Island Defense
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Poll
Question: How Do You Rate It? Remember, Numbers can be changed.
5/5 I Love it. - 5 (27.8%)
4/5 I like it, but it could use some changes. - 4 (22.2%)
3/5 It has a nice concept, but I don't really like where he's going with this. - 4 (22.2%)
2/5 I don't like it, the idea isn't meant for island defense. It doesn't fit the game very well. - 3 (16.7%)
1/5 I dislike this with a passion. I'm seriously out to get you now. The concept is terrible, the numbers are WAY off, the idea is stupid, it does not match the island defense theme WHATSOEVER. - 2 (11.1%)
Total Voters: 16

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Author Topic: Mutant Builder  (Read 1050 times)
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Coaster_Man
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« on: July 02, 2010, 09:13:40 PM »

                                                     Mutant Builder             

Story:
Long ago, before Prince Arthas was corrupted by the Lich King, the Undead Scourge were just starting their attack. They plagued one of the city's, named Dalaran, grain supply in order to create an army of undead zombies from the villagers who ate the grain. One of these unlucky villagers had a fierce reaction to the plagued grain, so he did not just become a regular zombie, he became a Mutant. As time passed, the zombies were driven away from the city of Dalaran, and the one unlucky villager became known as the Mutant. Eventually, the Mutant's brain darkened and became tainted from the Lich King's control. During the corruption, it's mind hungered to kill, and so he killed hundreds of innocent people. One of the people he killed, was a wise old man who told him that if he truly wanted power, he should head to the Lost Isles, where he would find a mighty Titan. If he could defeat the Titan, only then could he control his relentless rage. On his way to the Lost Isles, the Mutant found a group of native island dwellers who were in need of help to defeat the Titan as well. The mutant decided to help the locals, because although he was quite formidable, he was no match to single handedly take down a Titan. During this whole process, the mutant realized the more it killed and the more time it lived, it would evolve...

DESCRIPTION:
Mutant (M) (if there are no M hotkey builders at the moment.)
Difficulty: Hard-Very Hard
Description: - Support- Hard to use. Starts off very weak, slow, and has an average regeneration. Needs lots of gold to get mutation upgrades so that it can mutate into more powerful forms of itself. Has good walls that regenerate themselves but cannot be repaired by others, these walls become very helpful late game with many upgrades, because you do not need to repair them at the risk of nuking. Also does not make workers nor does he need trees to have a small lumber supply, although he should lumber when he can.
[Good Color -|cff005500- Dark Green]

MAIN BUILDER:
-Support- Has undead style of building, all his buildings are organic but have regeneration, can repair other buildings, harvests 25 lumber per strike and harvests at the same rate as the magnataur. Can have a large amount of hit-points with lots of gold but doesn't gain fortified armor. Also has very few spells. (may need to create some more spells)

Form One:


Attack: 125 - 125
Atk Type: Normal
Attack Speed: 2.00
Attack Range: Melee
Armor: 0
Armor Bonus Upgrade: 2
Armor Type: Medium
Move Speed: 300
HP: 300
MP: 150
HP Regen: 4/sec
MP Regen: 2/sec
Model Size: 0.9
Color: 255/255/255
Food Produced: 1
Upgrades Used: Enhanced Regeneration Cells, Mutation (1 to 2), Infused Blood, Advanced Skin Cells, Acidic Hands, Vitality Charm.
Structures Built: Infected Granary, Mutant Hideout, Mutated Fountain Wall.

Form Two:


Attack: 175 - 175
Atk Type: Normal
Attack Speed: 1.75
Attack Range: Melee
Armor: 0
Armor Bonus Upgrade: 3
Armor Type: Medium
Move Speed: 360
HP: 500
MP: 175
HP Regen: 6/sec
MP Regen: 3/sec
Model Size: 1.20
Color: 225/225/225
Food Produced: 1
Upgrades Used: Enhanced Regeneration Cells, Mutation (2 to 3), Infused Blood, Advanced Skin Cells, Acidic Hands, Vitality Charm.
Structures Built: Infected Granary, Mutant Hideout, Mutated Fountain Wall.

Form Three:

Attack: 225 - 225
Atk Type: Normal
Attack Speed: 1.50
Attack Range: Melee
Armor: 0
Armor Bonus Upgrade: 4
Armor Type: Medium
Move Speed: 400
HP: 800
MP: 200
HP Regen: 9/sec
MP Regen: 4/sec
Model Size: 1.35
Color: 225/225/225
Food Produced: 1
Upgrades Used: Enhanced Regeneration Cells, Infused Blood, Advanced Skin Cells, Acidic Hands, Vitality Charm.
Structures Built: Infected Granary, Mutant Hideout, Mutated Fountain Wall.


SPELLS:

Sludge Hurl:
Hurls a ball of sludge at the titan, reducing his movement speed by 40% and attack speed by 15% for 6 seconds.
Activated -- 90 second cooldown
Mana Cost: 75
Range: 600
Unit-Targeted

Temporary Rapid Cell Movement:
The Mutant rapidly transfers vital cells from its core to its legs to increase movement speed. During this process, he becomes more vulnerable and cannot use any other spells.
Effect: Mutant gains max move speed, takes 25% extra damage from spells, armor is reduced by 5, and all his skills/spells are inaccessible. He can still build.
Activated -- 90 second cooldown
Mana Cost: 75
Innate

Acidic Hands:
Poison flows throughout the mutants hands. When the mutant attacks something, the poison transfers over to the target, slowing its attack speed by 20% and movement speed by 30%, and dealing 10 damage per second. Lasts 5 seconds.
Passive
Requirements: Acidic Hands

Advanced Skin Cells:
The toughened skin cells of the mutant give him a 25% chance to reduce damage taken by 100, with a minimum damage taken of 10.
Passive
Requirements: Advanced Skin Cells Level 2

Mutate: (Form 1 to 2, only mutant form 1 has this spell)
Mutates the mutant into its second form, giving it more life, regeneration, speed, damage, and armor. Takes 10 seconds.
Permanently changes the mutant from form one to two. Keeps items, keeps the percentage of hp and mp it had before. Takes 10 seconds, the mutant is not invulnerable during this time, if the mutant dies while mutating, he dies.
Requirements: Mutation (1 to 2)

Mutate: (Form 2 to 3, only mutant form 2 has this spell)
Mutates the mutant into its third and final form, giving it more life, regeneration, speed, damage, and armor. Takes 15 seconds.
Permanently changes the mutant from form two to three. Keeps items, keeps the percentage of hp and mp it had before. Takes 15 seconds, the mutant is not invulnerable during this time, if the mutant dies while mutating, he dies.
Requirements: Mutation (2 to 3)

BUILDINGS:

Infected Granary:

An old granary infested with a type of plague. Acts as a shelter and creates lumber by itself, 10 lumber per second. You can only have one of these at a time. This building can upgrade to produce more lumber. This building is organic, is cannot be repaired, but has minor regeneration.
Size: 3x3
HP: 300
Armor: 5
Armor Type: Fortified
HP Regen: 5/sec.
Cost: 30 Lumber
Build Time: 1 Second
Upgrades to: Diseased Granary
Model Size: 0.8
Color: 255/255/255
Bounty: 3 Gold, 5 Workers EXP

Diseased Granary:

Acts as a shelter and gives you a lumber income of 15 per second.
Size: 3x3
HP: 400
Armor: 5
Armor Type: Fortified
HP Regen: 7/sec.
Cost: 500 Lumber, 1 Gold.
Upgrades to: Decayed Granary
Build Time: 25 Seconds
Model Size: 0.9
Color: 150/255/150
Bounty: 5 Gold, 7 Workers EXP

Decayed Granary:

Acts as a shelter and gives you a lumber income of 20 per second.
Size: 3x3
HP: 500
Armor: 5
Armor Type: Fortified
HP Regen: 9/sec.
Cost: 750 Lumber, 10 Gold.
Build Time: 35 Seconds
Model Size: 0.9
Color: 100/100/100
Bounty: 7 Gold, 9 Workers EXP

Mutated Fountain Wall:

A below average hit-point wall but with natural regeneration. Cannot be repaired.
Size: 2x2
HP: 200
Armor: 5
Armor Type: Fortified
HP Regen: 8
Cost: 50 Lumber
Upgrades to: Greater Mutated Fountain Wall
Upgrades Used: Wall Regeneration, Improved Masonry
Model Size: 0.6
Color: 255/255/255
Bounty: 1 Gold, Regular Wall EXP

Greater Mutated Fountain Wall:

A below average hit-point wall but with natural regeneration. Cannot be repaired. Has more regeneration/armor/hp then its previous form.
Size: 2x2
HP: 400
Armor: 15
Armor Type: Fortified
HP Regen: 16
Cost: 250 Lumber
Upgrades Used: Wall Regeneration, Improved Masonry
Model Size: 0.6
Color: 255/255/255
Bounty: 1 Gold, Regular Wall EXP

Mutant Hideout:

An old, burned and broken home that the mutant used to live in when he was a human. Contains upgrades for the mutant.
Size: 3x3
HP: 600
Armor: 10
Armor Type: Fortified
HP Regen: 40/sec
Cost: 1500 Lumber, 15 Gold
Researches Available: Enhanced Regeneration Cells, Mutation, Infused Blood, Advanced Skin Cells, Acidic Hands, Vitality Charm, Wall Regeneration. Improved Masonry.
Model Size: 0.6
Color: 255/255/255
Bounty: 5 Gold, Regular ARC EXP

Merchant:

Merchant Description.
All merchant stats etc.

Swarm Tower

A powerful tower that deals amazing damage. The Swarm tower deals a low basic damage, but has the Locust Swarm ability to shoot a wave of locusts at the Titan. This ability deals 125 spell damage in a line with a range of 900. The starting AoE is 150 and gradually increases to a max AoE of 350. The cooldown is 4 seconds and it costs no mana. This building is organic with a natural hp regen of 10 per second. When transmuted into an item, it gives the holder the Locust Swarm ability which summons 10 Locusts that patrol around the holder and deal 12 spell damage per hit. They have a max life inventory of 48 and have a 4 second attack cooldown. They return 75% of the health stolen.
Attack: 25-25
Atk Type: Pierce
Cooldown: 0.8
Abilities: Locust Swarm
HP: 750
Armor: 20
Armor Type: Fortified
HP Regen: 10/sec
Cost: 2500 Lumber, 90 Gold


UPGRADES:

Acidic Hands:
Permits acid to flow through the mutants hands, dealing poison damage and slowing the target on strike.
Levels: 1
Level 1:Allows the spell, Acidic Hands, to be used.
Cost: 1500 Lumber, 5 Gold.
Research Time: 20 Seconds.

Advanced Skin Cells:
Enhances the skin cells on the mutant, giving him more armor.
Levels: 3
Apply Defense Bonus (On mutant form 1: 2, form 2: 3, form 3: 4)
Level 2 Unlocks the Advanced Skin Cells ability.
Cost: 500 Lumber Base - No Increment, 0 Gold Base - 3 Increment.
Research Time: 10 Seconds - 5 Increment
Requirements: Level 1: None. Level 2: Enhanced Regeneration Cells level 1. Level 3: Merchant.

Enhanced Regeneration Cells:
Increases the health regeneration rate of the mutant by 50%.
Levels: 5
Each level gives another 50% regen.
Cost: 500 Lumber Base, 250 Increment, 5 Gold Base, 5 Increment.
Research Time: 15 Seconds, 5 Increment.
Requirements: Level 1: None. Level 2: Mutation (1 to 2). Level 3: Mutation (1 to 2). Level 4:  Mutation (2 to 3). Level 5:  Mutation (2 to 3), Merchant.

Improved Masonry:
Increases the hit-points of mutated fountain walls and greater mutated fountain walls by 100.
Levels: 3
Each level gives 100 more hp.
Cost: 500 Lumber Base, No Increment, 0 Gold Base, 5 Increment.
Research Time: 15 Seconds, 5 Increment.
Requirements: Level 1: None. Level 2-3: Merchant.

Infused Blood:
Infuses the mutant with a demonic blood that rages through the mutant's body, causing a natural adrenaline, increasing attack speed by 25%, and move-speed by 30.
Levels: 2
First level gives 25% AS and 30 MS. Next gives another 20% AS and 30 more MS.
Cost: 1000 Lumber Base, 500 Increment, 15 Gold Base, 10 Increment.
Research Time: 20 Seconds, 10 Increment.
Requirements: Level 1: Mutation (1 to 2). Level 2: Mutation (2 to 3), Merchant.

Mutation: ,
Allows the mutant to mutate into a more powerful form.
Levels: 2
First level unlocks the spell, Mutate (1 to 2), second level unlocks the spell, Mutate(2 to 3).
Cost: 2000 Lumber Base, 3000 Increment, 30 Gold, 35 Increment.
Research Time: 30 Seconds, 30 Increment.
Requirements: Level 1: Advanced Skin Cells level 2, Enhanced Regeneration Cells level 1. Level 2: Infused Blood level 1, Merchant.

Vitality Charm:
The power of the vitality charm gives you 50 more hit-points.
Levels: 5
Each level gives the mutant 50 more HP.
Cost: 500 Lumber Base, 0 Increment, 0 Gold Base, 5 Increment.
Research Time: 20 Seconds, 0 Increment.
Requirements: Level 1-2, None. Level 3, Mutation (1 to 2). Level 4: Merchant. Level 5 Mutation (2 to 3), Merchant.

Wall Regeneration:
Increases the regeneration rate of walls by 50%.
Levels 4:
Each level increases the HP regeneration rate of walls by another 50%.
Cost: 500 Lumber Base. 500 Increment, 0 Gold Base, 5 Increment.
Requirements: Level 1: None, Level 2-3: Mutation (1 to 2), Advanced Skin Cells level 2, Enhanced Regeneration Cells level 3. Level 4: Merchant, Advanced Skin Cells level 5, Enhanced Regeneration Cells level 3.



Note: I do realize that I have very few skills for this unit, and that basically all he looks like is someone with large regeneration and organic walls. I was thinking that his upgrades could be shown in a spellbook (like tauren). I'm thinking of creating more skills for him, as well as making him either have harvesters instead of the lumbering building (in which he would have many, so that he would have a feed factor), and also that he could create mutation spawns (army) to aid in killing minions, and ultimately the titan.
Numbers can be changed, the concept is the main idea.
                 Please give feedback and constructive criticism.
                               - Coaster_Man
« Last Edit: July 12, 2010, 12:16:26 PM by Coaster_Man » Logged

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« Reply #1 on: July 02, 2010, 09:24:15 PM »

Nice builder love the idea of upgrading forms
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« Reply #2 on: July 02, 2010, 09:36:49 PM »

i like it, except  the +100% hp regen. maybe 75%.  also, how much does it take to upgrade the 2 times?
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« Reply #3 on: July 03, 2010, 09:36:06 AM »

Quote
Nice builder love the idea of upgrading forms
Thanks   Grin

Quote
i like it, except  the +100% hp regen. maybe 75%.  also, how much does it take to upgrade the 2 times?
About the 100% hp regen, it is a bit much, I mean like he's not going to get nuked to death, which is a problem; unless of course you have like 7 minis conveniently placed closely. And to research then Mutate (Form 2 to 3) costs 5000 lumber and 75 gold by itself - not counting the other required upgrades. Getting it from scratch would cost 143 gold (including all researches it requires, including its own cost and the merchant) and 7900 lumber (again, including all researches, its own cost, and the merchant).

ALSO: The reason for the high regeneration is to make it different then all the other supports (sat/morph mostly) who rely on high armor, armor type, and evasion to aid them. This kind of support is definitely the waller type, not so great on damage. In battle he would perhaps poke a few times, only  for the slow poison. If he gets damaged, he would retreat, heal, and come back into play. His armor does get up to 12 in form 3 with the upgrades, but it's still medium so he should die fairly quickly if he tries to tank.

EDIT: About the cost, I forgot about the ARC cost, so it is actually 158 gold and 9400 lumber.
« Last Edit: July 03, 2010, 05:56:03 PM by Coaster_Man » Logged

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« Reply #4 on: July 03, 2010, 02:07:29 PM »

First off when you post something like this, do not use size 12 font as the 'default' font. The forum already has a good default, and it makes it much bigger for no purpose.

Overall the main problem I see with this is the fact he has no health early on at all, making golding for him very risky, and if the titan gets a minion early enough he's pretty much going to sit in a corner. Besides that the health regen he would be getting is absurd and over the top, and the wall regen would be hard to balance.
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« Reply #5 on: July 03, 2010, 05:58:47 PM »

First off when you post something like this, do not use size 12 font as the 'default' font. The forum already has a good default, and it makes it much bigger for no purpose.

Overall the main problem I see with this is the fact he has no health early on at all, making golding for him very risky, and if the titan gets a minion early enough he's pretty much going to sit in a corner. Besides that the health regen he would be getting is absurd and over the top, and the wall regen would be hard to balance.
1. Understandable. Won't do it again.
2. I see, I will make some changes to hopefully fix this.

EDIT: Changes made, should be better.
« Last Edit: July 03, 2010, 07:56:53 PM by Coaster_Man » Logged

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« Reply #6 on: July 11, 2010, 01:21:36 AM »

I like the walls the most, very well thought out. The way it gets lumber is nice too. Only thing that bothers me is the questionable models.

Reminds me of metastasis and those other alien survival maps.
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« Reply #7 on: July 12, 2010, 11:18:44 AM »

I like the walls the most, very well thought out. The way it gets lumber is nice too. Only thing that bothers me is the questioprole models.

Reminds me of metastasis and those other alien survival maps.

1) Thanks Cheesy
2)I see what you mean, but the model (description coming from Warcraft III during the campaign) is a Dalaran Reject, Zombie, and Dalaran Mutant. The only models that I, too, dislike are the 2nd form and the 3rd form (zombie and dalaran mutant) because they look too zombie-ish and the zombie model is being used by bubonicus's minion. I really don't want the model not to change, because that defeats the purpose of mutating into a more powerful form. I'll try to find some better model I guess.

Edit: I searched through all the warcraft models and found nothing really useful for the main builder  Undecided , I also searched Mutant as the keyword on Hive and nothing. If anyone has any suggestions that would be cool  Smiley
« Last Edit: July 12, 2010, 11:43:12 AM by Coaster_Man » Logged

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« Reply #8 on: July 12, 2010, 04:47:22 PM »

The lumber generation idea is not bad, but it might generate a little too much and/or hard to be balanced and it doesn't have food costs? And yes I read the footnotes already.
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« Reply #9 on: July 12, 2010, 07:30:13 PM »

the 1st form looks like the most fierce and powerfull if you ask me. why not make the current form 1 form 3. and make form 1 the undead worker?
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« Reply #10 on: July 12, 2010, 07:47:15 PM »

The lumber generation idea is not bad, but it might generate a little too much and/or hard to be balanced and it doesn't have food costs? And yes I read the footnotes already.
Well since it is all the "workers" there would be no need for food costs, except perhaps the 90g tower, but I don't plan on making it cost food.


the 1st form looks like the most fierce and powerfull if you ask me. why not make the current form 1 form 3. and make form 1 the undead worker?
Well the first form is suppose to be quite underdeveloped. It doesn't have a mature bone structure or anything. It's more like goo, but I see what you mean.
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« Reply #11 on: July 13, 2010, 12:46:36 PM »

Cool and well thought out idea
You never say wher he returns his lumb(sorry for being a nit picker)
But im just asuming he returns his lumber at the ganary right?

Yes, he returns lumber to the granary.
Quote
An old granary infested with a type of plague. Acts as a shelter and creates lumber by itself, 10 lumber per second. You can only have one of these at a time. This building can upgrade to produce more lumber. This building is organic, is cannot be repaired, but has minor regeneration.
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« Reply #12 on: July 13, 2010, 04:20:54 PM »

Oh one of those ganaries at a time. I missed out on that one.
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« Reply #13 on: July 16, 2010, 11:53:06 AM »

I LIKE DEH ZOMBEH!!!!!!  Grin
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« Reply #14 on: August 09, 2010, 11:33:30 AM »

I like this idea Cheesy i'll look for a better model for you though ^^
Edit: I found this like 5 seconds into the editor, you could take the water or ocean elemental, and color it dark red/blackish, make it look even more under-developed, make that form 1, then form 2 is the dalaran reject, then form 3 is (gonna go find one)
Edit: I was looking through creeps, and the murloc nightcrawler is all purple-ish and looks like it could fit the scheme, the only problem is that there is already a murloc builder
« Last Edit: August 09, 2010, 11:39:59 AM by FlashMasterZ » Logged

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« Reply #15 on: August 09, 2010, 11:49:19 AM »

from a story view he started as a villager, then became more and more underdevolped, and now he is evolving again?. somethings wrong here.
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« Reply #16 on: August 09, 2010, 01:02:44 PM »

http://www.hiveworkshop.com/forums/models-530/forsaken-deathgaurd-48692/?prev=search%3Dzombie%26d%3Dicon%26r%3D20
  l
\  /
 \/
http://www.hiveworkshop.com/forums/models-530/undeadwarlord-47861/?prev=search%3Dzombie%26d%3Dicon%26r%3D20
  l
\  /
 \/
http://www.hiveworkshop.com/forums/models-530/scevanger-creeper-147323/?prev=c%3D24%26t%3D1%26r%3D20%26d%3Dlist%26page%3D5
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« Reply #17 on: August 09, 2010, 01:28:07 PM »

good exept the last model looks too much like the morphlings workers
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« Reply #18 on: August 09, 2010, 02:37:23 PM »

from a story view he started as a villager, then became more and more underdevolped, and now he is evolving again?. somethings wrong here.
Well he was a villager, and then was poisoned by the zombify-grain. But instead of becoming a zombie, he had an "allergic" reaction to it and became ill - the weak form of a mutant.

I like this idea Cheesy i'll look for a better model for you though ^^
Edit: I found this like 5 seconds into the editor, you could take the water or ocean elemental, and color it dark red/blackish, make it look even more under-developed, make that form 1, then form 2 is the dalaran reject, then form 3 is (gonna go find one)
Edit: I was looking through creeps, and the murloc nightcrawler is all purple-ish and looks like it could fit the scheme, the only problem is that there is already a murloc builder
The water elemental will always have its water splashing effect and it's attack it kind of ugly, but I see what you mean by its underdevelopment.
And also the murloc nightcrawler model is used by the venomus spearloc I believe. Or at least they are similar, but thank you for the suggestions (no sarcasm).
« Last Edit: August 09, 2010, 02:41:08 PM by Coaster_Man » Logged

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« Reply #19 on: August 10, 2010, 12:41:27 AM »

Not much of a big error, but the hot key M doesn't match as if you haven't realised, the hot keys correspond to their icon location, not their name. (E.g. Top left slot (0,0) has the hot key Q, The one to the right (1,0) has the hot key W etc.) Nice idea none the less.
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« Reply #20 on: August 17, 2010, 01:35:52 AM »

If you really wanted a diferent evolution theme that imo suits island defense more, you could use this.

    Pig
     V
       >       >       >        V        >        V        >        V
Spirit Pig                               
(No icon so                                 V                  V                  V
i used ridless                               V                  V                  V
wyvern)
     V                                         V                  V                  V
                                           
QuilBeast                                Kobold         Centaur          Mamoth
(Summer)
     V                                         V                 V                  V
        >        V                       
RazorMane                            Kobold          Centaur          Brown
     V                        V         Geomancer     Kahn              Magnataur
           
RazorMane           Tauren
Medicine
Man

Feel free to manipulate this tree any way you want. The side way arrows mean this is another option, and not another attachment to the tree.
« Last Edit: August 17, 2010, 05:28:50 AM by CapnMelonHead » Logged

FlashMasterZ
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« Reply #21 on: August 18, 2010, 04:03:16 AM »

well, the tauren and magnatuar are already used, but the kobold or razormane would work great!
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CapnMelonHead
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« Reply #22 on: August 18, 2010, 05:34:36 AM »

I know they are in use but i decided to throw it out there anyway.
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« Reply #23 on: August 18, 2010, 05:44:20 AM »

oh and i don't want to stop you from doing that at all, i just figured i'd say they were in use, but ideas should never be held back for fear they won't work
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« Reply #24 on: August 18, 2010, 11:45:31 PM »

Fair enough Cheesy
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