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Author Topic: Gorrum - Titan of Strength  (Read 2326 times)
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Cruncher
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« on: June 06, 2010, 11:34:31 AM »



Gorrum
Titan of Strength

Stats

Main Attribute:
STR:57
AGI:48
INT:44
Damage:124-124
    Type:Hero
Armor:8
    Type:Hero
Health: 1250
Mana: 320
Movement Speed:340
Attack Speed:Slow/Average


Skills

Orcish Blood - Innate
    Gorrash has the blood of the orcs giving him +25% attack speed and +30 damage when his health goes under 25%.

Summon Stealth Shaman - Windwalk - Innate
    Gorrum summons an orc shaman. The shaman has the invisibility skill. 140 Mana, 180 second cooldown, activation.

Invisibility- Turns the unit invisible. Lasts 50 seconds. One use/200 second cooldown(whichever is easier to do)

Shaman is tinted black and has  500 health and can only be attacked by units. Lasts 80 seconds.

Summon Healing Shaman - Heal
    Gorrum summons a Shaman that heals him for 80/100/120/140 health per second. 130 Mana, 25 second cooldown, Activate.

Shaman is tinted yellow with 450/500/550/600 health and can only be attacked by units.Lasts 20 seconds

Ground Smash - Nuke
    Gorrum slams the ground slowing units by 25% for 4/5/6/7 seconds and deals 110/135/160/185 damage in 300/350/400/450 AOE. 200 Mana, 20 second cooldown, Activate.

Orc Smash - Passive
    Gorrum has a 7/8/9% chance to deal 50 bonus damage in 500 AOE and slow by 10%. Only to units

Bladestorm - Destroyer
    Gorrum spins around dealing 45/90 damage per second.Lasts 5/10 seconds.(Can be learned at level 5 and 11) 150 Mana, 100 second cooldown, Activate.

Demon Blood - Ultimate
    Gorrum drinks the blood of demons healing him 1666 health instantly and giving him +50 damage and +15% attack speed.Lasts 25 seconds. 200 Mana, 150 second cooldown, Activate.

Minions
Thrum, Drog, Gorthak, Harg, Thurg, Karg, Skullsplitter, Axeripper, Fistcrusher,

Axe Smash - Nuke
    The minion slams the ground dealing 95/110/125/140 damage.300 AOE 120 Mana, 18 second cooldown, Activate.

Tolerable Wounds - Heal
    The minion heals 600/700/800/900 health for 30 seconds after that expires he loses 650/750/850/950 health or if he does not have enough health, to 1 hp. 100 Mana, 32 second cooldown, Self-Targetting.

Wolves - Minis
    The minion summons a wolve from a corpse. 80 Mana, 10 second cooldown, Auto-Targetting.


Wolves have 300 health and do 20-80 damage. Max of 4.

Disappear - Wind Walk
    The minion attempts and old Shamanistic skill turning it invisible for 4 seconds. 180 Mana, 180 second cooldown, Activate.

Fight! - Ultimate
    The minion yells out a battlecry giving nearby units +25 damage and +10 armor .Lasts 25 seconds. 200 Mana, 200 second cooldown, Activate. Does not stack

Its about the concept not the numbers people
!AND YES HE HAS NO SLOW POISON!
« Last Edit: July 12, 2010, 09:22:59 PM by Cruncher » Logged


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« Reply #1 on: June 06, 2010, 04:14:27 PM »

This should have the off bugged bladmaster titan's ulti 15% of instant kill building.
Awwww I miss him D;
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fidey
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« Reply #2 on: June 08, 2010, 03:00:03 AM »

Watch Shamen be used to be BAMF blocks

Does the healing shaman have an aura or does it need to summon a ward?
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« Reply #3 on: June 08, 2010, 05:33:45 PM »

He has heal

Ya know the autocast move? Used by Priests?

And shamans are only as big as the builders with 500 health
« Last Edit: June 08, 2010, 05:42:30 PM by Cruncher » Logged


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« Reply #4 on: June 08, 2010, 06:55:27 PM »

The Shaman should also have bloodlust and purge that slows MS of unit it targets by 45%.

No mention of mana pool/costs?

Is the Shaman autotargeted by enemy units?

And what is the purpose of the Stealth Shaman? To scout? Shouldn't it have true sight?
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« Reply #5 on: June 10, 2010, 05:42:35 PM »

The Shaman should also have bloodlust and purge that slows MS of unit it targets by 45%.

No mention of mana pool/costs?
I have costs for everything

Is the Shaman autotargeted by enemy units?
sure

And what is the purpose of the Stealth Shaman? To scout? Shouldn't it have true sight?
maybe you've heard of windwalk?
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« Reply #6 on: June 13, 2010, 11:07:52 AM »

 Cool
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« Reply #7 on: June 13, 2010, 12:46:03 PM »

His heal seems to be healing quite alot.
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« Reply #8 on: June 14, 2010, 02:21:33 PM »

His heal seems to be healing quite alot.

4200 hp over 30 seconds 11200 total
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« Reply #9 on: June 14, 2010, 02:41:03 PM »

Since it lasts 80sec and cd is 25, can he summon another healing shaman, or dies the other one die when a new is summoned?
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« Reply #10 on: June 15, 2010, 12:24:18 AM »

Was about to comment on the heal but had to go. Seriously, broken much?
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« Reply #11 on: June 17, 2010, 09:50:47 PM »

Since it lasts 80sec and cd is 25, can he summon another healing shaman, or dies the other one die when a new is summoned?

Cant be summoned till last one is killed
Was about to comment on the heal but had to go. Seriously, broken much?

Im sorry could you rephrase that? didnt understand what you were saying Undecided
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« Reply #12 on: June 17, 2010, 11:49:04 PM »

His heal seems to be healing quite alot.

4200 hp over 30 seconds 11200 total

This is what I was talking about. This heal, together with only units being able to attack him, AND such a great amount over a short time, AND a short cooldown should he ever get killed somehow, makes this totally broken. And apparently, you don't know what broken means, so try imba or op.

Imagine this: Titan gets like two super spines and starts sieging a base. Gets a wall or two down, goes back a bit to summon shaman heal, he's at full health in like 15-20 seconds? Goes in again. Suddenly a hunter/merc unit/whatever kills the shaman, you kill them for gold and summon a new one because the cooldown is so short. Repeat, break base, move on. Buy more spines even. Dominate game.
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« Reply #13 on: June 18, 2010, 07:32:51 AM »

Ohh...

Thats what you mean by , Broken.

Ok
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« Reply #14 on: June 18, 2010, 07:36:13 AM »

Lasts 20 seconds

See if you just explain things without rushing People will understand...
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« Reply #15 on: June 18, 2010, 09:28:06 AM »

Now that's better. Since it's not instant heal like the other titans, you have to balance between amount healed and the time it lasts. I say make him last 15 seconds, and maybe longer cooldown. Even if he gets killed the cooldown still isn't that long so it works out fine. Then again I'm not really good at numbers myself, I just pointed out that it was op... the more delicate balancing, I have no idea lol.
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« Reply #16 on: June 18, 2010, 06:40:51 PM »

noticed a typo on the minis ultimate... it heals for 1200 instantly, lasts 25 seconds?
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« Reply #17 on: June 19, 2010, 11:05:57 AM »

noticed a typo on the minis ultimate... it heals for 1200 instantly, lasts 25 seconds?

oops forgot to add that part
thanks

(added healing shaman hp ups and slightly increased healing)
« Last Edit: June 19, 2010, 11:41:57 AM by Cruncher » Logged


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« Reply #18 on: June 19, 2010, 12:15:34 PM »

What

Why did you raise the amount of HP he heals? You're just determined to make his heal too good. And if so, he needs to suffer in some other area, such as damage or I don't know.
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« Reply #19 on: June 26, 2010, 05:17:10 PM »

What

Why did you raise the amount of HP he heals? You're just determined to make his heal too good. And if so, he needs to suffer in some other area, such as damage or I don't know.

sigh

you have to balance between amount healed and the time it lasts. 
I just pointed out that it was op... the more delicate balancing, I have no idea lol.

hey you said it , not me Lips Sealed

and umm he kinda doesn't have an instant windwalk
it takes 1 second to summon the guy, 1/2 seconds to get it autocasted, and he has the possibility to die?(500 hp)
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« Reply #20 on: June 27, 2010, 12:22:01 AM »

I said it, and you took it wrong because apparently you can't read. Whatever, have fun.
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« Reply #21 on: June 30, 2010, 06:07:08 PM »

weakened heal and changed orc smash
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« Reply #22 on: July 06, 2010, 01:11:47 PM »

u should change minis ulti.
i dont like it being thw same as the titan even tho its weakened
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« Reply #23 on: July 06, 2010, 08:00:29 PM »

bad
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« Reply #24 on: July 08, 2010, 11:18:04 AM »

bad
thanks..... Undecided
now i know what to do Undecided
u should change minis ulti.
i dont like it being thw same as the titan even tho its weakened

thats better

edit:changed minion ultimate and lessened windwalk of mini by 1 second
edit-edit: added icons
« Last Edit: July 08, 2010, 11:56:35 AM by Cruncher » Logged


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