Greetings fellow turkeys, it’s Dai-Rukh here with another suggestion. I’ll be posting a few other ideas soon, but here is my second idea to be shown on the website. I am very sorry if someone has already posted this idea, BUT, without any further ado, presenting…
Psychosis, Legendary Titan of Mentality
With the Legendary Titans firmly locked in combat with the builders, a new Titan arose, fueled by the intense negative energy surrounding the island’s inhabitants. Upon arriving on the scene, Psychosis’ first thought was of how much he could bill the island’s inhabitants for group therapy sessions, a thought that truly displays his evil intentions. No one will be able to stop the endless jargon of psycho-analytical therapy… if Psychosis can get a foothold.Psychosis is a pretty tough titan to play, mainly because many of his abilities depend on mana.
Titan: 
Icon:
Base Hitpoints: 800
Base Mana: 500
Speed: Normal
Base Strength: 40 (+8 per Lv)
Base Intelligence: 50 (+10 per Lv)
Base Agility: 44 (+4.4 per Lv)
Base Damage: 60
Base Armour: -1
Psychosis gains slightly more-than-average intelligence per level and gains slightly less-than-average strength per level.
Titan Abilities: Normal
Slow Poison which he starts with.
Brain Burst
Psychosis destroys the target’s mind, turning them into a gibbering wreck of their former self. Is more effective on smarter enemies. This nuke works exactly like chain lightning.
Lv1: Links up to 4. Deals 100 damage and burns up to 25 mana, dealing extra damage equal to the mana burned. Costs 300, normal cooldown. Level 2 required.
Lv2: Links up to 5. Deals 120 damage and burns up to 40 mana. Costs 310, normal cooldown. Level 3 required.
Lv3: Links up to 6. Deals 140 damage and burns up to 60 mana. Costs 325, normal cooldown. Level 5 required.
Meditation
Psychosis relaxes his body and calms his mind, rejuvenating his physical capabilities and returning his precious brain to full strength. This heal only affects Psychosis himself and has a casting delay.
Lv1: 6 second casting delay. Heals up to 300 life and 300 mana. No cost, 24 second cooldown. Level 3 required.
Lv2: 5 second casting delay. Heals up to 450 life and 450 mana. No cost, 24 second cooldown. Level 4 required.
Lv3: 4 second casting delay. Heals up to 600 life and 600 mana. No cost, 20 second cooldown. Level 5 required.
Lv4: 3 second casting delay. Heals up to 800 life and 800 mana. No cost, 20 second cooldown. Level 6 required.
Delusion
Psychosis can talk anyone into doing anything (ah, the miracles of guilt-tripping), but he can even manipulate the minds of others to make them believe that he isn’t even there. Unfortunately, he cannot maintain his disguise for long, and enemies quickly wise up to his tricks. Delusion is a different Wind Walk from the Titanic normal. It only lasts for 5 seconds, but has a recharge time of only 1 second (which commences after Psychosis becomes visible again). It takes 50 mana per instance to use.
Mental Wavelength
When he wants to, Psychosis can attempt to "tune-in" to other beings' thoughts. Unfortunately, when he does this he has no idea who he will see. Mental Wavelength is Psychosis' scout ability. I grant full credit for it to Bolt. Psychosis automatically starts with it.
When Psychosis uses Mental Wavelength, he is granted vision of a random, player-controlled unit, just as if an Eye of the Ocean was used on it. A buff does appear on that unit's status, but, other than that, no sign is given of Psychosis' presence (it can be ended via detonation). Mental Wavelength lasts for up to 5 seconds; it is a channeling spell, but Psychosis may choose to end it at any time by moving. Costs 200 mana, 75 second cooldown.
Bamboozle
With a wave of his hand, Psychosis unleashes a deadly barrage of double-talk that leaves everyone scratching their heads as they try to catch up with him. Bamboozle is a special ability with 2 levels. Level 1 can only be learned at Hero Lv4, and Lv2 can only be learned at Hero Lv 6.
Lv1: All enemies within 400 are automatically silenced for 5 seconds. Note: this includes not being able to build or use escape abilities. 200 mana, 30 second cooldown.
Lv2: All enemies within 500 are silenced for 8 seconds with the same effect. 240 mana, 30 second cooldown.
Taboo
No one is as smart as Psychosis (or so he believes). As such, he can effectively monitor the thoughts of others, punishing them when he detects rebellion. Taboo is another special ability, learnable at Lv 7.
When used, all enemies within 600 of Psychosis take 100 damage whenever they use a spell or ability (including building). Lasts for 5 seconds. 280 mana. 75 second cooldown.
Force Shield (Ultimate)
Active:

Inactive:
Using only his thoughts, Psychosis creates a physical barrier, which guards him from harm while he fights. This works exactly like the Draenei's Mana Barrier.
While active, whenever Psychosis takes damage he loses mana instead, the ratio being 2 health:1 mana.
Minions: 
Icon:

Base Hitpoints: 700
Base Mana: 400
Speed: Normal
Base Strength: 36
Base Intelligence: 36
Base Agility: 35
Base Damage: 55
Like Psychosis himself, minions gain slightly more intelligence and slightly less strength.
Names: C. Nile
Headcase
Patient 76
Dr. Kevorkian
The Hallucinator
Brainfreeze
Joe the Lobotomist
Grey Cells
One-Fold
Mini-Me Minion Abilities: As normal, minions have
Slow Poison.
Mass Hallucination
The minion creates a scene in the target’s mind which causes gripping fear before spreading to those nearby. Mass Hallucination is a nuke that works just like chain lightning. Like Brain Burst, Mass Hallucination deals extra damage equal to the amount of mana it burns.
Lv1: Links up to 3. Deals 75 damage and burns up to 75 mana. 250 mana, 20 second cooldown. Requires Hero Lv2.
Lv2: Links up to 4. Deals 100 damage and burns up to 100 mana. 275 mana, 20 second cooldown. Requires Hero Lv4.
Lv3: Links up to 5. Deals 120 damage and burns up to 120 mana. 300 mana, 20 second cooldown. Requires Hero Lv 6.
Back Massage
The minion provides the targeted ally with a relaxing back massage, soothing them so that they may keep fighting. This is Psychosis’ minions’ amusing heal ability. While using it, they must stay within 100 of their target and heal a good amount of life per second. However, Back Massage takes mana per second to use. The minions can follow the unit it is massaging without interrupting the spell, but may not do anything else.
Lv1: Heals 20 life per second but drains 5 mana per second. Lasts up to 25 seconds and has a 30 second cooldown. Requires Hero Lv 2.
Lv2: Heals 40 life per second but drains 8 mana per second. Lasts up to 30 seconds and has a 30 second cooldown. Requires Hero Lv 4.
Lv3: Heals 60 life per second but drains 12 mana per second. Lasts up to 35 seconds and has a 30 second cooldown. Requires Hero Lv 6.
Lv4: Heals 80 life per second but drains 15 mana per second. Lasts up to 40 seconds and has a 30 second cooldown. Requires Hero Lv8.
Note: I thought it would be funny if the Acolyte could continuously use it’s action GFX while using this spell, because said GFX really does look like it’s giving a back massage.
Preserve Mentality
The minion resurrects the mentality of a fallen enemy, forming a Psychological Footprint. This is Psychosis’ minion-minion spell. Psychological Footprints act as normal minion-minions, but they have a feedback ability of up to 5 manaburn damage. Normal stats for a minion-minion ability. Requires Hero Lv3.
Psychological Footprint 
Icon:
Delusion
Although they are not as skilled as he is, Psychosis’ minions can create a similar belief of their non-existence in the minds of the weak. The minions’ Delusion works exactly as a normal minion wind walk. Requires Hero Lv2.
Insanity (Ultimate)
Psychosis’ minions are often past patients of his, returning to his side to aid him in return for the wonderful help given to them by Psychosis in the past. Every once in a while, however, they snap. The minion who uses this ability gains +75% attack speed, +50% movement speed, and take 10% more damage. This ability lasts for 15 seconds, costs 350 mana, and has a 180 second cooldown. Requires Hero Lv8.
Well, there ya go. Psychosis in a nutshell. I hope you enjoyed reading about him, and I readily await your advice. I’m sorry about the humanoid models, but I personally think they work. If you have better ones, please tell me.
As I said, I’m sorry if someone else has had an idea like this in the past: I am not trying to “bring it back”, I’m just posting my own idea.
Thanks,
Dai-Rukh
PS: I just changed his ultimate to something possibly more suiting. Better guys?