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Author Topic: Psychosis, Legendary Titan of Mentality  (Read 1562 times)
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Dai-Rukh
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« on: August 31, 2010, 02:33:30 PM »

     Greetings fellow turkeys, it’s Dai-Rukh here with another suggestion. I’ll be posting a few other ideas soon, but here is my second idea to be shown on the website. I am very sorry if someone has already posted this idea, BUT, without any further ado, presenting…


Psychosis, Legendary Titan of Mentality

     With the Legendary Titans firmly locked in combat with the builders, a new Titan arose, fueled by the intense negative energy surrounding the island’s inhabitants. Upon arriving on the scene, Psychosis’ first thought was of how much he could bill the island’s inhabitants for group therapy sessions, a thought that truly displays his evil intentions. No one will be able to stop the endless jargon of psycho-analytical therapy… if Psychosis can get a foothold.

Psychosis is a pretty tough titan to play, mainly because many of his abilities depend on mana.

     Titan:

    

               Icon:  
               Base Hitpoints: 800
               Base Mana: 500
               Speed: Normal
               Base Strength: 40 (+8 per Lv)
               Base Intelligence: 50 (+10 per Lv)
               Base Agility: 44 (+4.4 per Lv)
               Base Damage: 60
               Base Armour: -1
    
     Psychosis gains slightly more-than-average  intelligence per level and gains slightly less-than-average strength per level.


     Titan Abilities:

               Normal Slow Poison which he starts with.
              

               Brain Burst
              
               Psychosis destroys the target’s mind, turning them into a gibbering wreck of their former self. Is more effective on smarter enemies.

                    This nuke works exactly like chain lightning.  

               Lv1: Links up to 4. Deals 100 damage and burns up to 25 mana, dealing extra damage equal to the mana burned. Costs 300, normal cooldown. Level 2 required.
               Lv2: Links up to 5. Deals 120 damage and burns up to 40 mana. Costs 310, normal cooldown. Level 3 required.
               Lv3: Links up to 6. Deals 140 damage and burns up to 60 mana. Costs 325, normal cooldown. Level 5 required.

               Meditation
              
               Psychosis relaxes his body and calms his mind, rejuvenating his physical capabilities and returning his precious brain to full strength.

                    This heal only affects Psychosis himself and has a casting delay.

               Lv1: 6 second casting delay. Heals up to 300 life and 300 mana. No cost, 24 second cooldown. Level 3 required.
               Lv2: 5 second casting delay. Heals up to 450 life and 450 mana. No cost, 24 second cooldown. Level 4 required.
               Lv3: 4 second casting delay. Heals up to 600 life and 600 mana. No cost, 20 second cooldown. Level 5 required.
               Lv4: 3 second casting delay. Heals up to 800 life and 800 mana. No cost, 20 second cooldown. Level 6 required.

               Delusion
              
               Psychosis can talk anyone into doing anything (ah, the miracles of guilt-tripping), but he can even manipulate the minds of others to make them believe that he isn’t even there. Unfortunately, he cannot maintain his disguise for long, and enemies quickly wise up to his tricks.

                    Delusion is a different Wind Walk from the Titanic normal. It only lasts for 5 seconds, but has a recharge time of only 1 second (which commences after Psychosis becomes visible again). It takes 50 mana per instance to use.

               Mental Wavelength
              
               When he wants to, Psychosis can attempt to "tune-in" to other beings' thoughts. Unfortunately, when he does this he has no idea who he will see.

                    Mental Wavelength is Psychosis' scout ability. I grant full credit for it to Bolt. Psychosis automatically starts with it.

               When Psychosis uses Mental Wavelength, he is granted vision of a random, player-controlled unit, just as if an Eye of the Ocean was used on it. A buff does appear on that unit's status, but, other than that, no sign is given of Psychosis' presence (it can be ended via detonation). Mental Wavelength lasts for up to 5 seconds; it is a channeling spell, but Psychosis may choose to end it at any time by moving. Costs 200 mana, 75 second cooldown.

               Bamboozle
              
               With a wave of his hand, Psychosis unleashes a deadly barrage of double-talk that leaves everyone scratching their heads as they try to catch up with him.

                    Bamboozle is a special ability with 2 levels. Level 1 can only be learned at Hero Lv4, and Lv2 can only be learned at Hero Lv 6.

               Lv1: All enemies within 400 are automatically silenced for 5 seconds. Note: this includes not being able to build or use escape abilities. 200 mana, 30 second cooldown.
               Lv2: All enemies within 500 are silenced for 8 seconds with the same effect. 240 mana, 30 second cooldown.

               Taboo
              
               No one is as smart as Psychosis (or so he believes). As such, he can effectively monitor the thoughts of others, punishing them when he detects rebellion.

                    Taboo is another special ability, learnable at Lv 7.

               When used, all enemies within 600 of Psychosis take 100 damage whenever they use a spell or ability (including building). Lasts for 5 seconds. 280 mana. 75 second cooldown.

               Force Shield (Ultimate)
               Active:
               Inactive:
               Using only his thoughts, Psychosis creates a physical barrier, which guards him from harm while he fights.
      
                    This works exactly like the Draenei's Mana Barrier.

               While active, whenever Psychosis takes damage he loses mana instead, the ratio being 2 health:1 mana.


     Minions:

    

          Icon:
          Base Hitpoints: 700
          Base Mana: 400
          Speed: Normal
          Base Strength: 36
          Base Intelligence: 36
          Base Agility: 35
          Base Damage: 55

     Like Psychosis himself, minions gain slightly more intelligence and slightly less strength.

          Names:

          C. Nile
          Headcase
          Patient 76
          Dr. Kevorkian
          The Hallucinator
          Brainfreeze
          Joe the Lobotomist
          Grey Cells
          One-Fold
          Mini-Me


     Minion Abilities:

          As normal, minions have Slow Poison.

          Mass Hallucination
          
          The minion creates a scene in the target’s mind which causes gripping fear before spreading to those nearby.

               Mass Hallucination is a nuke that works just like chain lightning. Like Brain Burst, Mass Hallucination deals extra damage equal to the amount of mana it burns.

          Lv1: Links up to 3. Deals 75 damage and burns up to 75 mana. 250 mana, 20 second cooldown. Requires Hero Lv2.
          Lv2: Links up to 4. Deals 100 damage and burns up to 100 mana. 275 mana, 20 second cooldown. Requires Hero Lv4.
          Lv3: Links up to 5. Deals 120 damage and burns up to 120 mana. 300 mana, 20 second cooldown. Requires Hero Lv 6.

          Back Massage
          
          The minion provides the targeted ally with a relaxing back massage, soothing them so that they may keep fighting.

               This is Psychosis’ minions’ amusing heal ability. While using it, they must stay within 100 of their target and heal a good amount of life per second. However, Back Massage takes mana per second to use.                 The minions can follow the unit it is massaging without interrupting the spell, but may not do anything else.

          Lv1: Heals 20 life per second but drains 5 mana per second. Lasts up to 25 seconds and has a 30 second cooldown. Requires Hero Lv 2.
          Lv2: Heals 40 life per second but drains 8 mana per second. Lasts up to 30 seconds and has a 30 second cooldown. Requires Hero Lv 4.
          Lv3: Heals 60 life per second but drains 12 mana per second. Lasts up to 35 seconds and has a 30 second cooldown. Requires Hero Lv 6.
          Lv4: Heals 80 life per second but drains 15 mana per second. Lasts up to 40 seconds and has a 30 second cooldown. Requires Hero Lv8.

               Note: I thought it would be funny if the Acolyte could continuously use it’s action GFX while using this spell, because said GFX really does look like it’s giving a back massage.

          Preserve Mentality
          
          The minion resurrects the mentality of a fallen enemy, forming a Psychological Footprint.

               This is Psychosis’ minion-minion spell. Psychological Footprints act as normal minion-minions, but they have a feedback ability of up to 5 manaburn damage. Normal stats for a minion-minion ability. Requires Hero Lv3.

                         Psychological Footprint
                        
                         Icon:


          Delusion
          
          Although they are not as skilled as he is, Psychosis’ minions can create a similar belief of their non-existence in the minds of the weak.

               The minions’ Delusion works exactly as a normal minion wind walk. Requires Hero Lv2.

          Insanity (Ultimate)
          
          Psychosis’ minions are often past patients of his, returning to his side to aid him in return for the wonderful help given to them by Psychosis in the past. Every once in a while, however, they snap.

          The minion who uses this ability gains +75% attack speed, +50% movement speed, and take 10% more damage. This ability lasts for 15 seconds, costs 350 mana, and has a 180 second cooldown. Requires Hero Lv8.




Well, there ya go. Psychosis in a nutshell. I hope you enjoyed reading about him, and I readily await your advice. I’m sorry about the humanoid models, but I personally think they work. If you have better ones, please tell me.

As I said, I’m sorry if someone else has had an idea like this in the past: I am not trying to “bring it back”, I’m just posting my own idea.

Thanks,
Dai-Rukh


PS: I just changed his ultimate to something possibly more suiting. Better guys?


« Last Edit: September 05, 2010, 09:19:40 AM by Dai-Rukh » Logged
midboe
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« Reply #1 on: August 31, 2010, 02:44:12 PM »

il completely ignorre numbers and most things, since i dont bother with them atm.
an int hero(what ID needs if you ask me) that relies on his minions help if not to be killed fast due to low str at a base.
seems like an ok concept.

edit: change the back massage thing to something else, it sounds retarded and dumb and i thought you were joking. call it something like wound restoration or something.
« Last Edit: August 31, 2010, 02:45:57 PM by midboe » Logged
Dai-Rukh
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« Reply #2 on: August 31, 2010, 02:49:42 PM »

PERSONALLY, I enjoy Back Massage. It's a funny concept and works for the titan. I appreciate your post though, and your support. Thanks.
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Dai-Rukh
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« Reply #3 on: August 31, 2010, 02:59:06 PM »

Bummer about Back Massage... am I the only one who thinks that it's funny?

I did think about the whole mana deal. I completely see where you're coming from. I don't really understand what you suggested though; do you think I should drop his Slow Poison and add poison to his nuke, or that his Slow Poison should drain mana AS WELL AS slowing. You give good advice: please keep it coming.
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midboe
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« Reply #4 on: August 31, 2010, 03:06:51 PM »

he should not have an over amount of mana to easy, he should also need mana giving items instead of "screw them i dont need mana". with powerfull spells there should also be limitations so you dont just click them whenever the cd is over. like 180 mana for the mass silence is way to little since you litterly make the defenders useless for 5 seconds(no escaping, rewalling, anything)
also what would the range for his ultimate be?

« Last Edit: August 31, 2010, 03:10:49 PM by midboe » Logged
Dai-Rukh
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« Reply #5 on: August 31, 2010, 03:14:49 PM »

How about a Mana Shield? I'll start working on it right away.
Don't be so hard on yourself, Bolt.

The Ultimate would have a very large range: 1200 probably. I personally feel that, since mana is kind of his "specialty", he really shouldn't have to worry about mana as much as other titans. I will make Bamboozle and Jargon a little more expensive though.

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« Reply #6 on: August 31, 2010, 03:25:23 PM »

I'm not a big fan of your move taboo because if your up against an ogre or something, nuke him once, cast taboo, and he will probably cast fart and blood lust, or one of them and then wall you. This goes with other builders too. You said that this guy can read thoughts and feelings, so replace taboo with a move that allows you to read the builders ally chat and see pings for 5 seconds?
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midboe
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« Reply #7 on: August 31, 2010, 03:31:15 PM »

I personally feel that, since mana is kind of his "specialty", he really shouldn't have to worry about mana as much as other titans. I will make Bamboozle and Jargon a little more expensive though.


your hero has very powerfull spells, that are deadly when combined. do you want a) the person who plays your titan to just spam all the hotkeys for the spells(since they dont have to worry), or do you want b) them to use them i various clever ways because else their mana will depleat? an int hero should be the very titan who focuses on mana.
right now your choosing a, i hope you can see this..

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Dai-Rukh
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« Reply #8 on: August 31, 2010, 03:44:28 PM »

Thanks for the suggestions.

Capn:
My bit with Taboo is that you can learn it at Lv7. For this reason, I feel it's fair. If you want me to up the level requirement, that's cool. Also, it lasts only 5 seconds. I think your idea is awesome and could really work, but Psychosis is a tyrant, not a sneak: he won't listen in on conversations: he'll just try to control his enemy's actions. I emphasize, however, that I do really like your listening-in thing.

Bolt:
I didn't really think he needed a scout ability. He's pretty powerful already, and a scout would make him more so. There are titans without scout abilities, right?

Midboe:
I'm pretty sure you are giving me good advice, but I don't really understand it. What do you want me to do? It's not as though the world of titan-players is split between clever people and spammers: you would need a bit of both to be effective just like with most, if not all, other titans.



 
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« Reply #9 on: August 31, 2010, 03:51:13 PM »

?
I personally feel that, since mana is kind of his "specialty", he really shouldn't have to worry about mana as much as other titans. I will make Bamboozle and Jargon a little more expensive though.


your hero has very powerfull spells, that are deadly when combined. do you want a) the person who plays your titan to just spam all the hotkeys for the spells(since they dont have to worry), or do you want b) them to use them i various clever ways because else their mana will depleat? an int hero should be the very titan who focuses on mana.
right now your choosing a, i hope you can see this..


?
urmmm
if you randomly use bammbozle or tabbo it wo't do nothing i don't getcha point mid
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carnerox
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« Reply #10 on: August 31, 2010, 04:21:24 PM »

I kinda like this Titan, with some changes it could be nice.
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Dai-Rukh
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« Reply #11 on: August 31, 2010, 04:50:52 PM »

Alright, what ideas do you have for it Bolt?

By the way, thanks for noticing Carnerox. What do you think it needs?
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carnerox
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« Reply #12 on: August 31, 2010, 05:07:33 PM »

Some one his spells are ? Also possibly reformat your suggestion to look nicer and give a note at the bottom of each spell telling exactly what the spell dose and also some changes on his ulti because it is very easy to counter.
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Dai-Rukh
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« Reply #13 on: August 31, 2010, 05:48:28 PM »

I screwed around with format a bit just now.

Bolt, I like your idea, but it has the potential to be a mite overpowered, no? Think about it, you could walk in on someone starting to base or discover where lumber bases are without doing anything at all. That's awfully strong.
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carnerox
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« Reply #14 on: August 31, 2010, 05:53:27 PM »

Netherious scout spell is stronger than that don't worry about over powered.
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« Reply #15 on: August 31, 2010, 05:56:49 PM »

nice one bolt this titan has the potential to be put in game
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carnerox
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« Reply #16 on: August 31, 2010, 05:59:58 PM »

Yeah! 3 Titans.
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« Reply #17 on: August 31, 2010, 06:01:30 PM »

Yeah! 3 Titans.
O.o
good point hows bout startin to add some new billders
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carnerox
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« Reply #18 on: August 31, 2010, 06:02:58 PM »

Well Puppeteer is getting remake and so is Broodmother... I mean arachnid.

And hopefully a new one after a bit.(A certain some one knows which builder is being added.)
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« Reply #19 on: August 31, 2010, 06:03:45 PM »

who would this certain some one be? /: D
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carnerox
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« Reply #20 on: August 31, 2010, 06:06:14 PM »

If he post he will post.
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Dai-Rukh
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« Reply #21 on: August 31, 2010, 06:15:43 PM »

Right, back on subject, ok Bolt. I will add your scout ability... tomorrow. I've done enough today, but it will be there. Thanks again for the help.
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« Reply #22 on: September 01, 2010, 01:09:18 AM »

 The turn off icon for the final could be or .


OR


The on icon can be and the off to go with this could be
« Last Edit: September 01, 2010, 01:14:44 AM by CapnMelonHead » Logged

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« Reply #23 on: September 01, 2010, 05:13:27 AM »

sucks
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click was a good troll i want him back
he actually made me lol a lot
miss click  :'(
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« Reply #24 on: September 01, 2010, 05:34:23 AM »

the windwalk should drain mana over time.
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