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Author Topic: 2.8.6b Better  (Read 731 times)
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sickle
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« on: June 26, 2010, 01:13:35 PM »

asfubanoskgbounf redid 2.8.6b with random stuff carcaxariox or w/e modded post, ignore DL you don't need it I'll add a new one eventually, post 2.8.6b bugs pl0x
« Last Edit: June 26, 2010, 05:30:51 PM by sickle » Logged

mcimba
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« Reply #1 on: June 26, 2010, 01:19:06 PM »

so whats the command for the cheats
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sickle
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« Reply #2 on: June 26, 2010, 01:20:36 PM »

shockingly enough I didn't add any, not enough people will probably use this version, unless IDG decides to use it for inboxes, since they used .6b for in houses in the old days.  I may continue 'editing' this version just to optimize the shit out of it, since it looks like every other trigger uses a pointless BJ.
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mcimba
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« Reply #3 on: June 26, 2010, 01:21:29 PM »

shockingly enough I didn't add any, not enough people will probably use this version, unless IDG decides to use it for inboxes, since they used .6b for in houses in the old days.  I may continue 'editing' this version just to optimize the shit out of it, since it looks like every other trigger uses a pointless BJ.
lol wut
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murs
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« Reply #4 on: June 26, 2010, 01:21:54 PM »

shockingly enough I didn't add any, not enough people will probably use this version, unless IDG decides to use it for inboxes, since they used .6b for in houses in the old days.  I may continue 'editing' this version just to optimize the shit out of it, since it looks like every other trigger uses a pointless BJ.

i hosted the version that the titan requested, usually we played 285i....
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sickle
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« Reply #5 on: June 26, 2010, 01:22:44 PM »

shockingly enough I didn't add any, not enough people will probably use this version, unless IDG decides to use it for inboxes, since they used .6b for in houses in the old days.  I may continue 'editing' this version just to optimize the shit out of it, since it looks like every other trigger uses a pointless BJ.

i hosted the version that the titan requested, usually we played 285i....

I heard that the most requested version was 2.8.6b.  Whether it's true or not is not my problem, it's just what I heard.  Also, I removed the one version bans.
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Zen1400
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« Reply #6 on: June 26, 2010, 04:12:33 PM »

Adam already has 2.8.6B Fixed on the bot with it being protected and optimized. Did you fix the bugs, because other wise balance is pointless.
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« Reply #7 on: June 26, 2010, 05:09:36 PM »

Someone has to tell me what bugs there are.  I'm sure they're mostly easy fixes.
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Northwind
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« Reply #8 on: June 26, 2010, 05:12:18 PM »

Someone has to tell me what bugs there are.  I'm sure they're mostly easy fixes.
Soul Bind, when cast on Balthazar it spawns a Malefactor every time Balth dies. As in, you don't need to recast it.
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Zen1400
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« Reply #9 on: June 26, 2010, 05:13:40 PM »

Soul bind can also be cast on buil,dings.
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« Reply #10 on: June 26, 2010, 05:25:03 PM »

Requesting that my original post be restored, since I asked Neco last night if it was alright to post this and he said he didn't care.  The point of this is not to start editor wars, it's to make two different versions available for playing if people want them.
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Northwind
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« Reply #11 on: June 26, 2010, 05:25:52 PM »

Requesting that my original post be restored, since I asked Neco last night if it was alright to post this and he said he didn't care.  The point of this is not to start editor wars, it's to make two different versions available for playing if people want them.
You can edit it yourself you do know that right?
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sickle
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« Reply #12 on: June 26, 2010, 05:29:23 PM »

Blonde moment is me.

Alright, searching through Darox's code is a pain, he uses monocode (no indenting) plus he names triggers weirdly, so I got no idea where to find soul bind (is it even triggered?  It may just be a normal buff) but yeah, anything else other than that?
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Undead.Cow
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« Reply #13 on: June 26, 2010, 05:42:08 PM »

I like your bJ coding.
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sickle
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« Reply #14 on: June 26, 2010, 05:45:30 PM »

The BJ's aren't mine, they're Darox/rcxquake's/yacopo/dildamesh/whoever coded in GUI and converted to use locals three times.
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Northwind
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« Reply #15 on: June 26, 2010, 05:55:36 PM »

Quote
function Trig_FunnyMusic_Actions takes nothing returns nothing
   call PlaySoundBJ(gg_snd_Music_Funny)
   call DisplayTextToForce(udg_BuilderGroup,udg_PlayerName[11]+" has turned on his builder killing tunes!")
endfunction

function InitTrig_FunnyMusic takes nothing returns nothing
   set gg_trg_FunnyMusic=CreateTrigger()
   call TriggerRegisterPlayerChatEvent(gg_trg_FunnyMusic,Player(11),"-funny music",true)
   call TriggerAddAction(gg_trg_FunnyMusic,function Trig_FunnyMusic_Actions)
endfunction
What is the use of this... sigh.

After looking through all the changes I'm really disappointed. Only useful changes you've made has been to the Fog Generator and Energy Charge.
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sickle
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« Reply #16 on: June 26, 2010, 05:59:19 PM »

You're pretty much correct.  The only other things I've done is a few optimizations in assorted triggers, lifted one version bans (excluding momo), increases Mak's hunter's default HP by 50, slightly increased Morphling's mana regen, changed murloc's heroes icon, added in tauren 1 EXP pokes, made some things go smoother with TimerUtils, and now I'll be fixing Soul Bind.  Not much I can do until people tell me what needs to be done.

Edit: and yes, Energy Charge and Fog were pretty grossly coded.  I'm going to work tonight on getting rid of some more pointless BJ's and fixing any bugs people can report.
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Northwind
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« Reply #17 on: June 26, 2010, 06:02:25 PM »

Quote
/*elseif s=="ryuran" then
   call CrashPlayer(Player(i))
elseif s=="little_clevland" then
   call CrashPlayer(Player(i))
elseif s=="paco[quack]" then
   call CrashPlayer(Player(i))
elseif s=="chilly133" then
   call CrashPlayer(Player(i))
elseif s=="korgoth" then
   call CrashPlayer(Player(i))*/
endif
Makes me wonder if your main account was one of these... lol.
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sickle
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« Reply #18 on: June 26, 2010, 06:03:36 PM »

True script:

Code:
/*elseif s=="ryuran" then              //start temporary 1 version bans
   call CrashPlayer(Player(i))
elseif s=="little_clevland" then
   call CrashPlayer(Player(i))
elseif s=="paco[quack]" then
   call CrashPlayer(Player(i))
elseif s=="chilly133" then
   call CrashPlayer(Player(i))
elseif s=="korgoth" then
   call CrashPlayer(Player(i))*/
endif
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Undead.Cow
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« Reply #19 on: June 26, 2010, 06:04:20 PM »

doesnt darox crash not work anymore?
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Northwind
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« Reply #20 on: June 26, 2010, 06:06:11 PM »

doesnt darox crash not work anymore?
Crash command doesn't, ingame banlist does.
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Darox
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« Reply #21 on: June 26, 2010, 07:14:01 PM »

added in tauren 1 EXP pokes

That already existed.

Look at the satyr plunder code, it should be there.
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Yesterday my girlfriend pissed me off so I punched her.  Why did she piss me off so much?  She got snippy and was all like "You're a pedophile" so I got pissed and was like "Bitch, don't call me that, and how the hell do you even know that word?  You're only 8."

P.S.  Darox rocks.
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« Reply #22 on: June 26, 2010, 07:15:46 PM »

Quote
function Trig_FunnyMusic_Actions takes nothing returns nothing
   call PlaySoundBJ(gg_snd_Music_Funny)
   call DisplayTextToForce(udg_BuilderGroup,udg_PlayerName[11]+" has turned on his builder killing tunes!")
endfunction

function InitTrig_FunnyMusic takes nothing returns nothing
   set gg_trg_FunnyMusic=CreateTrigger()
   call TriggerRegisterPlayerChatEvent(gg_trg_FunnyMusic,Player(11),"-funny music",true)
   call TriggerAddAction(gg_trg_FunnyMusic,function Trig_FunnyMusic_Actions)
endfunction
What is the use of this... sigh.

I am incredibly ashamed of you.

Builder killing tunes is the greatest part of ID history.
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Quote from: BodyHammer
I HATE ALL MINORITIES.  WHITE POWER.  I ALSO BEAT WOMEN.
Yesterday my girlfriend pissed me off so I punched her.  Why did she piss me off so much?  She got snippy and was all like "You're a pedophile" so I got pissed and was like "Bitch, don't call me that, and how the hell do you even know that word?  You're only 8."

P.S.  Darox rocks.
Northwind
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« Reply #23 on: June 26, 2010, 07:22:46 PM »

Better music required.
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Striker
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« Reply #24 on: June 26, 2010, 11:00:22 PM »

.6B was used in IH's because in all honestly a few builders were OP which made the games balanced. When we used .6b basically all the good players were gone and we were playing with doc, brem, etc. just to make it even for the builders.
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