Foreword: This is my entry for the 3.1.0 builder contest, the theme being hooks. It doesn’t actually have to be a really chain and hook, but has to be about the same basic properties of a hook in relative terms. Since my first idea was claimed, I then decided to use my next best hope, the Quillboar builder!

Hope you like it, remember,
CONSTRUCTIVE CRITSIM OR HELPFUL SUGGESTIONS ONLY PLEASE. ***KEY:
Green= What the spell/ability costs and how long it lasts.
Yellow= Rquirements for said spell/ability/upgreade/ect.
Red= My thoughts or explanations
Background: The quillboars, a race of spiky beasts with a hatred for being controlled. Preferring to live in their own freedom and do as they choose, the violently resist being enslaved or controlled. A group of some of the smartest quillboars set off to travel in search for new lands in which to live peacefully on. After sailing away in a crude boat-like craft, the Quillboars landed upon a small Island in the middle of what seemed a struggle between other critters and a monster of titanic proportions trying to enslave the other critters. The Quillboars quickly volunteered to help the other races of the island in any way possible, and though they weren’t the brightest, the quillboars had armies of the trained war pigs and by their sheer number and determination; they made up for their own lack of intelligence.
http://www.wowwiki.com/WC3_Icons%2FIcon_List
Model: units\creeps\Bristleback\Bristleback
Razormane Builder:
300 HP
150 Mana
125 Normal Attack
0 Medium Armor
Fast Attack
Fast Movement Speed
Orc Style Building
Harvests 3 lumber per hit
Max lumber load is 15
Grappling Hook: The Quillboar uses a crude hook and rope projectile to “pull” its way out of or into battle.
Costs 100 Mana, 80 second CD. Range 600Innate.This ability functions just like blink, except uses a different animation, I don’t currently know of or recall any specific spell that would fit this perfectly, so help would be appreciated in finding the perfect fit. It can't grab onto anyone or thing in specific, only the ground.http://www.scrollsoflore.com/gallery/displayimage.php?album=50&pos=977
Spiky Shell: Because the Quillboar is covered mostly in razor sharp quills, it makes it harder to hurt the Quillboar. As he grows to better yet understand how to protect himself, the Quillboar realizes that if he sticks out his quills a little further, they form a painful shield to help protect him.
Grants +3 Armor and grants Thorns Aura Requires: Natural Defense A little addition able to be purchased at the RC, just to help give the Quillboar a little more of an advantage later on. The aura affects all of the players units and allies, but not buildings.Model: buildings\other\HarpyNest\HarpyNest
Shelter- Quill Nest:
Costs 10 Lumber
200HP
5 Fortified Armor
CaN Train:
http://www.wowwiki.com/WC3_Icons%2FIcon_List
units\critters\Pig\Pig
Harvesters:
100 HP
0 Heavy armor
Fast movement speed
Fast lumbering speed
Lumbers 2 per hit
Max load is 10 lumber
Model: buildings\other\CentaurTent2\CentaurTent2
Research Center- Training Tent:
Costs 200 Lumber
300 HP
5 Fortified Armor
Can Train:
http://www.scrollsoflore.com/gallery/displayimage.php?album=50&pos=753
Model: units\creeps\RazorManeChief\RazorManeChief
Titan Hunter: Costs 500 Lumber
Base HP: 100
Base Mana: 0
Strength: 35+4 per level
Agility: 35+2 per level
Intelligence: 35+2 per level
10 Hero Armor
Base Damage: 60
Range: Melee
Chaos Attack Type
Fast Attack
Fast Movement Speed
Spells: Attribute Bonus, Blink, Avatar, Hooked Net, and Quill Shield.
http://www.scrollsoflore.com/gallery/displayimage.php?album=50&pos=1025
Quill Shield: The Titan Hunter whenever possible makes sure to use his quills to absorb any melee hit, so damage is reduced.
Gives +5 Armor and hurts the Titan for 2% of damage dealt per hit. Passive.Requires: Hunter Adept TrainingHelps protect hunter slightly more, slightly different from other Hunter spells.Hooked net: Knowing that hurt enemies eventually heal and come back with a vengeance, the Quillboars devised a way to capture their fleeing enemy so that nothing can escape them. The Titan Hunter throws a hooked net around the enemy to prevent escape. The hooks on the inside of the net deal 50 per second to the enemy, the net lasts 3 seconds.
Costs 85 Mana, 120 CD Requires: Hunter Mastery TrainingSimply meant to keep escaping Titans from doing so, same with minions.http://www.scrollsoflore.com/gallery/displayimage.php?album=50&pos=752
Model: units\creeps\SpiritPig\SpiritPig
Quillpig:
Costs 250 lumber, 4 Food
300 HP
3 Medium Armor
80 Pierce Damage
Range 400
Very Fast Attack
Multishot: Sometimes the Quillpig can accurately hit the Titan with more than just one projectile. This causes up double or even up to triple damage because of the multiple spines hit the Titan at the same time. Passive.
Gives 5% to do 2 times the normal damage and 1% to do 3 times the normal damage. Requires: Qullpig Expert TrainingCan NOT do both 2x and 3x in the same attack.http://www.wowwiki.com/WC3_Icons%2FIcon_List
Model: units\creeps\Bristleback\Bristle back (tinted more red so it doesn’t look too much like builder)
Razormane Shaman:
Costs 250 Lumber, 3 Food
250 HP
10 Mana
3 Medium Armor
45 Magic Damage
Range 600
Fast Attack
Bloodlust: The Shaman can give a friendly unit a temporary bloodlust increasing the attacking speed and damage dealt by the ally for a short period of time.
Gives +15% attack and attacking speed for 15 seconds. Costs 5 Mana. 10 Second CD. Innate.Just a basic shaman spell for aid.http://www.scrollsoflore.com/gallery/displayimage.php?album=50&pos=415
ReplaceableTextures\CommandButtons\BTNHealingWard.blp
Healing Ward: The shaman summons a ward that increases friendly units natural health regeneration by 200%. Ward lasts 10 seconds and Has 200 HP with 0 light armor.
Costs 10 Mana, 120 CD. Requires: Razormane Expert Shaman TrainingWards do NOT stack.http://www.scrollsoflore.com/gallery/displayimage.php?album=50&pos=753
Model: units\creeps\RazorMane\RazorMane
Razormane Warrior:
Costs 250 Lumber, 6 Food
600 HP
1 Mana
4 Heavy Armor
60 Normal Damage
Melee
Slow Attack
http://www.scrollsoflore.com/gallery/displayimage.php?album=50&pos=1027
Frenzied Attack: The Razormane Warrior can go into a short frenzy with increased attack speed, but takes more damage upon hit because of lack of guarding itself. Gives the Razormane Warrior Very attacking speed for 5 seconds, but also take 2 times the normal melee damage.
Costs 1 Mana. 80 Second CD.Requires: Razormane Warrior Expert TrainingAn amazing ability with a horrible side effect
http://www.wowwiki.com/WC3_Icons%2FIcon_List
Model: Doodads\Barrens\Props\CentaurTotem\Centaur Totem (variation 2)
Hooked Wall:
Costs 75 Lumber
250 HP
5 Fortified Armor
http://www.scrollsoflore.com/gallery/displayimage.php?album=50&pos=742
Hooked Quills: The wall has small hooks made out of quill that hurt the Titan every hit and catch on to the Titan, thereby, slowing him down. Deals 10 damage per hit and slows Titan movement speed for 5 % for 5 seconds.
Requires: Basic Wall Defensehttp://www.wowwiki.com/WC3_Icons%2FIcon_List
Model: Doodads\Barrens\Props\CentaurTotem\Centaur Totem (variation 3)
Upgraded Hooked Wall:
Costs 250 Lumber for Upgrade
500 HP
15 Armor
http://www.scrollsoflore.com/gallery/displayimage.php?album=50&pos=741
Poison Imbued Hooks: Walls have larger hooks that are more likely to catch on and hold the Titan closer, but are also Poisoned to make attacking the walls lethal. Every hit deals 20 damage to Titan, Slows movement speed by 15% and give slow poison. All effects last for 5 seconds.
Requires: Advanced Wall DefenseModel: Objects\InventoryItems\Shimmerweed\Shimmerweed.mdl
Food Source:
Costs 20 Lumber
300 HP
4 Heavy Armor
20 Pierce Damage
700 Range
Fast Attack
Model: buildings\other\Merchant\Merchant
Merchant:
Costs 45 Gold, 150 Lumber
300 HP
5 Fortified Armor
Model: Doodads\Barrens\Props\HellscreamThrone\HellscreamThrone
Advanced Research Center- Throne of Knowledge:
Costs 30 Gold 2000 Lumber
300 HP
10 Fortified Armor
http://www.scrollsoflore.com/gallery/displayimage.php?album=50&pos=739
Model: Units\Creeps\QuillBeast\Quillbeast (level 1)
Towers- Quillbeast Guard:
Costs 50 Lumber
200 HP
4 Heavy Armor
25 Normal Attack
Range 600
Fast Attack
http://www.scrollsoflore.com/gallery/displayimage.php?album=50&pos=739
Model: Units\Creeps\QuillBeast\Quillbeast (level 2)
Enhanced Towers- Angry Quillbeast Guard:
Costs 100 Lumber for Upgrade
300 HP
4 Heavy Armor
35 Normal Attack
Range 700
Fast Attack
http://www.scrollsoflore.com/gallery/displayimage.php?album=50&pos=739
Model: Units\Creeps\QuillBeast\Quillbeast (level 3)
Super Towers- Furious Quillbeast Guard:
Costs 250 Lumber for Upgrade
400 HP
4 Heavy Armor
45 Normal Attack
Range 800
Very Vast Attack
http://www.scrollsoflore.com/gallery/displayimage.php?album=50&pos=740
Model: Units\Creeps\QuillBeast\Quillbeast (level 4)
Mega Towers- Berserk Quillbeast Guard:
Costs 500 Lumber for Upgrade
500 HP
4 Heavy Armor
55 Normal Attack
Range 900
Very Fast Attack
Ultimate Towers:
Spiny Proteector
Aura Tree
Glave Launcher:
750 HP
10 Fortified Armor
150 Piercing Attack
1000 Range
Slow Attack
Ability:
Everytime the Glave Launcher attacks and enemy, and other enemies within a range of 325 are also damaged by the splash damage from the size of the launched glave.
Effect when transmuted:
When this tower is transmuted, it gives the holder +10 attack, and gives the holder a splash attack with the same range as the tower.