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Author Topic: ืnerf down panda  (Read 2911 times)
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ohzazana1
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« on: May 31, 2010, 08:56:23 AM »

panda i feel like its kinda overpowered

with only 10 gold he can increase his harvest rate + his workers hp

and 65 gold he can build any of 3 box which is so overpowered

1 fire box can destroy a titans game

his tower are also strong and his escape skill is too much

less cooldown and able to avoid anything u wait gold and wait for c button
when titan pops out

the titan just go flying while little panda escape with large amount of gold

this does not include that he have a champion worker

1 of my idea is that increase the cost of is ARC and the cost of the researches
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_Cooljul_
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« Reply #1 on: May 31, 2010, 10:04:50 AM »

No , hes fine like this and his escape can be prevented easily , you follow earth.
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ohzazana1
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« Reply #2 on: May 31, 2010, 11:01:53 AM »

No , hes fine like this and his escape can be prevented easily , you follow earth.

say like there are no other builders that will wall on spot and what happen is earth get in escape while titan have to attack wall

there are people around to help cuz the time limit is long
so he can go in hole or in to way wall farm so he escape

Also wind have cyclone and fire move so fast

how about it's box and the harvester and tower
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Vloei
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« Reply #3 on: May 31, 2010, 12:47:28 PM »

Panda escape is full proof.

Cyclone WW or heck just split three ways. If titan follows earth, walk into choke/seed/wall.

Panda ARC should be increased to 25 gold cost.
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Northwind
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« Reply #4 on: May 31, 2010, 04:01:44 PM »

Just thought I'd note that the boxes have been nerfed quite a bit in 3.0.7 to fit the cheaper price.
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Vloei
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« Reply #5 on: May 31, 2010, 11:32:47 PM »

Just thought I'd note that the boxes have been nerfed quite a bit in 3.0.7 to fit the cheaper price.

Or keep their 306 effects and DISABLE transmute. Noone enjoys earth panda walking around with a hope box.
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Northwind
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« Reply #6 on: May 31, 2010, 11:56:03 PM »

Just thought I'd note that the boxes have been nerfed quite a bit in 3.0.7 to fit the cheaper price.

Or keep their 306 effects and DISABLE transmute. Noone enjoys earth panda walking around with a hope box.
I was meaning when transmuted, the effects have been reduced. Normally they're the same (except Illness which has been made to not stack).
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Pilzquadrat
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« Reply #7 on: June 01, 2010, 12:28:22 AM »

[(except Illness which has been made to not stack).
Finally! <3
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Undead.Cow
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« Reply #8 on: June 01, 2010, 12:46:34 AM »

 Cheesy
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Murs-
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« Reply #9 on: June 01, 2010, 01:38:17 AM »

No , hes fine like this and his escape can be prevented easily , you follow earth.
rofl
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Multiaccer
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« Reply #10 on: June 01, 2010, 01:51:35 AM »

Nohoho dont nerf panda D;
vulcanos is not overpower first of all they deal less dmg then normal towers (4 mega lets say dart towers, deals together 220 dmg 55 times 4=220)
while an active vulcano deals 200dmg + they have smaller range+ they costs more food (4 dart towers=4 food while an vulcano=6 food)
ok boxes are overpower so nerf them but not his towers Angry.
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ohzazana1
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« Reply #11 on: June 01, 2010, 02:55:36 AM »

Nohoho dont nerf panda D;
vulcanos is not overpower first of all they deal less dmg then normal towers (4 mega lets say dart towers, deals together 220 dmg 55 times 4=220)
while an active vulcano deals 200dmg + they have smaller range+ they costs more food (4 dart towers=4 food while an vulcano=6 food)
ok boxes are overpower so nerf them but not his towers Angry.
calculate the dps and everything in it
and it can attack 3 guy at a time

it is completely overpowered

but any  the volcano is not the problem of overpowered

it is the amount of gold use boxes and escaping skill

thx for nerfing it down neco
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Vloei
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« Reply #12 on: June 01, 2010, 12:46:11 PM »

Volcanoes are indeed not the problem. It is the retarded low cost of boxes, retarded re-walling ability of earth panda, and the retarded windstorm of storm panda.

It is a horrible idea to give builders a long range, long lasting, titan slowing, and true sight granting ability on a ranged builder. Besides it is pretty much impossible to kill a wall walking earth panda.
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_Cooljul_
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« Reply #13 on: June 02, 2010, 10:16:23 AM »

Besides it is pretty much impossible to kill a wall walking earth panda.
Bring minis or lead him to a place that he cant wall.
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Ryld
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« Reply #14 on: June 02, 2010, 10:49:50 AM »

Besides it is pretty much impossible to kill a wall walking earth panda.
Bring minis or lead him to a place that he cant wall.
See old striker- replay
http://www.youtube.com/watch?v=MStiJg57gkA&feature=related
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Multiaccer
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« Reply #15 on: June 02, 2010, 11:16:23 AM »

Besides it is pretty much impossible to kill a wall walking earth panda.
Bring minis or lead him to a place that he cant wall.
See old striker- replay
http://www.youtube.com/watch?v=MStiJg57gkA&feature=related
I miss those Potw =[
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fidey
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« Reply #16 on: June 02, 2010, 02:18:28 PM »

Wall walking is always going to be feed, no matter how you put it.

Earth happens to have no escape by the way, other than your "unkillable" feed walking, amirite? Panda is fine, aside from Volcanos being way too fucking powerful with an illness
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Zen1400
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« Reply #17 on: June 02, 2010, 03:19:13 PM »

Wall walking doesnt feed when you do it right. Panda as a whole needs to be toned down. Storm alone is powerful, combined with amazing stone walls and hp, and then his regular escape, which is near impossible to stop.
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The Farmer
fidey
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« Reply #18 on: June 02, 2010, 05:41:00 PM »

Wall walking doesnt feed when you do it right. Panda as a whole needs to be toned down. Storm alone is powerful, combined with amazing stone walls and hp, and then his regular escape, which is near impossible to stop.

Stop exaggerating.

Wall walking in general is not applicable once the Titan reaches 150 DMG

Pure storm bases are not effective
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Zen1400
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« Reply #19 on: June 02, 2010, 07:29:52 PM »

I'm not. I've seen lee do it plenty of times and nukkah and others. I'm not even talking about solo basing as storm I'm talking about how he can fill up any base and just about wherever he puts it will it along with his amazing slow/truesight skill.
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fidey
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« Reply #20 on: June 02, 2010, 11:25:05 PM »

Nid best example

Was this an inhouse?

It still won't win the argument because all the actually good players are gone so no builder will ever be used to the fullest, because SC2 is coming out July.
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Shoxaju
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« Reply #21 on: June 03, 2010, 03:11:46 PM »

I would like to point out that the only real thing op about pandas is the boxes, which are being nerfed. When you look at it, each other piece is pretty easy to break down

truesight - Buy a gnoll from a sat camp, same thing and it lasts longer -_- Plus how is it not fair when the titan can get a mystic staff and have perm truesight.

escape - is completely beatable once the titan gets a bit of damage on him. Really the only thing to watch out for is the cyclone, which can be punished I believe. I played a pub where a panda died after splitting because the titan just pearled, wanded the storm and killed the other two before storm dropped. it's really not that hard, annoying but not hard. It's not hard in the same way a demon can walk up to a mini and summon everything and then just leave, letting the mini die relatively quickly.

storm towers - deal such low damage it's pathetic. they're only useful because they have a long range and they MAY get the chain lightning research. Although there is that replay I have where I killed a mini with 6 (9? I don't remember) storms and two illness boxes at the mound.... twas funny and the titan was really bad

Volcanoes - hit multiple targets, so what? so do the ogre towers and the pirate towers as well as the hunter and no one is complaining about them. They deal high damage, are large and cost more food. Can you say "Tauren tower" with me? Plus the cost is so ridiculous that they should be pretty powerful, or they would need to be buffed
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fidey
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« Reply #22 on: June 03, 2010, 06:38:06 PM »

I would like to point out that the only real thing op about pandas is the boxes, which are being nerfed. When you look at it, each other piece is pretty easy to break down

truesight - Buy a gnoll from a sat camp, same thing and it lasts longer -_- Plus how is it not fair when the titan can get a mystic staff and have perm truesight.

escape - is completely beatable once the titan gets a bit of damage on him. Really the only thing to watch out for is the cyclone, which can be punished I believe. I played a pub where a panda died after splitting because the titan just pearled, wanded the storm and killed the other two before storm dropped. it's really not that hard, annoying but not hard. It's not hard in the same way a demon can walk up to a mini and summon everything and then just leave, letting the mini die relatively quickly.

storm towers - deal such low damage it's pathetic. they're only useful because they have a long range and they MAY get the chain lightning research. Although there is that replay I have where I killed a mini with 6 (9? I don't remember) storms and two illness boxes at the mound.... twas funny and the titan was really bad

Volcanoes - hit multiple targets, so what? so do the ogre towers and the pirate towers as well as the hunter and no one is complaining about them. They deal high damage, are large and cost more food. Can you say "Tauren tower" with me? Plus the cost is so ridiculous that they should be pretty powerful, or they would need to be buffed

This isn't too well thought out or logical beyond the first sentence. The only sentence that is correct.
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Northwind
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« Reply #23 on: June 03, 2010, 06:44:38 PM »

Another point I'd just like to make: The chain lightning upgrade for the towers does absolutely nothing, it wasn't even connected!

Failpanda...




Anyways, fixed for 3.0.7.
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Shoxaju
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« Reply #24 on: June 03, 2010, 07:28:08 PM »

I would like to point out that the only real thing op about pandas is the boxes, which are being nerfed. When you look at it, each other piece is pretty easy to break down

truesight - Buy a gnoll from a sat camp, same thing and it lasts longer -_- Plus how is it not fair when the titan can get a mystic staff and have perm truesight.

escape - is completely beatable once the titan gets a bit of damage on him. Really the only thing to watch out for is the cyclone, which can be punished I believe. I played a pub where a panda died after splitting because the titan just pearled, wanded the storm and killed the other two before storm dropped. it's really not that hard, annoying but not hard. It's not hard in the same way a demon can walk up to a mini and summon everything and then just leave, letting the mini die relatively quickly.

storm towers - deal such low damage it's pathetic. they're only useful because they have a long range and they MAY get the chain lightning research. Although there is that replay I have where I killed a mini with 6 (9? I don't remember) storms and two illness boxes at the mound.... twas funny and the titan was really bad

Volcanoes - hit multiple targets, so what? so do the ogre towers and the pirate towers as well as the hunter and no one is complaining about them. They deal high damage, are large and cost more food. Can you say "Tauren tower" with me? Plus the cost is so ridiculous that they should be pretty powerful, or they would need to be buffed

This isn't too well thought out or logical beyond the first sentence. The only sentence that is correct.

And your reasons why? You cannot simply go around and make an accusation without an argument in your defense.

Another point I'd just like to make: The chain lightning upgrade for the towers does absolutely nothing, it wasn't even connected!

I found it useless and never bought it. I assumed it worked, but found the numbers to be pretty sad.
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