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Question: Should this be the new titan in 3.0.7?
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Author Topic: Jarvicus - Legendary Titan of Nature  (Read 1708 times)
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Northwind
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« on: May 12, 2010, 01:13:04 AM »


History
With all the destruction caused against nature upon the great island, the pain and the anger formed into a single titanic being. This new construct, fueled by the unrelenting wrath of the earth itself, sought to wreck havoc upon the critters that had caused his islands suffering. Armored with hardened tree bark and with razor sharp claws, this is a foe that is one to be reckoned with.



General Statistics


Button Type: Custom
Button Path: N/A
                            
Initial Hitpoints: 900
Initial Mana: 400

Initial Strength: 48
Initial Agility: 42
Initial Intelligence: 40

Initial Damage: 60
Damage Type: Hero
                                          
Model Type: Custom
Model path: N/A


Abilities


Button Type: Custom
Button Path: N/A
                            
Ability Name: Viscous Sap
Ability Type: Passive
Cast Range: N/A
Cast Time: N/A
Cooldown: N/A
Required Level(s): N/A
Classification: Slow Poison (Innate)
                                          
Description: Covers attacked units in vicous sap which slows the enemies attack and movement speeds.
Effect: Slows enemies attack speed by 10% and movement speed by 30%.


Button Type: Custom
Button Path: N/A
                            
Ability Name: Plant Seedling
Ability Type: Point Targeted
Cast Range: 800
Cast Time: 1
Cooldown: 60
Required Level(s): N/A
Classification: Scout (Innate)
                                          
Description: Grows one of three random seedlings at the targeted area.
Effect: Creates one of 3 seedlings. Each seedling has 100 hp and no armor. They also have no pathing so they can be placed in the middle of tress ect.
  • Plant 1 - Verus Os Botannica ("Plant of True Sight")
    • Gives true vision of an area of 800 around the plant.
    • Lasts 120 seconds.
  • Plant 2 - Semperflorens Ferox ("Everblooming Thorns")
    • Gives the owner vision of the surrounding area in a range of 800.
    • Lasts 300 seconds.
  • Plant 3 - Aureus Acuitas ("Golden Insight")
    • Gives the owner vision of the surrounding area in a range of 800.
    • Produces an aura that effects nearby enemy units.
    • The owner of this plant will be granted vision of the effected unit for 20 seconds.
    • Lasts 60 seconds.


Button Type: Custom
Button Path: N/A
                            
Ability Name: Floral Insight
Ability Type: Self Targeted
Cast Range: N/A
Cast Time: N/A
Cooldown: 240
Required Level(s): 2
Classification: Windwalk
                                          
Description: Jarvicus blends into his natural surroundings, becoming invisible to enemy eyes for 20 seconds. During this time, if he attacks or casts a spell, he will become visible for 3 seconds before returning to his invisible state.
Effect: Makes the titan invisible and gives a "Shadow-Catcher-like" effect.


Button Type: Custom
Button Path: N/A
                            
Ability Name: Healing Roots
Ability Type: Self Targeted
Cast Range: N/A
Cast Time: 1
Cooldown: 15
Required Level(s): 2/3/4/5
Classification: Healing
                                          
Description: The roots from nearby trees rip up from the ground and offer protection and nutrients to Jarvicus. While in this state, the titan gains a high regeneration over time and is granted additional armor. Lasts 10 seconds.
Effect: Additional X% health and mana regeneration for the duration and an increase of X armor.


Button Type: Custom
Button Path: N/A
                            
Ability Name: Rootstrike
Ability Type: Unit Targeted
Cast Range: 700
Cast Time: 0
Cooldown: 10
Required Level(s): 2/3/5
Classification: Nuke
                                          
Description: Jarvicus uses the root network under the Island to raise roots damaging any units in it's path and decrease buildings stability due to damage to the foundation
Effect: Deals 125/140/155 damage to each unit in a line from the caster to the targeted point. Any buildings caught in the area lose 1/2/3 armor for 30 seconds.
Note: It is kind of cast like Fossurious's nuke, but is does not throw them in the air or stun them. (Original Concept by Bolt.)


Button Type: Custom
Button Path: N/A
                            
Ability Name: Aggressive Foliage
Ability Type: Aura
Cast Range: N/A
Cast Time: N/A
Cooldown: N/A
Required Level(s): 8
Classification: Unique
                                          
Description: Surrounds the titan with razor-sharp leaves. These leaves inflict damage each second to units and buildings within range.
Effect: Deals 10 damage to units and buildings within 300 of the titan each second. Ability is disabled when invisible.


Button Type: Custom
Button Path: N/A
                            
Ability Name: Natures Overgrowth
Ability Type: Activated
Cast Range: N/A
Cast Time: 0
Cooldown: 0
Required Level(s): 13
Classification: Ultimate
                                          
Description: When activated, Jarvicus plants seedlings into each building that he attacks. Structures effected will have a 20 additional damage dealt to them over time. If the building is destroyed within 5 seconds, either from the effect or from another unit attacking it, a treeling will spawn.
Effect: Gives the attacked structure a buff that deals periodic damage. If the structure is killed during the 5 seconds a treeling will spawn. Each treeling has 20 attack damage, 500 health points and also have a pathing size of 1. Treelings last for 80 seconds or until killed.



Minion Statistics


Button Type: Blizzard
Button Path: Known
                            
Initial Hitpoints: 800
Initial Mana: 300

Initial Strength: 40
Initial Agility: 33
Initial Intelligence: 32

Initial Damage: 61
Damage Type: Hero
                                          
Model Type: Blizzard
Model Path: AncientOfWar

Abilities


Button Type: Custom
Button Path: N/A
                            
Ability Name: Viscous Sap
Ability Type: Passive
Cast Range: N/A
Cast Time: N/A
Cooldown: N/A
Required Level(s): N/A
Classification: Slow Poison (Minion - Innate)
                                          
Description: Covers attacked units in vicous sap which slows the enemies attack and movement speeds.
Effect: Slows enemies attack speed by 10% and movement speed by 30%.


Button Type: Custom
Button Path: N/A
                            
Ability Name: Poisonous Spores
Ability Type: Self Targeted
Cast Range: N/A
Cast Time: 1
Cooldown: 10
Required Level(s): 2/3/4
Classification: Nuke (Minion)
                                          
Description: The minion releases a cloud of poisonous spores at the target unit, effecting it and units around it.
Effect: The effected unit takes 125/145/165 damage over 3 seconds and units within 300 of take 125/135/145 damage over 3 seconds. Lasts 3 seconds.


Button Type: Custom
Button Path: N/A
                            
Ability Name: Root
Ability Type: Self Targeted
Cast Range: N/A
Cast Time: 5
Cooldown: 20
Required Level(s): 2/3/4/5
Classification: Heal (Minion)
                                          
Description: The minion roots itself to the ground, becoming immobile but increasing the regeneration rates of itself and nearby units. Lasts 10 seconds.
Effect: Causes immobility of the minion but increases units within a range of 600 to regenerate health and mana faster by a factor of X/X(1.5)/X(2.0)/X(2.5). A weaker version of Fossurious's minions that effects the minion as well as nearby units.


Button Type: Custom
Button Path: N/A
                            
Ability Name: Force of the Trees
Ability Type: Autocast
Cast Range: 150
Cast Time: 0
Cooldown: 1
Required Level(s): 3
Classification: Minion Summon (Minion)
                                          
Description: The minion summons treants from corpses.
Effect: Creates a treant from a nearby corpse. Only 5 are allowed at one time.


Button Type: Custom
Button Path: N/A
                            
Ability Name: Dark Foliage
Ability Type: Self-Targeted
Cast Range: N/A
Cast Time: 0.5
Cooldown: 180
Required Level(s): 2
Classification: Windwalk (Minion)
                                          
Description: The minion gains the ability become invisible for 5 seconds.
Effect: The minion gains invisibilty for 5 seconds. If it attacks or casts a spell it becomes visible again.


Button Type: Custom
Button Path: N/A
                            
Ability Name: Botanical Force
Ability Type: Self-Targeted
Cast Range: N/A
Cast Time: 0
Cooldown: 180
Required Level(s): 7
Classification: Ultimate (Minion)
                                          
Description: The minion turns into its avatar state.
Effect: While in this form, the minion gains an additional 800 hitpoints, 10 armor and spell immunity. Lasts 30 seconds.


Notes
  • Constructive criticism only please. If you can't think of a different way of doing it then don't bother posting.
  • Numbers are subject to change at any time.
  • Comments about models or buttons are unnecessary to the overall concept, please refrain from posting about these.
  • A big thanks to JayceJa for the original Floricus titan idea.

  • Another big thanks to Mrs.Jarvis, my over-enthusiastic tree-hugging environmental teacher from year 10. Its a real shame that that tree had to fall and kill you. Damn nature and damn causality, they'll take us all eventually.
« Last Edit: June 14, 2010, 07:45:56 PM by Neco » Logged
_Cooljul_
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« Reply #1 on: May 12, 2010, 02:39:08 PM »

ww cd is too low for a such good thing . Its shadow catcher but free and its not an item
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« Reply #2 on: May 12, 2010, 04:57:23 PM »

um... neco a custom skin for something in ID would cause way to much lag. Just sayin
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Undead.Cow
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« Reply #3 on: May 12, 2010, 04:58:59 PM »

um... neco a custom skin for something in ID would cause way to much lag. Just sayin
Stupid moar. All maps are allowed 8mb or w/e

1 stupid model wont do shit, some one needs to know more about maps before he post.
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Zen1400
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« Reply #4 on: May 12, 2010, 09:44:51 PM »

Dislike how the unique skill is like lucy's ult, but weaker and doesn't require mana. Also are you sure that wouldn't hit ones on the edge?
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The Farmer
Northwind
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« Reply #5 on: May 12, 2010, 10:03:04 PM »

Dislike how the unique skill is like lucy's ult, but weaker and doesn't require mana. Also are you sure that wouldn't hit ones on the edge?
I'm sure as in I can make it so it doesn't.
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fidey
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« Reply #6 on: May 13, 2010, 02:19:53 PM »

@Bolt why do you even delete your posts?
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killadev
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« Reply #7 on: May 22, 2010, 08:04:11 PM »

Well hp is a little low dont ya think?
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Northwind
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« Reply #8 on: May 25, 2010, 06:25:17 PM »

Updated nuke and ultimate.

Also updated format to look stylish!
« Last Edit: May 25, 2010, 07:18:54 PM by Neco » Logged
_Cooljul_
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« Reply #9 on: May 25, 2010, 08:04:14 PM »

I suggest titan should learn ww at an higher level cause its way better than others wind walk or adding a longer cd ( 240 seconds? )
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Northwind
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« Reply #10 on: May 27, 2010, 05:28:48 PM »

Done. It looks pretty now as well Cheesy.
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« Reply #11 on: May 31, 2010, 10:29:36 AM »

Mini model already taken ( Nat warriors )
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Northwind
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« Reply #12 on: May 31, 2010, 03:57:05 PM »

Mini model already taken ( Nat warriors )
[sarcasm]No? Really?[/sarcasm]
Bigger models look different.
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Undead.Cow
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« Reply #13 on: May 31, 2010, 04:14:11 PM »

xD
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Cruncher
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« Reply #14 on: June 06, 2010, 10:17:37 AM »

cool, however

If you can use custom icons and models can the rest of us posters too? Undecided
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if u dont like it and you think its unbalance, then YOU CAN GO PLAY CHESS!
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Northwind
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« Reply #15 on: June 06, 2010, 03:51:42 PM »

cool, however

If you can use custom icons and models can the rest of us posters too? Undecided
Icons are absolutely fine. For models, you have to check the size. If it's over 75kb then it ain't goin' in.
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« Reply #16 on: June 14, 2010, 12:13:59 PM »

Love the suggestion but 2 things bro, first pick another model for the Titan and second the wind walk in a little imbalanced.
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PoNy
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« Reply #17 on: June 14, 2010, 12:38:34 PM »

The titan model is amazing don't change D;

But yea need diff wind walk :/ or nerfed
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« Reply #18 on: June 14, 2010, 02:55:53 PM »

Holy, those models r nice nice Cool
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Northwind
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« Reply #19 on: June 14, 2010, 07:45:16 PM »

Nerfed windwalk to 20 seconds, but with the same cooldown.

Seems about right to me, thoughts?
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« Reply #20 on: June 22, 2010, 07:16:35 PM »

Increase fade time and increase time by 5 seconds should work =P
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fidey
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« Reply #21 on: June 23, 2010, 10:14:55 AM »

Let's make a Legendary Titan of Murlocs

/agree that it would be a bamf titan?
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« Reply #22 on: August 02, 2010, 03:11:10 PM »

Aggressive Foliage's effect is already in use, by Moltenious, except that his affects units as well. Doesn't seem so unique any more.
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« Reply #23 on: August 02, 2010, 08:51:27 PM »

i find some spells not original enough. Im gonna leave out the ww and the heal (which i find quite interesting). I would also leave out the poison since well, its a poison and cant be really original. Now, About the heal, the numbers would have to be quite high tho since its on a long period of time.

Now about that ww. I like it, i find it.... well different

Ok now about the originality.
Rootstrike: too much like foss. And why repeat a nuke that people didnt like?
But if you change it keep the armor reduce i like it. Maybe buff it up a lil (like 3,4,5).
Aggressive Foliage: Too much like molt, u should try to find something else.
Second, 10 damage per second on units? seems like a bit too much.

Could u please explain me the plant seedling spell?
i dont quite understand it well

There it is for my opinion.
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« Reply #24 on: August 21, 2010, 04:18:45 PM »

Are you Kitten me? Why post this under Northwind and not neco?
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