Island Defense
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Author Topic: Island Defense  (Read 883 times)
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carnerox
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« on: September 04, 2010, 10:35:52 PM »

Mkay, I just finally fixed Island Defense. At the moment I'm fixing some important bugs that popped up.
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GunTroll
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« Reply #1 on: September 05, 2010, 12:46:50 AM »

information value = 0
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carnerox
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« Reply #2 on: September 05, 2010, 12:53:39 AM »

information value = 0
means I'm closing to releasing it.
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Gwypaas
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« Reply #3 on: September 05, 2010, 06:56:39 AM »

Mkay, I just finally fixed Island Defense. At the moment I'm fixing some important bugs that popped up.
What was the problem? :O

I started disabling triggers and shit in the version I got from you but I didn't find anything and the code I looked at looked good :/ Btw, stop moving globals from the globals trigger into the libraries Sad(( So hard to disable the core triggers without compile errors then :/
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MuDDy_PaNDa
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« Reply #4 on: September 05, 2010, 07:25:35 AM »

i hope this version will be good or im turning to sickle
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« Reply #5 on: September 05, 2010, 08:33:35 AM »

^Because that would be such a great loss to all 3.0.7 players
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carnerox
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« Reply #6 on: September 05, 2010, 08:45:04 AM »

Mkay, I just finally fixed Island Defense. At the moment I'm fixing some important bugs that popped up.
What was the problem? :O

I started disabling triggers and shit in the version I got from you but I didn't find anything and the code I looked at looked good :/ Btw, stop moving globals from the globals trigger into the libraries Sad(( So hard to disable the core triggers without compile errors then :/
it was the newer map header, initialization. ;[
also most of these bugs were caused when I exported and imported all data to another map so I knew these would pop up, and the models are easy fix, replicator is a warcraftIII engine problem. And what happen with balthasar?
« Last Edit: September 05, 2010, 08:48:54 AM by carnerox » Logged
Gwypaas
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« Reply #7 on: September 05, 2010, 08:49:10 AM »

Mkay, I just finally fixed Island Defense. At the moment I'm fixing some important bugs that popped up.
What was the problem? :O

I started disabling triggers and shit in the version I got from you but I didn't find anything and the code I looked at looked good :/ Btw, stop moving globals from the globals trigger into the libraries Sad(( So hard to disable the core triggers without compile errors then :/
it was the newer map header, initialization. ;[
Wtf, I thought I disabled that trigger... :O Anyways, nice job and still, if you wan't any help just send me the map and what you need help with and I'll try to help you Smiley
« Last Edit: September 05, 2010, 10:34:50 AM by Gwypaas » Logged

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carnerox
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« Reply #8 on: September 05, 2010, 08:50:12 AM »

will do, confused me for a second at your typo. ;[


Quote
Furbolg Shaman does not have full mana at spawn. - Fixed.
When a builder is weak and nuked with shield of might instant FULL HP. - Don' know at the moment.
Chill Wind does not work properly - Fixed.
Harvesting Haste Training Level 1 - What?
Random messages appearing such as mana shield etc. - String errors, should be fixed over time.
ARC but you know that one - Positive I re added them all to tech-tree.
Great Turtle Summons - What?
Saturation says it costs 400 mana to put on but only takes 200 and the other saturation problem is still present - What is the other problem?
Create more moon wells stuff etc. - Fixed, and what is the etc..  stuff?
Eye of the ocean some towers - Should be fixed.
Some spell immune units still effected by some spells - Which units, I removed immune from critters.
Freezing Water does not last 30 seconds - fixed.
Giant Hermit Evasion doesn't stack - Fixed.
Symbol Basic Tooltip - What?
Stone Skin Tooltip - Fixed.
Lack of all modes - Fixed, if you are meaning some models were broken.
Syph's Minions Damage or tooltip - I'll fix whichever is the problem.
Disable doesn't entirely work - fixed.
Pirate expert hunter training spell fails to work - What happens?
Cannot mine gold WTF - I kept forgetting to turn that back on.
Blink cannot attack top left critters. - Fixed.
Overload drains mana - It's not such a bad bug. Wink
Battle Constructs start with no mana - Fixed.
Fossil Minion Cocoon and armor after burrow in cocoon - What?
Crypt Fiend has no mana at start- Not a bug.
Replicator Morphling builder beast glitch and Balth and clone dying one present - Yeah, I don't know why it does that.
Ice Flow Morphling
Ice Flow Tauren         } - fixed.
Ice Flow Panda

Tauren Guard Tooltip - I'll fix if something is wrong with it.
Nethourous wouldn't appear after I picked him - Most likely coding error, and will fix it.
Enhanced Arrow Tower Upgrade - What?
Box of Pyros when held doesn't decrease mana or armor - Fixed.
Titan random green image at neithorous and stuff doesn't disappear not all the time - Fixed.
Mirror image and replicator Satyr still die - Trying to figure a way out to fix it.
Shadow dust tooltip 10 15 - Duration?
Spiny has 50 mana nothing to use it on - Not really important but okay. Fixed
Slow poison upgrade nature - fixed
Nature army doesn't start with full mana - fixed
Aura tree transmuted tooltip - Hm?
Eggs can be purchased by titan - I removed them.
Eye of the ocean other spells building and some towers don't counts as buildings example magic tower - Should be fixed as I said with eye.
« Last Edit: September 05, 2010, 10:39:39 AM by carnerox » Logged
midboe
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« Reply #9 on: September 05, 2010, 01:18:20 PM »

Quote
Battle Constructs start with no mana - Fixed.
árent they supposed to start with no mana, so you charge them up at the base before moving out with them? they dont spawn with mana in 306e
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Gwypaas
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« Reply #10 on: September 05, 2010, 01:39:17 PM »

Quote
Battle Constructs start with no mana - Fixed.
árent they supposed to start with no mana, so you charge them up at the base before moving out with them? they dont spawn with mana in 306e
Yeah I believe it was changed to be that way since they would be too strong if you could just train them and then go out and fight with them instantly just reforcing your army with no problems.
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carnerox
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« Reply #11 on: September 05, 2010, 04:20:06 PM »

Quote
Battle Constructs start with no mana - Fixed.
árent they supposed to start with no mana, so you charge them up at the base before moving out with them? they dont spawn with mana in 306e
orly then. ;[
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turbo
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« Reply #12 on: September 05, 2010, 10:34:17 PM »

You could just start them at half or a quarter mana then since It's annoying as hell to have to make 20 shelters to charge up all the mana.
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Panic.Don
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« Reply #13 on: September 05, 2010, 11:15:38 PM »

shitty editor cant do shit rite
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turbo
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« Reply #14 on: September 05, 2010, 11:16:31 PM »

... Doc? Or just a troll using his name?
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[23:52:51] Lazure : Thank you.
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carnerox
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« Reply #15 on: September 05, 2010, 11:17:35 PM »

50/50 its doc
« Last Edit: September 06, 2010, 12:24:01 AM by kyleep » Logged
Panic.Don
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« Reply #16 on: September 05, 2010, 11:42:23 PM »

dumbass
« Last Edit: September 05, 2010, 11:50:25 PM by kyleep » Logged
midboe
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« Reply #17 on: September 06, 2010, 08:05:12 AM »

Quote
Battle Constructs start with no mana - Fixed.
árent they supposed to start with no mana, so you charge them up at the base before moving out with them? they dont spawn with mana in 306e
orly then. ;[
you have to take care you dont "fix" things that are as they are supposed to be.
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MegaPro
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« Reply #18 on: September 08, 2010, 05:05:27 AM »

It will have huntress? and puppeteer?

BTW Can someone upload a version of the beta that is not cheated? carneroX? =)
« Last Edit: September 08, 2010, 05:42:18 AM by MegaPro » Logged

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carnerox
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« Reply #19 on: September 08, 2010, 09:04:45 AM »

It wont./
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MegaPro
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« Reply #20 on: September 08, 2010, 01:16:09 PM »

You're bad editor then. I will play the cheated version. >_>
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carnerox
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« Reply #21 on: September 08, 2010, 01:22:50 PM »

umad.

Huntress was a horrible concept and builder.
Puppeteer was a good concept but a bad builder so he got remade.
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« Reply #22 on: September 08, 2010, 01:24:37 PM »

You're bad editor then. I will play the cheated version. >_>

He said it won't have huntress and puppeteer, he wasn't referring to cheated version or not.
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midboe
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« Reply #23 on: September 08, 2010, 02:38:34 PM »

i hope it will be stable, and not with tons of crap for every builder added at once.
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carnerox
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« Reply #24 on: September 08, 2010, 02:44:04 PM »

I added 1 new builder, 2 remakes and 3 titans! Not really. B===D~
« Last Edit: September 08, 2010, 03:27:44 PM by carnerox » Logged
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