Mutant Builder Story:Long ago, before Prince Arthas was corrupted by the Lich King, the Undead Scourge were just starting their attack. They plagued one of the city's, named Dalaran, grain supply in order to create an army of undead zombies from the villagers who ate the grain. One of these unlucky villagers had a fierce reaction to the plagued grain, so he did not just become a regular zombie, he became a Mutant. As time passed, the zombies were driven away from the city of Dalaran, and the one unlucky villager became known as the Mutant. Eventually, the Mutant's brain darkened and became tainted from the Lich King's control. During the corruption, it's mind hungered to kill, and so he killed hundreds of innocent people. One of the people he killed, was a wise old man who told him that if he truly wanted power, he should head to the Lost Isles, where he would find a mighty Titan. If he could defeat the Titan, only then could he control his relentless rage. On his way to the Lost Isles, the Mutant found a group of native island dwellers who were in need of help to defeat the Titan as well. The mutant decided to help the locals, because although he was quite formidable, he was no match to single handedly take down a Titan. During this whole process, the mutant realized the more it killed and the more time it lived, it would evolve...
DESCRIPTION:Mutant (M) (if there are no M hotkey builders at the moment.)
Difficulty: Hard-Very Hard
Description: - Support- Hard to use. Starts off very weak, slow, and has an average regeneration. Needs lots of gold to get mutation upgrades so that it can mutate into more powerful forms of itself. Has good walls that regenerate themselves but cannot be repaired by others, these walls become very helpful late game with many upgrades, because you do not need to repair them at the risk of nuking. Also does not make workers nor does he need trees to have a small lumber supply, although he should lumber when he can.
[Good Color -|cff005500- Dark Green]
MAIN BUILDER:-Support- Has undead style of building, all his buildings are organic but have regeneration, can repair other buildings, harvests 25 lumber per strike and harvests at the same rate as the magnataur. Can have a large amount of hit-points with lots of gold but doesn't gain fortified armor. Also has very few spells. (may need to create some more spells)
Form One:

Attack: 125 - 125
Atk Type: Normal
Attack Speed: 2.00
Attack Range: Melee
Armor: 0
Armor Bonus Upgrade: 2
Armor Type: Medium
Move Speed: 300
HP: 300
MP: 150
HP Regen: 4/sec
MP Regen: 2/sec
Model Size: 0.9
Color: 255/255/255
Food Produced: 1
Upgrades Used: Enhanced Regeneration Cells, Mutation (1 to 2), Infused Blood, Advanced Skin Cells, Acidic Hands, Vitality Charm.
Structures Built: Infected Granary, Mutant Hideout, Mutated Fountain Wall.
Form Two:

Attack: 175 - 175
Atk Type: Normal
Attack Speed: 1.75
Attack Range: Melee
Armor: 0
Armor Bonus Upgrade: 3
Armor Type: Medium
Move Speed: 360
HP: 500
MP: 175
HP Regen: 6/sec
MP Regen: 3/sec
Model Size: 1.20
Color: 225/225/225
Food Produced: 1
Upgrades Used: Enhanced Regeneration Cells, Mutation (2 to 3), Infused Blood, Advanced Skin Cells, Acidic Hands, Vitality Charm.
Structures Built: Infected Granary, Mutant Hideout, Mutated Fountain Wall.
Form Three: 

Attack: 225 - 225
Atk Type: Normal
Attack Speed: 1.50
Attack Range: Melee
Armor: 0
Armor Bonus Upgrade: 4
Armor Type: Medium
Move Speed: 400
HP: 800
MP: 200
HP Regen: 9/sec
MP Regen: 4/sec
Model Size: 1.35
Color: 225/225/225
Food Produced: 1
Upgrades Used: Enhanced Regeneration Cells, Infused Blood, Advanced Skin Cells, Acidic Hands, Vitality Charm.
Structures Built: Infected Granary, Mutant Hideout, Mutated Fountain Wall.
SPELLS:Sludge Hurl: 
Hurls a ball of sludge at the titan, reducing his movement speed by 40% and attack speed by 15% for 6 seconds.
Activated -- 90 second cooldown
Mana Cost: 75
Range: 600
Unit-Targeted
Temporary Rapid Cell Movement: 
The Mutant rapidly transfers vital cells from its core to its legs to increase movement speed. During this process, he becomes more vulnerable and cannot use any other spells.
Effect: Mutant gains max move speed, takes 25% extra damage from spells, armor is reduced by 5, and all his skills/spells are inaccessible. He can still build.
Activated -- 90 second cooldown
Mana Cost: 75
Innate
Acidic Hands: 
Poison flows throughout the mutants hands. When the mutant attacks something, the poison transfers over to the target, slowing its attack speed by 20% and movement speed by 30%, and dealing 10 damage per second. Lasts 5 seconds.
Passive
Requirements: Acidic Hands
Advanced Skin Cells: 
The toughened skin cells of the mutant give him a 25% chance to reduce damage taken by 100, with a minimum damage taken of 10.
Passive
Requirements: Advanced Skin Cells Level 2
Mutate: (Form 1 to 2, only mutant form 1 has this spell)

Mutates the mutant into its second form, giving it more life, regeneration, speed, damage, and armor. Takes 10 seconds.
Permanently changes the mutant from form one to two. Keeps items, keeps the percentage of hp and mp it had before. Takes 10 seconds, the mutant is not invulnerable during this time, if the mutant dies while mutating, he dies.
Requirements: Mutation (1 to 2)
Mutate: (Form 2 to 3, only mutant form 2 has this spell)

Mutates the mutant into its third and final form, giving it more life, regeneration, speed, damage, and armor. Takes 15 seconds.
Permanently changes the mutant from form two to three. Keeps items, keeps the percentage of hp and mp it had before. Takes 15 seconds, the mutant is not invulnerable during this time, if the mutant dies while mutating, he dies.
Requirements: Mutation (2 to 3)
BUILDINGS:Infected Granary: 

An old granary infested with a type of plague. Acts as a shelter and creates lumber by itself, 10 lumber per second. You can only have one of these at a time. This building can upgrade to produce more lumber. This building is organic, is cannot be repaired, but has minor regeneration.
Size: 3x3
HP: 300
Armor: 5
Armor Type: Fortified
HP Regen: 5/sec.
Cost: 30 Lumber
Build Time: 1 Second
Upgrades to: Diseased Granary
Model Size: 0.8
Color: 255/255/255
Bounty: 3 Gold, 5 Workers EXP
Diseased Granary: 

Acts as a shelter and gives you a lumber income of 15 per second.
Size: 3x3
HP: 400
Armor: 5
Armor Type: Fortified
HP Regen: 7/sec.
Cost: 500 Lumber, 1 Gold.
Upgrades to: Decayed Granary
Build Time: 25 Seconds
Model Size: 0.9
Color: 150/255/150
Bounty: 5 Gold, 7 Workers EXP
Decayed Granary: 

Acts as a shelter and gives you a lumber income of 20 per second.
Size: 3x3
HP: 500
Armor: 5
Armor Type: Fortified
HP Regen: 9/sec.
Cost: 750 Lumber, 10 Gold.
Build Time: 35 Seconds
Model Size: 0.9
Color: 100/100/100
Bounty: 7 Gold, 9 Workers EXP
Mutated Fountain Wall: 

A below average hit-point wall but with natural regeneration. Cannot be repaired.
Size: 2x2
HP: 200
Armor: 5
Armor Type: Fortified
HP Regen: 8
Cost: 50 Lumber
Upgrades to: Greater Mutated Fountain Wall
Upgrades Used: Wall Regeneration, Improved Masonry
Model Size: 0.6
Color: 255/255/255
Bounty: 1 Gold, Regular Wall EXP
Greater Mutated Fountain Wall: 

A below average hit-point wall but with natural regeneration. Cannot be repaired. Has more regeneration/armor/hp then its previous form.
Size: 2x2
HP: 400
Armor: 15
Armor Type: Fortified
HP Regen: 16
Cost: 250 Lumber
Upgrades Used: Wall Regeneration, Improved Masonry
Model Size: 0.6
Color: 255/255/255
Bounty: 1 Gold, Regular Wall EXP
Mutant Hideout: 

An old, burned and broken home that the mutant used to live in when he was a human. Contains upgrades for the mutant.
Size: 3x3
HP: 600
Armor: 10
Armor Type: Fortified
HP Regen: 40/sec
Cost: 1500 Lumber, 15 Gold
Researches Available: Enhanced Regeneration Cells, Mutation, Infused Blood, Advanced Skin Cells, Acidic Hands, Vitality Charm, Wall Regeneration. Improved Masonry.
Model Size: 0.6
Color: 255/255/255
Bounty: 5 Gold, Regular ARC EXP
Merchant: 

Merchant Description.
All merchant stats etc.
Swarm Tower 

A powerful tower that deals amazing damage. The Swarm tower deals a low basic damage, but has the Locust Swarm ability to shoot a wave of locusts at the Titan. This ability deals 125 spell damage in a line with a range of 900. The starting AoE is 150 and gradually increases to a max AoE of 350. The cooldown is 4 seconds and it costs no mana. This building is organic with a natural hp regen of 10 per second. When transmuted into an item, it gives the holder the Locust Swarm ability which summons 10 Locusts that patrol around the holder and deal 12 spell damage per hit. They have a max life inventory of 48 and have a 4 second attack cooldown. They return 75% of the health stolen.
Attack: 25-25
Atk Type: Pierce
Cooldown: 0.8
Abilities: Locust Swarm
HP: 750
Armor: 20
Armor Type: Fortified
HP Regen: 10/sec
Cost: 2500 Lumber, 90 Gold
UPGRADES:Acidic Hands: 
Permits acid to flow through the mutants hands, dealing poison damage and slowing the target on strike.
Levels: 1
Level 1:Allows the spell, Acidic Hands, to be used.
Cost: 1500 Lumber, 5 Gold.
Research Time: 20 Seconds.
Advanced Skin Cells: 
Enhances the skin cells on the mutant, giving him more armor.
Levels: 3
Apply Defense Bonus (On mutant form 1: 2, form 2: 3, form 3: 4)
Level 2 Unlocks the Advanced Skin Cells ability.
Cost: 500 Lumber Base - No Increment, 0 Gold Base - 3 Increment.
Research Time: 10 Seconds - 5 Increment
Requirements: Level 1: None. Level 2: Enhanced Regeneration Cells level 1. Level 3: Merchant.
Enhanced Regeneration Cells: 
Increases the health regeneration rate of the mutant by 50%.
Levels: 5
Each level gives another 50% regen.
Cost: 500 Lumber Base, 250 Increment, 5 Gold Base, 5 Increment.
Research Time: 15 Seconds, 5 Increment.
Requirements: Level 1: None. Level 2: Mutation (1 to 2). Level 3: Mutation (1 to 2). Level 4: Mutation (2 to 3). Level 5: Mutation (2 to 3), Merchant.
Improved Masonry: 
Increases the hit-points of mutated fountain walls and greater mutated fountain walls by 100.
Levels: 3
Each level gives 100 more hp.
Cost: 500 Lumber Base, No Increment, 0 Gold Base, 5 Increment.
Research Time: 15 Seconds, 5 Increment.
Requirements: Level 1: None. Level 2-3: Merchant.
Infused Blood: 
Infuses the mutant with a demonic blood that rages through the mutant's body, causing a natural adrenaline, increasing attack speed by 25%, and move-speed by 30.
Levels: 2
First level gives 25% AS and 30 MS. Next gives another 20% AS and 30 more MS.
Cost: 1000 Lumber Base, 500 Increment, 15 Gold Base, 10 Increment.
Research Time: 20 Seconds, 10 Increment.
Requirements: Level 1: Mutation (1 to 2). Level 2: Mutation (2 to 3), Merchant.
Mutation: 
,

Allows the mutant to mutate into a more powerful form.
Levels: 2
First level unlocks the spell, Mutate (1 to 2), second level unlocks the spell, Mutate(2 to 3).
Cost: 2000 Lumber Base, 3000 Increment, 30 Gold, 35 Increment.
Research Time: 30 Seconds, 30 Increment.
Requirements: Level 1: Advanced Skin Cells level 2, Enhanced Regeneration Cells level 1. Level 2: Infused Blood level 1, Merchant.
Vitality Charm: 
The power of the vitality charm gives you 50 more hit-points.
Levels: 5
Each level gives the mutant 50 more HP.
Cost: 500 Lumber Base, 0 Increment, 0 Gold Base, 5 Increment.
Research Time: 20 Seconds, 0 Increment.
Requirements: Level 1-2, None. Level 3, Mutation (1 to 2). Level 4: Merchant. Level 5 Mutation (2 to 3), Merchant.
Wall Regeneration: 
Increases the regeneration rate of walls by 50%.
Levels 4:
Each level increases the HP regeneration rate of walls by another 50%.
Cost: 500 Lumber Base. 500 Increment, 0 Gold Base, 5 Increment.
Requirements: Level 1: None, Level 2-3: Mutation (1 to 2), Advanced Skin Cells level 2, Enhanced Regeneration Cells level 3. Level 4: Merchant, Advanced Skin Cells level 5, Enhanced Regeneration Cells level 3.
Note: I do realize that I have very few skills for this unit, and that basically all he looks like is someone with large regeneration and organic walls. I was thinking that his upgrades could be shown in a spellbook (like tauren). I'm thinking of creating more skills for him, as well as making him either have harvesters instead of the lumbering building (in which he would have many, so that he would have a feed factor), and also that he could create mutation spawns (army) to aid in killing minions, and ultimately the titan.
Numbers can be changed, the concept is the main idea. Please give feedback and constructive criticism.
- Coaster_Man