Island Defense
May 23, 2012, 06:08:48 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: not so new version:  3.0.6G4, 3.0.8d
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Another Quilboar idea  (Read 513 times)
0 Members and 2 Guests are viewing this topic.
CapnMelonHead
Spearloc
***

Karma: +20/-7
Posts: 274


I Dunno?


View Profile
« on: October 09, 2010, 10:31:08 PM »

EDIT: I have just realised there is a builder contest out now. This is not my submission as it already fails in some sections. This was just a builder i decided to make ages ago with the evolution idea from Coaster_man's Mutant Builder idea.


I apologize this idea is so dull and untidy but i am sick of having it on my desktop and bored and too busy to finish it. I am sorry to those who have already made a quilboar/beast idea but i've had this idea for over a year.



Beast Builder
This idea is kind of like of Coaster_man's Mutant Builder idea in the sence that this builder "Evolves" and the idea of experience wells from Island of Frogs (Custom Map). The unit can only reach level 3 and evolves on each level. He gains experience from minions and the titan dying and from standing next to a Sacred well. He cannot pick up bones (To gain experience) and is a Hard builder to play. He has many abilities and i want you to tell me if any are bad or unnessecary. Stats are based off 2.8.6b so they may be wrong when compared to 3.0.?.

Units:
Quote
Swine (Builder level 1)
Model: Spirit Pig
Icon: Pig
Stats - Hp: 300
        Mp: 200
        Lumber/Swing: 2
        Harvest Speed: Normal
        Capacity: 10
        Dmg: 125-125 normal
        Atk Speed: Normal
        Range: 200
        Armour: 0 Normal
        MS: 340
        Size: 1x1
Abilities - Panic
            SandStorm
Builds - Shelter
         Wall
         Sacred Well
         Fruit Tree
         Research Center
         Tower

Beast (Builder level 2)
Model: Quillboar
Icon: Quillboar
Stats - Hp: 450
        Mp: 300
        Lumber/Swing: 5
        Harvest Speed: Normal
        Capacity: 10
        Dmg: 175-175 Normal
        Atk Speed: Normal
        Range: 300
        Armour: 5 Medium
        MS: 360
        Size: 1x1
Abilities - Panic
            SandStorm
            Battle Techniques: Warstomp
                               Gunk Shot
                               QuillSpray
                               Track
Builds - Shelter
         Wall
         Sacred Well
         Fruit Tree
         Research Center
         Tower
         Merchant
         Advanced Research Center
         Demolisher Totem (Ulti)
         Ancestrial Pillar (Ulti)
         Toxic Tower (Ulti)

Elder (Builder level 3)
Model: Razormane Medicine Man
Icon: Razormane Medicine Man
Stats - Hp: 600
        Mp: 600
        Lumber/Swing: 10
        Harvest Speed: Normal
        Capacity: 10
        Dmg: 250-250 Normal
        Atk Speed: Normal
        Range: 400
        Armour: 10 Heavy
        MS: 380
        Size: 1x1
Abilities - Panic
            SandStorm
            Battle Techniques: Warstomp
                               Gunk Shot
                               QuillSpray
                               Track
                               Battle Cry
                               Healing Ward
                               Scout
                               Rage
                               Desert Clock
Builds - Shelter
         Wall
         Sacred Well
         Fruit Tree
         Research Center
         Tower
         Merchant
         Advanced Research Center
         Demolisher Totem (Ulti)
         Ancestrial Pillar (Ulti)
         Toxic Tower (Ulti)

Harvester
Model: Quillbeast (Summer)
Icon: Quilbeast
Stats - Hp: 50
        Lumber/Swing: 2
        Harvest Speed: Normal
        Capacity: 10
        Armour: 0 Unarmoured
        MS: 320
        Size: 1x1
Cost - Food: 6
Abilities - Detonate
            Evolve (Worker)
Upgrades To - Slave

Slave
Model: Quillbeast (Fall)
Icon: Quillbeast God (Flipped Quillbeast Icon)
Stats - Hp: 300
        Damage: 15-15 Peircing
        Attack Speed: Very Fast
        Attack Range: 600
        Lumber/Swing: 2
        Harvest Speed: Slow
        Capacity: 10
        Armour: 3 Unarmoured
        MS: 340
        Size: 1x1
Cost - Food: 6
       Lumber: 100
Abilities - Slow Poison
Description: This unit is upgraded from a worker for a limited amount of time when a nearby Well casts Battle Stations (Call to Arms)

Scouting Hawk
Model: Hawk (Summer)
Icon: Hawk
Stats - Hp: 50
        MS: 400
        Size: 1x1
Abilities - Hawk Eye

Buildings:
Quote
Shelter
Model: Centaur Tent (1)
Icon: Tauren Tent
Basic Shelter

Fruit Tree
Basic Fruit Tree

Spirit Well
Model: Crater Fiery (Underground)
Extra - Tint: 200, 120, 070
        Scale: 1.10
Icon: Earthquake
Cost - Gold: 25
       Lumber: 1000
       Food: 30
Abilities - Water (Dummy)
            Battle Stations (Well)
Requires - Research Center
Size: 3x3 with a 5x5 walkable border (Like Melee Alters)
Note: Gives 3 Experience/Second to the Beast Builder if it is nearby. This building feeds alot and once the builder becomes level 3, he cannot level up any more and all his existing wells disapear.

Wall
Model: Centaur Totem (1)
Icon: Night Elf Flag
Requires - Shelter
Basic Wall

Strengthened Wall
Model: Centaur Totem (2)
Icon: Night Elf Flag
Requires - Research Center
Basic Wall

Sacred Stone
Model: Rock Pillar (2)
Icon - Hardened Skin
Requires: Shelter
Basic Teir 1 Tower
Note: The Towers work like the demolisher totem in the fact that the missle (Farseers Missle) stays ontop until being fired.

Enhanced Sacred Stone
Model: Rock Pillar (2)
Icon: Hardened Skin
Requires - Research Center
Basic Teir 2 Tower
Note: The Towers work like the demolisher totem in the fact that the missle (Farseers Missle) stays ontop until being fired.

Super Sacred Stone
Model: Rock Pillar (0)
Icon: Hardened Skin
Requires - Evolution 2
Basic Teir 3 Tower
Note: The Towers work like the demolisher totem in the fact that the missle (Farseers Missle) stays ontop until being fired.

Mega Sacred Stone
Model: Rock Pillar (1)
Icon: Hardened Skin
Requires: Evolution 3
          Merchant
Basic Teir 4 Tower
Note: The Towers work like the demolisher totem in the fact that the missle (Farseers Missle) stays ontop until being fired.

Research Center
Model: Great Hall
Icon: Great Hall
Requires - Shelter
Cost - Lumber: 300
Upgrades - Normal Rc Upgrades
           Develop
           Battle Stations
           Instincts
Same stats as a normal Research Center

Merchant
Basic Merchant

Advance Research Center
Model: Fortress
Icon: Fortress
Requires - Research Center
Cost - Gold: 25
       Lumber 2000

Demolisher Totem

Ancestrial Pillar
Model: Stone Pillar
Icon: Resurection Stone
Requires - Merchant
Ability - Spirit Storm

Sludge Launcher (The Radioactive one that is 135 gold)

Abilities:
Quote
Panic

Sand Storm
For 5 seconds, the builder has 100% Evasion

Battle Techniques
Just a Spell book

Warstomp
Damages and stuns all nearby enemies for 2 Seconds

Gunk Shot
Much like Arachnid's (Old Arachnid now) Web shot

Quilspray
Like Wardens (Melee) Fan of knives

Track
Like an eye of the ocean except it does not show a buff and lasts only 5 seconds

Battle cry
Like magnataur's battle cry

Healing Ward
Like Tauren's Healing wards

Scout
summons a scouting hawk which can cast Hawk Eye
        Hawk Eye
        For 5 seconds, the hawk has true sight

Rage
Like magnataur and tauren's avatar style abilities

Desert Cloak (If possible)
When on sand, dirt and sandy grass (or any other sandy terrain (and water reveals the caster)) the caster remains invisible until casting an ability or attacking. The caster still has colision and no added ms and lasts 25 seconds.

Water (Dummy)
The moon well's (Melee) replenish mana ability gives it floating water. The water can be positioned easily to look like the Sacred well is full of water.

Evolve (Worker)
Works like call to arms in melee games. Lasts 30 Seconds.

Evolve (Well)
Also call to arms.

Upgrades:
Quote
I'm busy and tired of seeing this word document on my desktop, so, be imaginative with the researches. Anything bellow warstomp will probably have an upgrade.
                               
« Last Edit: October 10, 2010, 01:05:11 AM by CapnMelonHead » Logged

MrDuck
Speedy Turtle
**

Karma: +4/-2
Posts: 132



View Profile
« Reply #1 on: October 09, 2010, 10:59:25 PM »

I'm not liking the quotes either. Tongue
Personally i think this is way too similar  to tauren for me, all you've done to me it seems is replace the bulk of the passive abilites with a aoe attack and some ww and shadowmeld.
i like teh evolving idea for the workers, but 15-15 dmagae isnt close to anything good enough for ganking, unless you spam about 100 of them. or is the attack for the workers a kind of denying idea?.

 i think the track ability should last a bit longer, maybe 10-15 seconds, but thats just my general opinion.
« Last Edit: October 09, 2010, 11:01:52 PM by MrDuck » Logged

CapnMelonHead
Spearloc
***

Karma: +20/-7
Posts: 274


I Dunno?


View Profile
« Reply #2 on: October 09, 2010, 11:14:35 PM »

@Both: Thanks for the early replies.
The originally i was going to do it all in colours per section like i have with my previous ideas, but i'm sick of seeing the idea and just wanted to get rid of it. So to make it easier for me i did quotes. Track is meant to prevent the titan from windwalking.

@Bolt: I did mean toxic tower, thanks. I wasn't sure if it was toxic tower or sludge launcher, thats why i wrote the small description in the brackets.

I'm not exactly sure what the basic Movement speed should be. I thought it was 360.

I was thinking there were too many escapes, but i can't think of any abilities to suit him.

@MrDuck: the workers weren't meant to do much, they could just be used to detonate like you said.
Logged

sickle
Titanious Minion
*****

Karma: +31/-49
Posts: 902


tabula rasa


View Profile
« Reply #3 on: October 10, 2010, 08:42:31 AM »

Quote
Suggestions titles should be [Submission] Submitter's Builder Name.  For example, Aerox's Demonologist.  If you are too retarded to do this correctly, your suggestion will be locked and you may not create a new entry.
Logged

Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!