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Author Topic: Omfg the retard game  (Read 472 times)
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theorchero
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« on: August 31, 2010, 02:15:19 PM »

It's a singleplayer game - much like wc3's ayar.

It's fucking hard.


Your a guy who gets trapped in a dungeon and needs to get the Gem of Intelligence to "make sure your not stupid"

It's actually pretty in-depth.

I walked into a plain, empty room.





With a chest in the middle of it. on a pedestal. with light beaming on it.

Yea, I died lol. "[NAME OF PLAYER PROFILE] thought treasure was free"


Ok, so after TONS of dying to get thru the levels, involving midgets, trees, ninjas, etc I reach the end*.

I get a nice, shiny Puff Egg. and are given these options:


-Pet the shiny egg

-Raise the egg

-Drop the egg



If you pet it, "[NAME] pet the egg too hard. It broke. *LOUD BREATHING NOISE* Uh oh, looks like mommy's back!"

If you try to raise it, "[NAME]tried to raise a baby dragon. When Puff was fully grown, he ate you because he was hungry."

If you drop the egg, "[NAME] dropped the egg. *LOUD BREATHING NOISE* *CRAZED SHRIEK* Apparently, the mother didn't appreciate you making a Humpty-Dumpty out of her egg"

actually, there is a hidden option (the text is invisible) to leave the egg... and after you do, the final door opens.





Then it says "Welcome to Level Two"


. . . . . . . . . .


I am beginning to utterly hate this game.


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MuDDy_PaNDa
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« Reply #1 on: August 31, 2010, 03:05:26 PM »

looks fun honnestly
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theorchero
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« Reply #2 on: August 31, 2010, 06:36:36 PM »

it's a seperate game
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BremFan#1
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« Reply #3 on: August 31, 2010, 08:42:40 PM »

Sounds fun
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Zen1400
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« Reply #4 on: August 31, 2010, 09:33:52 PM »

Why not you know post a link or something if its separate?
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The Farmer
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« Reply #5 on: September 01, 2010, 03:29:56 AM »

Why not you know post a link or something if its separate?
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theorchero
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« Reply #6 on: September 01, 2010, 02:00:18 PM »

Why not you know post a link or something if its separate?
cause I got it off a ***** on ********* - and it's a private ***** server.

lol is
torr3nt host1ng now blocked rofl?

it's demono1d,com replace 1's with obvious letters.


why the hell are these words suddenly blocked? wtf adam?
« Last Edit: September 01, 2010, 02:01:53 PM by theorchero » Logged
Zen1400
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« Reply #7 on: September 01, 2010, 04:54:59 PM »

Can you just post a link to the actual site where you are 'legally' suppose to get the game or a name?
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The Farmer
theorchero
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« Reply #8 on: September 01, 2010, 05:10:15 PM »

Can you just post a link to the actual site where you are 'legally' suppose to get the game or a name?
hahaha I didn't expect to have to do this so soon, gj zen

I'm not usually this much of an asshole, but I did that to gauge opinions of that scenario because I was thinking of creating that kind of game in wc3 - sorry to disappoint, but there is no game.

Anyway, would you like to see a game like that? (not like any other are you a retard games, it's single player and would be option-based to at least some degree)
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Zen1400
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« Reply #9 on: September 01, 2010, 05:17:12 PM »

Its one of the usually options things I always find those interesting. Really if you want to make it or something go for it, it shouldn't matter what others think along as you are proud of what you made.
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The Farmer
theorchero
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« Reply #10 on: September 01, 2010, 07:27:34 PM »

Its one of the usually options things I always find those interesting. Really if you want to make it or something go for it, it shouldn't matter what others think along as you are proud of what you made.

I do not currently have a project - that's why - Also, I've done several of the other type, and it seems to get a good reception, but I wanted to see which was more favorable.

I think this is what I'll do: I'll create an ayar map - but with text options (dialogue buttons probably, unless I can get the click trigger on (x,y)-(x,y) working (I have an idea how i'll do it, but I haven't got the time to make it atm)) - and a cinematic plays of your action. Hmn, it sounds pretty good. Always sounds easier than it actually is though, but it'll give me an excuse to practice cinematics.

Or I can make a monopoly map, which would you prefer?

Edit: I could also make the options come up when you click on objects in the area, and have options for each object, so it's not always 50-50 thing
« Last Edit: September 01, 2010, 07:32:16 PM by theorchero » Logged
sickle
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« Reply #11 on: September 01, 2010, 07:45:06 PM »

Don't bother with monopoly, there's already established WC3 monopoly maps, not worth trying to make something that's already been done.

Also, rather than do that, just use units with their models as images, and create fake buttons.  Using trackables will be great coding practice, and a good first library in (v)JASS if you don't use it yet, or decent improvement-material.

Work on creating your own surreal style, too, something out-of-WC3-esque.  Notice how super professional maps like Acadia and Chernobyl Chronicles create an epic atmosphere for you to live in.  You just need to be able to feel that in your game, the realistic-ness.  It may even be worth it to work on your own camera system, semi-first person, and have it pan depending on regions.

Also, try to use as much OOP as you can for organization, and keep everything lined up as best as you can, it will help you greatly.  Comparing the script of 3.0.7 that Carn showed me in comparison to Darox gives me inspiration to code more.
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turbo
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« Reply #12 on: September 01, 2010, 10:37:37 PM »

Don't bother with monopoly, there's already established WC3 monopoly maps, not worth trying to make something that's already been done.

Also, rather than do that, just use units with their models as images, and create fake buttons.  Using trackables will be great coding practice, and a good first library in (v)JASS if you don't use it yet, or decent improvement-material.

Work on creating your own surreal style, too, something out-of-WC3-esque.  Notice how super professional maps like Acadia and Chernobyl Chronicles create an epic atmosphere for you to live in.  You just need to be able to feel that in your game, the realistic-ness.  It may even be worth it to work on your own camera system, semi-first person, and have it pan depending on regions.

Also, try to use as much OOP as you can for organization, and keep everything lined up as best as you can, it will help you greatly.  Comparing the script of 3.0.7 that Carn showed me in comparison to Darox gives me inspiration to code more.

... is it that good or that bad?
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theorchero
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« Reply #13 on: September 02, 2010, 01:37:17 PM »

... is it that good or that bad?

lol not sure
Don't bother with monopoly, there's already established WC3 monopoly maps, not worth trying to make something that's already been done.

Also, rather than do that, just use units with their models as images, and create fake buttons.  Using trackables will be great coding practice, and a good first library in (v)JASS if you don't use it yet, or decent improvement-material.

Work on creating your own surreal style, too, something out-of-WC3-esque.  Notice how super professional maps like Acadia and Chernobyl Chronicles create an epic atmosphere for you to live in.  You just need to be able to feel that in your game, the realistic-ness.  It may even be worth it to work on your own camera system, semi-first person, and have it pan depending on regions.

Also, try to use as much OOP as you can for organization, and keep everything lined up as best as you can, it will help you greatly.  Comparing the script of 3.0.7 that Carn showed me in comparison to Darox gives me inspiration to code more.

Good idea with the images as unit models, I had thought of something like that, but I wasn't sure if I wanted to do generic buttons or go through the trouble of creating models with text on them, making generic buttons with floating text, or whatnot.

OOP? Lol, I've been out of the mapping loop for a couple months, I haven't even been on battle.net in two months or so.
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« Reply #14 on: September 03, 2010, 09:19:34 AM »

Oh, and whatever you do, try not to hardcode anything.  For example, in Island Defense, picking races.  I have to manually go through the game and change all different arrays.  There are about three arrays where it's udg_somearray
  • [/b] and somearray[1] is always murloc's ID.  But instead I should just create a function that sets the value in the three arrays, hence removing the hard coding.

    Try to think of your entire map and plan it out in a text file before starting.
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theorchero
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« Reply #15 on: September 04, 2010, 08:17:59 AM »

Oh, and whatever you do, try not to hardcode anything.  For example, in Island Defense, picking races.  I have to manually go through the game and change all different arrays.  There are about three arrays where it's udg_somearray
  • and somearray[1] is always murloc's ID.  But instead I should just create a function that sets the value in the three arrays, hence removing the hard coding.

Try to think of your entire map and plan it out in a text file before starting.

lol fixed ur post.

And hardcoding is evil.
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