Furor – Legendary Titan of Fury
Designer: Smygarn777 & Undead-General
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This is my second contribution on Titan suggestions, this time im doing it together with Undead-General. Furor is a Titan alike Fossurious in one relation, they are both different from the other Titans. Instead of hearing me go about where i came up with im and all that stuff, why dont we just get it on and go through this new...Titan.
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Furor – The Legendary Titan of FuryInnate Spells
Slow (Veror)
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When Furor strikes a victim with his double edged weapon of fury, the target has his adrenaline absorbed to Furor, slowing the victim’s speed down by 10% while also increasing Furors by 10%. Each effect lasts 4 seconds and stacks. Passive
Damage Reduce (Gravis)
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Furor strikes his blows with Fury beyond compare. Enemies struck by his vicious blade become paralyzed of Furor and thus will deal less 40% less damage for a period of time. Lasts 10 seconds.
Can be upgraded at lvl 7, granting Furor a 1% lifesteal against both units and structures. Passive
Nuke (Call of Fury)
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Possessing means of Fury, Furor is able to call down a meteor upon a specific area. The meteor summons a small infernal for a 60 second period of time, and deals 100 damage while stunning any nearby targets for 1 second, up too 200 area of effect.
Costs 400/300/250 Mana. 10 Second cooldown. Can be leveled 3 times to improve casting range and reduce mana cost.
Casting Range: 600/700/850.
Can be specced at Level:1/3/5.

Elemental of Fury (Miniminion)
Hit Points: 400
Size: (Standard)
Armor: 0 Medium
Damage: Normal 25-25
Movement Speed: (Standard), Attack Speed: (Standard)
Special Ability:
Immolation:
Deals 5 damage to nearby Units and Structures. Range: 150. Passive
Rush (Adrealine Dash)
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Furor gains a rush of adrenaline, increasing his movement speed by 20%, but doesnt actually make him invisible, it instead gives him a 10% evade during the period of effect.. The effect lasts 10 seconds.
Costs 150 Mana, and has a Cooldown of 90 seconds.
Heal (Pulsor)
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All the adrenaline Furor has collected, he can use to repeatingly heal him for 50/75/100/125 Hit points per interval. Costs 20/30/40/50 Mana to use, with a cooldown of 0.40 second.
Can only be used on self.
Can be specced at Level:1/3/5.
Ultimate (Abor)
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Furor stills the adrenaline in his victim, slowing the victim by 90% and renders the victim extremely wounded down to 1 Hit Point, although it would be spell immune during the period.
Costs 400 Mana, with a 2 minute Cooldown.
Can be specced at Level: 13.
Furor Minion – The Legendary Minion of FuryInnate Spells
Slow (Veror)
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When the minion strikes a victim with his weapon of fury, the target has his adrenaline absorbed to the Minion, slowing the victim’s speed down by 10% while also increasing the Minions by 10%. Each effect lasts 4 seconds and stacks. Passive
Damage Reduce (Gravis)
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The Minion strikes his blows with Fury beyond compare. Enemies struck by his vicious blade become paralyzed of Furor and thus will deal less 25% less damage for a period of time. Lasts 10 seconds.
Can be upgraded at lvl 7, granting the Minion a 1% lifesteal against both units and structures. Passive
Nuke (Call of Fury)
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Possessing means of Fury, the Minion is able to call down a meteor upon a specific area. The meteor summons a small infernal for a 60 second period of time, and deals 100 damage while stunning any nearby targets for 1 second, up too 200 area of effect.
Costs 400/300/250 Mana. 10 Second cooldown. Can be leveled 3 times to improve casting range and reduce mana cost.
Casting Range: 500/600/750.
Can be specced at Level:1/3/5.
See the model on the Main section.
Elemental of Fury (Miniminion)
Hit Points: 400
Size: (Standard)
Armor: 0 Medium
Damage: Normal 25-25
Movement Speed: (Standard), Attack Speed: (Standard)
Special Ability:
Immolation:
Deals 5 damage to nearby Units and Structures. Range: 150. Passive
Rush (Adrealine Dash)
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The Minion gains a rush of adrenaline, increasing his movement speed by 20%, but doesnt actually make him invisible, it instead gives him a 10% evade during the period of effect.. The effect lasts 10 seconds.
Costs 150 Mana, and has a Cooldown of 90 seconds.
Heal (Pulsor)
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All the adrenaline the Minion has collected, he can use to repeatingly heal him for 50/75/100/125 Hit points per interval. Costs 20/30/40/50 Mana to use, with a cooldown of 0.40 second.
Can only be used on self.
Can be specced at Level:1/3/5.
Ultimate (Cry of Fury)
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The Minion shouts out in fury, boosting the damage output to nearby Titans by 5%. Lasts 25 seconds, costs 400 mana to cast.
Can be specced at Level: 7.
This is Furor, when your gonna place your opinion, judge it on the concept rather than values, thank you. =)