between your idea (the 1/2 normal food given one) and the one where 50 is the Max: the no Food Sources one is useless against many races.

Make every building that gives food only give 1/2 the food, then? Or, if it gives all 150, 1/8 or something. Panda's is massive, so make it 1/2. Etc.
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You could easily buy 3 from the shop, making it 9g instead of 15g.

So no.
eyes are 5 g.
CapnMelonHead
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« Reply #13 on: October 19, 2010, 05:59:38 PM »

I know, you've said that before. I think the 50 food idea works better.
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iC0ckBlock
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« Reply #14 on: October 19, 2010, 07:46:08 PM »

I know, you've said that before. I think the 50 food idea works better.

But that also makes builders completely useless, some of them.

Mag: Pizzly 140 food.

Goblin: Workers 50 food (30 tower base, GG workers).

Demon: No demonic fiend (VERY useful guy).

So really, it's a matter of balancing it to the point where no builder is made useless, but rather made weaker.

Could you make the cap different on different builders - such as, for mak or something, have it at 80 (ideally you want 60 towers and max workers, but even some workers is fine), goblin, say, 80 as well, so you can have a worker and 30 towers. Things like that. Mag without a second lumbering unit is going to lumber twice as slowly, but it won't really be made useless.
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You could easily buy 3 from the shop, making it 9g instead of 15g.

So no.
eyes are 5 g.
CapnMelonHead
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« Reply #15 on: October 19, 2010, 07:55:12 PM »

Its a good idea though, maybe make the max food different depending on the builders. ei. Gob's max will be 80 (Worker and Base). Demo's max will be 100 (Enough for a Demonic Fiend).
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iC0ckBlock
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« Reply #16 on: October 19, 2010, 07:59:43 PM »

Its a good idea though, maybe make the max food different depending on the builders. ei. Gob's max will be 80 (Worker and Base). Demo's max will be 100 (Enough for a Demonic Fiend).

Ignore me, I thought that was someone else saying it.

/stupid moment.

See, this is what happens when admins kick me from games.
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You could easily buy 3 from the shop, making it 9g instead of 15g.

So no.
eyes are 5 g.
CapnMelonHead
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« Reply #17 on: October 19, 2010, 09:29:59 PM »

Lol, Retep isn't always like that.
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iC0ckBlock
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« Reply #18 on: October 19, 2010, 10:22:45 PM »

Lol, Retep isn't always like that.

Because I somehow cause random people to hate me for no reason other than that I was talking about something. :l
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You could easily buy 3 from the shop, making it 9g instead of 15g.

So no.
eyes are 5 g.
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« Reply #19 on: October 19, 2010, 11:18:20 PM »

Lol, Retep isn't always like that.

Because I somehow cause random people to hate me for no reason other than that I was talking about something. :l
I hate you. just kidding :-P
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CapnMelonHead
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« Reply #20 on: October 19, 2010, 11:59:23 PM »

What were you even talking about to make him get pissed off?
Was it something to do with stopping an escaping faerie as titan or something dumb like that.
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Dai-Rukh
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« Reply #21 on: October 20, 2010, 04:24:18 AM »

I'm liking this talk. I'm really liking CapnMelonHead's idea. A different limit to each builder sounds perfect. All normal basers should be maybe 60 (30 towers and 5 harvesters), and all the others would have their own. The Ultimate would still be powerful, but not imbalanced. Again, great idea.
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turbo
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« Reply #22 on: October 20, 2010, 06:32:00 AM »

My main concern with this builder is that level 10 seems way too early to get a ultimate that powerful.
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« Reply #23 on: October 20, 2010, 01:12:09 PM »

Theme does not match role.  The theme would make him seem like he's got a very good nuke, slows builders, and is generally focused on hunting back.

Also, Arachnid titan hunter.

Edit: also, I'm usually okay with small repeats with models, but not for something as like a Titan and hunter.
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carnerox
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« Reply #24 on: October 20, 2010, 01:43:45 PM »

Who said Brood has same Titan Hunter.
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