Centaur Builder [Easy]Baser
Normal baser stats

Abilities: War stomp - stuns enemies in 500 AoE for 2 seconds, 90sec cd, no cast time

Fortify - the centaur goes into a defensive position, decreasing his speed, but protecting himself against attacks:
gives the centaur +10 armor, 25% spell reduction, but -40% movespeed (attack stays the same)

Axe Hook Ring - the centaur throws out his axe, and like a boomerang it returns, but only after going around him 5 times, any enemy unit hit by the axe will be pulled for 1 second with the axe, and will take 150 damage, the unit is stunned during this time. Affects enemy/neutral units, also affects wards.

Fire Explosion (titan hunter) - The centaur mage conjures a firey explosion that erupts from beneath the target and affects nearby units within 250 range. Deals 300 spell-type damage, and burns the target for 25 damage per second for 4 seconds. Cost 150 mana, 90 sec cd, 1 sec cast time.
Units:Harvester - basic 6 food harvester


Centaur Mage - Titan hunter, regular ranged hunter stats, does not have blink, instead it has Teleport (any targeted allied structure, 275 mana, 180 sec cd), stats, avatar, siphon mana, and Fire Explosion (expert training ability)

Buildings:Shelter - basic
Fruit tree - basic
Wall (outland/barrens rock doodad) - normal wall stats but when it dies, it crumbles and has a 25% chance to slow the titan's movespeed by 35% for 2 and deal 75 damage
Centaur Axe Hook Tower (name?) (looks like a centaur warrior; with axe) - 25/35/45/55 pierce damage at 650/700/750/950 range, has a cooldown of 0, can target ground
When this tower attacks, it shoots an axe out in the direction of the target, the projectile does not home (goes in a straight line until the max range is reached or it hits any enemy/neutral unit)
When the tower's projectile hits a unit, it *rips* a piece of the target's flesh off dealing damage, and then the projectile is returned back to the tower, (the projectile, in both directions, shoots a bit slower then let's say a murloc tower (800?))
Therefore, the tower attacks faster when it doesn't miss the target, and if the target is closer, if the tower misses/doesn't hit any unit then "the cooldown is longer"


Research Center - normal rc upgrades (has +150hp on walls), projectile speed increase upg lvl 1 (requires merch)
ARC - projectile speed increase upg lvl 2,3, axe size increase upg, merch summons hp upg,
Heavy Cannon Tower - Basic

Marksman Tower (looks like a centaur archer) - Does 125 damage pierce, 900 range, fast AS, can target ground, can miss, but does not need to wait for it's projectile to return. This tower has a 10% chance to reduce the titan's damage by 90% for 2 seconds. When transmuted, it gives the wearer +10 damage and a 5% chance to reduce the targets attack damage by 75%. Cost 90g and 2500 lumber


Enraged Centaur Beast - This tower can target 3 units at once, or the same unit with 3 shots, it can miss and does 65 damage chaos, each attack. Needs to re-use projectile, 900 range. Has 5% chance to do 4x damage. Has the Battle Flag ability: creates a flag of war that increases nearby units/buildings within 700 AoE's damage by 25% and AS by 20% for 10 seconds, 180 sec cd. When transmuted, this tower will automatically shoot out projectiles to nearby enemies, dealing 50 damage each and having a cooldown of 1 second. Also gives the wearer a +25% AS bonus. Cost 135g, 3500 lumber.


(tower is larger then normal towers and red)
Upgrades:Normal Lumber Harvesting - 500 each, applies to builder as well

+150 hp wall/tower - req. merch, 1000 lumber

Slicing Wind Axes - These new axes are aerodynamic and therefore easily move faster in the air. Increases the speed of the axe hook towers by 75 per upgrade. Cost 600 lumber per upg. Level 1 req. rc, 2/3 need merch/arc

Axe Size Increases - The centaurs grow stronger and can throw largers axes, resulting in a wider AoE (less chance to miss), doubles axe size, from 15 collision to 30. Req. arc/merch. Cost 1000 lumber

Worker HP UP - basic
Advanced Crumbling - When the centaur's walls are destroyed, they have a higher chance to crumble, and the chips that hit the titan are stronger. Increases crumbling chance to 30%, damage to 125, and slows movespeed by 45% and attack by 20%. Cost 1500 lumber.

Expert Hunter Training - allows the centaur mage to use Fire Explosion, +200 hp, +150 mana, +20 damage, +15% attack speed, and 30% mana regen. Cost 45 gold, 2000 lumber.

Sharpened Axes - Increases the centaur hook towers damage by 5. Cost 1500 lumber.

Mostly done pics, any comments?