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Question: Do you like it (Conceptually)
I like the Trading and the Dual Golding. - 4 (26.7%)
I like the trading, but golding should only be builder. - 4 (26.7%)
I like dual golding, but Trading is unnecessary. - 0 (0%)
I dont like either of them. - 3 (20%)
I dont care, only if its balanced. - 4 (26.7%)
Total Voters: 12

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Author Topic: Gnolam Builder  (Read 1703 times)
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Smygarn
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579791831 Karlsson_650@hotmail.com Smygarn777-Skype
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« on: July 16, 2010, 08:42:43 AM »

Gosh I hate it when I get the urge to create something. This time I ended up making a builder suggestion...again.
Anycase, lets get underway, since it does look like a promising concept.
I present to you, the Gnolam Builder:

(You might notice that there are no upgrades. Well I havent gotten to that point yet, even if they would need any upgrades. I wanted to keep the builder as simple as possible).

000===========================000

Lore: Master of Trade, the Gnolam found little need for a welltrained workerforce. They still retain a small part of it to get the trading started.


Gnolam Builder

Hit Points: 300
Armor: 4 Medium Armor
Damage: 125-125

Abilities:

- Master of Trade:
Increases the yield by items bought at Trading Markets, Trading Centers and Financial Trading Centers and then sold to 150% (Standard selling value is 50%).

- Blinding Powder:
Slows the movement and attack speed of a target by 25% respectively for 4 seconds.

- Harvest Gold:
Harvests gold from an existing gold mound.

- Repair (Builder):
Repairs a mechanical unit or a structure.




Gnolam Units

To the left, The Gnolam Rogue.
Hit points: 575.
Armor: 10
Damage: 140 Heroic
Size: 1x1
Cost: 400 Lumber

Abilities:

- Hidden Dagger:
20% to deal twice the damage on an attack.

-Blinding Powder:
Slows the movement and attack speed of a target by 25% respectively for 4 seconds.

- Harvest Gold:
Harvests gold from an existing gold mound.

- Repair (Builder):
Repairs a mechanical unit or a structure. Repairs at only 50% the rate of the builder.


To the right, the Gnolam Worker:


Hit points: 50.
Armor: 0 Heavy
Size: 1x1
Food Cost: 15 (Maximum of 10 workers)
Ability:
- Magic Resistance
Reduces Magical Damage taken by 50%.
- Detonate
Detonates the worker, killing it.

(The Workers cannot be upgraded at all, neither in lumbering or hp).

Buildings:


Shelter:
Hit Points: 200
Armor: 0 Fortified
Cost: 10 Lumber
Size: 2x2
Ability: Produce workers

Food Sources & Walls


Walls:
Hit Points: 500
Armor: 15 Fortified
Size: 2x2.
Upgradable: No
Cost: 150 Lumber
Requirement: Shelter

Food Source:
Hit Points: 300
Armor: 0 Heavy
Size: 3x3
Attack: 20 Pierce
Cost: 20 Lumber



Trading Markets, Trading Centers and Financial Centers:

Hit Points: 375
Armor: 0 Heavy
Size: 3x3
Requirement: Shelter

Trading Market
Lumber Cost: 150 Lumber
Items sold:
Level 1 Goods:
- Necklace (300 Lumber)

Trading Center
Lumber Cost: 750 Lumber
Items sold:
Level 1 and Level 2 Goods:
- Necklace (300 Lumber)
- Emerald Ring (500 Lumber)

Financial Trading Center
Lumber Cost: 1500 Lumber
Items sold:
Level 2 and Level 3 Goods:
- Emerald Ring (500 Lumber)
- Dark Sphere (750 Lumber)

Tower Foundations


Tower Foundation:
Hit points: 300
Armor: 0 Heavy
Size: 2x2
Attack: None
Lumber Cost: 35
Food Cost: 1

Upgrades into:



Grinding Bunker Tower:
Hit Points: 300/450/600
Armor: 0 Heavy
Size: 2x2
Attack: 30/45/60 Pierce
Attack Range: 500/550/600
Lumber Cost: 100/250/500

Bunker Tower:
Hit Points: 300/450/600
Armor: 0 Heavy
Size: 2x2
Attack: 25/35/45 Pierce
Attack Range: 700/800/900
Lumber Cost: 100/250/500


Poundic Bunker Tower:
Hit Points: 300/450/600
Armor: 0 Heavy
Size: 2x2
Attack: 10/20/30 Pierce
Attack Range: 850/1000/1200
Lumber Cost: 100/250/500

000========================000

Thanks for reading, and I hope you like it. Like usual, keep in mind that the values you see here are only theoretical to give you the idea on how it works.
I also went through the trouble making a template map for the Gnolam Builder.
To me, a suggestion just isnt complete until you make a template so people can experience the builder as well.
Up to 3 people can play at once, enjoy. =)

000====================000
http://www.xup.in/dl,10106025/Gnolam_Builder_1.1.w3x/
1.1 Version released. See changes under importnant changes.
000====================000
Fixed Attack speed on towers, and the replaying music.
000====================000
http://www.xup.in/dl,22099012/Gnolam_Builder_1.2.w3x/
Version 1.2
000====================000
http://www.xup.in/dl,11700166/Gnolam_Builder_1.3.w3x/
Version 1.3. See details under Importnant changes.
000====================000

The Gnolam can be very powerful in the arts of trading, but rebuilding lost Markets can be costly. Keep that in mind, they're not overpowered in the trading.

IMPORTNANT CHANGES:
1.1
-The Hunter golding system was removed, the builder now harvests like anyone else.
- Item trading system reworked:
Its now based on items that are used the instant you buy them, saving you from the buy and then selling gamebreaking hassle.
I also added stocks which are notified on each item for sale. This generally means you can now go back to the markets every now and then and purchase up everything, then wait again.
1.2
- Added hotkeys and terrain changes to the Trade Items at the markets.

1.3
- Added Golding ability to both Hunter and Builder.
- Added Repair (50%) to Hunter.
- Workers have a new model.
« Last Edit: July 18, 2010, 08:01:02 AM by Smygarn » Logged


The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Pilzquadrat
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« Reply #1 on: July 16, 2010, 10:52:44 AM »

Golding without risking your life just is a no go Sad

What are the items in the shops used for? Just reselling to gain wood? That sounds kinda boring. Give them some useful stats or something, to have a shop merely to gain lumber sounds atricious.
Since it's a builder abilkity, I suppose the other builders will resell the items for 50%, making it only useful for the gnolam himself?
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Smygarn
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« Reply #2 on: July 16, 2010, 11:05:19 AM »

Quote
Golding without risking your life just is a no go
And why is it a no go? Because all the other builders have to and it would seem unfair? Not all builders can wallwalk either, not all builders require gold like some do.

And yes, you resell the items to gain wood at a much higher rate than other builders can do. This requires alot of microing, and the Hunter doing the actual gold harvest is a bit of a help in this case. The Gnolam can build higher level shops to gain more goods which can be reselled.
And the ability Master of Trade is exclusive to the Gnolam, no other builder can use it nope.

And just so you know, its the basic setup. I havent added upgrades, other items in the shops either. Because the items that would appear are currently in id. >.<
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Zen1400
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« Reply #3 on: July 16, 2010, 11:24:41 AM »

Being able to gold with your hunter can be done, but not in the way you did. The problem with hunter golding is that if you allow this, instantly there are no worries about gold for you. You will always be guaranteed 1 gold in the span of your hunter's life. Since the only downside is when he dies you have to wait to respawn, but after titan has 2 minions and others can't gold you, you have no worries about golding still. You can probably get in 2+ gold per life with 2 low level minions at mound. This also can't be solved by just making him being worth a lot, because then you just have idiots feed the titan constantly for their own gold.
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The Farmer
Smygarn
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« Reply #4 on: July 16, 2010, 11:47:27 AM »

What about giving it a long build time then? Since if it would take a long time to replace the lost hunter, the typical player would be more careful. But that alone doesnt cut it either does it?
Another thing I could do is make it cost more to build.

If your method is better than any of these two, I would love to hear it.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Zen1400
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« Reply #5 on: July 16, 2010, 11:51:26 AM »

Well my method was a completely different builder based around him being able to do this, but it still has problems with what you are having the same problem with.

I mean you could link the hunter to the builder. When killed the builder takes  X damage, but you still need to hurt the builder to have that even matter. Longer spawns won't help because it just leads to it taking longer.

Maybe just remove that thing about it, because he already has the trading center, which is an interesting idea itself, and can really be expanded upon.
« Last Edit: July 16, 2010, 11:53:16 AM by Zen1400 » Logged

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The Farmer
Smygarn
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« Reply #6 on: July 16, 2010, 11:56:52 AM »

Then how about this?

According to the description, the Gnolam hires a rogue agent which serves the highest bidder. This means the loyalty is not the strongest of kinds compared to other hunters. Meaning when the hunter is killed, it reveals the builders current position for 5 seconds to the Titan while pinging there as well.
(Treachery can be so fun). Tongue
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Zen1400
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« Reply #7 on: July 16, 2010, 12:21:47 PM »

That still is no real downside, chances are you are probably hiding in someone walls.
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The Farmer
Smygarn
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« Reply #8 on: July 16, 2010, 12:40:49 PM »

Can we call a percentage damage such a big drawback either? He might just be hiding behind some walls.
Imo, its far more dangerous to have your location revealed when your only escape skill is a 4 second slow which can be dispelled right away, than a bit of damage when your location still remains hidden.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
carnerox
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« Reply #9 on: July 16, 2010, 01:04:31 PM »

Or Spirit link them together, so once the hunter is attacked the builder takes 15-25% of the damage.
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ThA_ShAdOw
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« Reply #10 on: July 16, 2010, 01:30:33 PM »

so if the builder makes a base and titan nuke hunter some other place at map hes dead? i think thats a bad idea Shocked
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carnerox
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« Reply #11 on: July 16, 2010, 01:34:41 PM »

if the nuke was 180 damage he'd only take 27-45 damage.
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Zen1400
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« Reply #12 on: July 16, 2010, 01:46:54 PM »

But chances are he will either be in a base already, or in some walls at mound, so there's no point to revealing him, and what late game that just screams to do it because titan already knows where you are.
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The Farmer
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« Reply #13 on: July 16, 2010, 02:33:12 PM »

Quote
Golding without risking your life just is a no go
And why is it a no go? Because all the other builders have to and it would seem unfair? Not all builders can wallwalk either, not all builders require gold like some do.
Because the whole early game goes around builders trying to get gold, which is required for better techs. Golding also is what gives the titan a chance to kill the builders. There's no way a lost hunter could equal the death of your builder. You're not comparing the importance of gold to wallwalking, do you? Without the need to gold you can just hide in 3 way exit spots all the time, without ever risking your life.
The only idea I got to maybe solve this is to give the hunter relatively low hp for a hunter, and make him drop off the collected gold at your trading center. If he dies before he drops it off the gold is lost. Maybe even give half of the lost gold to the titan, though that may be a bit too much.
« Last Edit: July 16, 2010, 02:35:29 PM by Pilzquadrat » Logged

Easy basers are NOT supposed to have champion harvesters.
Smygarn
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« Reply #14 on: July 16, 2010, 05:33:07 PM »

IMPORTNANT CHANGES:
1.1
-The Hunter golding system was removed, the builder now harvests like anyone else.
- Item trading system reworked:
Its now based on items that are used the instant you buy them, saving you from the buy and then selling gamebreaking hassle.
I also added stocks which are notified on each item for sale. This generally means you can now go back to the markets every now and then and purchase up everything, then wait again.

000=========000

Some new changes. Yes, i gave up on the hunter golding part.
Might sound retarded, but the reason i tried doing that was because of 2 reasons. the first was for the originality of it. The other reason was to cover up for the constant attention you'd have to spend at the shops.

But now that I found items that can be used instantly without getting into inventory and having to be sold after to make the profit, along with the stock feature. There is no need for the hunter golding now. Though i reckon he'll stay the same with that exception.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
ThA_ShAdOw
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« Reply #15 on: July 17, 2010, 08:32:06 AM »

if the nuke was 180 damage he'd only take 27-45 damage.
but what if there is 5 minis and titan nuking it? that happends all the time Shocked
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xcelosce
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« Reply #16 on: July 17, 2010, 04:37:20 PM »

if the nuke was 180 damage he'd only take 27-45 damage.
but what if there is 5 minis and titan nuking it? that happends all the time Shocked

FYL then
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Multiaccer
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« Reply #17 on: July 18, 2010, 03:39:51 AM »

if the nuke was 180 damage he'd only take 27-45 damage.
but what if there is 5 minis and titan nuking it? that happends all the time Shocked
Hunter has 575 hp, so even if the builder would take 50% dmg he wouldn't die.... Since he has 300hp..
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carnerox
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« Reply #18 on: July 18, 2010, 03:45:23 AM »

He'd only take 130 damage if it was 15%, 180 damage if it was 20%, and 225 if it was 25%.

That is also without armor reduction stuff.
« Last Edit: July 18, 2010, 03:55:25 AM by carnerox » Logged
midboe
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« Reply #19 on: July 18, 2010, 05:28:45 AM »

i dont like the name gnolam, sounds to wierd. whats wrong with kobold?
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ThA_ShAdOw
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« Reply #20 on: July 18, 2010, 05:31:07 AM »

He'd only take 130 damage if it was 15%, 180 damage if it was 20%, and 225 if it was 25%.

That is also without armor reduction stuff.
make it 30% then  Angry
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Smygarn
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« Reply #21 on: July 18, 2010, 07:22:39 AM »

Why not Gnolam?
Why Kobol?

You tell me then why Morphling isnt named Faceless, or the Radioactive named Infernal.
Why is the Infernal Guard named Demonologist?

Because original names are usually better.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Smygarn
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579791831 Karlsson_650@hotmail.com Smygarn777-Skype
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« Reply #22 on: July 18, 2010, 07:59:48 AM »

1.3
- Added Golding ability to both Hunter and Builder.
- Added Repair (50%) to Hunter.
- Workers have a new model.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
midboe
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« Reply #23 on: July 18, 2010, 09:15:54 AM »

yeah and lots of builders still have their race name like makura troll and murloc.
morphling have the name because it can morph. demonogolist because it summons demons. and radioactive because it is radioactive and focuses on radioactive stuff.
gnolam just sounds random and wierd. but hey, thats just what i think, dont let it bother you.
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Coaster_Man
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« Reply #24 on: July 18, 2010, 01:04:50 PM »

Instead of that why not give a small field in which if the builder is to far away from the hunter he is uprole to gather gold or instead of the hunter gathering gold he takes a small piece of the gold mound which must be processed to remove the impurities or trades the small rock for gold and or lumber.

Yeah, what he said. So perhaps the hunter could get a stackable item per gold point, and then he would have to bring it back to a trade center to sell it. And if the hunter dies, the item is removed, so that there is a risk of losing all the gold you just tried to gain. The item would of course be only able to be picked up by the gnolam or his hunter.
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