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Author Topic: Dinosaur Builder  (Read 1109 times)
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Jux.Mage
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« on: August 09, 2010, 07:53:39 PM »

http://www.hiveworkshop.com/forums/models-530/dryosaurus-50485/?prev=c%3D30%26r%3D20%26d%3Dlist%26page%3D2
Many years have past since most of the dinosaurs have become extinct but one has  survived. The Dryosaurus has survived since the tragedy but has some trouble adapting. One Dryosaurus had a meteor land on it's body granting him enhanced agility or intelligence. It quickly learned human language. Using enhanced intelligence Dryosaurus slowly adapted to the other builders way of thinking and doing. The legendary Titan has awoken from its depths, leaving the Dryosaurus to claim it's territory with his fellow builders.

Difficulty: Medium or Hard
Type: Baser / Offensive

Base Health: 300
HP/S: 2HP/S
Base Mana: 100
Base Mana Regeneration Rate: 1 mana per second
Movement Speed: 325
Damage: 100
Damage Type: Normal
Attack Speed: 1 second
Attack Range: Melee
Base Armor: 0
Armor Type: Normal


Raging Instinct: The Dryosaurus becomes stimulated by its own instinct, causing it to feel more active. Grants an additional 12% movement speed.
Lasts for 5 seconds, Costs 35 mana, instant cast & 55 second cooldown.

Berserker's Cry: Allows the Dryosaurus to grow berserk, gaining more offensive and defensive powers to withstand against the Titan. Costs 75 Mana, Lasts 25 seconds, 55 second cooldown
Berserker Dryosaurus
Base Health: 600
HP/S: 2HP/S
Base Mana: 100
Base Mana Regeneration Rate: 1 mana per second
Movement Speed: 300
Damage: 185
Damage Type: Normal
Attack Speed: 1.5 second
Attack Range: Melee
Base Armor: 2
Armor Type: Heavy

Protective Skin: The Dryosaurus protects itself from its enemies, gaining an additional +2.5 Armor. Can also be upgraded at the Advanced Research Center.
Passive Skill

Pitfall: The Dryosaurus digs up a large hole as a trap for the Titan to fall down, trapped.
Lasts 3 seconds, Costs 25 mana, 2 second delay, 55 second cooldown.

Dig: The Dryosaurus digs underground with 25% chance to find certain items.

Possible Digged Up Items:
Rock : A simple, hard rounded rock. Can be thrown at an enemy target, stunning him for 0.5 seconds. Costs 10 mana, vanishes when used.
Magic Stone : Check Research Center
Delicious Fruit : A completely edible fruit for anyone to eat with delight. Restores 65 HP & 20 Mana.
Mysterious Egg : A tiny egg that possibly carries any items. Must be brought into Research Center.
__________________


http://www.hiveworkshop.com/forums/models-530/dragonroost-49813/?prev=of%3Ddownloads_month%26t%3D6%26r%3D200%26d%3Dicon%26page%3D2
Dinosaur Nest: Trains Triceratops. Costs 15 lumber.

http://www.hiveworkshop.com/forums/models-530/kotobeastnorider-47699/?prev=of%3Ddownloads_month%26d%3Dicon%26r%3D200%26c%3D30
Base Health: 100
HP/S: 1HP/S
Movement Speed: 180
Base Armor: 0
Armor Type: Fortified
Size: Small
Wood/per swing: 10
Wood/per 2 swings: 20
Swing Speed: Average
Costs: 30 Food
Maximum # of Triceratops: 5

_____________________

http://www.hiveworkshop.com/forums/models-530/fern-50068/?prev=of%3Ddownloads_month%26search%3Dfern%26d%3Dicon%26r%3D200
Fern: Produces food for dinosaurs to survive. Gives 30 food.
Base Health: 500
HP/S: 1.5HP/S
Base Armor: 0
Armor Type: Fortified
Costs: 50 wood

_____________________________________

http://www.hiveworkshop.com/forums/models-530/gnollelementalgrove-122737/?prev=search%3Dresearch%26d%3Dicon%26r%3D200
Research Center: Contains researches that your fellow dinosaurs would also support with your leadership. Has 6 inventory slots
Base HP: 550
HP/s: 3HP/s
Base Armor: 4
Armor Type: Fortified
Size: 4x4
Cost: 350 Wood
http://www.hiveworkshop.com/forums/icons-541/btnscale-119884/?prev=search%3Dturtle%2520scale%26d%3Dicon%26r%3D200

Turtle Scales: Summons a fast turtle with an inventory to pick things up from the ground. Costs 300 wood.
http://www.hiveworkshop.com/forums/icons-541/btnbonus-148850/?prev=search%3Dattribute%2520points%26d%3Dicon%26r%3D200
Health Upgrade: Increases the Dryosaurus' base health by 100. Costs 15 Gold.
http://www.hiveworkshop.com/forums/icons-541/btnimmure2-171359/?prev=search%3Dwall%2520masonary%26d%3Dicon%26r%3D200
Wall Masonary: Increases HP of buildings [Only Dinosaurs who are immobile]. Costs 1050 Wood
http://www.hiveworkshop.com/forums/icons-541/btnlotsoflumber-168216/?prev=search%3Dlumber%26d%3Dicon%26r%3D200
Worker Speed: Upgrades the Triceratops' lumbering ability. Increases workers' lumber gathering speed by 0.5 seconds. Costs 750 Wood.
http://www.hiveworkshop.com/forums/icons-541/btnbluestone-170116/?prev=search%3Dmana%26d%3Dicon%26r%3D200
Research Magic Stone: The Stone enhances the Dryosaurus' intelligence as it's investigated. Builder earns an additional 10 mana. Costs 3 Gold, must have a Magic stone slotted inside research center. Stackable
Egg Hatching: Fellow dinosaurs attempts to obtain a random item inside the egg itself. 2 Gold, 750 wood. Takes 30 seconds to hatch, leaving item inside research center.

_______________________________________

http://www.hiveworkshop.com/forums/models-530/thunderlizard-49804/?prev=d%3Dicon%26r%3D200%26c%3D30
Eryops: A medium-sized dinosaur which can be used to protect, but weak. Can Evolve into another form.
Base HP: 400
HP/s: 2.5HP/s
Base Armor: 2
Armor Type: Fortified
Inventory Slot(s): 1
Size: 2x2
Costs: 600 wood

Devour: Allows the Eryops to eat plants and herbs from the ground. It regenerates 150 HP in 10 seconds. Lasts 10 seconds, Cooldown of 55 seconds.

http://www.hiveworkshop.com/forums/models-530/thunderlizard-49931/?prev=d%3Dicon%26r%3D200%26c%3D30
Stegosaurus: An evolved form of Eryops. It can withstand more damage than an Eryops with lesser regenerative rate.
Base HP: 550
HP/s: 1.55HP/s
Base Armor: 4
Armor Type: Fortified
Size: 2x2
Costs: 800 Wood. Needs research center.

Devour: Allows the Stegosaurus to eat plants and herbs from the ground. It regenerates 150 HP in 10 seconds. Lasts 10 seconds, Cooldown of 55 seconds.

______________________________

http://www.hiveworkshop.com/forums/models-530/lycaenops-49855/?prev=search%3Ddinosaur%26d%3Dicon%26r%3D200
Lycaenops: A medium-sized dinosaur which protects certain amount of space from enemies. Has a better regeneration rate than an Eryops, but reduced health.
Base HP: 350
HP/s: 3HP/s
Base Armor: 2
Armor Type: Fortified
Size: 2x2
Inventory Slot(s): 1
Costs: 600 Wood


http://www.hiveworkshop.com/forums/models-530/dimetrodon-49828/?prev=search%3Ddinosaur%26d%3Dicon%26r%3D200
Dimetrodon: An evolved form of Lycaenops, with better regeneration rate. However, it doesn't gain any armor and earns less HP.
Base HP: 425
HP/s: 4.5HP/s
Base Armor: 2
Armor Type: Fortified
Size: 2x2
Costs: 800 Wood. Requires Research Center

_________________________________

http://www.hiveworkshop.com/forums/models-530/gnollforge-138589/?prev=search%3Dresearch%2520center%26d%3Dicon%26r%3D200
Advanced Research Center: Contains advanced researches for the Dryosaurus.
Base HP: 750
HP/s: 3HP/s
Base Armor: 5
Armor Type: Fortified
Size: 4x4
Cost: 1000 wood

Improve Skin: Makes the Dryosaurus' skin more stronger against damage. Gives an additional 2.5 armor to the Dryosaurus. Costs 5 Gold, 900 wood. Takes 50 seconds to finish.
http://www.hiveworkshop.com/forums/icons-541/btncriticalpoison-94266/?prev=search%3Dpoison%26d%3Dicon%26r%3D200%26mmr%3D5
Poison Coat: Allows certain dinosaur 'towers' to poison enemies. Poison reduces attack speed of an enemy by 2% and movement speed by 4%. Costs 3 Gold & 750 Wood, takes 35 seconds to research.
http://www.hiveworkshop.com/forums/icons-541/btndragonmoltenlick-159765/?prev=search%3Deat%26d%3Dicon%26r%3D200
Devour: Allows certain dinosaurs to devour herbs from the ground. Costs 15 Gold, 100 Wood, Takes 30 seconds to research, allowing regeneration 125 HP in 10 seconds.
http://www.hiveworkshop.com/forums/icons-541/btngruntwarcry-175753/?prev=search%3Dberserk%26d%3Dicon%26r%3D200
Berserker's Cry: Allows the Dryosaurus to grow berserk, gaining more offensive and defensive powers to withstand against the Titan. Costs 50 Gold, 500 Wood, takes 60 seconds
Berserker Dryosaurus
Base Health: 750
HP/S: 2HP/S
Base Mana: 100
Base Mana Regeneration Rate: 1 mana per second
Movement Speed: 300
Damage: 185
Damage Type: Normal
Attack Speed: 1.5 second
Attack Range: Melee
Base Armor: 2
Armor Type: Heavy

___________________________________

http://www.hiveworkshop.com/forums/models-530/riderlesswyvern-47698/?prev=d%3Dicon%26r%3D200%26c%3D30
Rhamphor: A different form of a dinosaur, which can fly slowly. Can be used as a regular tower -> Flying Version
Base HP: 750 (Land), 500 (Air)
HP/s: 1.5HP/s (Land), 2.5HP/s (Air)
Damage: 55 (Land), 40 (Air)
Attack Speed: 1.35 second/hit (land), 1.05 second/hit (Air)
Attack Type: Piercing
Attack Range: 800 (Land), 500 (Air)
Base Armor: 5
Armor Type: Fortified (Land), Light (Air)
Movement Speed: 175
Size: 2x2
Costs: 730 wood
http://www.hiveworkshop.com/forums/icons-541/btnhawkaspect-117343/?prev=search%3Dfly%26d%3Dicon%26r%3D200%26mmr%3D5
Fly: Allows the Rhampor fly onto the skies. Changes Rhampor from land into Air unit. Takes 3 second for it to fly. Cooldown is 45 seconds.

____________________________________

http://www.hiveworkshop.com/forums/models-530/edaphosaurus-49853/?prev=d%3Dicon%26r%3D200%26c%3D30
Edaphosaurus: A dinosaur which shoots out spikes from its scale. A regular dinosaur 'tower'.
Base HP: 500
HP/S: 1HP/s
Damage: 15
Attack Speed: 0.25 second/hit
Attack Type: Piercing
Attack Range: 800
Base Armor: 3
Armor Type: Fortified
Size: 2x2
Cost: 730 wood

Poisoning: Allows the Edaphosaurus to use poison from its blood. Poison reduces attack speed of an enemy by 9% and movement speed by 4%, lasting 2 seconds. Passive Skill researched from Advanced Research Center.

_____________________________________

http://www.hiveworkshop.com/forums/models-530/raptor-47711/?prev=d%3Dicon%26r%3D200%26c%3D30
Ceratosaurus: A dangerous mobile dinosaur, known as the 'super killer tower'.
Base HP: 800 [Immobile], 1000 [Mobile]
HP/s: 2HP/s [Immobile], 1.15HP/s [Mobile]
Damage: 100 [Immobile], 120 [Mobile]
Attack Speed: 1.50 second/hit [Immobile], 1.60 second/hit [Mobile]
Attack Range: 150 [Immobile], Melee [Mobile]
Attack Type: Normal [both]
Base Armor: 6 [Immobile], 4 [Mobile]
Armor Type: Fortified [Immobile], Heavy [Mobile]
Movement Speed: 180 [Mobile Only]
Size: 4x4
Costs: 55 Gold & 1275 wood

Movement: Ceratosaurus begins to move from its spot to go on rampage to hunt the Titan. Takes 5 second to move from spot, 40 second cooldown.

Poison Fang: Allows the Ceratosaurus to use poison from its blood. Poison reduces attack speed of an enemy by 9% and movement speed by 4%, lasting 2 seconds. Passive Skill researched from Advanced Research Center.

Devour: Allows the Ceratosaurus to eat plants and herbs from the ground. It regenerates 150 HP in 10 seconds. Lasts 10 seconds, Cooldown of 55 seconds.

_____________________________

http://www.hiveworkshop.com/forums/models-530/diplodocus-48328/?prev=d%3Dicon%26r%3D200%26c%3D30
Diplodocus: A ratherly long headed dinosaur with special qualities, it's quite very powerful as a range typed 'tower' as an advantage.
Base HP: 650
HP/s: 3HP/s
Damage: 225
Attack Speed: 1.85 seconds/hit
Attack Type: Normal
Attack Range: 850
Base Armor: 4
Armor Type: Fortified
Size: 2x2
Costs: 55 Gold & 1250 Wood.

______________________________________

The Edit Concept works well.
« Last Edit: August 22, 2010, 12:35:26 PM by Jux.Mage » Logged

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Jux.Mage
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« Reply #1 on: August 09, 2010, 08:31:41 PM »

Reserved.

Changelog
v0.5 (August 15th): Most likely Done with major stuff. Might need editing.
v0.4 (August 13/14th): Added Researches, more dinosaurs, Rawr!
v0.3 (August 12th): Added new skill, Research Center.
v0.2 (August 10th/11th, 2010): Edited history, added skills and some buildings.
v0.1 (Monday, 7:53:39 PM): Posted Thread [Stats, Model, 1 Skill.]
« Last Edit: August 15, 2010, 01:26:28 PM by Jux.Mage » Logged

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« Reply #2 on: August 10, 2010, 12:03:57 AM »

Why even bother posting if it's unfinished. I mean maybe if it was finished to some degree, but...
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« Reply #3 on: August 10, 2010, 12:19:48 AM »

Many years past since many dinosaurs became extinct, but one had survived until today.
So wait, one Dinosaur is several hundred thousand million years old? Damn. What a Trooper.
One of them had landed on the dinosaur itself, gaining strange powers with agility and intelligence.
Wouldn't a meteor kill a Dinosaur? You realize they travel some five hundred miles/ kilometers per hour.
It understood human language
How did this happen?
leaving the Dryosaurus to claim it's head and live on as the remaining specimen.
What does "Claim it's head" mean?
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Jux.Mage
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« Reply #4 on: August 15, 2010, 01:33:08 PM »

Mostly Finished with Dinosaur Builder.

All comments,feedbacks and opinions are welcome.

However, flaming others will cause mischievous problems within a Suggestion thread.

Please *fucking* avoid flaming.
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« Reply #5 on: August 15, 2010, 01:34:42 PM »

Mostly Finished with Dinosaur Builder.

All comments,feedbacks and opinions are welcome.

However, flaming others will cause mischievous problems within a Suggestion thread.

Please *fucking* avoid flaming.
very cool builder, however good luck at getting some of these people to avoid flamming >.<
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« Reply #6 on: August 15, 2010, 01:49:58 PM »

Way too overpowered at start... 450hp? And he starts with Polar Wrath, pretty much. Harvestors have 200hp at start? No.
And as a concept, I don't like it. Whatsoever. Seems like just another mini hunter. As if Ogre, Nature, Dranei, Demonologist, and Satyr aren't enough.
And Dinosaur? No. That's a terrible basis for a builder. Why the fuck would the Ceratosaurus listen to the Dryosaurus? And 12 completely new models, not to mention the new 25 or so icons, would lag the shit out of the map. 0/5 stars
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« Reply #7 on: August 15, 2010, 02:59:55 PM »

Way too overpowered at start... 450hp? And he starts with Polar Wrath, pretty much. Harvestors have 200hp at start? No.
And as a concept, I don't like it. Whatsoever. Seems like just another mini hunter. As if Ogre, Nature, Dranei, Demonologist, and Satyr aren't enough.
And Dinosaur? No. That's a terrible basis for a builder. Why the fuck would the Ceratosaurus listen to the Dryosaurus? And 12 completely new models, not to mention the new 25 or so icons, would lag the shit out of the map. 0/5 stars
Go troll somewhere else faggot.
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« Reply #8 on: August 15, 2010, 05:16:23 PM »

Go troll somewhere else faggot.
Too bad that wasn't trolling. That was my honest opinion, which is exactly what suggesters ask for. This is me trolling "fuck off retard, learn you're shit first"
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« Reply #9 on: August 15, 2010, 05:56:08 PM »

Way too overpowered at start... 450hp? And he starts with Polar Wrath, pretty much. Harvestors have 200hp at start? No.
And as a concept, I don't like it. Whatsoever. Seems like just another mini hunter. As if Ogre, Nature, Dranei, Demonologist, and Satyr aren't enough.
And Dinosaur? No. That's a terrible basis for a builder. Why the fuck would the Ceratosaurus listen to the Dryosaurus? And 12 completely new models, not to mention the new 25 or so icons, would lag the shit out of the map. 0/5 stars
Go troll somewhere else faggot.
Too bad that wasn't trolling. That was my honest opinion, which is exactly what suggesters ask for. This is me trolling "fuck off retard, learn you're shit first"
sorry but that was totally trolling
No feedback to what to change whatsoever, just raging at how you dont like him.
if thats all you can say as an opinion, you dont help at all.
Go elsewhere if you dont wanna fucking help.

Ok now for the builder
having another hybrid for builder(attacker and baser) is a good thing. but you should try having basing units and basing units. Having a too powerful moving unit to kill a mini is a bit OP but you have no good late game damaging tower to base that has range and good attack rate (the Ramphor has a not bad but a little low range and a good damage but the attack rate doesnt keep up to any of those 2). For the offensive part those ''towers'' that can move do the job to kill a mini. Also 450 hp but not really any escaping abilities is a bad thing. I didnt see any upgrades for him that would give him a good escaping ability since berserk is only hp and armor. You cant get away with that if your not near any walls or seed. Really bad thing for early survival. im good with the lumbering but as brutal said 200 hp workers is a bit OP (only useful thing he said).
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« Reply #10 on: August 15, 2010, 06:15:17 PM »

Way too overpowered at start... 450hp? And he starts with Polar Wrath, pretty much. Harvestors have 200hp at start? No.
And as a concept, I don't like it. Whatsoever. Seems like just another mini hunter. As if Ogre, Nature, Dranei, Demonologist, and Satyr aren't enough.
And Dinosaur? No. That's a terrible basis for a builder. Why the fuck would the Ceratosaurus listen to the Dryosaurus? And 12 completely new models, not to mention the new 25 or so icons, would lag the shit out of the map. 0/5 stars
Go troll somewhere else faggot.
Too bad that wasn't trolling. That was my honest opinion, which is exactly what suggesters ask for. This is me trolling "fuck off retard, learn you're shit first"
sorry but that was totally trolling
No feedback to what to change whatsoever, just raging at how you dont like him.
if thats all you can say as an opinion, you dont help at all.
Go elsewhere if you dont wanna fucking help.

Ok now for the builder
having another hybrid for builder(attacker and baser) is a good thing. but you should try having basing units and basing units. Having a too powerful moving unit to kill a mini is a bit OP but you have no good late game damaging tower to base that has range and good attack rate (the Ramphor has a not bad but a little low range and a good damage but the attack rate doesnt keep up to any of those 2). For the offensive part those ''towers'' that can move do the job to kill a mini. Also 450 hp but not really any escaping abilities is a bad thing. I didnt see any upgrades for him that would give him a good escaping ability since berserk is only hp and armor. You cant get away with that if your not near any walls or seed. Really bad thing for early survival. im good with the lumbering but as brutal said 200 hp workers is a bit OP (only useful thing he said).

I would think that a 450hp builder with 200 hp harvesters, a ton of new models and icons would not have to require an explanation as to why they are bad. He stated that the models and icons would lag the map. The builder and his harvesters would also be unnukable - a big nono.
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« Reply #11 on: August 15, 2010, 07:37:50 PM »

Way too overpowered at start... 450hp? And he starts with Polar Wrath, pretty much. Harvestors have 200hp at start? No.
And as a concept, I don't like it. Whatsoever. Seems like just another mini hunter. As if Ogre, Nature, Dranei, Demonologist, and Satyr aren't enough.
And Dinosaur? No. That's a terrible basis for a builder. Why the fuck would the Ceratosaurus listen to the Dryosaurus? And 12 completely new models, not to mention the new 25 or so icons, would lag the shit out of the map. 0/5 stars
Go troll somewhere else faggot.
Too bad that wasn't trolling. That was my honest opinion, which is exactly what suggesters ask for. This is me trolling "fuck off retard, learn you're shit first"
sorry but that was totally trolling
No feedback to what to change whatsoever, just raging at how you dont like him.
if thats all you can say as an opinion, you dont help at all.
Go elsewhere if you dont wanna fucking help.

Ok now for the builder
having another hybrid for builder(attacker and baser) is a good thing. but you should try having basing units and basing units. Having a too powerful moving unit to kill a mini is a bit OP but you have no good late game damaging tower to base that has range and good attack rate (the Ramphor has a not bad but a little low range and a good damage but the attack rate doesnt keep up to any of those 2). For the offensive part those ''towers'' that can move do the job to kill a mini. Also 450 hp but not really any escaping abilities is a bad thing. I didnt see any upgrades for him that would give him a good escaping ability since berserk is only hp and armor. You cant get away with that if your not near any walls or seed. Really bad thing for early survival. im good with the lumbering but as brutal said 200 hp workers is a bit OP (only useful thing he said).

I would think that a 450hp builder with 200 hp harvesters, a ton of new models and icons would not have to require an explanation as to why they are bad. He stated that the models and icons would lag the map. The builder and his harvesters would also be unnukable - a big nono.
Numbers/models can be changed. The only thing that matters is the concept.
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« Reply #12 on: August 15, 2010, 08:05:08 PM »

Wait, you told me if my opinion is not to put the builder in, I shouldn't share it? That means only the people who like it can comment? That's idiotic. Makes no sense
Thanks Alfac, for being intelligent. Smiley
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« Reply #13 on: August 15, 2010, 09:05:20 PM »

Wait, you told me if my opinion is not to put the builder in, I shouldn't share it? That means only the people who like it can comment? That's idiotic. Makes no sense
Thanks Alfac, for being intelligent. Smiley
No its just your reasoning is stupid. Models mean nothing, they can be changed easily. Same goes for numbers. Everything you said was useless. You did not provide helpful feedback at all.
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« Reply #14 on: August 15, 2010, 09:18:23 PM »

Wait, you told me if my opinion is not to put the builder in, I shouldn't share it? That means only the people who like it can comment? That's idiotic. Makes no sense
Thanks Alfac, for being intelligent. Smiley
No its just your reasoning is stupid. Models mean nothing, they can be changed easily. Same goes for numbers. Everything you said was useless. You did not provide helpful feedback at all.
I don't know of very many unused game models that pass as a dinosaur. The feedback that he provided was to nerf the numbers of the builders and workers hit points.
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« Reply #15 on: August 15, 2010, 09:39:31 PM »

Wait, you told me if my opinion is not to put the builder in, I shouldn't share it? That means only the people who like it can comment? That's idiotic. Makes no sense
Thanks Alfac, for being intelligent. Smiley
No its just your reasoning is stupid. Models mean nothing, they can be changed easily. Same goes for numbers. Everything you said was useless. You did not provide helpful feedback at all.
I don't know of very many unused game models that pass as a dinosaur. The feedback that he provided was to nerf the numbers of the builders and workers hit points.

doesnt have to be a dino. By still, numbers dont mean anything. The focus should be concept.
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« Reply #16 on: August 15, 2010, 09:58:38 PM »

Panda's champ workers have 250 hp, and they also cost 30 food.
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« Reply #17 on: August 16, 2010, 12:00:23 AM »

Wait, you told me if my opinion is not to put the builder in, I shouldn't share it? That means only the people who like it can comment? That's idiotic. Makes no sense
Thanks Alfac, for being intelligent. Smiley
No its just your reasoning is stupid. Models mean nothing, they can be changed easily. Same goes for numbers. Everything you said was useless. You did not provide helpful feedback at all.
I don't know of very many unused game models that pass as a dinosaur. The feedback that he provided was to nerf the numbers of the builders and workers hit points.

doesnt have to be a dino. By still, numbers dont mean anything. The focus should be concept.

How about he changes the model, storyline, and all the icons so people can actually give some criticism instead of trying to say just vote on the concept? What is the model suppose to be if it isn't a dinosaur?
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« Reply #18 on: August 16, 2010, 12:07:49 AM »

Panda's champ workers have 250 hp, and they also cost 30 food.
But they don't lumber 10 a chop, they lumber 15 per 4 or 5. Something like that.

About the models: yes, they can be changed, but to what? For this amount of units, custom models with mess the game up.
About the concept: as I said in my first post "I don't like it" its like a buff nature.
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« Reply #19 on: August 16, 2010, 07:51:19 AM »

Wait, you told me if my opinion is not to put the builder in, I shouldn't share it? That means only the people who like it can comment? That's idiotic. Makes no sense
Thanks Alfac, for being intelligent. Smiley
No its just your reasoning is stupid. Models mean nothing, they can be changed easily. Same goes for numbers. Everything you said was useless. You did not provide helpful feedback at all.
I don't know of very many unused game models that pass as a dinosaur. The feedback that he provided was to nerf the numbers of the builders and workers hit points.

doesnt have to be a dino. By still, numbers dont mean anything. The focus should be concept.

How about he changes the model, storyline, and all the icons so people can actually give some criticism instead of trying to say just vote on the concept? What is the model suppose to be if it isn't a dinosaur?
I really dont care about the model. Thats just my opinion though. Hell it could be a fucking princess for all I care.
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« Reply #20 on: August 16, 2010, 11:51:26 AM »

Wait, you told me if my opinion is not to put the builder in, I shouldn't share it? That means only the people who like it can comment? That's idiotic. Makes no sense
Thanks Alfac, for being intelligent. Smiley
you can say you dont like it
After that you can help to make it better, justify what you say
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« Reply #21 on: August 16, 2010, 01:12:19 PM »

Wait, you told me if my opinion is not to put the builder in, I shouldn't share it? That means only the people who like it can comment? That's idiotic. Makes no sense
Thanks Alfac, for being intelligent. Smiley
you can say you dont like it
After that you can help to make it better, justify what you say
I did say that I don't like it...
Do I really need to explain why 450hp at start is overpowered? Or why harvesters as fast as Demos/ Gobs shouldn't have 200hp at start? And yes I did explain what's wrong with all the new models. And how do I justify "The concept doesn't seem original to me"? I've stated two times before; the dinosaur builder is like a buff nature.
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« Reply #22 on: August 16, 2010, 09:56:14 PM »

Wait, you told me if my opinion is not to put the builder in, I shouldn't share it? That means only the people who like it can comment? That's idiotic. Makes no sense
Thanks Alfac, for being intelligent. Smiley
you can say you dont like it
After that you can help to make it better, justify what you say
I did say that I don't like it...
Do I really need to explain why 450hp at start is overpowered? Or why harvesters as fast as Demos/ Gobs shouldn't have 200hp at start? And yes I did explain what's wrong with all the new models. And how do I justify "The concept doesn't seem original to me"? I've stated two times before; the dinosaur builder is like a buff nature.
I don't know if he just changed it after you said this, but the main builder's base hp is 300.
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« Reply #23 on: August 17, 2010, 12:38:31 AM »

Wait, you told me if my opinion is not to put the builder in, I shouldn't share it? That means only the people who like it can comment? That's idiotic. Makes no sense
Thanks Alfac, for being intelligent. Smiley
you can say you dont like it
After that you can help to make it better, justify what you say
I did say that I don't like it...
Do I really need to explain why 450hp at start is overpowered? Or why harvesters as fast as Demos/ Gobs shouldn't have 200hp at start? And yes I did explain what's wrong with all the new models. And how do I justify "The concept doesn't seem original to me"? I've stated two times before; the dinosaur builder is like a buff nature.
Can i ask what is wrong with 450hp at start? Morph has 400. I think this idea is a little over power with the workers but theres no need to be a bitch about it. I'll give ya fair game on models i dont like them either.
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13 E E T L E 13 O M B E R

http://www.idbot.de/forum/viewtopic.php?f=78&t=1661
http://www.idbot.de/forum/viewtopic.php?f=78&t=1661
http://www.idbot.de/forum/viewtopic.php?f=78&t=1661
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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« Reply #24 on: August 17, 2010, 10:08:30 AM »

Wait, you told me if my opinion is not to put the builder in, I shouldn't share it? That means only the people who like it can comment? That's idiotic. Makes no sense
Thanks Alfac, for being intelligent. Smiley
you can say you dont like it
After that you can help to make it better, justify what you say
I did say that I don't like it...
Do I really need to explain why 450hp at start is overpowered? Or why harvesters as fast as Demos/ Gobs shouldn't have 200hp at start? And yes I did explain what's wrong with all the new models. And how do I justify "The concept doesn't seem original to me"? I've stated two times before; the dinosaur builder is like a buff nature.
Can i ask what is wrong with 450hp at start? Morph has 400. I think this idea is a little over power with the workers but theres no need to be a bitch about it. I'll give ya fair game on models i dont like them either.
Morph (used to before he was completely destroyed) have to change forms to get any use. This Dinosaur *had* more hp than morph in warrior form, could build a solid base and hunt down minions all in one form, while Morph had to carefully manage between when he had to.
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