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Author Topic: Genius, Legendary Titan of Invention  (Read 1186 times)
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Dai-Rukh
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« on: September 27, 2010, 08:55:46 AM »

Dai-Rukh has returned with, what a surprise, yet another suggestion. Thanks so much for everyone’s comments on my suggestions, I really appreciate the advice and support.



Genius, Legendary Titan of Invention

The Titans all know each other very well, and, in general, get along excellently. The exception is Genius. No matter how nice or mean he tried to be, the other Titans were always pushing him around, calling him a nerd, or teasing him because of his dwarfed stature. When the Titans returned to the surface world, Genius stayed behind, claiming that he had a cold. Once his tormentors were gone, however, he began to build himself a robotic suit, which would make them see his true power. When the other Titans saw Genius, they could believe their eyes. Casually giving Lucidious a wedgie, Genius declared in his reedy voice, “ Bow down before me, the Legendary Titan of Invention!”

Genius has unorthodox attacks, making him very difficult for the majority of people to play. If one has mastered his style, however, Genius has the potential to do virtually anything, even base!



     Main Titan
      (Tinted red so as to not look      so Goblin-y.)
     Icon:   
     Base Hitpoints: 900
     Base Mana: 300
     Base Strength: 42 (+9)
     Base Intelligence: 45 (+9)
     Base Agility: 36 (+4)
     Base Damage: 60 (Hero)
     Speed: normal
     Base Armour: 3 (Hero)

          Abilities:

          As normal, Genius has a Slow Poison.

          Cruise Missile
         
          Sounding annoying air horns just for the hell of it, Genius fires a long-range Cruise Missile from a silo implanted into left shoulder.
          This is Genius’ nuke. It is an exceptionally long-ranged nuke which fires a slow moving projectile at an area of ground. Genius does NOT have to see the targeted ground to shoot at it. When Cruise Missile is used, it makes a noise like a klaxon, exactly like how Panic makes a noise when used. Anywhere in the AoE takes full damage. Obviously, Cruise Missile does NOT damage buildings. Costs 250 mana.
          Damage: 120/140/160
          Range: 1000/1250/1600
          AoE: 100/150/200
          Missile Speed: 300/350/400
          Cooldown: 20 seconds.
          Required Level: 3/5/7

          Pit Crew
         
          Opening a special hatch, Genius summons a group of robotic mechanics, which repair any damaged hardware in a short period of time.
          This is Genius’ heal. Pit Crew summons a number of Robo-Mechanics which have an automatically autocasted repair-esque ability, healing 50 life/second. All Robo-Mechanics last for 10 seconds and have 150 life, 300 speed, and 0 Heavy Armour.  Can repair the main Titan, Minions, Auto-Turrets, or SEVs.
          Number of Mechanics summoned: 1/2/3/4
          Mana Cost: 120/160/200/240
          Cooldown: 25 seconds
          Required Level: 2/4/6/8
          Robo Mechanic:

          Turbo
         
          Gunning his engines, Genius launches forward at enormous speed.
          The is Genius’ substitute for a Wind Walk. Turbo increases Genius’ movement speed by a large amount for a certain amount of time.
          Required Level: 2/3/4
          Speed Bonus: +15%/+25%/+35%
          Cooldown: 45 seconds.
          Duration: 15/20/25 seconds.
          Mana Cost: 50 mana

          Auto-Turret
         
          Genius quickly builds a computer-operated, short range gun, which can guard area for him or attack hard to reach places.
          This is a miscellaneous/scout ability which I know will cause some raised eyebrows. Using this ability, Genius places a tiny (ward sized) cannon tower which fires at any enemy nearby, even buildings. This works exactly like placing a normal ward. Auto-Turrets are permanent. Requires level 6. Has a placing range of 400. Cooldown of 45seconds.  Mana cost of 200.

               Auto-Turret
               
               Icon:
               Health: 100
               Armour: 0 (Heavy)
               Damage: 20-20 (Piercing)
               Missile Model: Gyrocopter
               Range: 500
               Attack Speed: 1 attack/second

          Periscope
         
          Genius installs a large Periscope on top of his Robo-Suit, giving him a wide range of vision.
          The Periscope ability allows Genius to see as though he were a flying unit. Passive. Requires level 7.

          Demolition Expert (Ultimate)
         
          Genius has a vast range of knowledge surrounding anything mechanical. However, he has done some research in regard to the weak points in structures. By furthering this knowledge, Genius can hit a building right where it hurts most.
          This ability changes Genius’ attack type to Siege for 5 seconds. Costs 300 mana. Cooldown of 90 seconds. Requires level 10.



     Minions
      (Tinted red so as to not look as Goblin-y.)
     Icon:
     Base Health: 800
     Base Mana: 0
     Base Strength: 40
     Base Intelligence: 40
     Base Agility: 30
     Base Damage: 60 (Hero)
     Speed: Normal
     Base Armour: 2 (Hero)

     Names :

     Dexter
     The Terminator
     Cyberman
     March the Mad Scientist
     Einstein
     Mortimer Snerd
     Ratchet
     Clank
     Useful Doohickey
     Monkey Wrench


          Abilities:

          Grenade
         
          The Minion hurls a high-explosive Grenade, which blows up as soon as it hits the ground, hurting all nearby with deadly shrapnel.
          Grenade is the Minions nuke. It is a ground-targeted nuke which deals high damage in a small area of effect and sends shrapnel out in a larger area of effect, dealing lesser damage.
          Full Damage AoE: 100/110/120
          Full Damage: 150/165/180
          Shrapnel AoE: 300/325/350
          Shrapnel Damage: 15/25/35
          Amount of Shrapnel: 8/16/24 pieces
          Range: 400/450/500
          Mana: 240
          Cooldown: 12 seconds
          Required Level: 2/4/6

          Repair
         
          Genius’ Minions are very handy, taught by the Titan himself to fix and repair machines, and can, therefore, rebuild virtually anything mechanical.
          This is the Minions heal. It is similar to, though not as powerful as, the repair used by the Pit Crew and may be used on the same targets. This ability is autocasted, but takes absolutely no mana to use. Obviously, the Minion must be in base contact with its reparation target. Multiple Minions MAY repair a single target.
          Life Healed/second: 10/20/30/40
          Required Level: 2/4/6/8

          Cloaking Device
         
          Genius designed his Minions’ Robo-suits some years after he crafted his own. Therefore, he is able to provide his Minions with a useful invisibility booster, though he himself is deprived of one.
          This move acts exactly as a generic Minion Wind Walk.

          SEV
         
          By using the nervous system of a recently dead body, Genius’ Minions can create synthetically emotional vehicles (called SEVs). These small, mind-controlled engines are useful scouts and can be told to detonate themselves at will.
          This is the Minions’ Minion-Minion spell. It creates an SEV from a corpse. SEVs are much faster than a normal Minion-Minion (as fast as a Speed Turtle), but do not have a normal attack. Instead, SEVs can target an enemy unit or building, upon which they charge towards said target and explode on contact, dealing 50 damage to the target (no AoE). Apart from these alterations, SEVs have normal Minion-Minion stats, save for having only 300 life.

               SEV
               
               Health: 300
               Armour: 3 (Heavy)

                    Ability:
                    Kablooie
                   
                    See above.

          Launch Blade (Ultimate)
         
          Genius’ Minion all wield enormous chainsaws, built into their suit’s arm. By installing an ejection sequence, the Minions are able to launch these chainsaw blades at high velocity.
          This Ultimate gives the Minion, in effect, a second nuke. The Minion launches what looks like a glaive in a straight, narrow line, dealing 150 damage to all enemy units in the way. Has a range of 600. However, if a Minion uses Launch Blade, they are not allowed to attack until they have returned to the Gold Mound. Costs 250 mana. Requires Level 7.




Thanks for hearing me out.
Dai-Rukh
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carnerox
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« Reply #1 on: September 27, 2010, 10:14:32 AM »

Ultimate is to weak for 5 seconds. Just picture if you get stunned or something, the duration is pretty much gone by then.
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PoNy
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« Reply #2 on: September 27, 2010, 10:26:58 AM »

O god red looking giant goblins on red giant machines.

Missle should deal less damage to units further from center, have it start slow then increase in speed as it goes, with Max range and for titan to have a choice to detonate it whenever prior to explosion.
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Coaster_Man
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« Reply #3 on: September 27, 2010, 10:48:09 AM »

The heal would be easily canceled by a baser.
The nuke should go faster then 300, perhaps 500 because people will be able to simply dodge it if they are half-awake. Also, cast time?
Auto turret should have more hp or some fort armor because a simple champion harvester or fruit tree would easily make it gone.
Periscope is cool.
Ultimate should last longer, perhaps 20 seconds?

How fast is the shots of the minions nuke? Cast time? As in, how easy it it to nuke/ulti to kill someone.
Again, heal would be canceled, unless you have like 4 minions healing him therefore it would take some time and the towers wouldn't be hitting the titan.
SEVs are kind of useless, for any seed w/o champions, the titan is auto turreting. However,they can be used to blow up a much needed merch/arc which is nice.

Overall nice concept.
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midboe
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« Reply #4 on: September 27, 2010, 11:37:48 AM »

Ultimate is to weak for 5 seconds. Just picture if you get stunned or something, the duration is pretty much gone by then.
something that like doubles your damage, that is only a level 10 spell is underpowered  Roll Eyes
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carnerox
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« Reply #5 on: September 27, 2010, 11:56:51 AM »

I'd rather make it so there is a limit to the amount summoned, and possibly can't be summoned within a certain range of other turrets, and possibly creates "dummy" builders that build the tower and can be killed during the construction.
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Dai-Rukh
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« Reply #6 on: September 27, 2010, 12:30:46 PM »

Wow, lots of advice. I'll reply to what I remember:

Bolt, the stats can definitely be modified. However, I wanted him to have high Intelligence (Legendary Titan of Invention, dontcha know) and I gave him bonus Armour on purpose: he's made of metal, but has low Agility.
Pit Crew is supposed to be used to quickly heal in between sieges, as is Repair. The Robo-Mechanics are summoned around him, but not so they block (perhaps a bit in front/in back).
I really like the idea of Auto-Turret: it adds a new element to Titan and, yes, it is meant to be a death trap if you mass them. Also, SEVs aren't so hot because Genius has Auto-Turrets, which are much more effective than normal Minion-Minions, not to mention easier to get.
Launch Blade has no cooldown: the Minion must return to the Gold Mound to use it again as well as regaining a normal attack.
I made Cruise Missile REALLY slow on purpose because of its ridiculous range and the fact that you don't need to see the target. I don't mind if it does less damage further out. Also, thanks for reminding me, it has a 1 second cast delay.
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carnerox
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« Reply #7 on: September 27, 2010, 12:34:43 PM »

I know the bonuses of Siege vs Fortified, I'm just saying he ultimate can be countered by so much things, slow, slow, stun, poison, etc.
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zimmer
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« Reply #8 on: September 27, 2010, 01:04:32 PM »

Thenn add  spell immune by the ultimate??
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midboe
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« Reply #9 on: September 27, 2010, 01:07:35 PM »

I know the bonuses of Siege vs Fortified, I'm just saying he ultimate can be countered by so much things, slow, slow, stun, poison, etc.
level 10 spell. supposed to be "easily" countered. titan can rack up alot of minions and still have enough feed to get this ultimate.
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carnerox
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« Reply #10 on: September 27, 2010, 03:20:08 PM »

Ultimates shouldn't be that easily countered though.
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CapnMelonHead
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« Reply #11 on: September 27, 2010, 05:19:34 PM »

Not very islandy but it all works out and looks fairly balanced. Maybe change the slow poison because poison doesn't suit him and his other moves. Try:
Cripple/Pulverise/Slam: /
                                 OR
Open Wound/Slice:      /
« Last Edit: September 27, 2010, 05:24:54 PM by CapnMelonHead » Logged

Dai-Rukh
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« Reply #12 on: September 27, 2010, 05:35:29 PM »

How about just calling the Slow Poison Tetanus?
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carnerox
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« Reply #13 on: September 27, 2010, 06:03:08 PM »

Or don't, slow poison doesn't fit every Titan, like glac, foss, etc.., instead of being UN-original with the name/icon, name is something new.
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MuDDy_PaNDa
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« Reply #14 on: September 27, 2010, 07:37:21 PM »

You always seem to put the AoE on titans nuke too low on every of your titans suggestion.
As for the concept, i love it.
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RuNm
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« Reply #15 on: September 27, 2010, 09:31:22 PM »


I rather like the uniqueness of the auto turrents and think it would be extremely amusing to use a minion as a wall for a "base". This definitely adds a new element to it, but I personally think even though it would be hilarious, only make builders able to base and have a limit of like just 5 turrents? And for the ultimate, I like the idea but like Carn said it's too underpowered, maybe if it only lasts 5 seconds, like Carn said, give the Titan spell immunity and maybe a shorter than average CD? Otherwise, he might have serious problems siegeing in late games. Tongue One question though, can the auto turrent attack buildings like walls for example? Because I'm thinking abusing them by placing out of range of towers yet in range of walls would be common place very soon...
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iC0ckBlock
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« Reply #16 on: September 27, 2010, 10:41:27 PM »

Ultimates shouldn't be that easily countered though.

*cough*volt*cough*

Anyway, interesting suggestion, it just seems somewhat... Weird. But if it's balanced and not stupid, why not? I'm down for learning a new titan.
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Playerof
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« Reply #17 on: September 28, 2010, 04:12:01 AM »

This is.....
Genius! Cheesy
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Dai-Rukh
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« Reply #18 on: September 28, 2010, 05:05:38 AM »

I think that limiting Auto-Turrets to 5 would make them too weak. How about 8? They can attack buildings, yes, but their low range would make it difficult to place them in exactly the right place. I think that the biggest danger with them is that, like a ward, they can be placed right into someone's base. If the base is well made, then no problem, but the solution programming wise would be to make the placing range be very short. Wow, I just talked myself through that entire sequence. Sorry if I went on.
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RuNm
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« Reply #19 on: September 28, 2010, 06:27:28 AM »

No, don't worry about it, we would rather you go on and on about the requirements and such, rather than leave a with a simple explanation that doesn't answer anything. Smiley But 8 sounds good, and their short range and where they could be placed sounds like a very good idea, and will definitely help to balance out it. I like the uniqueness of this very much.  Grin
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Dai-Rukh
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« Reply #20 on: September 28, 2010, 06:50:35 AM »

Why, thank you!
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sickle
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« Reply #21 on: September 28, 2010, 03:33:59 PM »

This titan is not going to be accepted as an inventor.  At all.
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Dai-Rukh
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« Reply #22 on: September 30, 2010, 01:11:52 PM »

I really don't care if it is used or not Sickle. I just post because coming up with suggestions is a fun creative outlet. Also, one might, just might, be used someday, which would be pretty cool.
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sickle
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« Reply #23 on: September 30, 2010, 05:25:16 PM »

I don't think you understand.  I'm not saying your suggestion sucks, I'm saying we're not accepting an ancient titan who liked to tinker things, or adding a whole new game concept for a Titan.
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Dai-Rukh
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« Reply #24 on: October 01, 2010, 05:04:38 AM »

Turrets have the same size, collision, etc as Healing Wards.
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