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Author Topic: Dummy/caster units  (Read 839 times)
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Panda-Assassin
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« on: June 30, 2009, 09:50:53 PM »

Does anyone here know how to make a dummy unit, because i need it to activate some of my triggers but i don't know how to make then  Embarrassed. In the process of making the dummy/caster unit also provide things that i may need to change. e.g. (abilities, combat, art.etc) And one last thing, do i just use the one dummy unit for all the triggers or do i have to make more once i make a new trigger?

Thank You in advance!!  Smiley

« Last Edit: June 30, 2009, 09:55:21 PM by Panda-Assassin » Logged
theorchero
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« Reply #1 on: July 10, 2009, 09:50:42 AM »

Isn't hard to do. a dummy unit is simply a invulnerable (Invulnerable (nutrel hostile) ) unclickable (Locust) non-shadowed (in object editor) 0 collision size (object editor) flying (object editor) unit, that is used for a variety of reasons, you don't need a new dummy for every trigger, unless in certain situations, I.E. you need it to move for one trigger but you need camera locked to it, and don't want camera to move, or it dying by your trigger.
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Revengez
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« Reply #2 on: July 10, 2009, 10:17:14 AM »

Isn't hard to do. a dummy unit is simply a invulnerable (Invulnerable (nutrel hostile) ) unclickable (Locust) non-shadowed (in object editor) 0 collision size (object editor) flying (object editor) unit, that is used for a variety of reasons, you don't need a new dummy for every trigger, unless in certain situations, I.E. you need it to move for one trigger but you need camera locked to it, and don't want camera to move, or it dying by your trigger.

Did you buy that too?
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theorchero
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« Reply #3 on: July 10, 2009, 01:15:52 PM »

hunh? 0_o no, I know wtf im doing when it comes to WE
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Revengez
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« Reply #4 on: July 10, 2009, 11:30:27 PM »

hunh? 0_o no, I know wtf im doing when it comes to WE

Yep just like you knew JASS when you asked to get the triggers in GUI.
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Gordon
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« Reply #5 on: July 11, 2009, 03:07:10 AM »

Isn't hard to do. a dummy unit is simply a invulnerable (Invulnerable (nutrel hostile) ) unclickable (Locust) non-shadowed (in object editor) 0 collision size (object editor) flying (object editor) unit, that is used for a variety of reasons, you don't need a new dummy for every trigger, unless in certain situations, I.E. you need it to move for one trigger but you need camera locked to it, and don't want camera to move, or it dying by your trigger.

Did you buy that too?
lmfao
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theorchero
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« Reply #6 on: July 11, 2009, 08:54:59 AM »

hunh? 0_o no, I know wtf im doing when it comes to WE

Yep just like you knew JASS when you asked to get the triggers in GUI.
didint say i knew jass ^^
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Tropical-Island
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« Reply #7 on: October 16, 2009, 02:04:35 AM »

Dummy Units
I would suggest making a footman as you're Dummy Unit, that's just my opinion but it can be whatever unit you wish.

1. Remove the unit's abilities, and give it Locust and Invulerable. This is so the unit can be unclickable, and it also cannot be killed.
2. Remove the unit's model file, game interface, score screen and everything in the part that says "Art - Special".
3. Change the unit's "Attack's Enabled" to NONE, and set it's movement to Fly. Also change where it says "Combat - Death Type" to "Can't raise, does not decay."
4. The last simple step of this is to remove it's upgrades, and the part ""Combat - Targeted As" to "Air."

I hope I managed to help you out with these 4 simple steps.
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