13eetle13omber
Speedy Turtle

Karma: +8/-12
Posts: 149
Hammer and Sickle -Builders Suggestions
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« on: May 30, 2010, 03:08:06 AM » |
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Ok personally I think I like making builder ideas more than titans =p. I made this one to be the new foss. Late game pwnage, lacking a main heal. The model idea I got from the book: Touching Spirit Bear. Dont be hating. As always..., I put quite the sum of time into my idea <3 so show some time in relpys. Yes I know his Str is high... He has high hp, hp regeneration, and damage, but low attack speed and armor. HOPE YOU LIKE MY IDEA. The titan spawns holding the item: Ring of Souls.TITAN Model: Misha. Name: Spiritus (Base = before attributes) Base HP: 1000 Base MP: 300 Str: 60 +17lvl Agi: 30 +1.5lvl Int: 37 +3lvl Base Dmg: 65 Base Armor: -2 RING OF SOULS This ring gains a charge for every kill within a range of 800 of titan. Max # of charges = 10. The ring loses 1 charge every 5 seconds. Each charge provides titan with 3 damage and .5 armor. Loses all charges when dropped, and may only be held by titan. Charges may be used to heal titan by 200, cd of .5 seconds, requires no mana (titans heal). TITAN SKILS Soul Bind: Slows enemy units hit by spiritus by 40% of their movement speed. last 2 seconds. Wrath of Spirits: Channeling for 5/6/7/8 seconds. Causes a swarm of ghosts to sprint forward (stampede). They may only harm the living however so they do not hit buildings. Each ghost does 50/100/150/200 physical damage. Costs 300 mana. 15 seconds cd. spec at lvls 1/3/5/9. Spiritual Control: The titans ring gains a charge every 10/7.5/5/2.5 seconds. spec at lvls 2/4/6/8 Mental Control: The titans ring's max charge # becomes 20/30/40. spec at lvls 3/6/10 Physical Control: The titan becomes invisible for 60 seconds and moves 10% faster. 180 seconds cd. spec at lvl 1 Soul Release: The titan's ring provides 1.5% attack speed, .75% movement speed, and .5hp/second regeneration for each charge. spec at lvl 11 MINION Model: Druid of the Claw (bear form) Base HP: 1000 Base MP: 300 Str: 30 +7lvl Agi: 17 +1.5lvl Int: 35 +10lvl Prime. Dmg: 75 Armor:0 MINION SKILLS Soul Bind: Slows enemy units hit by Spiritus's minion by 40% of their movement speed for 2 seconds. Spiritual Sacrifice: All nearby units lose 4/6/8/9 mana points per second. For each mana point lost by this effect the unit that lost the mana will heal 1 health point. spec at lvls 1/3/5/7. Stacks.Spiritual Breakdown: The minion becomes etheral and takes 50%/40%/30% bonus damage from spells. This mode may be toogled on/off at will. Durning this time the minion moves 40%/30%/20% slower. While on the minion loses 12 MP a second. If the minion runs out of mana he will be forced out of etheral form into 300 damage toward himself and stunning himself for 2 seconds. spec at lvls 1/3/6. Spiritual Aid: Target selected (allies). The minion loses all of it's Int to aid an ally. The ally gains 4 str and 7 Agi. The effects on both partys lasts 7 seconds. CD of 30 seconds. spec at lvl 5. Spiritual Transfer: Target selected (allies), channeling. The minion loses 1 Int every second and gives one charge to the ring of souls (if held (dunno why you wouldn't select titan, i'd do nothing)). These charges last for 8 seconds after the channeling is stopped. These charges may over flow the ring's max holding. The minion will regain all int after 60 seconds after casting. spec at lvl 8 THERE IT IS, TITAN OF SPIRITS!Plz post replys. Plz (I know this sounds wierd) flame it to a point. Negative feed back + Possitive suggestions = good titan idea that everyone likes!
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« Last Edit: May 31, 2010, 06:34:10 PM by 13eetle13omber »
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ClicketyClick
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« Reply #1 on: May 30, 2010, 04:37:01 AM » |
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u look like krazy now lmao
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Multiaccer
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« Reply #2 on: May 30, 2010, 04:52:37 AM » |
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Emmm hi?
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Reality is something I cannot express. It is something you must never stress. It is the art, the heart of the dress
Studying the art of psychology on the Internet since 2003 <3
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waddledee
Worker
Karma: +1/-2
Posts: 20
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« Reply #3 on: May 30, 2010, 05:44:01 PM » |
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not a bad idea i admit, but could have put a little more thought into it like hammer and sickle, but all and all good idea
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Northwind
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« Reply #4 on: May 30, 2010, 06:25:38 PM » |
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The ring should be a passive ability, not an item. Either that or an item that cannot be dropped.
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13eetle13omber
Speedy Turtle

Karma: +8/-12
Posts: 149
Hammer and Sickle -Builders Suggestions
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« Reply #5 on: May 30, 2010, 07:20:18 PM » |
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The ring should be a passive ability, not an item. Either that or an item that cannot be dropped.
hmmm "cannot be dropped" sounds good.
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Zen1400
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« Reply #6 on: May 31, 2010, 12:38:18 AM » |
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Not counting spiritual control, mental control is really useless since you will never get more than 10 kills in time unless you are counting detonate, in which case you probably aren't seiging a base. It is stupid though how he can sit back and just wait for all 40 charges and then seige the base, especially once he gets what I assume is his ult, he will just decimate any base. Nuke is really meh, you are better relying on just beating someone to death, since level 2 is really the best for a regular nuke, you would have about 6 second channel time and that would only be useful if you can hit them in their base even when they are outside of normal titan's nuke range. Overall you need to nerf the amount of charges he gets and make it so he can't just sit back and do nothing for them. Maybe require it so that if he has had a kill in the last 5/10/15/20 seconds he gains a charge every 5 seconds.
Considering the titan's ww is already 60 seconds, the minions shouldn't be 10. Minion's nuke is useless, unless it had a massive range and even then, a fair amount of builders do not have mana. Having more or less another ww is kind of bs since very few builders can do magic damage, and its low magic damage. Can't lose all your int, can only go down to 1, and that buff is really useless should give more if anything. Now allowing the titan to get even more charges is pretty broken with how it stands even as an ult. Entire soul thing needs a rework really.
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13eetle13omber
Speedy Turtle

Karma: +8/-12
Posts: 149
Hammer and Sickle -Builders Suggestions
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« Reply #7 on: May 31, 2010, 02:51:46 PM » |
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Not counting spiritual control, mental control is really useless since you will never get more than 10 kills in time unless you are counting detonate, in which case you probably aren't seiging a base. It is stupid though how he can sit back and just wait for all 40 charges and then seige the base, especially once he gets what I assume is his ult, he will just decimate any base. Nuke is really meh, you are better relying on just beating someone to death, since level 2 is really the best for a regular nuke, you would have about 6 second channel time and that would only be useful if you can hit them in their base even when they are outside of normal titan's nuke range. Overall you need to nerf the amount of charges he gets and make it so he can't just sit back and do nothing for them. Maybe require it so that if he has had a kill in the last 5/10/15/20 seconds he gains a charge every 5 seconds.
Considering the titan's ww is already 60 seconds, the minions shouldn't be 10. Minion's nuke is useless, unless it had a massive range and even then, a fair amount of builders do not have mana. Having more or less another ww is kind of bs since very few builders can do magic damage, and its low magic damage. Can't lose all your int, can only go down to 1, and that buff is really useless should give more if anything. Now allowing the titan to get even more charges is pretty broken with how it stands even as an ult. Entire soul thing needs a rework really.
He has no heal. His only form of healing is to waste a charge to gain 200hp. that has a .5 second cd so you can't just spam it. So until he maxes out spiritual control he really can't do shit but until then, his nuke deals physical damage. So workers at all lvls will be killed. And the minion doesn't have a nuke... you may wanna read Spiritual Sacrifice again. they lose mana but for every mp they lose they heal the same hp.
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« Last Edit: May 31, 2010, 02:55:44 PM by 13eetle13omber »
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Zen1400
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« Reply #8 on: May 31, 2010, 04:53:10 PM » |
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Wasn't even talking about working nuking. I'm talking about how useless that nuke is for anything unless you find someone afk. Minions did have a nuke until you changed it. Just state you change it next time, because it was a nuke unless that was a mistype and you originally meant to say it was a heal, in which case you still should of said something about it instead of trying to ninja edit.
Anyways, the problem is the titan does nothing early game, just gets whatever charges he can, and at end game, sits back and waits for the 40 charges. .5 seconds is spammable. It would only take 20 seconds to go through all of charges (not including minion bonus counters) and that would give you 8000 hp. This is why the entire soul ring needs a rework. He does nothing early game, but then just sits back and waits end game until full charges for the heal and bonus stats from the ult if you have them otherwise you really shouldn't have any worries anyways since you have 8000 hp heal.
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13eetle13omber
Speedy Turtle

Karma: +8/-12
Posts: 149
Hammer and Sickle -Builders Suggestions
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« Reply #9 on: May 31, 2010, 06:33:25 PM » |
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Wasn't even talking about working nuking. I'm talking about how useless that nuke is for anything unless you find someone afk. Minions did have a nuke until you changed it. Just state you change it next time, because it was a nuke unless that was a mistype and you originally meant to say it was a heal, in which case you still should of said something about it instead of trying to ninja edit. -believe what you want I never said in any of minions spells anything about damaging an enemy.
Anyways, the problem is the titan does nothing early game, just gets whatever charges he can, and at end game, sits back and waits for the 40 charges. .5 seconds is spammable. It would only take 20 seconds to go through all of charges (not including minion bonus counters) and that would give you 8000 hp. This is why the entire soul ring needs a rework. He does nothing early game, but then just sits back and waits end game until full charges for the heal and bonus stats from the ult if you have them otherwise you really shouldn't have any worries anyways since you have 8000 hp heal.
- yay you kinda understand. yes 20 seconds to do this (not sure how thats "only" but w.e) and once he does this he has to wait again for more charges or he's running in w/o the bonuses that he needs... Minion charge giving is @ lvl 8 (his ulti) guess i forgot to say.
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Zen1400
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« Reply #10 on: May 31, 2010, 06:58:18 PM » |
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Yes, but what titan heals 8000 hp. No titan can do that, and if they could they would be able to walk through every base. Doesn't matter you lose bonuses since you have them as a bonus effect, and not an 8000 hp heal. Early on you get your bonuses and then when you reach 1/3 your health you start using them and you will most likely break the base.
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Undead.Cow
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« Reply #11 on: May 31, 2010, 08:52:36 PM » |
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Might of missed it, but where is his heal?
Doesn't seem like a fun titan either. :p
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Multiaccer
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« Reply #12 on: June 01, 2010, 04:11:59 AM » |
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Might of missed it, but where is his heal?
Doesn't seem like a fun titan either. :p
Your so evil  .
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Reality is something I cannot express. It is something you must never stress. It is the art, the heart of the dress
Studying the art of psychology on the Internet since 2003 <3
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Undead.Cow
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« Reply #13 on: June 01, 2010, 06:31:50 AM » |
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I'm being dead serious, I can't see any healing besides horrible regeneration. 
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13eetle13omber
Speedy Turtle

Karma: +8/-12
Posts: 149
Hammer and Sickle -Builders Suggestions
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« Reply #14 on: June 01, 2010, 09:08:36 AM » |
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Yes, but what titan heals 8000 hp. No titan can do that, and if they could they would be able to walk through every base. Doesn't matter you lose bonuses since you have them as a bonus effect, and not an 8000 hp heal. Early on you get your bonuses and then when you reach 1/3 your health you start using them and you will most likely break the base.
The fact that it takes 20 seconds to heal the 8k is really preventing that from being a problem... In case you didn't know using a charge on any item causes slight cast time where you can't attack/move. His heal is a one time thing as well because once he heals it's gone. So is his armor bonus from them. He has high hp and damage but the very low armor/attack speed makes it even. The "bonus effects" are needed so you are willingly weakening yourself. @Carnerox The "heal" is his charges. He can use a charge to heal himself by 200, however doing so weakens himself by armor(needed)/damage.
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« Last Edit: June 01, 2010, 09:10:38 AM by 13eetle13omber »
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Multiaccer
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« Reply #15 on: June 01, 2010, 11:51:25 AM » |
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If he Has no minon then he's kinda dead HI?
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Reality is something I cannot express. It is something you must never stress. It is the art, the heart of the dress
Studying the art of psychology on the Internet since 2003 <3
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Zen1400
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« Reply #16 on: June 01, 2010, 01:40:02 PM » |
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A .5 second mini stun won't stop him from devasting a base. He can also do what every other titan does and walk back if he wants to. Most heals take even longer than .5 and more towards 1.5-2 seconds. The bonus are bonuses, you don't need them. A decent item build is obviously as and armor. Nothing more is needed besides wards if so you don't even need to use your charges as often.
Lucy: Heals 1200 in 18 seconds at the cost of 500 mana. Molt: Heals 1900 in 20 seconds at the cost of 700 mana. Glac: Heals 1600 in 20 seconds at the cost of 500 mana. Syph: Heals 1550 in 20 seconds at the cost of 600 mana. Bub: Heals 1200 in 18 seconds at the cost of 500 mana. Demon: Heals 3550 in 24 seconds at the cost of 400 mana. Your titan heals 8000 hp in 20 seconds at the cost of 0 mana.
And yeah you get bonus armor and damage when you first siege so you get 120 bonus damage and 20 armor. So yeah as you use it you lower the amount of damage you do, but yet no one can stop you from healing all your health back. Saying you use your heal every second you have more than 200 hp taken, you will use a total of 47 charges which is a grand total of 9400 healed. in about 23 seconds. Don't forget you could add in other healing items and just make it even higher. I'm not even bothering including the 20 hp/s regen you get when you first start seiging and the other bonuses. The fact is he waits for 80 seconds, and then he destroys a base.
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waddledee
Worker
Karma: +1/-2
Posts: 20
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« Reply #17 on: June 01, 2010, 03:39:04 PM » |
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your talking about end game here so if it is end game, the builders should have megas. If they have megas, take goblin for instance, his towers as megas are 55 damage ( i may be wrong only because i havnt goblined in a while) and with haste they attack faster so in the cast time/ amount of time it takes to get charges back the towers already deal the damage back. Plus with fewer armor the towers do even more. plus if the base had a supporter it is even stronger, along with if they have a super tower + hunter damage into it.
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Undead.Cow
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« Reply #18 on: June 01, 2010, 04:04:44 PM » |
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I very dislike this titan. 
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13eetle13omber
Speedy Turtle

Karma: +8/-12
Posts: 149
Hammer and Sickle -Builders Suggestions
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« Reply #19 on: June 01, 2010, 06:30:40 PM » |
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If he Has no minon then he's kinda dead HI?? ? ? ? ? ? where did you get that from @zen (-_-)!!! the bonuses aren't rlly just bonuses... they are things he needs... I don't think you truely understand what the those bonuses do for this titan... without them he can't get anywhere. If you noticed, my titan only uses mana for his nuke. The only reason i even gave him mana was to make it fair for faerie... Most of his spells deal with the charges.
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« Last Edit: June 01, 2010, 06:35:01 PM by 13eetle13omber »
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Zen1400
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« Reply #20 on: June 01, 2010, 07:20:54 PM » |
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End game you walk back 5 feet and heal that health and resiege, or have a healing ward.
Would be alot more interesting if you let him generate charges up to 20 naturally, and then based how much damage nuke did among other things than what he is now. Yeah the titan deals massive damage, as, armor, and ms. Problem is with those he can dominant a base already. Then with the 8000 heal on top of it, he's pretty damn broken. He's easily compensated with items for the 'problem' areas and extremely strong everywhere else. Starting stats: 8 armor, 2925 starting hp, and 142 base damage. Glac: 12 armor, 2250 starting hp, and 114. End game(lvl 11): 17 armor, 5675 hp, and 312 damage. Glac: 29 armor, 4500 hp, 258 damage.
Don't forget glac is defensive titan, and that armor scales. In 20 seconds he can heal 1600. Your guy in 20 seconds can heal 8000. Your guy also gets bonus from ult. 60% as increase, 20 hp/s and 522 ms (or close to). 120 extra damage and 20 more armor.
Grand total:37 armor, 5675 hp, and 432 damage. Not including AS that is pretty damn broken alone. Then add in a heal for when he somehow fails at seiging for 8000 hp, you cannot lose. Don't forget those are without items. If you really want just stack gem of haste, and 1 eternal ward and your set.
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13eetle13omber
Speedy Turtle

Karma: +8/-12
Posts: 149
Hammer and Sickle -Builders Suggestions
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« Reply #21 on: June 02, 2010, 08:50:15 AM » |
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End game you walk back 5 feet and heal that health and resiege, or have a healing ward.
Would be alot more interesting if you let him generate charges up to 20 naturally, and then based how much damage nuke did among other things than what he is now. Yeah the titan deals massive damage, as, armor, and ms. Problem is with those he can dominant a base already. Then with the 8000 heal on top of it, he's pretty damn broken. He's easily compensated with items for the 'problem' areas and extremely strong everywhere else. Starting stats: 8 armor, 2925 starting hp, and 142 base damage. Glac: 12 armor, 2250 starting hp, and 114. End game(lvl 11): 17 armor, 5675 hp, and 312 damage. Glac: 29 armor, 4500 hp, 258 damage.
Don't forget glac is defensive titan, and that armor scales. In 20 seconds he can heal 1600. Your guy in 20 seconds can heal 8000. Your guy also gets bonus from ult. 60% as increase, 20 hp/s and 522 ms (or close to). 120 extra damage and 20 more armor.
Grand total:37 armor, 5675 hp, and 432 damage. Not including AS that is pretty damn broken alone. Then add in a heal for when he somehow fails at seiging for 8000 hp, you cannot lose. Don't forget those are without items. If you really want just stack gem of haste, and 1 eternal ward and your set.
You bitch too much without understanding. Once he uses his charges to heal he has no bonuses and can not heal again... it's a one time per siege heal that heals a massive amount. Not hard to beat...
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Zen1400
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« Reply #22 on: June 02, 2010, 12:50:14 PM » |
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You fail to see though he won't need to use it all. He can easily wreck a base with 432 damage. That 2 shots most walls, with 60% AS will wreck any base. Then if he somehow needs to heal he can walk back a bit and only use 10 for 2000 hp heal. So then what you are only dealing 402 damage with 45 AS. You cannot lose with this. He should never need to use all his charges thats the point.
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waddledee
Worker
Karma: +1/-2
Posts: 20
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« Reply #23 on: June 02, 2010, 03:41:14 PM » |
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you really dont understand how long 10 sec in that game is do you... if he runs back to heal that much the builder can already have rewalled AND upgraded almost every single one of their walls and without the old bonuses for the titan it will be even harder to break
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13eetle13omber
Speedy Turtle

Karma: +8/-12
Posts: 149
Hammer and Sickle -Builders Suggestions
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« Reply #24 on: June 03, 2010, 07:07:27 AM » |
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You fail to see though he won't need to use it all. He can easily wreck a base with 432 damage. That 2 shots most walls, with 60% AS will wreck any base. Then if he somehow needs to heal he can walk back a bit and only use 10 for 2000 hp heal. So then what you are only dealing 402 damage with 45 AS. You cannot lose with this. He should never need to use all his charges thats the point.
ZzZzZ w.e just lock this topic if ya could? I really didn't put enough work itno this and it wont make it to id so... Lets all go back to Hammer and Sickle! 
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