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Author Topic: Titan of dimensions-Dimensium  (Read 463 times)
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Tsiera
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« on: April 26, 2010, 08:07:33 AM »

Dimensium – The legendary titan of dimensions

Story: The war between titans and builders caused great disturbances in dimensions. Due to those a dimensional rift has occurred which unleashed a powerful titan, the Titan of Dimensions

Stats:
Hit Points: 750(no attributes)
Mana points:800(no attributes)
Strenght: 38/7 per level
Agility: 40/7 per level
Inteligence: 45/8,5 per level
Movment speed: stadart
Attack speed: 2,2
Damage: 113-113 Hero
Armor: 16 Hero
Main attribute: inteligance

Spells:
Dimensional Rift(learned at start):
-Description:
When this spell is casted it creats a dimensional rift on the spot where titan stands.
After the second Dimensional rift is made it connects with the first thus creating a
Dimensional line. By shaping 5 or 6 dimensional rifts in a shape of a 5 or 6 legged star
You get the platform for executing a nuke or a healing spell. To finnish a star stand over
The first rift and press dimnsional rift icon. The stars can reach over the whole map but
The size of the star corresponds to the amount of mana used, if over 50% of titans mana is
Needed the spell wont work.. If more than 1 star Is present the usage will go in order it was created.Upper limit is 5 stars

500-1000rng/80mana
1000-2000/175mana
2000-3500/225mana
3500-5000/300mana
5000-7000/380mana
7000-10000/445mana
10000-14000/510mana
14000-20000/600mana
20000-30000/725mana

Mana Cost:25
Cool Down:1second
Duration Time:Building
Hit points: 1500
 Armor:10 fortefied
Ability: dimensional disturbances- causes 2HP/per second degeneration to all non  builder enemys
In 900AoE


Breakdown:
A star is needed for this spell to work
The Breakdown comes from boarders of the star towards the middle
Counters: -After the star is compleated kill 1 of its rift to break it
                   -Leave the inside of the star
                   -Windwalk
                   -Be in a 2x2 spot with buildings around
                                5-legged                                6-legged
Level: 1                  85dmg/100MC                     100dmg/125MC
Level: 2                  100dmg/110MC                   115dmg/135MC
Level: 3                  115dmg/130MC                   130dmg/155MC   
Cool Down: 10seconds

Intersection:
A star is needed for this spell to work
The Intersection occures in whole star at the same time
                                     5-legged                           6-legged         
Level: 1                     600HP/100MC                 750HP/125MC
Level: 2                     700HP/110MC                 900HP/135MC
Level: 3                     800HP/130MC                 1050HP/155MC
Cool Down: 10 seconds

Drifting:
A star is needed for this spell to work
Drifting works only inside the star
When this spell is casted the titan turnes invisible and grants 15% movment speed inside the star.
This spell drains 3mana per second while the titan is inside.
Mana cost:175
Cool down: 45

7th dimension(learned at start):
(more under minion spells)

Ultimate-Ripples:
A star is needed for this spell to work.
Ripples only works inside the star.
The titan sends everything inside the star into another dimension and at the same time
Effects every thing outside it.
Inside the star every ones mana and hp regeneration stops, builders movment and attack speed is slowed down by 15%, 1% of a tower attack heals the titan, all none builder,hunter,titan,minion units die(titan and minions recive no gold or exp), titans mana is draind for 3mana per sec while inside the star, only titan can exit the star.

Outside the star every ones mana and hp regeneration recives a 15per sec bonus, attack and movment speed is boosted by 15% for every unit, all none builder,hunter,titan,minion units die(no exp or gold)
Mana cost:350
Cool Down:120

Minions:
Minions do not have any attack power but they have a spell book with spells besides the normal ones.

NUKE:
Chain nuke
Level: 1  90dmg/3targets/MC:250/CD:15sec
Level: 2 100dmg/4targets/MC:300/CD:15sec
Level: 3 110dmg/5targets/MC350/CD:15sec

HEAL:
Level: 1 300/MC:250/CD: 10sec
Level: 2 400/MC:300/CD: 10sec
Level: 3 550/MC:350/CD: 10sec

SPAWN:
Same as the rest

The book of dimensions:
When a minion casts 1 of the next spells he cannot do anything, his armor type changes from hero to fortefied
SPELL 1:
Requires 1 minions to be casted, drains 2mana/per sec
In range of 1000AoE of the minion all enemy units are slowed down by 15%

SPELL 2:
Requires 2 minions to be casted, drains 2mana/per sec
When 1 of the minios runs out of mana the spell breaks down
When this spell is activated the minions make a field of dimensional gaps between them,
If an enemy goes into that fielde they will be slowed for 5% and recive 2dmg/per sec
Width of the spell is 750range
Lenght is decided by how apart the 2 minions are
For every 1500range the mana drain is increases by 1mana/per sec

SPELL 3:
Requires 2 minions to be casted, drain 3 mana/per sec
The minion with more health will start transfering his health to the weaker minion which
Will release the health in AoE of 500 healing all units in range by 20HP/sec
The minion will be drained 25health/per sec until he has only 300HP left
For every 1500range the mana drain increases by 1mana/per sec
SPELL 4:
Requires 3 minions to be casted, drains 3mana/per sec
The minion possitions must be shaped into a triangle
When inside the triangle the dimension bends granting 20% MS and AS
To all units
For every 1500range between minions mana drain increases by 1mana/per sec

SPELL 5:
Requires 4 minions to be casted
Must be positioned with 1 mini surrounded by 3 minis
The 3 minions around the middle one send  3 blast waves of energy.
The energy blasts travel with the speed of normal titan
When all 3 blasts reach the middle minion a great explosion occurres dealing 350dmg to
All buildings in AoE 800 from the minion at the same time the spell dmg the middle minion
For 1000dmg. The blast cannot go up the clif sides.

SPELL 6:
Requires 4 minions to be casted, drain 3mana/per sec
The minis must be positioned 1 mini alone and other 3 cannot be apart from each other for more than 300 range
When this spell is casted the 3 minions in the front bend dimensions making a shielde when those 3 minions or anyone other ally near them recives dmg it is transfered to the minion in the back
When the dmg travels it is reduced by 90%
For  every 1500range the 3 minions and the alone minion are apart mana drain increases by 1mana/per sec

SPELL 7:
Requires 5 minions to be casted, drains 4 mana/per sec
The minions must be positiond in a 5-legged star
When the spell is activated a barrier apears blocking anyone from coming in or out of the barrier
For every 1500range the minions are apart the mana drain increases by 1mana/per sec

SPELL  8:
Requires 6 minions to be casted
The minions must be positiond ina 6-legged star
When this spell is activated powerful surges of energy circualte between minions the surge travels 2 times faster than a standart titan. Each time a surge passes a minion it deals 300dmg to the minion.
When 5400dmg is gathered from the minions it is relesed over the whole star dealing 250dmg, 20% AS and MS decreas to all enemy units for 20seconds

SPELL 9:
Requires 7 minions and the Titan to be casted
This spell can only be activated by the titan
The minis must be placed ina 7 leged star
When this  form is compleated the 7 dimensions start breaking down
Every 60seconds 1 minion dies
When the last minion dies all enemy units and buildings inside the star is destroyed
The lines between 2 minions cant be longer than 3000range
The spell can be stoped if 1 of the minis is killed befor his dimension is destroyed
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Zen1400
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Titan of the Abyss
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« Reply #1 on: April 26, 2010, 04:15:21 PM »

I like the idea of requiring minions for actually spells, but overall seems op for some of them, and would be alot of work for some of them that just wouldnt be worth it.
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I is pro


The Farmer
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