I didn't bother to read this all, could some one summerize it all for me.
i cut it down as much as i could
Hammer: Can repair, Can't lumber, Golds at half the rate of normal builder
Model: Siege engine
HP: 300 Regeneration: normal builder
Escapes:
Rotating turret: All titans/minions within a range of 250 are knocked back a range of 300 every 2 seconds. Lasts 10 seconds. CD is 180 seconds.
Overdrive: Hammer moves 100% faster, but can not attack, regenerate HP, or build durning this time. Lasts 10 seconds. CD is 90 seconds.
Instead of workers H n' S have production methods. This building produces 115 lumber every 60 seconds. There can only be a max of 10 Manufacture Plants.
Wall
Upgraded Wall:Requires Energy plant
Energy Plant
6x6
The Energy Plant can carry one of the builders inside of it. As long as Hammer or Sickle is inside the Energy Plant will provide: 150 food, and a steady income of 200 lumber every 45 seconds. There can only be one Energy Plant.
Has stuff like: incruease manufacture lumber rate and tower upgrades? right?
ARC
35 gold
4x4
800 range
200 seige dmg with 100% splash in 200 AOE
Special tower upgrades?
More special tower upgrades?
more manufacture rate
Super ARC
more dmg more splash
air raid sirens aura:nearby buildings get 200 attack range and 10% damage units get 15% movment speed and 15 armor?
Hidden arms dealer
45 gold 150 lumber
Buy units here like
Scout:20 gold 8 food
True sight in 500 AOE
Mage:15 gold 12 food
Healing wards
Gust
Blink
Earthquake=tk move(100 damage to buildings and 40% slow to all units...)
Sickle: Can repair, Can't lumber, Golds at half the rate of normal builder
Escapes:
Force Shot: Fires a single shot that knocks the first enemy it hits back a max range of 900. If the enemy hits a solid object it is stunned for 3 seconds, if the "object" is another enemy, both are stunned for 3 seconds. 120 second CD.
Sand: Permanently turns a patch of ground into sand. Any enemy who walks on the sand will be slowed by 15% of MS. If Hammer or Sickle (or another player with hammer and sickle) walks on the sand they gain 2HP/second regeneration bonus and 10% ms bonus. a.o.e. 400. 45 second CD.
Wall (sickle):
-5 armor
this wall gains 12 armor when sickle is in a range of 250 (not hammer)
Upgraded Wall(sickle
5 armor
this wall gains 12 armor when sickle is in a range of 250 (not hammer)
ARC(Sickle)
Hail Fire: Gives the hunter Hail Fire.
Scouter: Gives the hunter the Deploy Scout ability.
Adv. Hunter Training: Gives the hunter the Last Hope Squad. Last Hope Squad destroys the hunter and in it's place spawns: 3 Hand to Hand Combat Personnel, 4 Marksmen, and 1 Scout. These units do not cost food but only last for 17 seconds. The Hunter also gains 200 hp and 200 mp.
Massive Recoil: Any unit that hits sickle will take 500% of their attack back (doesn't apply to Hammer).Banner of War: Sickle and the Hunter gain the aura, Banner of War, which gives nearby units 8% damage, 2 Armor, and 2hp/second bonus regeneration to hp.Spoils of War: Allows sickle to pick up any item (including titan items) however they may not be sold.Many towers later...
Flying Hunter with two attacks.