Aflacduck
Beta Tester
Titan of the Abyss
Karma: +29/-28
Posts: 1059
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« on: July 13, 2010, 04:46:32 PM » |
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CONCEPT, NOT NUMBERS.Long ago, there was an ancient creature that had feasted on the critters of the island. Upon driving every other species to extinction, this creature forced itself into a deep slumber to prevent starvation. However, the smell of blood is fresh in the air and the Titan is ready to wake.  Model: Flesh Golem StatsStr 48(+9.5) Agi 40(+5) Int 40(+7) AS: 1.5 Second Cooldown MS: 390 DMG: 62 HP: 1000 Armour: 3 Skills Infected Wounds - Innate Passive Arterian harbors many deadly bacteria in his body over many years of unsanitary meat consumption. When a unit is struck, his wounds are immediately infected and begins taking 13 Damage per second over 5 seconds. (Lethal, 40% slow) If the infected unit passes by any other units, they are infected with the same bacteria however are not able to spread it.  Scent of Blood Arterian has a highly developed sense of smell and can sniff out blood even inside the body. [Point-Targeted] Reveals the unit or critter closest to the point he designates if it is within a 3000 radius for 10 seconds. 60 second cooldown. If there is no unit within that radius, the spell will do nothing.  Bloody Mist - Windwalk Arterian boils some of the blood within himself creating a mist, to mask his presence. [Activated] Lasts for 60 seconds however it halves his hit point regeneration while active. 180 second cooldown, requires 150 mana.  Devour Corpse - Heal Arterian raises a long-dead corpse from the ground and then consumes it. [Activated] After a 2 second wait, restores 700/900/1100/1300 health and costs 200/250/350/450 mana.  Regurgitate - Nuke Over the years, Arterian's victims are brewed together as a toxic stew in his stomach. He may use this vile brew as a weapon against a builder. [Unit Targeted] Deals 100/125/155 damage to the targeted unit, any unit within a 100 radius and applies Infected Wounds to the targeted unit(spreadable). 300 Mana cost with a 12 second cooldown. This spell may be learned consecutively like Glacius' nuke, meaning you can learn level 1, 2, and 3 directly after eachother.  Blood Bound - Ultimate Arterian has forged his minions out of his own flesh, and, when he must, can use them to absorb the damage he takes. [Activated] Links up to 2 allied minions or chickens within a 2000 radius to him and any damage anybody recieves will be distributed evenly among them. Only Arterian can be killed by this effect and if a minion falls to below 5% health or leaves a 2000 radius of the titan, they no longer take part in it. Learned at level 12, lasts 20 seconds and requires 450 mana to cast. 2 minute cooldown. Minions Model: Zergling Standard 40% slow poison and standard minion stats.  Bile Blast - Nuke Much like Arterian, his minions can conjure up deadly fluids from within to strike their enemies. [AoE targeted] The minion blasts an area with a radius of 100 with bile, dealing 130/155/180 damage. 300 Mana cost, 10 second cooldown.  Devour Corpse - Heal The Minion raises a corpse from a ground and consumes it. [Activated] After a 2 second wait, restores 500/700/900/1100 health and costs 150/200/250/350 mana  Sacrifice - Mini Minis The Minion sacrifices 250 health and 150 mana to conjure a mini mini. (Model: Forgotten One Tentacle) These last for 1 minute with a maximum of 3 per minion. No slow poison. 10 second cooldown. [Activated]  Bloody Mist - Wind Walk The Minion boils his blood to create a mist around him. [Activated] Halves hit point regeneration and lasts for 6 seconds. 150 Mana cost.  Blood Craze - Ultimate (Otherwise referred to as PMS) [Passive] For every 1% of health the minion is missing, he gains .75% base attack speed
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« Last Edit: July 17, 2010, 02:20:44 PM by Aflacduck »
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Coaster_Man
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« Reply #1 on: July 14, 2010, 10:17:41 AM » |
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I like your idea  The numbers are mostly on, except I'm thinking the heal is a bit high (yes i know, "CONCEPT, NOT NUMBERS"). I like how you took very basic skills but added special properties to make them unique. The only thing that is bugging me is how does the titan catch the builders, seeing how he has no form of slowing them down himself, assuming he isn't constantly buying wand of the winds. Also I dislike the model choices, they aren't very gorey. Also, the main idea of the titan basically seems like Bubonicus 2.0 with different abilities, no offense though, I like the abilities.
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Pirate is an octopus in disguise!

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Aflacduck
Beta Tester
Titan of the Abyss
Karma: +29/-28
Posts: 1059
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« Reply #2 on: July 14, 2010, 11:30:05 AM » |
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I like your idea  The numbers are mostly on, except I'm thinking the heal is a bit high (yes i know, "CONCEPT, NOT NUMBERS"). I like how you took very basic skills but added special properties to make them unique. The only thing that is bugging me is how does the titan catch the builders, seeing how he has no form of slowing them down himself, assuming he isn't constantly buying wand of the winds. Also I dislike the model choices, they aren't very gorey. Also, the main idea of the titan basically seems like Bubonicus 2.0 with different abilities, no offense though, I like the abilities. It heals less than Demonicus' heal and the minions can't heal the titan. The idea for builder catching is that if you hit once or twice, then nuke, the passive DoT skill should be enough to kill a builder. I might need to increase the power behind it. If you have any ideas for different models, then please suggest. I tried doing a Dalaran Reject however the attack animation simply didn't suit very well and wasn't aggressive.
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Striker
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« Reply #3 on: July 14, 2010, 05:07:42 PM » |
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I don't get how this titan is weak at sieging bases minus the half regen WW.
Concept decent.
Also agree needs some type of slow. Also nuke blows, tbh it's on the same shitty level as fosses nuke.
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 Best Sig ever
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Aflacduck
Beta Tester
Titan of the Abyss
Karma: +29/-28
Posts: 1059
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« Reply #4 on: July 14, 2010, 06:12:50 PM » |
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I don't get how this titan is weak at sieging bases minus the half regen WW.
Concept decent.
Also agree needs some type of slow. Also nuke blows, tbh it's on the same shitty level as fosses nuke.
It's pretty much a less slowing Glacius slow with an added DoT. Also: He's bad at sieging bases? What? Added a 20% slow on his "poison"
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carnerox
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« Reply #5 on: July 14, 2010, 06:31:30 PM » |
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There is a lot of things I like on the Titan so I guess I'll add to the poll but one quick question is his ultimate like Spirit Link?
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Aflacduck
Beta Tester
Titan of the Abyss
Karma: +29/-28
Posts: 1059
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« Reply #6 on: July 14, 2010, 08:20:14 PM » |
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There is a lot of things I like on the Titan so I guess I'll add to the poll but one quick question is his ultimate like Spirit Link?
Yes, that was the general idea of it. Also: 19 Votes in and you still haven't added it in. :[
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carnerox
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« Reply #7 on: July 14, 2010, 08:28:21 PM » |
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Sorry I've been busy will do now.
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Striker
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« Reply #8 on: July 14, 2010, 08:45:26 PM » |
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This is just my opinion, but I think it would be better if he had the 20% poison and then a % chance to do DoT, or vice versa. You said this titan was going to have weak sieging capability when you were discussing it in game.
Also if i remember correctly Life Essence had spirit link before and it was changed because it sucked. I think the numbers were like 50% of damage was distributed but they still took 100% of it or somethings along that line, so not sure how good this is.
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 Best Sig ever
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midboe
Spearloc
 
Karma: +12/-8
Posts: 159
oh god
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« Reply #9 on: July 15, 2010, 04:04:37 AM » |
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i like this titan much better, than the ones in the poll for .8
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Zen1400
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« Reply #10 on: July 15, 2010, 04:23:35 AM » |
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Posion - Have to agree with striker, you went for a weaker glac combo, but it really doesn't work out. I do like how it can spread. WW - yay 60 second ww's with a downside Heal - I'm not certain if that is as good as it seems. If minions cannot help in healing, you might want to buff it, but it depends. For those 2 seconds are you just in a channel state, or what? Nuke - Glac combo, not much to be said besides how it applies the poison spreadable version. Scout(?)/Unique - Seems meh as a level 6 spell. Honestly its only good for scouting, and at this point you probably already know where the bases are. Ult - Not sure how I feel about spirit link, its a weird spell to mess with because it can either be awesome or fail horribly.
Minions - Only thing different about them are the ability to summon mini summons, which I might suggest being weaker than normal summons since you have an unlimited supply to them, and the ult which seems meh, if not a bit weak.
I feel the only thing this titan has is a weaker version of Glacious's combo. The heal is really dependent on what level the bases are at, while the unique is only good for scouting.
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Aflacduck
Beta Tester
Titan of the Abyss
Karma: +29/-28
Posts: 1059
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« Reply #11 on: July 15, 2010, 10:52:42 AM » |
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Do you think I should move the level 6 skill and allow it to be learned at any time?
I upgraded the slow poison to the standard 40% and the heal channel was reduced to 1 second.
For the miniminis, the limit is 3 compared to the usual 5 for other titans such as Moltenious. This is to help prevent them from being rushed into a base constantly and beating the crap out of a builder.
For the ultimate, I was originally going to make it link more units, however with every unit you link, the strength of the ultimate is improved dramatically. I think in-game number tweaking would prove more useful than just on-paper speculation.
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« Last Edit: July 15, 2010, 10:59:55 AM by Aflacduck »
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fidey
Titan Hunter
  
Karma: +13/-17
Posts: 524
Name 3 Titans: fire rock blue
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« Reply #12 on: July 15, 2010, 01:03:51 PM » |
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Do you think I should move the level 6 skill and allow it to be learned at any time?
I upgraded the slow poison to the standard 40% and the heal channel was reduced to 1 second.
For the miniminis, the limit is 3 compared to the usual 5 for other titans such as Moltenious. This is to help prevent them from being rushed into a base constantly and beating the crap out of a builder.
For the ultimate, I was originally going to make it link more units, however with every unit you link, the strength of the ultimate is improved dramatically. I think in-game number tweaking would prove more useful than just on-paper speculation.
How about make his wind walk also drain MP until it reaches 0 instead of having a time limit? Would definitely make him different
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carnerox
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« Reply #13 on: July 15, 2010, 01:46:52 PM » |
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Do you think I should move the level 6 skill and allow it to be learned at any time?
I upgraded the slow poison to the standard 40% and the heal channel was reduced to 1 second.
For the miniminis, the limit is 3 compared to the usual 5 for other titans such as Moltenious. This is to help prevent them from being rushed into a base constantly and beating the crap out of a builder.
For the ultimate, I was originally going to make it link more units, however with every unit you link, the strength of the ultimate is improved dramatically. I think in-game number tweaking would prove more useful than just on-paper speculation.
How about make his wind walk also drain MP until it reaches 0 instead of having a time limit? Would definitely make him different Netherious ww was like that at first, lol.
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Aflacduck
Beta Tester
Titan of the Abyss
Karma: +29/-28
Posts: 1059
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« Reply #14 on: July 15, 2010, 03:23:23 PM » |
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Do you think I should move the level 6 skill and allow it to be learned at any time?
I upgraded the slow poison to the standard 40% and the heal channel was reduced to 1 second.
For the miniminis, the limit is 3 compared to the usual 5 for other titans such as Moltenious. This is to help prevent them from being rushed into a base constantly and beating the crap out of a builder.
For the ultimate, I was originally going to make it link more units, however with every unit you link, the strength of the ultimate is improved dramatically. I think in-game number tweaking would prove more useful than just on-paper speculation.
How about make his wind walk also drain MP until it reaches 0 instead of having a time limit? Would definitely make him different I was going to have it drain HP but that might make it too weak.
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carnerox
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« Reply #15 on: July 15, 2010, 03:53:47 PM » |
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normal ww is fine imo.
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Zen1400
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« Reply #16 on: July 15, 2010, 06:19:21 PM » |
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Yeah level 6 should be able to be learned anytime, because that would be a unique way to hunt people down, maybe add a new level 6 spell.
I understand you can only get 3, but having 3-5 minions means a constant barrage of 9-15 summons knocking on your door.
Agreed.
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Aflacduck
Beta Tester
Titan of the Abyss
Karma: +29/-28
Posts: 1059
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« Reply #17 on: July 15, 2010, 07:44:09 PM » |
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Yeah level 6 should be able to be learned anytime, because that would be a unique way to hunt people down, maybe add a new level 6 spell.
I understand you can only get 3, but having 3-5 minions means a constant barrage of 9-15 summons knocking on your door.
Agreed.
What if the cooldown between mini minions was extended from 30 seconds to a minute in comparison to the regular cooldown of about 2 seconds? Changed the level 6 to learnable at any time. Now, do you think that I should create another level 6 or leave it alone as it is? I was thinking of putting in a weakened modified version of the minion ultimate as a level 6 and changing the ultimate of the minions.
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« Last Edit: July 15, 2010, 07:48:09 PM by Aflacduck »
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Zen1400
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« Reply #18 on: July 15, 2010, 07:46:13 PM » |
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Still, you can just wait it out since, what are builders going to do when you are with your minions at mound. Best you could do is kill some summons while feeding titan, but then they just take a few extra minutes to make more of them, and repeat it.
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Aflacduck
Beta Tester
Titan of the Abyss
Karma: +29/-28
Posts: 1059
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« Reply #19 on: July 15, 2010, 07:48:55 PM » |
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Still, you can just wait it out since, what are builders going to do when you are with your minions at mound. Best you could do is kill some summons while feeding titan, but then they just take a few extra minutes to make more of them, and repeat it.
Yes, however it doesn't take much to prepare for a barrage of summons. Put a shelter on the base entrances and focus them down.
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Zen1400
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« Reply #20 on: July 15, 2010, 08:15:59 PM » |
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Yes, but the fact he can endless produce them is a big deal. Yeah you can shelter off an area, but that means you are unable to rewall and he can just wait until then, or you can focus them, which is really annoying unless you are in certain bases. Then after all that work of not dying to them, and killing them, he can just wait out a few minutes and repeat.
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Aflacduck
Beta Tester
Titan of the Abyss
Karma: +29/-28
Posts: 1059
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« Reply #21 on: July 17, 2010, 02:21:09 PM » |
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Edits made to models, redid some of the mini minion characteristics.
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ArtFuL
Beta Tester
Titan Hunter
Karma: +6/-13
Posts: 560
I am aRt
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« Reply #22 on: July 17, 2010, 05:17:11 PM » |
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nice one. i like the ulti :p
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Zen1400
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« Reply #23 on: July 17, 2010, 05:41:45 PM » |
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WTF MODEL STEALER SHITTY MODEL THEFT
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