EDIT: I have just realised there is a builder contest out now. This is not my submission as it already fails in some sections. This was just a builder i decided to make ages ago with the evolution idea from Coaster_man's Mutant Builder idea.
I apologize this idea is so dull and untidy but i am sick of having it on my desktop and bored and too busy to finish it. I am sorry to those who have already made a quilboar/beast idea but i've had this idea for over a year.
Beast BuilderThis idea is kind of like of Coaster_man's Mutant Builder idea in the sence that this builder "Evolves" and the idea of experience wells from Island of Frogs (Custom Map). The unit can only reach level 3 and evolves on each level. He gains experience from minions and the titan dying and from standing next to a Sacred well. He cannot pick up bones (To gain experience) and is a Hard builder to play. He has many abilities and i want you to tell me if any are bad or unnessecary. Stats are based off 2.8.6b so they may be wrong when compared to 3.0.?.
Units:Swine (Builder level 1)
Model: Spirit Pig
Icon: Pig
Stats - Hp: 300
Mp: 200
Lumber/Swing: 2
Harvest Speed: Normal
Capacity: 10
Dmg: 125-125 normal
Atk Speed: Normal
Range: 200
Armour: 0 Normal
MS: 340
Size: 1x1
Abilities - Panic
SandStorm
Builds - Shelter
Wall
Sacred Well
Fruit Tree
Research Center
Tower
Beast (Builder level 2)
Model: Quillboar
Icon: Quillboar
Stats - Hp: 450
Mp: 300
Lumber/Swing: 5
Harvest Speed: Normal
Capacity: 10
Dmg: 175-175 Normal
Atk Speed: Normal
Range: 300
Armour: 5 Medium
MS: 360
Size: 1x1
Abilities - Panic
SandStorm
Battle Techniques: Warstomp
Gunk Shot
QuillSpray
Track
Builds - Shelter
Wall
Sacred Well
Fruit Tree
Research Center
Tower
Merchant
Advanced Research Center
Demolisher Totem (Ulti)
Ancestrial Pillar (Ulti)
Toxic Tower (Ulti)
Elder (Builder level 3)
Model: Razormane Medicine Man
Icon: Razormane Medicine Man
Stats - Hp: 600
Mp: 600
Lumber/Swing: 10
Harvest Speed: Normal
Capacity: 10
Dmg: 250-250 Normal
Atk Speed: Normal
Range: 400
Armour: 10 Heavy
MS: 380
Size: 1x1
Abilities - Panic
SandStorm
Battle Techniques: Warstomp
Gunk Shot
QuillSpray
Track
Battle Cry
Healing Ward
Scout
Rage
Desert Clock
Builds - Shelter
Wall
Sacred Well
Fruit Tree
Research Center
Tower
Merchant
Advanced Research Center
Demolisher Totem (Ulti)
Ancestrial Pillar (Ulti)
Toxic Tower (Ulti)
Harvester
Model: Quillbeast (Summer)
Icon: Quilbeast
Stats - Hp: 50
Lumber/Swing: 2
Harvest Speed: Normal
Capacity: 10
Armour: 0 Unarmoured
MS: 320
Size: 1x1
Cost - Food: 6
Abilities - Detonate
Evolve (Worker)
Upgrades To - Slave
Slave
Model: Quillbeast (Fall)
Icon: Quillbeast God (Flipped Quillbeast Icon)
Stats - Hp: 300
Damage: 15-15 Peircing
Attack Speed: Very Fast
Attack Range: 600
Lumber/Swing: 2
Harvest Speed: Slow
Capacity: 10
Armour: 3 Unarmoured
MS: 340
Size: 1x1
Cost - Food: 6
Lumber: 100
Abilities - Slow Poison
Description: This unit is upgraded from a worker for a limited amount of time when a nearby Well casts Battle Stations (Call to Arms)
Scouting Hawk
Model: Hawk (Summer)
Icon: Hawk
Stats - Hp: 50
MS: 400
Size: 1x1
Abilities - Hawk Eye
Buildings:Shelter
Model: Centaur Tent (1)
Icon: Tauren Tent
Basic Shelter
Fruit Tree
Basic Fruit Tree
Spirit Well
Model: Crater Fiery (Underground)
Extra - Tint: 200, 120, 070
Scale: 1.10
Icon: Earthquake
Cost - Gold: 25
Lumber: 1000
Food: 30
Abilities - Water (Dummy)
Battle Stations (Well)
Requires - Research Center
Size: 3x3 with a 5x5 walkable border (Like Melee Alters)
Note: Gives 3 Experience/Second to the Beast Builder if it is nearby. This building feeds alot and once the builder becomes level 3, he cannot level up any more and all his existing wells disapear.
Wall
Model: Centaur Totem (1)
Icon: Night Elf Flag
Requires - Shelter
Basic Wall
Strengthened Wall
Model: Centaur Totem (2)
Icon: Night Elf Flag
Requires - Research Center
Basic Wall
Sacred Stone
Model: Rock Pillar (2)
Icon - Hardened Skin
Requires: Shelter
Basic Teir 1 Tower
Note: The Towers work like the demolisher totem in the fact that the missle (Farseers Missle) stays ontop until being fired.
Enhanced Sacred Stone
Model: Rock Pillar (2)
Icon: Hardened Skin
Requires - Research Center
Basic Teir 2 Tower
Note: The Towers work like the demolisher totem in the fact that the missle (Farseers Missle) stays ontop until being fired.
Super Sacred Stone
Model: Rock Pillar (0)
Icon: Hardened Skin
Requires - Evolution 2
Basic Teir 3 Tower
Note: The Towers work like the demolisher totem in the fact that the missle (Farseers Missle) stays ontop until being fired.
Mega Sacred Stone
Model: Rock Pillar (1)
Icon: Hardened Skin
Requires: Evolution 3
Merchant
Basic Teir 4 Tower
Note: The Towers work like the demolisher totem in the fact that the missle (Farseers Missle) stays ontop until being fired.
Research Center
Model: Great Hall
Icon: Great Hall
Requires - Shelter
Cost - Lumber: 300
Upgrades - Normal Rc Upgrades
Develop
Battle Stations
Instincts
Same stats as a normal Research Center
Merchant
Basic Merchant
Advance Research Center
Model: Fortress
Icon: Fortress
Requires - Research Center
Cost - Gold: 25
Lumber 2000
Demolisher Totem
Ancestrial Pillar
Model: Stone Pillar
Icon: Resurection Stone
Requires - Merchant
Ability - Spirit Storm
Sludge Launcher (The Radioactive one that is 135 gold)
Abilities:Panic
Sand Storm
For 5 seconds, the builder has 100% Evasion
Battle Techniques
Just a Spell book
Warstomp
Damages and stuns all nearby enemies for 2 Seconds
Gunk Shot
Much like Arachnid's (Old Arachnid now) Web shot
Quilspray
Like Wardens (Melee) Fan of knives
Track
Like an eye of the ocean except it does not show a buff and lasts only 5 seconds
Battle cry
Like magnataur's battle cry
Healing Ward
Like Tauren's Healing wards
Scout
summons a scouting hawk which can cast Hawk Eye
Hawk Eye
For 5 seconds, the hawk has true sight
Rage
Like magnataur and tauren's avatar style abilities
Desert Cloak (If possible)
When on sand, dirt and sandy grass (or any other sandy terrain (and water reveals the caster)) the caster remains invisible until casting an ability or attacking. The caster still has colision and no added ms and lasts 25 seconds.
Water (Dummy)
The moon well's (Melee) replenish mana ability gives it floating water. The water can be positioned easily to look like the Sacred well is full of water.
Evolve (Worker)
Works like call to arms in melee games. Lasts 30 Seconds.
Evolve (Well)
Also call to arms.
Upgrades:I'm busy and tired of seeing this word document on my desktop, so, be imaginative with the researches. Anything bellow warstomp will probably have an upgrade.