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Author Topic: JASS text --> WE  (Read 725 times)
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Panda-Assassin
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« on: July 03, 2009, 06:50:34 PM »

How do I insert the text in JASScraft into World Editor ??
(I'm still new to editor etc.)

(e.g. I downloaded a map where it has JASS text for a tree regrowth system. I then copied and pasted that text into JASScraft. What do I do from there?? If I want that JASS text from JASScraft to go into World Editor??)
« Last Edit: July 06, 2009, 02:00:54 AM by Panda-Assassin » Logged
Darox
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« Reply #1 on: July 03, 2009, 07:56:29 PM »

JASS isn't a seperate program or whatever.

It's the World Editor language.
So yeah, JASS is kinda already in there. Problem solved. To put stuff from JASS into the World Editor, you must do nothing because it's already there.
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Panda-Assassin
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« Reply #2 on: July 03, 2009, 09:44:46 PM »

Ok, thanks Darox. I asked this because i wasn't sure how to insert this JASS tree regrowth system into WE
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Gordon
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« Reply #3 on: July 04, 2009, 09:01:08 AM »

Ok, thanks Darox. I asked this because i wasn't sure how to insert this JASS tree regrowth system into WE
?
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theorchero
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« Reply #4 on: July 11, 2009, 08:56:29 AM »

Ok, thanks Darox. I asked this because i wasn't sure how to insert this JASS tree regrowth system into WE
?
he wants to know how to revive destructibles in jass, cvan't help there, but you can change the HP of the trees to prevent them dying
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Gordon
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« Reply #5 on: July 11, 2009, 12:49:20 PM »

I was just wondering if he was talking about Body's tree, which is a unit.
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AoW_Hun7312
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« Reply #6 on: July 11, 2009, 02:52:30 PM »

If any of you still want to know how to make a tree revival system (or any destructible, for that matter), you just need 2 triggers.

Code:
Initialization
    Events
        Map initialization
    Conditions
    Actions
        Destructible - Pick every destructible in (Entire map) and do (Trigger - Add to Revive Trees <gen> the event (Destructible - (Picked destructible) dies))

You can add a condition or two in there if you only want a certain destructible to revive.

The second trigger is simple enough.

Code:
Revive Trees
    Events
    Conditions
    Actions
        Wait 15.00 seconds
        Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation

The resurrect time is modifiable by editing the wait time. Yes, this does work and I've tested it.
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