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Author Topic: [Darox] A Guide to Ogre  (Read 1104 times)
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sickle
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« on: June 28, 2010, 01:06:00 PM »

                   

                          ___               
                         /   \ __ _ _ _ ___
                        | (_) / _` | '_/ -_)
                         \___/\__, |_| \___|
                                |__/         

     
     So, you want to know how to play Ogre, eh?  Well first let me explain something simple.  Ogre is a hybrid builder, like tauren and nature.  He can be used to either base with his catapults, or he can be used to hunt down minions.  To be honest, I think he is a fairly weak builder in comparison to gnoll, makrura, and the other pure basers, and he is a much better minion hunter.  If you want to use his as the fabled Ogre Shadowdancer (Click Me!), you have come to the wrong place.  Please note that this guide is made for the Darox Version of island defense, so hotkeys and exact stats might be slightly off.  But, please remember that the strategy is nearly, if not exactly the same, so reading this should help you out a lot for Panda/Euro-Trash-Gwypaas/Neco versions.

    I. Buildings
         Shelter (1o Wood; o Gold)
         Just your average shelter.  You return lumber to it.
         If you don't know what it is, go home.

         Fruit Tree (2o Wood; o Gold)
         Provides 25 food and does 20 damage.  The damage
         is only useful for denying, don't use it to base.

         Ogre Camp (15o Wood; o Gold)
         A larger shelter where chieftan ogres live and bang hookers.
         Provides basic upgrades and that shit, make sure you deny it.

         Clay Wall (5o Wood, o Gold)
         A simple wall.  You build it, the titan tries to break it.  Simple,
         amirite?  Upgrades for 25o wood to a bigger wall.

         Merchant (15o Wood, 45 Gold)
         A place to buy novelty items and warriors, and
         sell trash your buildings drop and it unlocks all buildings
         on the list not yet mentioned.

         Sludge Launcher (25oo Wood, 9o Gold, 1 Food)
         A very powerful tower that deals a lot of damage and
         can be transmuted and rebuilt.

         Heavy Cannon Tower (2ooo Wood, 9o Gold, 1 Food)
         Another gold tower that deals a buttload of damage
         and provides +15 armor to nearby friendly units. Transmutes
         and rebuilds.

         Methane Machine (25oo Wood, 9o Gold, 1 Food)
         Can transmute and be rebuilt, deals damage, and sends
         out noxious fumes to damage titanious heroes.

        Toxic Tower (2ooo Wood, 9o Gold, 1 Food)
        Deals wtfpwning chaos damage and attacks up
        to two targets at a time.  It's pretty bad ass.

        Advanced Research Center (125o Wood, 45 Gold)
        Provides upgrades (shocking).

    II. Notes
    Do not play Ogre until you have practiced upgrading as quickly as possible and micro'ing on single player to get a feel for the race, and try to understand the purpose of ogre, not it's abilities.  You need to get the point of having ogre is to kill the titan.

    III. Strategy

     If you want to be a minion hunter or a baser, it doesn't matter, the first thing you'll want to do is make a lumber base.  The ogre is pointless, as every other builder, without lumber.  My personal favorite place to lumber is the circle base North-West of the mound.  To build a lumber base at the start of the game, build a fruit tree at the entrance, go to the farthest point with trees from the entrance, build a shelter one space away, and then start spamming workers.  Once you get some lumber, you can build another fruit tree, then another, until you have six.  Two of your fruit trees should be built adjacent to your shelter to deny.  (For help in denying, Click Me!)  Of course, there is another alternative to building a lumber base, and that is to seed.  Seeding is just when you build a ton of shelters in small spaces between trees for your workers to return lumber to.  If you don't know how to seed, ask someone for help, this is a guide to ogre not seeding.  Here's a quick map showing good locations to seed.  Locations suitable for seeding (as ogre) are marked with white squares.


(Seeding is for cool kids!)

Seeding is an excellent strategy for ogre during an inhouse, as long as there are not a lot of golders like demonologist in the game and magnatar.  They will probably take up a few of these seeding locations, and the last thing you want is not getting enough lumber because someone else is taking everything up.  Once you've got a bit of lumber, you should start researching upgrades at an Ogre Camp.  I advise that you get them in the following order.  If you are getting lumber quickly, you may consider buying a second camp to speed up research speed and research two things at once.  Before you do any of these upgrades, for the sake of the entire game, buy a hunter.  It's always worth it, whether you are basing or hunting.  If you want to hunt, learn blink or stat upgrade, if you want to base, learn blink or Siphon mana.
     
            I. Artillery Damage Bonus
            II. Artillery Range Enhancement
            III. Artillery Damage Bonus
            IV. Artillery Range Enhancement
            V. Artillery Damage Bonus
            VI. Artillery Range Enhancement
            VII. Artillery Damage Bonus
            VIII. Artillery Range Enhancement
            IX. Artillery Damage Bonus
            X. Artillery Damage Bonus
            XI. Artillery Damage Bonus
            XII. Artillery Damage Bonus
            XIII. Artillery Damage Bonus
            XIV. Artillery Damage Bonus

You want to alternate between damage and range in the beginning so that you can hop in at any time and start hunting if you have to.  If you were to just get one and then wait till the end to get, say, damage bonus, you'd have catapults that could fire from really far away... and do no damage.  Or do a lot of damage right next to the titan.  Either way, it's recommended to alternate for safety reasons.  Now, if you are hunting, continue to read.  If you are going to base, you should skip down to the basing section.

    IIIA. Hunting
     Now, the time to hunt has arisen!  Someone has died, and you are ready to hunt them down.  If you have 45 gold, you should build a merchant and start adding the five fortification upgrades to your research cycle above, and after that, you can spend any more lumber you have lying around on advancing your range and damage, if you want to be extra powerful against the minion.  At the time of hunting, you'll probably be doing somewhere from 60 to 90 damage, and have 5 armor and above 200 HP for catapults.  First of all, let me say that catapults should not be used alone.  You may get a kill, but you are best off with a tank in your group.  A tank would be a hero, or possibly your own hero, who can take most of the damage from the minion instead of letting your catapults take the damage.  Hunting is simple.  Have the tank go in alone, the minion will probably try to take it by itself.  If you're somewhere with a few intersections, try to surround the minion to block it and fire away at it.  If you're somewhere you can't surround easily, just go from behind.

It's late game, probably past the gold penalty, and you want to start getting your catapults powerful enough to hunt the Main Titan himself if he's weak enough, or you want to take on some level 8 minions from players who died early.  Have no fear!  Build an ARC (advanced research center) and learn both speed upgrades.  If you have a lot of gold and you still have 45 Gold left after building your merchant, advanced research center, and whatever else you bought, you can get hunter training to make them a more powerful tank or support tank.  Don't waste your time with cluster shot, it's only helpful for hunting three minions at once (you probably won't win anyway) or basing, which you don't need. this is a good time to start tk'ing.

    IIIB. Basing
     Basing is the boring, not as effective cousin to minion hunting.  In fact, it's pretty shitty with ogre, and I doubt anyone in their right mind would ever even consider basing as the ogre.  It's complete bullshit, I advise against it.  If you're still reading, you're stupid, look away, go hunt.  Now, if you're still reading, here's how to base.  Basing is just about the same as other races, except you won't want to pick a base without arms.  I'm not going to go over which base to chose, so if you want to pick a base and you're too stupid to figure it out, read a guide on picking a base (Click Me!) and base like the moron you are.  The strategy behind basing is simple.  Build your catapults as close as you can to the entrance point, and then research.  After you build your merchant, if you can help it, don't buy the units, instead work on building an advanced research center and researching Cluster Shot, because then you can hit the titan and his minions without wasting damage on the minions and letting the titan close in on you.  Remember that the damage researches were the most helpful, but also keep in mind that the range researches allow you to start damaging the titan before he gets to the first wall.  Read: Basing should ONLY be done if no one else can base!

Hopefully you now know how to play ogre better, or you now know how to play him and before you were a clueless fuck who built catapults in a lumber base right when you randomed ogre. 


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Kittykatman
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« Reply #1 on: June 28, 2010, 01:24:00 PM »

Wow. The Ogre can actually hunt minions with his catapults, I totally forgot you could do that
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sickle
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« Reply #2 on: June 28, 2010, 01:36:45 PM »

Wow. The Ogre can actually hunt minions with his catapults, I totally forgot you could do that

Exactly the point of this guide.  I completely believe that the purpose of adding Ogre was for his hunting, not to add a new baser.  No one understands that Ogre is a complete different concept then any other builder, not even nature's armies or Draenei armies are the same.
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kyleep
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« Reply #3 on: June 28, 2010, 01:40:48 PM »

Ogre tower hunting is a joke, just like fruit trapping with nature is a joke.
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sickle
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« Reply #4 on: June 28, 2010, 01:42:53 PM »

Ogre tower hunting is a joke, just like fruit trapping with nature is a joke.

I beg to differ.  If you do it correctly, with a tank like I mentioned, it's incredibly easy to get a kill, get bones, and do it again to a stronger minion.
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kyleep
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« Reply #5 on: June 28, 2010, 01:51:05 PM »

Ogre tower hunting is a joke, just like fruit trapping with nature is a joke.

I beg to differ.  If you do it correctly, with a tank like I mentioned, it's incredibly easy to get a kill, get bones, and do it again to a stronger minion.

Let's set up some games to see how many times you succeed and don't succeed vs a random pub later.
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Zen1400
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« Reply #6 on: June 28, 2010, 02:25:23 PM »

He's doing that now
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sickle
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« Reply #7 on: June 28, 2010, 02:44:19 PM »

Got all my upgrades in a game until Titan left, every person left asked Gray to titan because he fed 25% and was a tauren, but no, he decided to keep unpausing till game ended to be a dickwad.  Finding another game to kill a stupid minion.
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Kittykatman
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« Reply #8 on: June 29, 2010, 09:12:08 AM »

I might try this in one of the games I play when I random ogre. If I'm successful ill post a replay, by the way how many towers do you need to kill a minion at Lv2,4 and 6?
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sickle
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« Reply #9 on: June 29, 2010, 09:23:02 AM »

For level two to four I would just use 11 towers and my hero, because I have zero micro/macro and it's hard as hell for me to select more than the maximum units to move them across the map.  For anything above that you may as well get 24 catapults and your hero, seeing as how you have no limit to how many you can make (other than 150).
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