Island Defense
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Author Topic: Scaena, Titan of Nature  (Read 560 times)
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Jux.Mage
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« on: September 12, 2010, 06:37:00 PM »

HP 1000
MP ##

STR  46 + 10
AGI 44 + 5
INT 39 + 7

DMG 60 (Hero)
ARMOR -1 (Hero)


Entangling Infliction (Innate/Passive)
Every time Scaena deals damage towards an enemy unit, it slows its movement and attack speed by 15%, stacking up to 60%.


Nature's Watcher (Innate/Scout)
Scaena summons 2 Nature Spirits, making them "harvest" a tree in a radius of 3500 for 7 seconds while having a sight range of 1200 and can see invisible units.
Costs 125 mana, Instant Cast, 55 second cooldown.

Notes
  • They cannot move from their spots and are invulnerable.


Petal Dance (Nuke/Instant)
Scaena manipulates the leaves of the nature, sharpening them and launching them straight in waves. [Works like Pandaren's Ultimate in HLWL or Breath of Fire]
1: 65 damage per wave, 2 waves. Costs 325 MP, 2 second delay per wave, 25 second CD.
2: 85 damage per wave, 2 waves. Costs 350 MP, 1.5 second delay per wave,25 second CD.
3: 95 damage per wave, 2 waves. Costs 375 MP, 1 second delay per wave, 25 second CD.

Notes
  • Can be interrupted by stun only.


Regenerative Roots (Heal/AoE)
Scaena manipulates the roots under the Island, raising their healthy roots towards her. She regains a certain amount of HP while staying in the area. [Healing Wards, Leave the area, the roots don't dissipate]
1: 25 HP/s, AoE [500], Cast Range [400], Lasts 12 seconds, Costs 175 MP, 35 second CD
2: 35 HP/s, Lasts 12 seconds, Costs 230 MP, 35 second CD
3: 45 HP/s, Lasts 12 Seconds, Costs 285 MP, 35 second CD
4: 55 HP/s, Lasts 12 seconds, Costs 340 MP, 35 second CD


Nature's Cloak (Windwalk/Instant)
Scaena blends herself within the forest, making herself one with it and unseen through enemies eyes.
Costs 150 Mana, Instant Cast, Requires a tree in a radius of 350, Lasts for ## seconds, 35 second Cooldown,

Notes
  • Scaena must be nearby a tree in a radius of 350 for this to work
  • If she isn't near a tree, the ability will malfunction.
  • The ability will last until she's far from any tree [350 range away]
  • If she attacks or casts a spell, its effect will be lifted.
  • Her movement speed is reduced by 15%.


Aggressive Roots (Ultimate/Active)
Every building in a radius of 1200 temporarily loses 5 Armor, 10% attack speed and 15% damage for 17 seconds, since the roots began to overflow onto them. When the building with this effect is destroyed, Scaena can either replenish her HP from 20% of building's Health [20% chance for this effect] or [80% chance] summon a weak Ent [Size 1x1] with same ability to destroy a building and summon another Ent to aid the Titan for 10 seconds.
Costs 550 MP, Instant Cast, 70 second CD

__

Names: Tree Hugger, Recycling Guy, Weed Hunter, Green Goblin, I-Love-Weed (Original Username after someone who played WC3), Grasshopper, Environmental Bastard, Ancient of War

HP 800
MP ##

STR 40 + 7
AGI 35 + 6
INT 35 + 6

DMG 60
ARMOR -1


Vicious Roots (Innate/Passive)
Each attack dealt by the minion reduces a unit's movement speed by 40% for 4 seconds.

Rooting Line (Nuke/AoE)
Minion calls out the roots from the Island, wrapping any units in the line, giving them damage over time. [Same Old Entangling Roots without stun and straight line.]
1: 90 Damage, 500 cast range, 255 MP, 20 second CD
2: 110 Damage, 305 MP, 20 second CD
3: 130 Damage, 355 MP, 20 second CD
4: 150 Damage, 405 MP, 20 second CD

Notes
  • Cannot be dispelled when negatively buffed in this spell.
  • Shows up as a buff for 1 second


Nature's Improving Roots (Heal/Active)
The minion manipulates the roots and surrounding them around him, allowing him to replenish his HP while moving/attacking/standing, but reduces his Movement & Attack Speed. [Foss' Burrow, but you can attack/cast spells]
1: 3.5 HP/s, Reduces 25% M/ASpeed, 300 MP, 2 second Cast Delay, needs 10 seconds before returning normal (CD), 30 second CD
2: 5.5 HP/s,  Reduces 30% M/ASpeed, 350 MP, 1.5 second cast delay, needs 9 seconds before returning normal, 30 second CD
3: 7.5 HP/s,  Reduces 35% M/ASpeed, 400 MP, 1 second cast delay, needs 8 seconds before returning normal, 30 second CD

Call of Trees (Autocast/Summoning)
Minion manipulates the roots, surrounding them onto nearby corpses and recalling the spirits into them, summoning Treants.
6 Treants are allowed at one time, Costs 200 Mana, 2 second CD.

Treant
HP 250
DMG 7 (Siege)
ASpeed 0.4 Second
ARMOR 0 (Heavy)
MSpeed ## (Fast)

Nature's Hidden (Windwalk)
The Minion connects himself towards a tree, disguising himself as one which can attack.
Costs 150 MP, 1 second cast delay, Lasts 10 seconds, 55 second CD.

Nature's Nourishment
Every unit/building the Minion attacks, he replenishes himself with 120% HP of the Damage he damages the unit/building.
Costs 500 Mana, Lasts 20 seconds, 120 second CD.



Credits
Northwind (Original Inspiration with his Titan of Nature)
Mrs.Jarvis (Original Inspiration to Northwind)
Jayceja (Original Inspiration of his Titan of Trees)
Hive Workshop (Custom Icons)
Warcraft (Non-custom icons)
Commentators (Commenting and giving ideas for improvement for this Titan)

« Last Edit: September 17, 2010, 11:26:48 AM by Jux.Mage » Logged

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Jux.Mage
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« Reply #1 on: September 12, 2010, 06:37:23 PM »

Will do the Mini Tomorrow, Nap time.

No Flaming, Be respectful.
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PoNy
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« Reply #2 on: September 13, 2010, 10:00:13 AM »

Really well thought out for sure.

But depending on the minions nuke / heal, this titan's play style will change greatly.

The nuke works well as it puts an area where builders would avoid for set period of time. Since it is a AoE dot in that area with a big amount of damage. 100 damage a second in a straight cone.(It is in a cone and AoE right?)

Nice ultimate which is a weaker but bigger version of Syph's ult with an extra small heal per a building destroyed.

By the way do the scouts have true sight?

A nice low delay WW that requires trees, I'm guessing get a coral early game and your invisible pretty much the whole game. 10 second cool down but requires trees and get no MS boost, Most of the island is tree excluding some bases and certain gaps.
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Jux.Mage
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« Reply #3 on: September 14, 2010, 02:27:10 PM »

Changelog
Added Minion
Buffed Scaena's Ultimate ability
Increased MP cost for Aggressive Roots
Increased Radius for Nature's Cloak
Increased Petal Dance damage
Increased MP Cost for Nature's Watcher
Removed Critical damage and replaced it with 10% chance to stun with Vicious Roots
Decreased AoE size for Pit of Roots
Added decreasing Movement speed for Nature's Hidden
Decreased amount of treants summoned by Minion
Decreased cast delay for Nature's Improving roots

16/09/2010
Increased/Decreased Minion's Stats
Increased HP Regeneration for Minion's Ability
Decreased Damage for Minion's Nuke

17/09/2010
Added another effect for Titan's Ultimate Ability
Removed Stun from Vicious Root & Pit of Roots
Changed from Pit of Roots into Rooting Line
Gave Rooting Line another effect
Increased MP Cost for Aggressive Roots
« Last Edit: September 17, 2010, 11:27:12 AM by Jux.Mage » Logged

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« Reply #4 on: September 17, 2010, 10:05:39 AM »

Edited it form yesterday. :p
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« Reply #5 on: September 17, 2010, 10:10:01 AM »

Minion Nuke and Slow poison needs stun removed and a way to bounce or hit more then 1 target.(Nuke that is)

For titan ult might i suggest it make a temporary tree on kill with ##% chance of proc per kill which has no collision and is removed after ## seconds, while with what you said above instead of 20% structure hp.
« Last Edit: September 17, 2010, 10:12:50 AM by PoNy » Logged

Jux.Mage
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« Reply #6 on: September 17, 2010, 11:27:47 AM »

So are you not going to change the spells from my last suggestion or leave it as is for now.

Sort of did change the spells now. xD
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« Reply #7 on: September 17, 2010, 02:17:46 PM »

When I said make a tree i meant so he can use his WW =P not make a treant lol
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