The Time BuilderHi I'm here to post a new idea to Island Defense that I think would be a very cool new addition to the game.
I have been playing since 1.5 and have always wished something like this would come up in the new versions.
Hope you like the suggestion.
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After a freak accident with his portal machine Chrono finds him self on an island and is awoken by some small creatures.
They explain that his machine has been broken and is now being kept by a monster who lives in the center of the island
know as the "Titan". In order to go back home Chrono joins his new comrades in a fight with the Titan.
Builder:

Name: Chrono(R)
Model File: Spellbreaker
Hp: 300 / Mp: 100 (regular builder regeneration)
Ms: Very Fast / As: Fast
Armor: 0
Lumber per hit: 5 / Max: 25
Building Method: Human
Type: GOLDER
Escape Abilities:
Time Shift(E)(Blink):
Range: 600
Cooldown: 60
Description: Chrono steps through a fabric in time to move from one place to another.
*I would like it to look like Maginas blink from DotA. The faded blink that he does if possible.
Slow Time(W):
AoE Stomp range: 400
Damage: none
Cooldown: 120
Duration: 6
Slow Ms/As: 60%
Builder Ms increase: 60%
Description: Chrono shatters the space time continuum for a short while to slow nearby enemies
and increase his own speed.
*Thunder Clap that also increases his MS. Can be used to help out teammates or as a panic.
*The art for Slow Time is "Chain Lightning<target>" under abilities in the editor.
Titan Hunters:
Space(Hunter):
Hp: 700 / Mp: 400
Armor: 15 fort
Ms: medium/slow
As:medium
Size: 2v2
Bounty: 15
Damage: 100 Chaos
Stats: not sure
Abilities:
Blink: Teleports Space a short distance.
Cd: 30
Mana Cost: 275

*researched*
Waygate Construct: The hunter selects a spot to become immobile and transform into a Waygate.
*this one could have a purplish tint to it
Time(Hunter):
Hp: 700 / Mp: 400
Armor: 12 hero
Ms: Fast
As: Fast
Size: 2x2
Bounty 15
Damage 60 Chaos
Stats: not sure
Abilities:
Slow Aura: A 40% slow to all enemy units in a 400 AoE.

*researched*
Waygate Construct: The hunter selects a spot to become immobile and transform into a Waygate.
*this one could have a lighter yellow tint.
Buildings:
Shelter:
Hp: 50
Armor: 5 fort
Size: 3x3
Cost: 30
Bounty: 2
Purpose: Cannot produce workers instead supplies 15 lumber every second if either Chrono or one of his 2 hunters
are within a 600 AoE of the Shelter. These units stack with each other. May only have 1 built at a time. Grants Passive mana regeneration to player owned units.
*by stack I mean if Chrono is by him self near the shelter it will produce 20 lumber a second
If Chrono and one hunter is near it will produce 30 lumber a second
And If Chrono and both his hunters are near it will produce 45 lumber a second.
*other units such as turtles and merchant units do not trigger this.
*Valid units have the <mana drain> art attached to their origin while in range.

*without the blue dot
Time Wall:
HP:200
Armor: 5 fort
Size: 2x2
Cost: 50

*with the blue dot and larger
Upgraded Time Wall:
HP:450
Armor: 15 fort
Size: 2x2
Cost: 250

*with a blue glow around the wall and slightly larger
Eternal Time Wall:
HP:600
Armor: 20 fort
Size: 2x2
Cost: 500
Ability:
Foresight: By being from the future Chrono is aware of what is to come. With this knowledge he prepares his
defenses to counter possible dangers by creating different defense mechanisms for each foe.
*each attacking titan will trigger a different effect:
Luci- (while ultimate is on) Gives the eternal walls 25% magic reduction.
Syph- When a eternal wall dies it purges any nearby enemy summoned units
Glac- (while ultimate is on) Attacks on the wall have a 5% chance to reduce titan armor by 10 for 20 seconds
Molt- (Once ultimate is learned)Gives the eternal walls 65%% magic reduction.
Grant- (while ultimate is on)If Grant uses avatar eternal walls get a 15 armor bonus for the duration.
Breez- (while ultimate is on) Attacks on the wall have a 5% chance to slow attack speed by 60% for 3 seconds
Bub- (Once ultimate is learned) Attacks on wall cure all nearby builders of disease cloud.
Foss- (while ultimate is on) give attacked eternal wall an aura to reduce regeneration by .5% and armor by 5
Demon- (while ultimate is on) When eternal walls are attacked give attacked wall true sight for 1 second.
Volt- (Once ultimate is learned) give eternal walls 10% chance to dodge
*I'm not a master of the world editor so I'm not sure if some of this stuff is un-code able. If so i will change.
*numbers are not permanent its more the idea of the wall that does better late game
Research Center:
Hp: 600
Armor. 8
Size: 4x4
Upgrades:
Time Lapse:
Chronos becomes less disoriented in this time period and become stronger.
Gains 100 Hp and 150 Mp, and both of his escape abilities cooldowns are reduced by 10/30.
Cost: 15g / 500L
Throw Mist level-1:
Throws Mist at a targeted area that causes enemies to miss some of their attacks.
Miss is 20%.
Cost: 15g / 1500L
Throw Mist level-2:
Throws Mist at a targeted area that causes enemies to miss some of their attacks.
Miss is 30%.
Cost: 20g / 2000L
Throw Mist level-3:
Throws Mist at a targeted area that causes enemies to miss some of their attacks.
Miss is 40%.
Cost: 25g / 2500L
Pre-Known Weakness:
Looking ahead in time Chronos is able to know where the enemy is even if they are
not in sight.Reduces armor by 5 and gives sight of the unit last 10 seconds and only
affects minions.
Cost 20g / 1500L
Cd: 60
Mana Cost: 75
Reverse Time:
Move time backwards 4 seconds for a selected unit by forcing it back to the position where it was when
you cast the spell Reverse Time. The Target will be moved back after 4 seconds. Only works on Minions.
Cost: 25g / 2000L
Cd: 90
Mana Cost: 125
Waygate Construct:
Gives you're titan hunters Time and Space the ability to transform into Waygates. While in this form they
are considered buildings and are immobile but can regenerate.
Cd: 60
Mana Cost: 200 both in and out
Cost: 40g / 3500L
Waygate Stats:
Hp: 500
Armor: 5 fort
Regen: 1
Size: 2x2
Selected Continuum:
Stops combat in a large area around the Chrono. Range is a 1100 AoE. Stops all Units,
Titans, Towers, and Walls from attacking(/building) for 5 seconds. Does not affect Item, repairing,
or upgrading.
*the AoE is larger that all towers range except storm meaning that in that area no attacking will be going on.
Cost: 30h / 3000L
Eternal Walls:
Allows the construction of eternal walls. These walls have different effects on different titans.
Cost: 20g / 2000L
*requires Waygate Construct upgrade*
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Re-made time builder
-new lumber system
-new hunters with reworked waygates
-new spells
Here is to all you humanoid haters : ) ->

*these are my alternate models for this builder. The Purple one would look the best I think.
Thank you for you time and thoughts.
Please Comment