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Author Topic: Parasite Builder  (Read 388 times)
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Eji1700
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« on: September 04, 2010, 08:40:54 AM »

    Parasite Builder
    *Note:Due to the odd concept for gold/lumber gathering all gold and lumber numbers are basically wild guesses and will almost certainly be tweaked.  They're there as rough guidelines not serious numbers.

    Story:
    Insert BS story here.

    Concept:
    Essentially 2 man Killing team as puppet SHOULD have been.  The idea is that rather than spending early game hiding in a corner and humping mound your job is to follow the titan around and be his own personal ass boil.  Leech him when you can for gold and lumber and then use that to upgrade your hunter and self to kill minions and titan later.  You cannot base, and your walls take food and thus are limited.  This means your only defensive option is to somewhat support.  Your job is to go kill and harass the titan.  Trap him in bases and lumber camps to kill time.  Wall in minions.  Kill minions.  Be offensive.  Obviously your early game is risky like satyr's, but not as passive.

    Important notes:
    Builder can't gold or lumber by normal methods.
    3x3 shelter.
    No towers.
    Undead Summoning
    Walls come upgraded at higher than average lumber cost.  Walls can also be unsummoned(due to them taking food.)
    Hunter can lumber, but only when 2x2.
    Quick and slow hunter summon methods.
    Multiple upgrade paths depending on how the game goes. Dmg/Tank/Army for hunter and basic upgrades and ult form for builder.

    Builder:
    Stats:
    Health - 400
    Health Regen - 4
    Armor - Medium/5
    Mana - 300
    Mana Regen - 1 MP/S
    Move Speed - 390 (10 less than base titan MS)
    Undead Building Style
    Has 3(6) inventory slots

    Abilities:

    CANNOT GOLD OR LUMBER

    Summon Blockers(upgradeable)
    • Summons 6 blockers at target location
    • Blockers have no attack
    • Blockers have no duration, but summoning a new set will replace the old ones.
    • 300 hp with hero armor
    • 1x1 size (same as all builders)
    • Move speed of 400
    • 60 Second Cooldown
    • Keeps skill in Queen form
    • Costs 100 mana

    Leech(upgradeable)
    • Targets titan or minions
    • Cast range of 600(within nuke range)
    • Last 10 seconds
    • Every 2 seconds the parasite builder is leeched to the titan he gains 2 gold and 100 lumber.  When leeched to a minion gains 1 gold and 50 lumber
    • Cooldown of 20 seconds
    • Costs 100 mana
    *Note - This would be channeled like terrorblades life steal is, allowing him to move/attack/build/etc while channeling this

    Mitosis
    • Instantly summons the titan hunter with 1/4th HP but full mana and slows self by 50% for 5 seconds.
    • Costs 100 mana and half of your current HP
    • 300 seconds CD

    Queen
    • Must be researched at the arc.
    • Transforms builder into Queen form(think morph)

    Repair - Basic repair

    Queen:
    • Higher attack, higher health, no hp regen, higher attack speed, can still build walls.
    • Has 3 skills. Summon blockers(summons double in queen form), Lunge(low mana low cd enemy target only blinkstrike), Infest
    • Infest infects one blocker for 30 seconds.  Should the queen die with an infected blocker alive the queen will kill the blocker and respawn at it's location. Heavy mana cost and very high cooldown


    Hunter:
    *Note - NOT A HERO, therefore cannot level up

    Stats:
    Name - Oozie
    *Note: To prevent rushing, base stats are that of a glorified harvester.  Upgraded stats are in () and once upgraded are permanent.
    Health -400 (900)
    Health Regen - 4
    Attack - can't attack(chaos/135)
    Attack Range- Melee(125)
    Attack Speed-can't attack(1.8 )
    Armor - unarmored/0(Hero/10)
    Mana - 600
    Mana Regen - 3.3
    Move Speed - 350(400)
    Size - 2x2(can shrink to 1x1 with ability)
    Has 6 inventory slots
    Harvests for 25 wood a hit. Only form of the hunter that can do so(not horror/void)
    Cannot pick up bones

    Abilities:
    Shrink
    • Makes hunter 1x1 or if 1x1 makes hunter 2x2
    • Hunter cannot attack or harvest while 1x1.
    • Cost 50 mana
    • 15 second Cooldown
    • Exists on all forms of Hunter(basically blink)

    Spear
    • Gained with grey upgrade(in research center)
    • Deals 300 dmg
    • Stuns for 1 second
    • 600 range
    • Has travel time and does not home. Looks like pudge hook(ideally). Works like Potm arrow(speed, travel through allies, no dmg from distance though.)
    • Goes down to 2 hero armor(from 10) for then next 3 seconds after casting
    • 20 second Cooldown
    • 250 mana cost

    Amalgam
    • Transforms hunter into Amalgam form(think morph changes.)
    • 60 second cooldown
    • Costs 100 mana

    Horror
    • Transforms hunter into Horror form(think morph changes.)
    • 60 second cooldown
    • Costs 100 mana

    Void
    • Transforms hunter into Void form(think morph changes.)
    • 60 second cooldown
    • Costs 100 mana

    Hunter Forms:
    Amalgam:

    Stat changes
    • 1400 hp
    • 4 fort armor.
    • 2.5 attack speed(slower than mak)
    • 170 atk
    Abilities:

    Consume
    • Eats a blocker gaining 75 hp 10 bonus dmg 
    • Bonus dmg lasts 20 seconds
    • Cost 0 mana
    • 2 second Cooldown

    Divide(advanced form only)
    • Basically Mirror image.
    • Creates 1 image that takes 175% damage and deals 50% dmg
      Horror:
      Stat changes
      • 10 fort armor
      • Attack speed

      Abilities:

      Immolation
      • Deals 30 damage a second
      • Always on

      Infest
      • Infests all blockers turning them into biters
      • AoE targetting
      • Costs 100 mana
      • Cooldown of 60 seconds
      • Biters deal 20 damage and attack speed of .5 (40 DPS per biter)
      • Biters are permanent as long as you are in Horror form
      • Biters are removed if blockers are summoned

      Ultimate skill ??
      • Immobilizes self and throws out 4 blades which fly to a point before returning.
      • Deals 100 damage per blade, each blade can hit twice(maybe.  depends on path.)
      • Goes to 0 armor while blades are out.
      • Regains armor and movement only when blades return.
      • 600 range
      • Costs 50 mana
      • Cooldown of 20 seconds


      Void:
      Stat changes
      • The key point here is high dmg and range.  To be honest i'm having trouble with ideas here so suggestion might be welcome.  Ideally this will be the strongest form, but will have lower HP for having a very high dmg output(either through a boosted attack or spells if not both).

      Abilities:
      To be determined.  Kinda depends on how much sickle likes his coding.

      Buildings:

      Shelter
      • Costs 30 wood
      • Gives 44 food
      • 3x3 in size (fruit tree)

      Wall
      • Costs 350 wood and 25 food(food cost is upgradeable)
      • Has 500 hp
      • 15 fortified armor
      • Summon time of 4 seconds
      • Has the ability to unsummon, when cast channels for 10 seconds, then kills itself
      *Note - This is to prevent situations where you have all your walls across the map that need to be killed off before you can build more.  Time is kept long so you can't unsummon too easily to prevent feed.  Unsummon CANNOT be canceled once started. Very obvious animation on this.

      Research Center
      Costs 500 lumber and gives 100 food

      Summon hunter - Costs 400 lumber
      • Takes 120 seconds

      Hunter Upgrades:

      Grey - Costs 400 lumber
      • Takes 120 seconds
      • Upgrades hunter's HP, MS, ATK, and Armor(since starting hunter is a glorified harvester)
      • Required for all following upgrades

      Amalgam- Costs 1000 lumber
      • Allows Grey to become Amalgam form(think morph forms)
      • Form based on tanking
      • Gains Consume Skill

      Builder Upgrades:

      Improved Mana Regen - Costs 5 gold and 100 lumber
      • Increases regen to 3 MP/S

      Advanced Mana Regen - Costs 5 gold and 200 lumber
      • Increases regen to 5 MP/S

      Adv Leech Recovery - Costs 5 gold and 100 lumber
      • Reduces cd on leech to 15 and lowers mana cost to ??

      Expert Leech Recovery - Costs 5 gold and 200 lumber
      • Reduces cd on leech to 10 and lowers mana cost to ??

      Advanced Research Center
      Costs 20 gold and 500 lumber

      Hunter Upgrades
      Horror Form - costs 10 gold and 1000 lumber
      • Allows hunter to transform into Horror

      Advanced Horror - costs 10 gold and 1500 lumber
      • Requires Horror form researched
      • Increases immolation to 45 DPS
      • Increases biter damage to 30 (60 DPS)
      • Allows use of the ultimate skill

      Void Form - costs 20 gold and 2000 lumber
      • Allows hunter to transform into Void
      • Requires merchant

      Advanced Void - costs 10 gold and 1500 lumber
      • Requires Void form researched, upgrades void

      Advanced Amalgam - costs 5 gold and 1000 lumber
      • Requires Amalgam form researched
      • Increases consume heal to 125
      • Increases consume damage bonus to 15
      • Allows use of the Divide

      Builder Upgrades:
      Inventory Upgrade - Costs 300 lumber
      • Adds 3 inventory slots to builder

      Adv Leech Capacity - Costs 10 gold and 500 lumber
      • Makes leech gain 4 gold and 200 lumber every 2 seconds on titan and 2 gold and 100 lumber on minions.
      • Requires Advanced Mana Regen researched

      Queen form - Costs 30 gold and 1500 lumber
      • Allows the builder to change into the Queen
      • Requires Merchant

      Merchant
      • Costs 45 gold and 150 lumber
      • Basic merchant stuff

      Inspiration
      I had a neat idea for how a builder could acquire gold as opposed to the usual method that would hopefully inspire a more aggressive gameplay.  Only issue was i couldn't really think of a neat concept and then i found:
      Blatant Inspiration: http://www.kongregate.com/games/innocuousGames/amorphous

      Important Info
      This was put together by Zen and I, and is mostly finished.  That said i still need to nail down some form of concept for void form. Also some numbers aren't totally complete because honestly i can't see anything i could guess actually being correct.  Mana/upgrade costs are extremely flexible.  Also there are no sprite suggestions, and the names are mutable, because the play concept is the most important part.  It's obvious that i blatantly ripped the ideas from the above game and applied them in some pseudo way to ID, but i don't really care if this winds up as the "Furblog race" or something like that.  I needed names and concepts and i found inspiration where i could.  Huge thanks for Zen on helping with this. [/list][/list]
      « Last Edit: September 04, 2010, 08:49:52 AM by Eji1700 » Logged
      CapnMelonHead
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      « Reply #1 on: September 04, 2010, 03:57:53 PM »

      Looks like an alright concept, but looking at the names of the units, it looks like a lot of things will need to be downloaded.
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      RuNm
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      « Reply #2 on: September 04, 2010, 05:55:03 PM »

      I rather like how different this hunter is and for the furblog comment, i did find maybe a possible model cmbination? Idk if you may like it, but just for the sake of suggesting models, here they are: Parasite Builder(Furblog Shaman), Queen Form(Furblog Elder Shaman), Oozie(Furblog), Amalgam Form(Furblog Champion), Horror Form(Furblog Tracker), and Void Form(Furblog Ursa Warrior)

      Like i said, idk if you'll disagree with these, i was just suggesting them for the heck of it and just trying to help. Feel free to change model ideas if necessary, and i beieve the Ursa warrior model is in use already, correct me if im wrong, but i think if these sizes used are changed it shouldn't be much of a problem Smiley
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      CapnMelonHead
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      « Reply #3 on: September 04, 2010, 06:29:15 PM »

      The Furbolg and Furbolg Shaman are already being used by Panda.
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      Eji1700
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      « Reply #4 on: September 04, 2010, 07:29:12 PM »

      The Furbolg and Furbolg Shaman are already being used by Panda.
      This suggestion was mainly for sickle's version which doesn't have panda as a builder.  And like i said i don't care what the sprites wind up being.  Sure it'd be awesome to do a full custom set or something but it's silly and adds too much to the map load time.  There's quite a few sets of units i could use, but i'm really not worrying about that yet since i figure if it gets programed in the developer can pick for themselves(unless they really want me to suggest some.)
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      CapnMelonHead
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      « Reply #5 on: September 04, 2010, 08:25:06 PM »

      Fair enough.
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      ? ? ?
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      « Reply #6 on: September 04, 2010, 09:29:37 PM »

      OK... I really dont get this  at all.
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      Eji1700
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      « Reply #7 on: September 05, 2010, 03:27:43 AM »

      OK... I really dont get this  at all.
      For those in the same boat.

      The idea is simple.  You cannot gold at the mound, at all.  You have an ability that leeches gold and lumber so long as you're within the titans nuke range(joy), and your hunter is the only unit that can lumber(and only in its weakest form).  The idea is balancing harassing the titan, with kililng the titan.  You'll likely never be strong enough to kill him solo so you need to see how the game is going and plan accordingly.  Also ideally since this builder can actually get gold easier than lumber i'll leave the gold costs low and the lumber costs high.

      Basically your game paths:
      If you can't get much gold because the titan's too deadly and you don't want to risk it, you get the amaglam upgrade and support a base.  Use it like maks hunter in place of a wall and have it tank/deal damage and summon blockers on the titan to keep him walled ain and your hunter healed.

      If you're getting good gold but theres lots of minions you probably want the horror.  You can turn blockers into units with an attack and use them to swarm minions while your hunter kills them.  Either the hunter gets next to them and deals high dps, or the biters surround and hold the minion still so you can hit with your ult ability and deal heavy damage.

      The void is supposed to be its strongest and most builder independent form.  The previous two need builder support with resummoned blockers to do well, ideally the void should be able to just flat out kill a naked weak minion(much like beast or upgraded tauren) or support a base with a heavy ranged attack.  Basically the void's gold cost should work out to be about the same as getting a whirlpool tower+arc.  the only issue is i'm not quite sure how to achieve this, and keep the flavor from the linked game(which was my aesthetic design goal.)

      Finally all forms except void benifit from having more blockers, so the queen upgrade turns your supporting harassing builder into a front line attacker and gives more blockers for your hunter to play with.  You also get an insanely powerful get out of jail card, but with a rather hefty cost(although i might rework it since it's pretty mindless all or nothing right now).

      The only other special thing is that you can insta summon your hunter if it dies with a skill on the builder(required since the hunter needs to be alive for you to gather lumber without leeching titan.), and this is balanced by a huge cooldown and it hurting the builder.  To stop parasite players from summoning a titan hunter to harass the titan from the very start though i had to make sure its initial form sucked like hell and that you needed an upgrade(which costs as much as a normal hunter) to actually turn it into a hunter.

      Not the clearest explanation but i might knock up a flow chart of some sort to explain the forms and the researches.  Visual is so much easier.
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      « Reply #8 on: September 05, 2010, 08:46:58 AM »

      OK... I really dont get this  at all.
      For those in the same boat.

      The idea is simple.  You cannot gold at the mound, at all.  You have an ability that leeches gold and lumber so long as you're within the titans nuke range(joy)

      Oh.. ok i get it now.
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