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FlashMasterZ
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« Reply #7 on: July 22, 2010, 02:37:58 AM » |
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with some tweaking, this could be a pretty cool idea, maybe a slowly flying carrier (much like that zerg unit in starcraft 1) and it has a locust swarm-type ability, and you can only have so many of these carrier units, possibly with multiple swarm type (1 ground melee, 1 ground ranged, stronger version of ranged but can't be killed with melee, and 1 air ranged, weaker ranged but harder to kill)
The units of course would need to be high feed so theres SOME risk, but they'd be good for killing mini's. Ways to balance: The easy to kill, high bounty+feed = high risk, but high rewards if played right Limited builder escape abilities would mean you couldn't go all-out for gold, making your life harder High-ish gold required to max out builder, though maxxing would only be for taking out a mini with ease, or helping to drop the titan Trapping would be required to successfully kill a minion (because the swarm would move around the flyer, the flyer is easy to kill, you gotta stay close to minion, but not too close, dealing damage over time, you can't let minion just escape, etc etc etc)
Now this was just my attempt at FIXING this builder, not a serious "hey guys, implement this"
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