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Question: Should Necromancer be Implemented
Yes (Definatly)
Yes (With changes)
No (I have stated why)
As long as its balanced
I didn't read the whole thing

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Author Topic: Necromancer Builder (Comment please.....Anyone there?)  (Read 2033 times)
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CapnMelonHead
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« on: July 20, 2010, 05:23:47 AM »

MODELS, ICONS AND NUMBERS CAN BE CHANGED QUITE EASILY. PLEASE FOCUS ON THE MAIN IDEA.
This idea just hit me one day, and it is my first posted builder idea, so please be gentle.  Smiley
This builder is expensive compared to the average builder but has many different options and styles that can be used.
The towers and walls of this builder is quite unique although it kind of rubs shoulders with Morphling. The walls and Towers can't be upgraded unless it has a Skeleton or that type inside and the 2 types of towers (Mage and Archer) do not attack without a Skeleton of its type inside. When a skeleton enters a building (Wall or Tower) it can not come out and the food cost of the Skeleton reduces from 3 to 1.


Necromancer Builder
Units:
Builder - Model: Kel'Thuzad (units\undead\Kelthuzad\Kelthuzad)
            Icon: Kel'Thuzad (ReplaceableTextures\CommandButtons\BTNKelThuzad.blp)
            Hp: 300
            Mp: 300
            Movement Speed: Normal
            Lumber per Swing: 10 Lumber
            Hold Capacity: 10 Lumber
            Attack - Damage: 150
                        Damage Type: Magic
                        Attack Speed: Average
                        Range: 400
          Abilities - Build (Undead Style)
                       Repair
                       Spirit Walk
                       Cripple
                       Necromancy: Magic Calling
                                         Skeletal Radiance
                                         Consume Corpse
                                         Corpse bag
                                         Haunt
                                         Doom
                                         Death and Decay
                                         Animate Dead
                                         Aura of Blight
          Buildings made - Shelter
                                 Ruined Wall
                                 Ruined Mage Tower
                                 Ruined Archer Tower
                                 Research Center
                                 Grave Yard
                                 Advanced Research Center
                                 Merchant

Worker - Model: Ghoul (units\undead\Ghoul\Ghoul)
            Icon: Ghoul (ReplaceableTextures\CommandButtons\BTNGhoul.blp)
            Hp: 50
            Mp: 0
            Movements Speed: Workers Average
            Lumber per Swing: 2 Lumber (Normal)
            Hold Capacity: 10 Lumber
            Cost - Food: 6
            Abilities - Detonate

Titan Hunter (Normal Form)
- Model: Frost Wyrm (units\undead\FrostWyrm\FrostWyrm)
                                       Icon: Frost Whyrm (ReplaceableTextures\CommandButtons
                                       \BTNFrostWyrm.blp)
                                       Hp: Average for Flying Hunters
                                       Mp: Average for Flying Hunters
                                       Movement Speed: Average for Flying Hunters
                                       Attack - Average for Flying Hunters
                                       Cost - Lumber: 1000
                                       Abilities - Frost Breath
                                                    Attribute Bonus (Titan Hunter)
                                                    Siphon Mana (Titan Hunter)
                                                    Avatar (Titan Hunter)
                                                    Lich Form (Requires "Advanced Titan Hunter Training")
                     
Titan Hunter (Lich Form) - Model: Lich (The Frozen Throne) (units\undead\HeroLich\HeroLich)
                                    Icon: Lich (Version 2) (ReplaceableTextures\CommandButtons
                                    \BTNLichVersion2.blp)
                                    HP: Same as Nature's Hunter
                                    MP: Same as Nature's Hunter
                                    Movement Speed: Same as Nature's Hunter
                                    Attack - Same as Nature's Hunter
                                    Abilities - Frost Aura
                                                 Icy Prison
                                                 Attribute Bonus (Titan Hunter)
                                                 Siphon Mana (Titan Hunter)
                                                 Avatar (Titan Hunter)
                                                 Dragon Form

Skeletal Warrior - Model: Skeleton Warrior (units\undead\Skeleton\Skeleton)
                        Icon: Skeleton Warrior (ReplaceableTextures\CommandButtons\BTNSkeletonWarrior.blp)
                        HP: 200
                        Movement Speed: Same as Battle Constructs
                        Cost - Food: 3
                                 Lumber: 150
                                 Gold: 1
                        Attack - Half that of Battle Constructs
                        Abilities - Spell Immunity

Skeleton Mage - Model: Skeleton Mage ()
                       Icon: Skeleton Mage ()
                       HP: 50
                       Movement Speed: Same as Venomous Protectors
                       Cost - Food: 3
                                 Lumber: 150
                                 Gold: 1
                       Attack - Half that of Venomous Protectors
                       Abilities - Spell Immunity

Skeleton Archer - Model: Skeleton Archer ()
                        Icon: Skeleton Archer ()
                        HP: 50
                        Movement Speed: Same as Spear Throwers
                        Cost - Food: 3
                                  Lumber: 150
                                  Gold: 1
                        Attack - Half that of Spear Throwers
                        Abilities - Spell Immunity



Abilities:
Cripple - Icon: Cripple (ReplaceableTextures\CommandButtons\BTNCripple.blp)
            Mana Cost: 0
            CD: 180
            Cast Time: Instant
            Description: Reduces movement speed, attack rate and Damage by 30%.Lasts 5 seconds.

Magic Calling - Icon: Dark Summoning (ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp)
                    Mana Cost: 50
                    CD: 140
                    Casting Time: 10 Seconds
                    Requires - Basic Magic
                    Description: Teleports 20 Skeletons within the targeted area to the location of the
                                     Necromancer when used. This ability can also teleport your hunter.

Skeletal Radiance
- Icon: Helm of Blood thirst ()
                           Mana Cost: Passive
                           CD: Passive
                           Casting Time: Passive
                           Requirements - Advanced Magic
                           Description: An aura that gives all nearby skeletons a 5% chance to completely
                                            dodge and
                                            incoming attack.

Consume Corpse - Icon: Cannibalize (ReplaceableTextures\CommandButtons\BTNCannibalize.blp)
                         Mana Cost: 50
                         CD: 5
                         Casting Time: Instant
                         Requirements - Thanatology
                         Description: Consumes a nearby corpse to heal 30 hit points.

Aquire Corpse - Icon: Get Corpse ()
                      Mana Cost: 0
                      CD: 0
                      Casting Time: Instant
                      Hold Capacity: 6
                      Requirements - Basic Magic
                                           Thanatology
                      Description: Picks up a nearby corpse for later use. The Necromancer can hold up to 6 Corpses at
                                       one time.

Drop Corpse - Icon: Drop Corpse ()
                    Mana Cost: 0
                    CD: 0
                    Casting Time: Instant
                    Requirements - Basic Magic
                                         Thanatology
                    Description: Drops all corpses for immediate use.

Doom - Icon: Doom ()
           Mana Cost: 100
           CD: 140
           Casting Time: 1 Second
           Requirements - Arts of the Fallen
           Description: Instantly Converts a Skeleton into a Doom guard which lasts 15 Seconds

Death and Decay - Icon: Death and Decay ()
                          Mana Cost: 80
                          CD: 140
                          Casting Time: 2 Seconds
                          Requirements - Black Magic
                          Description: Damages everything in its area of effect by 5 hit points per second. 
                                           Lasts 15 Seconds.

Animate Dead - Icon: Animate Dead ()
                      Mana Cost: 150
                      CD: 200
                      Casting Time: 5 Seconds
                      Description: Revives all nearby fallen skeletons on 50% hit points.
                      Requirements - Necromaniac (I know what it means, and i couldn't think of anything
                                           else. Feel free to change it if you like the idea (As if))
                   
Aura of Blight - Icon: Aura of Blight ()
                     Mana Cost: Passive
                     CD: Passive
                     Casting Time: Passive
                     Requirements - Arts of the Fallen
                     Description: Gives all friendly Undead nearby units a bonus to hit point regeneration.

Frost Breath - Icon: Frost Breath ()
                    Mana Cost: Passive
                    CD: Passive
                    Casting Time: Passive
                    Description: Very slightly reduces the movement speed of the enemy target.
                    Requires - Expert Hunter Training

Lich Form - Icon: Lich ()
                Mana Cost: 200
                CD: 100
                Casting Time: 5
                Description: Turns the Frost Wyrm into a Lich
                Requires - Expert Hunter Training

Frost Wyrm Form
- Icon: Frost Wyrm ()
                          Mana Cost: 150
                          CD: 100
                          Casting Time: 5
                          Requirements - Expert Hunter Training
                          Description: Turns the Lich back into its original flying form.

Frost Aura
- Icon: ()
                 Mana Cost: Passive
                 CD: Passive
                 Casting Time: Passive
                 Description: Slightly slows all nearby enemies.
                 Requires - Ultimate Hunter Training

Icy Prison
- Icon: Frost Nova ()
                 Mana Cost: 300
                 CD: 160
                 Casting Time: Instant
                 Description: Traps the enemy target in a large block of ice, stoping movment and attacking
                                  for 3 seconds. During this time, the titan takes half damage and afterwards he is
                                  extremly slowed for 5 seconds.
                 Requires - Ultimate Hunter Training



Buildings:


Shelter
- Icon: Nerubian Ziggurat ()
             Model: Nerubian Ziggurat ()
             Size: 2x2
             Cost - Lumber: 10
             Units Made - Worker
             Upgrades - Average Shelter
             Description: A building used to store lumber harvested.

Research Center - Icon: Bone Yard ()
                         Model: Bone Yard ()
                         Size: 4x4
                         Cost - Lumber: Average for Research Centers
                         Provides - Food: 150
                         Items Sold - Turtle Scales
                         Upgrades - Average Research Center Upgrades
                                         Black Magic
                         Description: A building that provides basic Upgrades.

Grave Yard
- Icon: Grave Yard ()
                  Model: Grave Yard ()
                  Size: 3x3
                  Cost - Lumber: 1500
                  Items Sold - Grave
                  Units Sold - Skeleton Warrior
                                   Skeleton Mage
                                   Skeleton Archer
                                   (Note: The grave yard can only create a Skeleton if there is a corpse nearby.
                                            Like the Grave Yard in Melee (Ladder), The grave yard creates its own
                                            corpses over time with a max. of 5. If there are no corpses near the
                                            Grave Yard, it will not allow you to create a Skeleton (The same with
                                            puppet, how you need a hunter to cast certain abilities).
                  Description: This building allows you to create an army of skeletons.

Advanced Research Center - Icon: Ziggurat (ReplaceableTextures\CommandButtons\BTNZiggurat.blp)
                                       Model: Ancient Ziggurat
                                                 (Doodads\Northrend\Structures\AncientZiggurat
                                                  \AncientZiggurat0.mdl)
                                                 (The model above is a hidden model, check out
                                                  http://www.islanddefense.org/forum/index.php/topic,1605.0.html)
                                       Size: 3x3
                                       Cost - Lumber: Average for Arcs
                                                 Gold: 25
                                       Upgrades: Average for Arcs (Including Expert Hunter Training)
                                                      Warrior Training
                                                      Mage Training
                                                      Archer Training
                                                      Black Magic
                                                      Arts of the Fallen
                                       Description: Provides high level upgrades.

Grave
- Icon: Ankh ()
           Model: Grave Variation _ ()
           Cost - Lumber: 250
                     Gold: 1
           Stats: Same as Barricade
           Description: A lightweight wall that can be thrown down easily. Creates 1 corpse every 3mins.

Ruined Wall
- Icon: ()
                   Model: Obelisk Broken (1) (Northerend) ()
                   Cost - Lumber 50
                   Stats: Average level 1 wall
                   Description: A basic wall. Needs a Skeleton Warrior inside to function properly.

Wall - Icon: ()
         Model: Obelisk Broken (Northerend) ()
         Stats: Average level 1 wall
                  Damage: 10
                  Damage Type: Normal
                  Range: Melee
         
Reinforced Wall - Icon: ()
                       Model: Obelisk (1) (Northerend) ()
                       Stats: Average level 2 wall
                                Damage: 15
                                Damage Type: Normal
                                Range: Melee
                       Cost - Lumber: 250

Magical Wall
- Icon: ()
                   Model: Obelisk (1) (Northerend) ()
                   Stats: Same Armour and Health as Golem Walls
                              Damage: 25
                              Damage Type: Normal
                              Range: Melee
                   Cost - Lumber: 250

Ruined Mage Tower - Icon: ()
                            Model: Standard (2) (Outlands) ()
                            Description: Needs a Skeleton Mage inside in order to function Properly
                            Cost - Lumber: 50

Mage Tower
- Icon: ()
                   Model: Standard (1) (Outlands) ()
                   Stats: Same as Pirate Tower (Tier 1)

Enhanced Mage Tower
- Icon: ()
                                Model: Standard (1) (Outlands) ()
                                Stats: Same as Pirate Tower (Tier 2)
                                Cost - Lumber: 100

Super Mage Tower - Icon: ()
                          Model: Standard (1) (Outlands) ()
                          Stats: Same as Pirate Tower (Tier 3)
                          Abilities - Feed Back
                          Cost - Lumber: 250

Mega Mage Tower
- Icon: ()
                          Model: Standard (1) (Outlands) ()
                          Stats: Same as Pirate Tower (Tier 4)
                          Abilities - Feed Back
                          Cost - Lumber: 600

Ruined Archer Tower
- Icon: ()
                              Model: Obstacle (1) (Outlands) ()
                              Description: Needs a Skeleton Archer inside in order to function Properly
                              Cost - Lumber: 50

Archer Tower
- Icon: ()
                    Model: Obstacle (2) (Outlands) ()
                    Stats: Same as Murloc Tower (Tier 1) with a little extra range

Enhanced Archer Tower - Icon: ()
                                 Model: Obstacle (2) (Outlands) ()
                                 Stats: Same as Murloc Tower (Tier 2) with a little extra range
                                 Cost - Lumber: 100

Super Archer Tower - Icon: ()
                            Model: Obstacle (2) (Outlands) ()
                            Stats: Same as Murloc Tower (Tier 3) with a little extra range
                            Cost - Lumber: 250

Mega Archer Tower - Icon: ()
                            Model: Obstacle (2) (Outlands) ()
                            Stats: Same as Murloc Tower (Tier 4) with a little extra range
                            Cost - Lumber: 600



Upgrades:


Basic Magic
- Icon: ()
                   Cost - Lumber: 500
                   Effects - +50 Mana
                                Allows: Magic Calling (Ability)
                                          Skeleton Warrior (Unit)
                                          Skeleton Mage (Unit)
                                          Skeleton Archer (Unit)

Advanced Magic
- Icon: ()
                         Requirements: Basic Magic (Upgrade)
                         Cost - Lumber: 1000
                                  Gold: 5
                         Effects - Allows: Skeletal Radiance (Ability)

Thanatology - Icon: ()
                    Requirements: Basic Magic (Upgrade)
                    Cost - Lumber: 1500
                    Effects - Allows: Consume Corpse (Ability)
                                           Acquire Corpse (Ability)
                                           Drop Corpses (Ability)

Warrior Training - (Note: These Upgrades (besides movement speed) Also apply to that
                        type of tower.)
                        Icon: ()
                        Requirements: Research Center (Building)
                        Cost - Lumber: 1000
                                 Gold: 20
                        Effects - + 100 HP to Skeleton Warriors
                                     - 50 Lumber from Skeleton Warriors
                                     + 50 Movement Speed to Skeleton Warriors     

Mage Training - (Note: These Upgrades (besides movement speed) Also apply to that
                      type of tower.)
                      Icon: ()
                      Requirements: Research Center (Building)
                      Cost - Lumber: 1000
                               Gold: 20
                      Effects - + 20 Damage to Skeleton Mages
                                   - 50 Lumber from Skeleton Mages
                                   + 50 Movement Speed to Skeleton Mages

Archer Training - (Note: These Upgrades (besides movement speed) Also apply to that
                       type of tower.)
                       Icon: ()
                       Requirements: Research Center (Building)
                       Cost - Lumber: 1000
                                Gold: 20
                       Effects - + 50 Attack Speed to Skeleton Archers
                                    - 50 Lumber from Skeleton Archers
                                    + 50 Movement Speed to Skeleton Archers

Black Magic - Icon: ()
                   Requirements: Research Center (Building)
                                       Advanced Magic (Upgrade)
                   Cost - Lumber: 1000
                            Gold: 15
                   Effects - Allow: Death and Decay (Ability)
                                Grants: + 50 Mana
                   
Arts of the Fallen - Icon: ()
                          Requirements: Research Center (Building)
                                              Advanced Magic (Upgrade)
                          Cost - Lumber: 2500
                                   Gold: 20
                          Effects - Allows: Doom
                                                 Aura of Blight
Necromaniac - Icon: ()
                    Requirements: Merchant (Building)
                                        Arts of the Fallen (Upgrade)
                                        Black Magic (Upgrade)
                    Cost - Lumber: 2000
                             Gold: 35
                    Effects - Allows: Animate Dead
« Last Edit: September 01, 2010, 01:49:46 AM by CapnMelonHead » Logged

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« Reply #1 on: July 22, 2010, 01:44:30 AM »

I stopped reading after the leave body.. it seems overpowered to me, for a few reasons

1: You just slammed together draenei, and nature, possibly mag or demo, depending on the spells i didn't read
2: his hunter can be flying and weaker, or become natures hunter with a different model, seems like he has too much flexibility, and its been done before (natures hunter of course..)
3: nature has 3 different summons, but sacrifices his wooders for them, idk much about draenei but i assume the army has a food cost, this guy has powerful wooders, so sacrificing 1-2 isn't the biggest deal in the world, and has 3 different kinds of army units
4: On the spirit form thing, it says he's returned to his body when he takes damage, which means he is in no danger, cuz nobody is fast enough to chain nuke, triggers happen close to instantly, so nuking him would make him jump back to his body, which is most likely in his base
5: he's a powerful supporter, AND he can base? with 2 kinds of towers, it sounds like a bit of panda mixed in there, ALONG with the nature, draenei, and mag/demo.
6: deffinately not my strongest point but, why put a human on the island? the pirate is there, but pirates and islands go together pretty well anyway
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« Reply #2 on: July 22, 2010, 02:55:25 AM »

Awsome exept the skelitons seem way to weak uless you got 50 of them and still couldent take down a lv 6 min

The 2 main points of the skeletons are to:
1. Aid in fighting and not take on the whole thing
2. Put in towers as they are too weak on their own

I stopped reading after the leave body.. it seems overpowered to me, for a few reasons

1: You just slammed together draenei, and nature, possibly mag or demo, depending on the spells i didn't read
2: his hunter can be flying and weaker, or become natures hunter with a different model, seems like he has too much flexibility, and its been done before (natures hunter of course..)
3: nature has 3 different summons, but sacrifices his wooders for them, idk much about draenei but i assume the army has a food cost, this guy has powerful wooders, so sacrificing 1-2 isn't the biggest deal in the world, and has 3 different kinds of army units
4: On the spirit form thing, it says he's returned to his body when he takes damage, which means he is in no danger, cuz nobody is fast enough to chain nuke, triggers happen close to instantly, so nuking him would make him jump back to his body, which is most likely in his base
5: he's a powerful supporter, AND he can base? with 2 kinds of towers, it sounds like a bit of panda mixed in there, ALONG with the nature, draenei, and mag/demo.
6: deffinately not my strongest point but, why put a human on the island? the pirate is there, but pirates and islands go together pretty well anyway

1. You are right there.
2. The point of this builder istobe flexable, but at a very high cost.
3. His army is very weak, it's mainly used to put in towers, like morph.
4. In spirit form, you cant do anything but run. It doesnt matter if he cant be caught, he can't do anything anyway.
5. He isnt too much of a powerful summoner, and his base is good, at rge expense of alot of lumber and gold. He is alittle like panda.
6. I had thought heavily over this point before i started making him. I tried to make a story to why he was on the island, but i dont think it is a major problem.

These are all good points, Thx for your Reply.
« Last Edit: July 22, 2010, 05:51:53 AM by CapnMelonHead » Logged

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« Reply #3 on: July 22, 2010, 03:02:36 AM »

wrong, if spirit form has cripple, you can seriously piss off or even fuck over the titan, with absolutely no risk of death

and also, you MUST ENSURE the ghost form can't gold (i know thats just common sense, but common sense is kinda rare)
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« Reply #4 on: July 22, 2010, 05:47:08 AM »

wrong, if spirit form has cripple, you can seriously piss off or even fuck over the titan, with absolutely no risk of death

and also, you MUST ENSURE the ghost form can't gold (i know thats just common sense, but common sense is kinda rare)

Again, good point. But cripple doesn't have too big of a range and easily comes in range of nuke and cripples cooldown is a fair wait. Bub's passive move (Stench?) and Brez' Acid Rain are good, easy counters for Ghost form. Should it be if you come in a certain range of titan, ypu return to your body?
And yes, YOU CAN'T GOLD IN GHOST FORM.
« Last Edit: July 22, 2010, 05:51:04 AM by CapnMelonHead » Logged

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« Reply #5 on: July 22, 2010, 02:51:37 PM »

to me ghost form just seems like a way to help the golders by following him so they know he isn't ww.. no point in it.. and you're in no danger at all
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« Reply #6 on: July 23, 2010, 02:58:35 AM »

to me ghost form just seems like a way to help the golders by following him so they know he isn't ww.. no point in it.. and you're in no danger at all

Your right. Maybe it should just be swapped for wind walk or ghost form lasts for only 10seconds or something like that. Or even just scrap the second escape ability. Your smart, what do you think. And you do know ghost form isn't permanent invisible, right?

And, i was thinking of making the workers different. What do you think about 2x2 workers that have blink and detonate, a little more health and don't go into trees (radio and nature) but as long as there is a shelter on the map, they can store wood. If i do decide to implement this, their lumber rate will be slightly decreased. The workers can be blinked into seeds and a shelter can be in a different seed, working the same as seeding, but taking up more than 1, as well as being unique.
« Last Edit: July 24, 2010, 06:34:58 AM by CapnMelonHead » Logged

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« Reply #7 on: July 26, 2010, 03:40:58 AM »

thank you, and yes, i knew it wasn't invisible, but its even better, if you're sent immediately back to your body upon taking damage, you're even safer than being invisible (which can be more danger than help if it isn't used right, you think titan can't see you, he pearled and you didn't notice, you think he walks passed you, turns at last second, boom dead)

Thats a good idea, but if they have EXTRA health, and can drop off lumber to any shelter in the map, it seems a bit overpowered to me, but you could keep it suggested, see if it gets flamed, if not, try to get it implemented, if its balanced, great, if not, scrap it and balance it. thats what i always say sometimes
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« Reply #8 on: July 26, 2010, 06:04:56 AM »

Thanks, but i wasn't quite sure what you were saying about ghost form. Maybe with the workers, they have normal health and instead of blink, they take a shelters place. By this i mean the shelter could be called casket or grave, and when you make the worker, the shelter dies. Being able to return lumber to any shelter on the map is just like Nature and Radioactive, but you take up space still.
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« Reply #9 on: August 10, 2010, 01:49:45 AM »

FINISHED.
Please, some one comment.
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« Reply #10 on: August 10, 2010, 06:06:29 AM »

seems like you put in alot of effort in this suggestion, im not going to comment on everything since that would take ages so il just come with a few questions.

1. please dont use the champion worker concept, i think its a cheap way of having all your workers in seeds very easily. but thats just my way of looking at it.

2. why do you heavily state that frost breath only slows titan a little bit as if its op, all radioactive needs is a few gold and he can slow the titan by 20%. this is a expert hunter training we are talking about which has taken up 135 gold in total(if the ARC cost 45gold didnt check that) dont be afraid to buff it a little.

3. i dont like the way you said half hp of that ms as that the attack as that. it shows lazyness that you wouldnt come up with some custom values(please dont take this personal)

overall looks like a builder that has lots of pontential.
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« Reply #11 on: August 10, 2010, 06:10:50 AM »

seems like you put in alot of effort in this suggestion, im not going to comment on everything since that would take ages so il just come with a few questions.

1. please dont use the champion worker concept, i think its a cheap way of having all your workers in seeds very easily. but thats just my way of looking at it.

2. why do you heavily state that frost breath only slows titan a little bit as if its op, all radioactive needs is a few gold and he can slow the titan by 20%. this is a expert hunter training we are talking about which has taken up 135 gold in total(if the ARC cost 45gold didnt check that) dont be afraid to buff it a little.

3. i dont like the way you said half hp of that ms as that the attack as that. it shows lazyness that you wouldnt come up with some custom values(please dont take this personal)

overall looks like a builder that has lots of pontential.

1. I wanted the workers to be unique
2. He is already stronger then that average builder, and he slows the titan with cripple. He doesn't need
    much more
3. I did this for 2 reasons: 1. I'm no good with numbers
                                    2. This makes him easy to compare to other builders for those who are also no
                                        good with numbers
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« Reply #12 on: August 10, 2010, 07:09:29 AM »

agree with 2 and 3. but every new builder is beginning to use the champion worker concept, if anything its turning into a gimmick.
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« Reply #13 on: August 10, 2010, 05:49:12 PM »

if you want the builder to have a unique lumbering idea, change its style of lumbering, the income from a shelter thing is starting to be done, perhaps the workers poke for 1-1 damage and get X amount of lumber? xD that'd be funny, and make the builder harder to use
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« Reply #14 on: August 11, 2010, 05:46:44 AM »

if you want the builder to have a unique lumbering idea, change its style of lumbering, the income from a shelter thing is starting to be done, perhaps the workers poke for 1-1 damage and get X amount of lumber? xD that'd be funny, and make the builder harder to use
That would be funny, but it would lead to feeding if not done correctly. Maybe he should just have normal workers.

What are the doom guards stats?
Death and decay seems kind of weak increase damage since 75 damage over 15 seconds assuming titan stands there is weak.
Seems to be able to do to much maybe it is just me.
lol, i forogt about the doom guard. He would probably be as strong as Balth at max. And like i said before, im not good at numbers.
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« Reply #15 on: August 12, 2010, 01:03:41 AM »

yeah it'd be feeding, but thats why it'd be a non-noob builder xD
normal workers sounds good Tongue
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« Reply #16 on: August 12, 2010, 04:36:51 AM »

yeah it'd be feeding, but thats why it'd be a non-pro builder xD
normal workers sounds good Tongue
Normal workers it is. Cheesy
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« Reply #17 on: August 12, 2010, 07:04:39 AM »

A+ !
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« Reply #18 on: August 12, 2010, 10:09:31 PM »

This is a really well thought out idea. I think some other people said this earlier up, but maybe the Skeletons should either be stronger or cost no gold. You may not want the Necromancer to be too gold-reliant, or people might say he's too hard.
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« Reply #19 on: August 13, 2010, 12:48:06 AM »

This is a really well thought out idea. I think some other people said this earlier up, but maybe the Skeletons should either be stronger or cost no gold. You may not want the Necromancer to be too gold-reliant, or people might say he's too hard.
I have said this before:
The 2 main points of the skeletons are to:
1. Aid in fighting and not take on the whole thing
2. Put in towers as they are too weak on their own anyway
And this:
The point of this builder is to be flexable, but at a very high cost.
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« Reply #20 on: August 13, 2010, 06:01:35 AM »

I do see your point, but might the cost be too high? Just having Skeletons cost only lumber (maybe lots of lumber, who knows) would easy up the builder a bit and make it more accessible. I am not trying to go against your idea at all, I'm just worried that other people won't want to play it.

I had an idea: maybe if Graveyards costed some gold but skeletons only required wood it would balance it a bit. What do you think?
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« Reply #21 on: August 13, 2010, 07:43:54 AM »

I do see your point, but might the cost be too high? Just having Skeletons cost only lumber (maybe lots of lumber, who knows) would easy up the builder a bit and make it more accessible. I am not trying to go against your idea at all, I'm just worried that other people won't want to play it.

I had an idea: maybe if Graveyards costed some gold but skeletons only required wood it would balance it a bit. What do you think?
Thats an idea, but the reason they cost gold is that the towers are better than avarage at a normal cost. The skeletons make the towers cost more to balance this idea.
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« Reply #22 on: August 13, 2010, 10:04:47 AM »

Oh, I see. So its the irritation factor of Morphling-esque towers (from loading), a small amount of gold, but they are definitely better than average. That makes sense, thanks Capn.
Do the skeletons come out if their building is destroyed? That would be helpful: you kill a wall and are about to advance when you find some skeleton in the way.
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« Reply #23 on: August 13, 2010, 07:48:57 PM »

Oh, I see. So its the irritation factor of Morphling-esque towers (from loading), a small amount of gold, but they are definitely better than average. That makes sense, thanks Capn.
Do the skeletons come out if their building is destroyed? That would be helpful: you kill a wall and are about to advance when you find some skeleton in the way.
Once the skeleton enters the broken tower/wall, it can come out. But once it is upgraded, it can't come out and the food cost of the skeleton within it goes from 3 to 1.
« Last Edit: August 13, 2010, 10:58:13 PM by CapnMelonHead » Logged

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« Reply #24 on: August 14, 2010, 05:29:12 AM »

Right, thanks. I don't know how I didn't catch that.
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